gold
familiar Familiar
played by OOC Name
creative monkey
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Post by cila on Nov 14, 2022 23:56:27 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"] FROM KIKI'S PILE
[attr="class","staffbody"] [attr="class","spelltitle"] SHOP PURCHASE aiden emerson Reroll due to spell duplication. [break][break] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ABCD RUNES: ANSUZ[break]SEE: RUNIC ARRAYS, DOUBLE ENTENDRE. A basic guide to a beginner's runic alphabet. Ansuz, meaning 'God', is commonly called the 'revealing rune', associated with vision and communication. A common use is for the creation of very rudimentary interlinked communication devices. It pairs well with Kenaz in arrays meant for dispelling illusions or enchantments. Reversed, it means ignorance or laziness. Used this way, it can act as a minor jinx, or weaken someone's mental fortitude.
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gold
familiar Familiarmckenna the african civet
played by OOC Namekimmy
short leash and a short fuse don't match,
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Post by aiden emerson on May 29, 2023 16:05:34 GMT -7
hi can i get like 7 spells please? :chinhands:
-2800
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gold
familiar Familiar
played by OOC Name
creative monkey
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Post by cila on Jun 8, 2023 17:47:31 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"] FROM KIKI'S PILE
[attr="class","staffbody"] [attr="class","spelltitle"] SHOP PURCHASE [attr="class","staffpara"] aiden emerson[break][break] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AUXILIARY GRIMOIRE: ENCASING[break]This enchantment can be used to encase existing limbs (auxiliary or otherwise) in inorganic material present in the surrounding area -- this could look like metal-encased arms, a thorn-covered tail, or stony legs. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THUNDER DANCE[break]The witch can add static and ambient electricity in the surrounding environment, essentially enchanting the environment to be more conducive to lightning-based spells. They can also briefly overload the electric energy, unleashing a highly inaccurate cluster of electric shocks that range in power with the rank of the witch, going from minor zaps to full blown stun gun. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MANA BUG[break]A simple but annoying enchantment technique designed to introduce complications into an enchanted object. When timed correctly, can force magical item to malfunction, or enchanted weaponry to lose their properties temporarily. Often dependent on the strength of the magical item relative to the caster and the user's ability to understand it. Due to its corrosive nature, using mana bugs almost immediately results in a proportional mental pain. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AUTOMATON VARIANT A/B/C[break]Although most frequently constructed from rune-etched metal and jewels cut into calculated geometric shapes, these self-operating machines come in a medley of creative designs atop a general underlying template dependent on size. Variant [A/B/C] allows the witch to create [small (housecat or smaller) / medium (roughly human-sized) / large (mount-sized, no larger than city-street familiar limitations)] constructs with a focus on [stealth / dexterity / raw power]. They tend to be designed for a specific purpose, such as combat, transportation, or simple household chores, and can be programmed to follow simple commands by their owner. They are always limited by typical physical limitations unless enhanced by additional spells, and can be shut down by breaking their delicate core which contains the majority of their instructions. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] TEMPERATURE BREAK[break]Pre-req: Modern Mana Sleuth, Vol 6. A basic spell for helping to deal with spells that utilize temperature changes in some manner. While initiates may only be able to break a spell heating spell on a cup of coffee, more experienced witches can break down complicated spells such as a fire tornado or a magical blizzard, or access dangerous, magically created extreme temperature areas. The spell lets the user dissipate the temperature effects of a spell - removing the heat from a fireball (which will still burn flesh and cloth if it has caught), or breaking the frozen part of an icicle to revert it to water (which will still have momentum and could be refrozen or otherwise manipulated). [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DARK MANA GRIMOIRE: INVERTED FLAME[break]REQUIRES: THE MODERN MANA SLEUTH VOL 6. An anti-elementalist grimoire that generates "dark mana," and helps nullify elemental attacks. This spell allows the witch to generate a dark "flame" that is the exact opposite of an opponent's magical flame—colliding these two will smother both. The "fire" generated from this spell cannot interact with anything else. Requires careful aim and concentration to use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ADVANCED: MANA GRAVITATION[break]A large, area-of-effect spell that requires constant channeling and a large degree of single-minded focus. It beckons all mana in the area towards chosen points in the battlefield, significantly enhancing an allied force's speed and spellcasting ability, while making it more difficult for witches (especially summoners and elementalists) further away from the gravity wells to cast spells.
