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gold
familiar FamiliarTrixie - Kit Fox
played by OOC NameBeau
Laughter is magic that dispenses clouds and creates sunshine in the soul
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Post by Teddy Hughes on Feb 21, 2022 17:37:22 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"] TEDDY'S INVENTORY [attr="class","staffbody"] [attr="class","masterypts"] mastery10 POINTS [attr="class","staffpara"] familiar [attr="class","inventorypara"] VULPES MACROTIS. Nicknamed Trixie for her playful and mischievous nature; Trixie brings the child-like wonder out in Teddy. Always down to aide him in a prank or twelve…the little fox is often the brains behind some of the pranks. Particularly when Teddy is having a moment dealing with the loss of Peyton. Trixie tries not to think about the loss…but losing Peyton and his familiar, Adonis was also hard on Trixie…especially given the bond Trixie and Adonis had. [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fas fa-briefcase"]items [attr="class","invtab-item"][attr="class","invtab-icon fas fa-book"]skills [attr="class","invtab-item"][attr="class","invtab-icon fas fa-address-book"]npc & misc [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]WITCH LICENSE[break]
An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]GOLDEN FANG[break]
A small, "fang-shaped" gold badge worn proudly by Cerberus members, this item is commonly considered a symbol of prestige in Delphi. When situations get difficult, witches and non-witches alike will scan the room in search of individuals wearing this badge as a sign of leadership and ability. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
OATH BAND[break] A solid gold band, spun by hand to perfectly fit the body, usually at the bicep or the wrist based on the wearer's preferences. Inscribed with 'ad meliora' on the outside. A mark of a witch's acolyte status in Cerberus — gives the wearer considerable power within and outside the coven. Also allows them 24hr access to hidden pathways and training grounds, and enables them to rent out certain forbidden books, and access a personal study room in the Citadel's library.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] POTION OF LIQUID STUN[break]One-time use. A liquid that creates a small electrical charge once it makes contact with sensory receptors like skin. Beginners may make potions that are about of powerful as a strong shock of static electricity while more experienced witches can pack as much power as a stun gun, paralyzing certain body parts with the voltage. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] QILIN SCALE[break]A resplendent scale with a green-yellow glow. When consumed, can make a witch entirely resistant to extreme temperatures, including magical heat and cold. An ice spear would still pierce you, though. One-time use.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]BASIC RANGED WEAPON[break] A basic ranged weapon of your choice (bow, crossbow, pistol). Stainless Steel 52 Deck of Throwing Cards. Prone to wear and tear and may break during use.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
THE ARCHANGEL[break]
Given as a token of gratitude by Eclipse witches. The Archangel is a top-of-the-line broom beta-tested by Haloed witches. It puts most other models to shame, and even has a "booster" button to achieve extreme speeds for a short duration. It's also a little larger, and could fit a passenger (though not really comfortably).
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
VOYAGER 360 (PAIR)[break] A small device clipped onto the ear, given out in pairs of two. It enables two-way communication with other similar devices in the general vicinity. Highly resistant to mana manipulation, and capable of withstanding the instability in effect zones of ruptures. Touch to speak!
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] RIDDLER'S CARD[break]A single Ace of Spades playing card that shimmers with a minor enchantment. Its user may activate it by telling it a riddle, at which point the card becomes immovable and sticks to any surface. Answering the riddle dispels the effect. Be wary of wet surfaces! [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] PET ROCK[break]A rock with a face scribbled onto it. Does nothing. Named Percy. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SKILL[break]general skills and roll modifiers go here - domain-specific skills go in the spell lists. item description goes here. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SKILL item tag[break]desc tag item description goes here. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] UPDATED NPC TIE-IN (JULIAN)[break] Julian is rather blunt and a hard person to get ahold of, but he makes time for his dear cousin when he can. And as part of the family package, he's had a hand in the latest collaborations among the Wus and Hughes, making waves among fashion houses in both Delphi and the Vale. Teddy is well known as acolyte, jokester, and also perhaps socialite--if he plays his cards right. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CASSIDY'S BUSINESS CARD[break]An item that allows your character to start a text thread with Cassidy Wolfe. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] JEREMIAH'S BUSINESS CARD[break]An item that allows your character to start a text thread with Jeremiah Knox. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas. [attr="class","masterypts"] achievements [attr="class","staffpara"] [attr="class","badgetrack"] [attr="class","spellcont"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]twin flame one half of a whole.[break]be in a relationship in-character [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME description.[break]how to get the achievement.
