gold
familiar FamiliarDevika (elephant)
played by OOC NameIceguin
Kneeling down with broken prayers, hearts and bones from days of youth.
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Post by mitra van laar on Jan 8, 2022 15:21:01 GMT -7
[nospaces] [attr="class","staffcont INVTABOVERVIEW"] [attr="class","staffheader"]
MITRA'S INVENTORY
[attr="class","staffbody"] [attr="class","masterypts"] mastery23 POINTS[attr="class","staffpara"] familiar[attr="class","inventorypara"] LOXODONTA CYCLOTIS. Mitra fondly refers to their familiar as Devika. She is a female forest elephant who usually materializes with colorful body paint, as well as decorative metal ornaments atop her head and tusks. [break][break] Similar to Mitra, she is unerringly patient, yet firm: a solid rock to steady wavering resolve. [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fas fa-briefcase"] items [attr="class","invtab-item"][attr="class","invtab-icon fas fa-book"] skills [attr="class","invtab-item"][attr="class","invtab-icon fas fa-address-book"] npc & misc [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active XXX---ITEMS-GO-HERE---XXX"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BASIC BROOMSTICK x1 [break] A basic broomstick. Might break during use, but it should serve you well. May be required for participation in certain events, and certainly makes clearing some missions easier...
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BASIC BLUNT WEAPON - WAR HAMMER [break] A basic blunt weapon of your choice. This is a heavy, long-handled warhammer which is used to shatter the bodies of daemons in broad strokes. Prone to wear and tear and may break during use.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BASIC BLADED WEAPON - BASTARD SWORD [break] A basic bladed weapon of your choice. This bastard (or hand-and-a-half) sword can be used with either one- or two-handed fighting styles, enabling impressive versatility in melee combat. Prone to wear and tear and may break during use.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BASIC RANGED WEAPON - HARPOON GUN [break] A basic ranged weapon of your choice (bow, crossbow, pistol). This heavy harpoon gun was made to endure grueling excursions into the wilds. Prone to wear and tear and may break during use.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MODEL 12 [break] The official machete used by Cerberus personnel. A highly durable, magic-resistant machete with in-built tracking. Highly unlikely to be lost or damaged beyond repair. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] QILIN ARM GUARDS [break]Elbow-length arm guards made from Qilin scales with in-built gloves. Heat and cold resistant, and resistant to enchantments of all kinds. Can block and parry attacks from sharpened weapons with ease. When slammed into eachother, the arm guards create a large, short-distance, and slow-moving supersonic wave capable of suspending magical attacks, including enchantments. May break its wearer's bones if used too frequently. Comes in a variety of colors.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] J-CORP WINDBREAKER [break]A light-weight, weather-proof, and fire-proof coat manufactured and distributed by Jaeger Corp. It makes a user's presence impossible to detect, even by daemons, so long as their familiar is suppressed. When standing perfectly still, the camouflage can render the wearer semi-invisible. Frequently used by Hunters to set up ambushes. It also provides solid protection against sharp-objects, including swords and claws.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BARD'S LYRE [break] A seemingly ordinary lyre that plays a familiar hymn. When played, its noise drowns out everything, and makes it so that listeners are deafened and can only hear the song and/or the voice of the person holding the box. The holder is unaffected. Needs to be wound up before it can be used again.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] VOYAGER 360 (PAIR) [break] A small device clipped onto the ear, given out in pairs of two. It enables two-way communication with other similar devices in the general vicinity. Highly resistant to mana manipulation, and capable of withstanding the instability in effect zones of ruptures. Touch to speak!
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CHARMED PLUSHIE[break] A plushie backpack made in the shape of your familiar during the Equinox event. It is enchanted to be able to take one spell for the familiar per day. It is able to withstand more, but wears out quickly.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] COMPANION CAT [break] A sweet little ghost-like kitty that can't actually affect the world around it, this cat never strays too far from its owner. When close to an illusion, the cat meows loudly and and its fur stands up, dispelling the illusion, but only for the user. Usable once per thread. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] QILIN SCALE x1 [break]A resplendent scale with a green-yellow glow. When consumed, can make a witch entirely resistant to extreme temperatures, including magical heat and cold. An ice spear would still pierce you, though. One-time use.
