gold
familiar Familiarravi, gila monster
played by OOC Namehaku
The rising light will blind you.
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Post by lucille eldor on Jun 26, 2022 19:37:55 GMT -7
[nospaces] [attr="class","staffcont INVTABOVERVIEW"] [attr="class","staffheader"]
LUCILLE'S INVENTORY
[attr="class","staffbody"] [attr="class","masterypts"] mastery11 POINTS[attr="class","staffpara"] familiar[attr="class","inventorypara"] HELODERMA SUSPECTUM. An large lizard with a cold white base and red whirls along its back that resembles eyes making it hard to spot which set of eyes are real to the casual observer. Ravi normally curls lazily around Lucille's neck like a scarf and engages in jovial gossip with his witch while 'people watching'. When threatened, he shows surprising dexterity in approaching enemies and his powerful bite delivering a dose of debilitating poison. [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fas fa-briefcase"]items [attr="class","invtab-item"][attr="class","invtab-icon fas fa-book"]skills [attr="class","invtab-item"][attr="class","invtab-icon fas fa-address-book"]npc & misc [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WITCH LICENSE[break] An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy...
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GOLDEN FANG[break] A small, "fang-shaped" gold badge worn proudly by Cerberus members, this is commonly considered a symbol of prestige in Delphi. When situations get difficult, witches and non-witches alike will scan the room in search of individuals wearing this badge as a sign of leadership and ability.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SPIRIT MASK[break]A strange mask that obscures the wearers eyes to the outside world, but not the world to the wearer. Wearing this mask makes the owner unrecognizable to those that know them. Taking it off ensures a forgetfulness about the person who was wearing it. The wearer also projects an aura of dread. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] UNWIELDY SPOON[break] A spoon the size of a bat. Could be used as a bat, I guess? Very heavy and not well-balanced. May break during use
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CHARMED PLUSHIE[break] A plushie backpack made in the shape of your familiar during the Equinox event. It is enchanted to be able to take one spell for the familiar per day. It is able to withstand more, but wears out quickly.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SNAKE'S HOURGLASS[break] A trinket from a coven far from Delphi, seemingly misplaced and left behind by another witch. If used, it will give the witch 10 minutes before instantly transporting them back to where the hourglass is located. Twin snakes decorate the handle.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] Sword of Endless Spring[break] A symbolic blade with it handle fashioned from fragrant woods that bears the Eldor insignia. In the hands of the youngest descendant, it has seen more action than the past few centuries combined. Prone to wear and tear and may break during use.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] COMPANION CAT[break] A sweet little ghost-like kitty that can't actually affect the world around it, this cat never strays too far from its owner. When close to an illusion, the cat meows loudly and and its fur stands up, dispelling the illusion, but only for the user. Useable once per thread. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MARK OF HONOR I[break] A Mark of Honor, one of the highest degrees of recognition in Cerberus, given to witches who have put everything on the line, Ad Meliora. Typically, Knights of the Round have 3-4 Marks of Honor at the time of becoming inducted. Must post in EULOGY FOR A STAR to claim. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ALCHEMIST'S CROSSBOW[break]A hefty crossbow made of a a steel alloy. It has a compartment that you can insert vials of potions into. This contraption allows for a consecutive fire of arrows due to its quick infusions. A good way to use your one-use potions, or a deadly weapon in the hands of the right alchemist.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CENTRIFUGE DAGGERS[break]A rare pair of daggers, forged after hours of loving labour and starcalling experimentation. They seem bound to eachother by strange magnetic, orbit-like properties, and float and circle eachother when left alone. While difficult to control and direct due to the way the both attract and repel eachother, masters of these weapons have been know to use one dagger to launch and control the other, or use their repelling properties to eviscerate their enemies once lodged.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] J-CORP WINDBREAKER[break]A light-weight, weather-proof, and fire-proof coat manufactured and distributed by Jaeger Corp. It makes a user's presence impossible to detect, even by daemons, so long as their familiar is suppressed. When standing perfectly still, the camoflague can render the wearer semi-invisible. Frequently used by Hunters to set up ambushes. It also provides solid protection against sharp-objects, including swords and claws.
[attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: HUNTER'S STAMINA[break]+5 on all rolls made outside walled cities. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: KILLER REFLEXES[break] Your witch has a heightened sense of self-preservation. Avoiding danger is their top priority, and their body can move away from harm out of instinct. +10 on rolls attempting to do nothing but avoid danger. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SOMEONE'S BUSINESS CARD[break]An item that allows your character to start a text thread with an NPC of choice, including minor NPCs. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] XIE'S BUSINESS CARD[break]An item that allows your character to start a text thread with Dr. Grace Xie, acclaimed Cipher Corps researcher. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas.
[attr="class","masterypts"] achievements[attr="class","staffpara"] [attr="class","badgetrack"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME description.[break]how to get the achievement. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME description.[break]how to get the achievement.
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gold
familiar Familiarravi, gila monster
played by OOC Namehaku
The rising light will blind you.
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Post by lucille eldor on Jun 26, 2022 20:13:44 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"]
DOMAIN: ALCHEMY
[attr="class","staffbody"] [attr="class","spelltitle"] SUBDOMAIN: POTIONS
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKILL: MIXOLOGIST[break] A skill that allows witches to blend the effects of multiple potions together, creating nasty and sometimes outright weird effects. Don't ask me what happens when you opponents are trapped in a sticky ooze of liquid stun -- you'll have to find out yourself. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MANA'S KISS[break] Witches get tired when using their magic constantly, and Mana’s kiss is the perfect solution. This helps certain witches (especially summoners and elemental users) to not lose stamina in the middle of battle. Almost any which can get a boost of concentration and the upper-hand in a long fight when ingesting this. Powerful witches produce especially potent effects, going as far as to turn an ally away from the brink of fainting, or even give them a momentary extension to their regular magical abilities. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] LAB WITCH: HOMUNCULI BASE[break] A snarky grimoire written in the modern era with many ageing popculture references, Lab Witch discussing the age-old question of Homunculi in alchemy in a fun and fresh way. Knowledge of this spell allows the witch to create a homunculi, raning from 1-2 feet tall. They are unintelligent save for their directed tasks, but quite durable, just like smaller humans. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WITCHHAZEL SALVE[break] Not to be eaten. It tastes like blended up dog food and grass. This alchemic creation is best turned into a kind of gel that cools the skin, healing minor burns and also instances of frostbite. It seals well and can also be used preventatively, giving the applied surface a degree of heat and cool resistance based on the rank of the witch. Used often by firefighters, or witches who know they're going to be exposed to temperature-based obstacles.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] HOLY BOMB[break] The potion explodes into a powerful light when it is broken, blinding and even burning any mana-realm natives such as familiars or daemons. It doesn't burn witches or humans, but it may still blind them. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] HEALING MIST[break] The potion aerosolizes when broken creating a soothing aromatic mist that heals moderate and below wounds for everyone in the radius. The effect is mild, but extends to both injuries and also poisons, paralysis, etc. It is impossible to selectively apply the effects of the potion.
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