Administrator
high priestess
999
gold
familiar Familiariorek byrnison
played by OOC Namepandora
content monkey
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Post by pandora on Mar 26, 2022 21:11:49 GMT -7
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PATCH NOTES: MAGIC UPDATES
[attr="class","staffbody"] Abjuration + other updates[attr="class","staffpara"] Welcome to our first Magic System Update -- we're going to introduce a new BETA subdomain, alter the subdomain system a little, and also make some minor changes to Alchemy (specifically potions) spells to ensure that all domains and subdomains enjoy a fair amount of usefulness/use. [break][break]First, go check out Abjuration -- it has been added as a subdomain under enchantment. While the rules governing the "beta" subdomain are reiterated on the thread itself, here's the general lowdown:[break][break] - Member spell suggests are not being accepted for Abjuration at the time
- Members that wish to use abjuration must acknowledge that the spells and scope of the subdomain are subject to alteration while it remains in the beta period. This may cause inconveniences like having to update spell descriptions, etc. when changes or fixes are applied
- All members are encouraged to give their feedback to staff about the new subdomain!
- Any character that has not completed a mission, and has not purchased any spells may change their starting domain to Abjuration and retcon their starting spells if they so choose. Please let staff know as soon as possible if you would like to make that change.
[break][break] As always - make alterations and subdomain unlocks THROUGH THE CLAIMS MASTER THREAD. magic system update[attr="class","staffpara"]
The introduction of a third subdomain for enchantment also necessitates a slight change in the rules: you may now have up to four unlocked subdomains and two unlocked domains total. Meaning that an Aquod Enchanter, for example, would only be able to unlock either: aug+enchants and water+ice OR aug+enchants+abjuration and ice OR enchants+abjuraton+aug and water, etc. etc. [break][break]
The 30 spells per domain rule is still in effect. [break][break]
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Administrator
high priestess
999
gold
familiar Familiariorek byrnison
played by OOC Namepandora
content monkey
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Post by pandora on Mar 26, 2022 21:46:57 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"]
PATCH NOTES: ALCHEMY
[attr="class","staffbody"] [break][break] Alchemy is receiving some edits, so if your witch knows any of these spells, please update them now. The new effects are all designed to be more potent and/or diversify applications, so if you don't update your spells, you're probably going to be the one missing out. [break][break] The most important of the changes is that SKILL: EDIBLES will be retired and no longer available to pick as a starting spell or in the shop. Witches who have SKILL: EDIBLES at present are able to freely switch to a new starting spell: SKILL: MIXOLOGIST (as seen below). Please post in the claims thread and wait for a "like" from a staff account to make the change in your inventory. [break][break] In addition, the other major chnage is that REGEN POTION is no longer an advanced spell. [break][break] The following list indicates the other spells which have been changed. Please update the language of your spells to reflect these changes. [break][break] Tagging all current alchemists[break] Charani Delacour vera lindt ha-yoon lim kiro kain glebe Quynh Le zoyechka caelestrix serafim strix [attr="class","spelltitle"] UPDATED SPELLS [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
WITCHHAZEL SALVE [break] Not to be eaten. It tastes like blended up dog food and grass. This alchemic creation is best turned into a kind of gel that cools the skin, healing minor burns and also instances of frostbite. It seals well and can also be used preventatively, giving the applied surface a degree of heat and cool resistance based on the rank of the witch. Used often by firefighters, or witches who know they're going to be exposed to temperature-based obstacles.
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DAEMON PYRE[break]
A potion that can be poured onto a flame (magical or not), instantly inversing its colors. These flames seem to ward off daemons and are highly effective when used against them. An alchemist will require a great deal of the potion if they are trying to convert a bigger flame. The potion can also be lobbed at a daemon directly, burning its flesh. It's less effective when used this way, but good in a pinch!
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LAB WITCH: ALICE'S POTIONS[break]
Requires Lab Witch: Homunculi Base. A snarky grimoire written in the modern era with many ageing popculture references, Lab Witch discusses the age-old question of Homunculi in alchemy in a fun and fresh way. Knowledge of this spell allows the witch to create small potions that vary the size of the base up to 3 inches or to 8 feet.
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HERMETIC CIRLCES: EQUIFORCE[break]
Founded on the principle that an equal sacrifice is required to produce a given result, this spell can totally disintegrate a non-magical object and produce a force equal to its mass. Two hermetic circles must be drawn on the ground in preparation for the spell, increasing its cast time. Beginner witches will have trouble "sacrificing" heavier objects, though some carry around potent, highly dense rocks for the sake of this spell. Once active, the circles can also "transport" kinetic energy among themselves - allowing a witch to punch one circle and see the effects of their power go out through the other end, for example. Cannot actually teleport objects.