[attr="class","invtab-pane staffbody XXX---SKILLS-GO-HERE---XXX"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: EMT TRAINING [break] This skill gives your witch the ability to perform under pressure and handle tough medical emergencies, with or without the assistance of magic. [break]+10 on rolls where your character is only seeking to help someone who is significantly wounded
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: CLOSE COMBAT [break] Your witch has experience fighting in an enclosed space, with nothing but their hands and whatever weapons they may have if need be. [break]+10 on rolls attempting non-magical combat in an enclosed space
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: RSM-CERTIFIED [break] This skill gives your witch the knowledge of the ins and outs of rupture sealing, and general experience around effect zones. Morgan's Equation? Memorized. [break]+10 on rolls where your character is in the presence of an active rupture
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: WARRANTED ARREST [break]+10 on rolls involving grappling, restraining, or otherwise attempting to tie down another being. Does not work if that target is also the object of a more violent attack, even if the violence is committed by someone else. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: VOICE OF AUTHORITY [break]+10 on rolls made where the only action taken is dialogue. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] UNIQUE SKILL: THE CONSUL [break] Jeremiah's archetypical skill, the Consul, is useful for witches that are relaxed until they are provoked, and prefer, where possible, a diplomatic approach. [break]+10 on rolls that involve offensive actions taken against someone that has already injured the witch in that thread.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: HUNTER'S STAMINA[break]+5 on all rolls made outside walled cities. [attr="class","invtab-pane staffbody XXX---NPC-AND-MISC-GOES-HERE---XXX"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WITCH LICENSE[break] An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy...
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GOLDEN FANG [break] A small, "fang-shaped" gold badge worn proudly by Cerberus members, this is commonly considered a symbol of prestige in Delphi. When situations get difficult, witches and non-witches alike will scan the room in search of individuals wearing this badge as a sign of leadership and ability.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MARK OF HONOR I[break] A Mark of Honor, one of the highest degrees of recognition in Cerberus, given to witches who have put everything on the line, Ad Meliora. Typically, Knights of the Round have 3-4 Marks of Honor at the time of becoming inducted. Must post in EULOGY FOR A STAR to claim. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FRIENDSHIP INSIGNIA [break] Given as a token of gratitude by Vale witches. An insignia with the complex symbol of the Cavalry. Once a coven of bannermen for the royal family of the Vale, the Cavalry has now become a leading authority in the peninsula. This apparently symbolizes friendship with the coven, though it doesn't seem to do much...
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BUSINESS CARD (3/3 REMAINING) [break] Looks like someone's been networking! This card can be used to start a text thread with either Adrastea, Noa, Christel, or Iris.
[attr="class","masterypts"] achievements [attr="class","staffpara"] [attr="class","badgetrack"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MOONRISEN a delphi native...[break] the character joined moonrise. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MISSION BOUND rose to the call of their coven. [break] complete any 1 mission on time [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DISCIPLE met jeremiah thrice. [break] have some kind of conversation with the NPC at least three times [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DELPHI'S HERO you have our thanks. [break] saved someone's life during a site-wide event [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WISHGRANTER someone owes you a favour. [break] complete an NPC quest [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] LUCKY BASTARD an unlikely success. [break] roll a natural 100 in an injury-enabled event [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MASTERCLASS with skills like these, who needs luck? [break] you have at least 5 roll modifier skills quests[attr="class","staffbody inventorypara inventorytracker"] [newclass=".inventorytracker .questcounts ol li"]display: inline-block[/newclass] [newclass=".inventorytracker .questcounts li.abandoned::before"]content: "─"[/newclass]
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gold
familiar FamiliarDevika (elephant)
played by OOC NameIceguin
Kneeling down with broken prayers, hearts and bones from days of youth.