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gold
familiar FamiliarTrixie - Kit Fox
played by OOC NameBeau
Laughter is magic that dispenses clouds and creates sunshine in the soul
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Post by Teddy Hughes on Feb 21, 2022 17:44:14 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN1"] [attr="class","staffheader"] DOMAIN: ILLUSIONS[attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fa-solid fa-masks-theater"]pure illusions [attr="class","invtab-item"][attr="class","invtab-icon fa-solid fa-skull"]darkness [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ILLUSIONIST'S HANDBOOK: INVISIBILITY[break] Written by the first-ever self-proclaimed illusionist, Gilderoy Varis, this scroll contains the simple knowledge that enables the witch to become invisible - though only, of course, to the eyes. This requires extreme focus, and doing so for a long amount of time requires discipline. A single distraction will break apart the careful coating of mana required for this to work, so performing other spells is impossible for beginner witches. On the positive side, the illusion is perfect and can last as long as the witch can maintain concentration. Only masters of the spell can extend its effects to include held objects. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ILLUSIONIST'S HANDBOOK: RECOLOR[break] Written by the first-ever self-proclaimed illusionist, Gilderoy Varis, this scroll contains the simple knowledge that enables the witch to make minor modifications to their appearance. This could include changing their hair color, eye color, outfit, etc. but would not enable the witch to change, for example, their physique, height, or overall structure in a convincing manner. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] TRICK SWORD: SLEIGHT OF HAND[break] The Trick Sword Grimoire is a series that involves manipulating the mana immediately surrounding the witch to improve their combat abilities. Sleight Of Hand is the illusion of the caster's movements being just a little off. A punch is just a little to the left of where it actually is, a sword is moving unusually, a cast spell becomes that much harder to dodge. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DOUBLE VISION[break]An illusion of perception, this illusion is cast on a target. If it lands, it creates double vision and images. It almost feels like everyone around you is moving in three parts at varying speeds. It is very disorienting, especially when used against beginner witches, or witches that rely on their sensory perceptions and physical abilities. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] PERFECT REPLICA[break]In the same vein of illusion magic as the Scroll of Duality, this spell grants the ability to manipulate or 'copy' inanimate objects into near physical, tangible constructs. whatever the object, they all have a similar feel - otherworldly, ethereal, cold with a strange clarity that strikes one as peculiar. Expert users may apply a buff to the object of their choosing to extend the illusion and/or layer the spell to produce multiple forgeries of said object. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SCROLL OF DUALITY[break]This spell allows a witch to split into two (one being an illusion, of course). The resulting "clone" is capable of using "magic" that doesn't quite connect, but is usually perfect for confusing an enemy, creating an escape, or otherwise shifting the tides of battle. Experts can layer this spell on top of itself, splitting into dozens upon dozens of clones. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ART OF WAR - AMNESIA[break]A grimoire written by a military witch who asserts the best way to conquer the enemy is to attack their strategy. This illusion causes a witch to forget or misremember a spell they are casting -- works best when the illusionist has a good idea of what spell they might cast/their opponent's skillset. Beginner witches may manage to have their target fumble for a small window of distraction, while masters of the art may cause them to temporarily forget a spell for longer duration. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DEATH INSTINCT: FREE FALL[break]This grimoire focuses on a variety of illusions designed to make the target feel as though they are dying. Using this, witch creates the illusion of falling down from a great height. It almost always results in breaking the concentration of flying witches or witches who are otherwise suspended, and has varying degrees of effectiveness against others. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FALSE YOKAI: GOD OF THE SHRINE/NETHER VARIANT[break]A witch summons the illusion of a false Yokai God in the sky. It looks like a giant demonic Fox-like creature with multiple eyes and unnatural jaws that open like a flower. The SHRINE/NETHER yokai produces an aura of intense dread in all summoned creatures, specifically organic summons/elemental constructs, by making them more likely to go haywire and be uncontrollable for their casters. Its effects work on witches and familiars as well, but is less potent than other illusion spells in this regard. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MUNDANE ILLUSIONS - TINY HOLOGRAM[break]A grimoire focusing on "mundane illusions" or illusions that don't actually make tothers believe they are real. Useful for communicating with others. Tiny Hologram allows the witch to create a map, diagram, or other 3D model of a situation. The hologram's size scales with the witch's strength. Could be used as a distraction in a pinch. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MUNDANE ILLUSIONS - VOICE IN YOUR HEAD[break]A grimoire focusing on "mundane illusions" or illusions that don't actually make tothers believe they are real. Useful for communicating with others. Voice in Your Head allows a witch to speak into another witch's mind, if they are willing to listen to the illusionist. When there is a high enough rank difference or lack of resistence, an illusionist may be able to speak to an unwilling recipient -- but it is still a "mundane illusion" [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ADVANCED: ART OF WAR - SLEEP PARALYSIS[break]A powerful illusion that, if it hits, paralyses the target in their spot with terrifying hallucinations, imagined by the illusionist themselves. Requires high concentration and constant mana drain to maintain. The illusion breaks when the caster can no longer maintain it, or when the target takes outside damage or breaks free through sheer willpower. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ART OF WAR - INTIMIDATION[break]A grimoire written by a military witch who asserts the best way to conquer the enemy is to attack their strategy. A classic illusion spell, Intimidation allows the caster to give themselves an aura of intimidation and project dread. May may attacks used against the witch weaker. When used by masters, however, this spell reaches its full potential and activates the death instinct in the mind of an attacker, causing witches to instinctively fail their attacks or spells out of a genuine fear of death. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CALL OF THE DEAD[break]A witch conjures up an illusion of a ghost wailing in a person's ear. The voice of the illusion is based on the target of the spell. The spell takes the sound of the persons most recent and/or traumatic loss. Based on the fables of necromancers allowing for those to talk to their deceased loved ones. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CONSUMING FLAME[break]This spell creates what looks like black flames, except they must absorb the heat energy of another fire or fire-based magic in order to burn. The black flames essentially eat any existing fire around it to keep themselves going making it perfect to put out fires. The flames themselves are warm but not hot and will not cause burns. Powerful flame spells cast by stronger witches can 'tip over' the amount of heat these consuming flames can handle, making it often a battle of control between elementalists.... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BLINDFOLDS[break]A spell that conjures blindfolds that latch onto targets and blinds them temporarily. Susceptible to light magic, or even just to physical force. Powerful witches can cast this spell on multiple targets, and can improve upon the blindfold's durability. Needs to be aimed. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] NIGHT VISION[break]A witch can see even in total darkness. While in darkness the witch's vision is not as sharp as during the day and everything is in shades of black, white, or gray. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ADVANCED: SHADOWHEART[break]This powerful darkness spell is based on the idea that, technically, the inside of our bodies are permanently cloaked in darkness. The user buffs that darkness to an extremely high degree, granting them invulnerability to attacks that would otherwise pierce or harm the body. While this spell is active, a witch does not bleed- only shadows seep from their body and dissipate to reveal undamaged skin. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SHADOW HOPPER[break]A witch can sink into a shadow with this spell and travel a short distance within the same shadow before popping up. Darker, non-magical shadows work best -- traveling inside magical shadows can be much more disorienting for the caster. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] REAPER CHAINS[break]Magic that uses a target's shadow to create binding chains around them. The larger and darker the existing shadow, the more durable the chains. It requires the caster to be within close range of the target at all times. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SHADELING'S SCROLL OFFENSIVE VARIANT[break]With this spell, witches can coat themselves in a blanket of darkness. This particular variant ensures that the cloak is sharp and dangerous, increasing the lethality of physical attacks. Beginner witches can only coat their own bodies, whereas expert witches may be able to alter the coating to, for example, sharpen their arms into needles or improve their mobility by changing their shadow coat. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] STRIKING SHADOW[break]A witch creates a sharp, blade like shadow from the arm or foot that strikes out quickly before vanishing just as quickly almost like an assassin's hidden blade. The stronger the witch the faster and sharper the shadow.