[attr="class","spelltitle"] NEW SPELL (REPLACES SKILL: EDIBLES) [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
SKILL: MIXOLOGIST[break]
A skill that allows witches to blend the effects of multiple potions together, creating nasty and sometimes outright weird effects. Don't ask me what happens when you opponents are trapped in a sticky ooze of liquid stun -- you'll have to find out yourself.
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Administrator
HIGH PRIESTESS
gold
familiar Familiar
played by OOC Namestaff
aww i guess you're my little pogchamp aww i guess you're my little pogchamp aww i guess you're my l
MONKEY KING
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Post by Admin on Apr 30, 2022 22:03:17 GMT -7
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PATCH NOTES: SUMMONING
[attr="class","staffbody"] [break][break] Summoning is receiving some edits, so if your witch knows any of these spells, please update them now. The new effects are slightly nerfing, and/or illuminate what can and can't be done with certain summoning spells. [break][break] The most important of the changes is that EYE OF THE SWARM will be retired and no longer available in the shop. Witches who have EYE OF THE SWARM at present are able to freely switch to a new spell: SKILL: FEEDBACK OR the spell BESTIAL SUMMONS: D (INSECT) VARIANT. Please post in the claims thread and wait for a "like" from a staff account to make the change in your inventory. [break][break] The BESTIAL SUMMONING spell is receiving the most major edit: now, each variant of the spell can only summon one specie per rank of the witch. There is absolutely no need to stick to creatures you have already summoned before! Don't worry about IC continuity.[break][break] The ADVACNED SKILL: SPIRIT VESSEL has been updated for clarity. [break][break] In addition, the new spell SKIL: FEEDBACK will become a starting spell for organic summoning. There are also new summoning skills available to browse in the directory that (hopefully) add new an interesting layers to the domain! [break][break] Please update the language of your spells to reflect these changes. [break][break] Tagging all current summoners[break] kasimir burovski mitra van laar Billie Jean Edwards [attr="class","spelltitle"] UPDATED SPELLS [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
BESTIAL SUMMONS - VARIANT A/B/C/D/E/F[break] Allows the witch to summon mammalian/avian/reptillian/insectoid/picsean(A/B/C/D/E)* (please choose one per spell) beings made of pure magic. While rookie witches can only create regular-sized and unintelligent replicas made for certain tasks, as witches gain experience the complexity, size, and power of their summons grows. This spell and its variants can ONLY summon real animals. For each variant, you can summon ONE specie per rank. Your character can summon: X, Y, Z, Q, R, S.
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ADVANCED SKILL: SPIRIT VESSEL[break] Best used alongside powerful, sentient summoning techniques, this allows the witch to become a 'vessel' for any summon. It helps sustain powerful summons for much longer, at the cost of the witch's freewill. Essentially, the witch will take on attributes and powers of the summon instead of summoning the creature directly. This could look like gaining force blast powers and wings if channeling a powerful fae, for example.
[attr="class","spelltitle"] NEW SPELL (CAN REPLACE EYE OF SWARM) [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
SKILL: FEEDBACK[break]
Allows the witch to gain real-time feedback through the sensory input of their summons. Incredibly difficult to do so while doing other things at the same time, but witches can get better with practice.
[attr="class","spelltitle"] NEW SKILLS [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
SKILL: BLOODSPAWN[break]
Not actually blood magic, though it can be deceptively so. This skill automatically enhances the durability and power of all summons, but in exchange the witch shares whatever pain is inflicted upon their creations. Only applies to organic summons. Cannot be used on a summon under the effects of consciousness upload.
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SKILL: CONSCIOUSNESS UPLOAD[break]
PRE-REQ: Bloodspawn. Allows the witch to "directly" control a summon, leaving their physical body momentarily and living through their summon instead. Slow to cast. Often a pre-requisite for certain adavnced spells. The more practice a witch gains using this spell, the better they get. Allows the summon to theoretically travel for an infinite range away from the witch's body. Allows the summon to cast magic. When the summon is killed while like this, the witch experiences the death of the summon and is forcibly sent back to their body, which can be a jarring experience. Their physical body is unconscious while this skill is active, typically left to be protected by their familiar and/or friends.
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