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Post by mitra van laar on Jan 8, 2022 15:48:22 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"]
DOMAIN: SUMMONING
[attr="class","staffbody"] [attr="class","spelltitle"] SUBDOMAIN: ORGANIC SUMMONING [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKILL: FEEDBACK[break]Allows the witch to gain real-time feedback through the sensory input of their summons. Incredibly difficult to do so while doing other things at the same time, but witches can get better with practice. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ADVANCED SKILL: MEGAFAUNA[break]Allows organic summons created by this witch to materialize with a significantly larger physical form than would normally be allowed. Its effects are particularly striking when used to make naturally small creatures, such as insects, even larger than something like bears. Using this skill requires more mana to create and maintain the summon relative to the amount of its additional mass. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BESTIAL SUMMONS - VARIANT A[break] Allows the witch to summon mammalian beings made of pure magic. While rookie witches can only create regular-sized and unintelligent replicas made for certain tasks, as witches gain experience the complexity, size, and power of their summons grows. This spell and its variants can ONLY summon real animals. For each variant, you can summon ONE specie per rank. Your character can summon: dogs, bats, gorillas.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BESTIAL SUMMONS - VARIANT B[break] Allows the witch to summon avian beings made of pure magic. While rookie witches can only create regular-sized and unintelligent replicas made for certain tasks, as witches gain experience the complexity, size, and power of their summons grows. This spell and its variants can ONLY summon real animals. For each variant, you can summon ONE specie per rank. Your character can summon: eagles, lyrebirds, cassowaries.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BESTIAL SUMMONS - VARIANT C[break] Allows the witch to summon reptilian beings made of pure magic. While rookie witches can only create regular-sized and unintelligent replicas made for certain tasks, as witches gain experience the complexity, size, and power of their summons grows. This spell and its variants can ONLY summon real animals. For each variant, you can summon ONE specie per rank. Your character can summon: boas, tortoises, crocodiles.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BESTIAL SUMMONS - VARIANT E[break]Allows the witch to summon picsean beings made of pure magic. While rookie witches can only create regular-sized and unintelligent replicas made for certain tasks, as witches gain experience the complexity, size, and power of their summons grows. This spell and its variants can ONLY summon real animals. For each variant, you can summon ONE specie per rank. Your character can summon: octopi, marlins, electric eels. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FLEET-FOOTED SUMMON[break] The witch summons a mount such as a horse or camel. The stamina of the mount is dependent on the caster's own strength, meaning that it may very well be more useful than a regular flesh-and-blood mount for more adept witches, or potentially even offer a greater advantage in combat. Careful that it doesn't disappear underneath you, though - the mount is prone to vanishing abruptly after a certain damage threshold is reached. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] PERFECT COPY[break] Ever wanted to be in two places at once? With this spell, you can. It creates a highly realistic replica of the witch, capable of speech and movement, but not magic. Stronger witches can maintain this summon for longer and with less oversight, whereas weaker witches may need to totally concentrate on manipulating and maintaining their summon.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MUN'S MANA TREE[break] A spell that became hugely popular during the Great War and was shared publicly as fast as possible. Generated by the Münwigts, this creation spell generates a plant-like sprout of blue light, growing and branching out around a selected target. It draws upon energy from the earth or willing witches to provide healing to those under the tree. It is best done with a group of other witches, though only one needs to know the spell. Casting this alone can be very taxing, though skilled witches are able to spread a network of branches and heal multiple at once. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ENTANGLE[break]Borrowing a page from a plantshaper's book, the witch summons a mass of vines that restrict a chosen target. The vines disappear after a while, so best act while you can. The strength of the entanglement and duration of the spell grows with the strength o the caster. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GUARDIAN TOME: EMOTIONAL SUPPORT SUMMON[break]This low-mana spell allows the witch to produce a summon, no larger than a medium dog, which emanates an aura of comfort and calm. The specific type of creature can vary, appearing as anything from a puppy, frog, or mythical raccoon, but always seems to have some sort of likeable charm. If this summon would deal or receive damage, or if any spell (or skill) is used upon it, it vanishes immediately.
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gold
familiar FamiliarDevika (elephant)
played by OOC NameIceguin
Kneeling down with broken prayers, hearts and bones from days of youth.
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Post by mitra van laar on Apr 14, 2023 9:31:07 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"]
DOMAIN: GAIA
[attr="class","staffbody"] [attr="class","spelltitle"] SUBDOMAIN: PLANTSHAPING [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ADVANCED: YGGDRASSIL DRIVE OFFENSIVE VARIANT[break]The mythical tree of Yggdrassil is said to be a giver of life and connector of realms. This grimoire's offensive spell dictates how to summon a monstrous tree from beneath the ground, manipulating its many, gigantic branches to trap or crush opponents. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AROMATHERAPY GRIMOIRE: FRANKINCENSE[break]The witch releases cleansing floral aromas that heal mild to moderate wounds in the vicinity. It also removes the effects of weaker poisons. If used on a large group, it can be instantly draining for the caster. Difficult to use selectively. It also smells quite nice. See: SKILL: AROMATHERAPIST SUBDOMAIN: EARTH [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SEISMIC SENSE[break]Allows the witch to sense movement using the vibrations of the earth. Requires the witch to stomp or otherwise hit the earth, with another point of skin contact with the ground. The more complicated the earth formations, the less accurate the reading. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GEM GRIMOIRE: EMERALD PAIR[break]Spells in the Gem Grimoire series create a specific gemstone to accomplish a specific task. Emerald, the gem of empathy, creates an even number of emerald like crystals that can act as empathic links. Emotions and feelings can be shared between two stone holders, and it can be used to read someone's intent.
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