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gold
familiar FamiliarTrixie - Kit Fox
played by OOC NameBeau
Laughter is magic that dispenses clouds and creates sunshine in the soul
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Post by Teddy Hughes on Jul 18, 2022 14:49:53 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN1"] [attr="class","staffheader"] DOMAIN: AER[attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fa-solid fa-tornado"]air [attr="class","invtab-item"][attr="class","invtab-icon fa-solid fa-music"]spellsinging [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CUSHIONED BLOW[break]Almost the opposite of its sharper counterpart, Cushioned Blow is a spell that generates a gust of wind almost like a cushion-- it's very useful for pushing objects back or softening blows. At higher levels, witches can use this spell to block off attacks, stop movement, or knock their enemies into the distance. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GLIDERS[break]A witch creates an undercurrent beneath their body that allows them to gently glide (think hang-glider) downwards from a higher location. Often used to break a fall from high up. The user cannot move themselves upwards only down. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WINDBLADE CHRONICLES: LANCE VARIANT[break]Created by one Jiro Aebersold, an Aer witch obsessed with the idea of a 'perfect blade,' the Windblade chronicles deal with elemental weaponry constructs. Requires Windblade- Creation to use. This spell modifies the concept of a "sword" and turns the windblade into a lance made of highly volatile wind currents that violently twist against each other, like a drill. It will rip apart anything it is thrust at. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SLICING GALE[break]A simple if effective spell, Slicing Gale allows the witch to 'sharpen' a gust of wind and hurl it towards a target. It functions almost like an invisible blade, and becomes more powerful and durable as the witch gains more experience. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SOUND SCULPTING[break]A simple spell that allows a witch to modify the timbre and range of their voice, far beyond the natural limits of their vocal chords. Typically used in plays, to emulate the voices of different characters. Outside of drama circles, it's also commonly used by prank callers and criminals as a way of disguise. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SECOND WIND[break]By using a forceful burst of wind, the spellcaster blows the surrounding mana towards the and imbibes fresh mana from the environment, helping them recover their mana reservoirs but only for air-based attacks. Beginners cannot recover nearly as much mana, where as stronger witches have been known to preemptively use this spell to gather more mana in preparation for a larger air spell, increasing their own destructive potential. Does not impact another witch's ability to use environmental mana. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WINDBLADE CHRONICLES - CREATION[break]Created by one Jiro Aebersold, an Aer witch obsessed with the idea of a 'perfect blade,' the Windblade chronicles deal with elemental weaponry constructs. 'Creation' allows the witch to create a sword made of air. It's totally invisible and weightless, making it a powerful blade. Beginners, however, will find they cannot contain the wind well enough, and the spell tends to malfunction or 'disperse' at the worst possible moments. It's also not entirely invisible-- it's quite obvious the air around it has shifted, but it may be difficult to detect in the heat of a battle. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SONG OF THE MOTHER DEER[break]This spell causes those that hear it to feel unbelievable sadness and remorse, typically leading to repressed feelings being unleashed. It often leads to marriage issues. In the heat of battle, can be used to weaken resolve or garner sympathy. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] 12 HYMNS OF THE BATTLE GOD: EAGLE EYE[break]This song increases blood flow to the eyes of those that hear it allowing for heightened, eagle-like vision. Those under its effects can see farther, sharper, more vividly than others, with eyesight exceeding that of a bird of prey's. They are also more susceptible to light-based attacks due to this. Often used in the Great War to aid long ranged fighters and sharp shooters.
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gold
familiar Familiar
played by OOC Name
creative monkey
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Post by cila on Sept 13, 2023 20:45:04 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","appheader"]
RANK UP!
[attr="class","appprimary"] [attr="class","approvalcont"] [attr="class","staffpara"] [attr="class","staffquotes"]“ You've left your mark, Teddy. The great halls of the Citadel will be decorated with your name forever—but the people of Delphi will remember you by deeds alone. Come, show them what an Acolyte of Cerberus is capable of. [attr="class","staffquotes2"]” [attr="class","staffbody"] [attr="class","spelltitle"] DETAILS Congratulations on reaching ACOLYTE! This is the highest rank available without an IC test. You may now ASCEND YOUR FAMILIAR. Your coven NPCs have taken note of your moves! The item received at Acolyte is often considered a reaffirmation of a witch's coven loyalties. Here are your rewards: [break] [break] [attr="class","spelltitle"] REWARDS [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
OATH BAND[break] A solid gold band, spun by hand to perfectly fit the body, usually at the bicep or the wrist based on the wearer's preferences. Inscribed with 'ad meliora' on the outside. A mark of a witch's acolyte status in Cerberus — gives the wearer considerable power within and outside the coven. Also allows them 24hr access to hidden pathways and training grounds, and enables them to rent out certain forbidden books, and access a personal study room in the Citadel's library.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CASSIDY'S BUSINESS CARD[break]An item that allows your character to start a text thread with Cassidy Wolfe. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] JEREMIAH'S BUSINESS CARD[break]An item that allows your character to start a text thread with Jeremiah Knox. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] UPDATED NPC TIE-IN (JULIAN)[break] Julian is rather blunt and a hard person to get ahold of, but he makes time for his dear cousin when he can. And as part of the family package, he's had a hand in the latest collaborations among the Wus and Hughes, making waves among fashion houses in both Delphi and the Vale. Teddy is well known as acolyte, jokester, and also perhaps socialite--if he plays his cards right.
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