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gold
familiar Familiarmckenna the african civet
played by OOC Namekimmy
short leash and a short fuse don't match,
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Post by aiden emerson on Sept 4, 2023 15:58:23 GMT -7
2 random spells please -1200
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gold
familiar Familiar
played by OOC Name
creative monkey
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Post by cila on Sept 14, 2023 18:51:28 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"] FROM KIKI'S PILE
[attr="class","staffbody"] [attr="class","spelltitle"] SHOP PURCHASE [attr="class","staffpara"] aiden emerson[break][break] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ALL PURPOSE TOOLKIT[break]Have you ever found yourself needing an umbrella, a piece of rope, a lockpick, a towel, and realised that you didn't bring one today? Well worry no more! The all purpose toolkit allows the witch to summon a small material item, whatever they might need. Given the wide variability of this spell, it is more important than ever to picture accurately what one wishes to summon. Cannot summon any sort of weapon or offensive item. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CASTER'S NOTES: FIERCE GALE[break]A classic casting spell, Fierce Gale summons a sudden gust of wind that can knock a witch's enemies backward after a brief pause. At a high enough level, a witch could clear paths through crowds or wreak destruction with just the force of wind alone. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AUXILIARY GRIMOIRE: LIMBS[break]This enchantment can make something which has been fashioned into the shape of a limb (such as a tangle of vines, clockwork metal, or real flesh for the macabre) attach to the witch and move as if it were their own natural limb. This can be used to give the witch additional limbs, with some advanced witches may even be able to craft functional limbs which were never meant for humans, like wings or an aquatic tail. [attr="class","codeblock mini"][div][attr="class","spellcont"] [div][attr="class","spellimgcont"] [img style="max-width:100%;" src="https://i.imgur.com/ASE0CED.png"] [/div] [div][attr="class","spellbody"] [b]ALL PURPOSE TOOLKIT[/b][break]Have you ever found yourself needing an umbrella, a piece of rope, a lockpick, a towel, and realised that you didn't bring one today? Well worry no more! The all purpose toolkit allows the witch to summon a small material item, whatever they might need. Given the wide variability of this spell, it is more important than ever to picture accurately what one wishes to summon. Cannot summon any sort of weapon or offensive item.[/div][/div][break]
[break]
[div][attr="class","spellcont"] [div][attr="class","spellimgcont"] [img style="max-width:100%;" src="https://i.imgur.com/ASE0CED.png"] [/div] [div][attr="class","spellbody"] [b]CASTER'S NOTES: FIERCE GALE[/b][break]A classic casting spell, Fierce Gale summons a sudden gust of wind that can knock a witch's enemies backward after a brief pause. At a high enough level, a witch could clear paths through crowds or wreak destruction with just the force of wind alone.[/div][/div][break]
[break]
[div][attr="class","spellcont"] [div][attr="class","spellimgcont"] [img style="max-width:100%;" src="http://i.imgur.com/bNDoKtw.png"] [/div] [div][attr="class","spellbody"] [b]AUXILIARY GRIMOIRE: LIMBS[/b][break]This enchantment can make something which has been fashioned into the shape of a limb (such as a tangle of vines, clockwork metal, or real flesh for the macabre) attach to the witch and move as if it were their own natural limb. This can be used to give the witch additional limbs, with some advanced witches may even be able to craft functional limbs which were never meant for humans, like wings or an aquatic tail.[/div][/div]
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gold
familiar Familiarmckenna the african civet
played by OOC Namekimmy
short leash and a short fuse don't match,
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Post by aiden emerson on Oct 6, 2023 12:14:03 GMT -7
4 more random spells please!
-1600
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