gold
familiar FamiliarCindy the velvet crab
played by OOC NameBandit
You may never find your way
|
Post by Billie Jean Edwards on Jan 9, 2022 0:18:10 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"]
BILLIE JEAN'S INVENTORY
[attr="class","staffbody"] [attr="class","masterypts"] mastery13 POINTS[attr="class","staffpara"] familiar[attr="class","inventorypara"] NECORA PUBER An underwater hunter with distinctive bright red eyes. This small, 15cm crab is covered in short hairs that are well-known for their velvety smoothness. A certain witch used to pick up the little familiar and stroke their fur before bed but, uh, that's a secret. The others can never find out. [break][break] Regardless, the crab's full name is Cynthia Rose but everyone just calls them Cindy. The quiet one of the two, always lurking in the background. A quick jab, a subtle remark—always playful until they dive in for the fatal blow. No challenge could ever stand in the way of their dauntless spirit. Even the largest of giants will be cut down with ease. items[attr="class","inventoryitems"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WITCH LICENSE[break] An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SNAKE BITE[break] Two thin black markings on the skin that symbolize a "snake bite" -- this is a magical marking that signifies a witch's membership in Sybaris. Witches select where this appears on their bodies prior to completing their first Sybaris mission. The procedure nowadays is painless and technically reversible. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] HERO MEDALLION [break] There is a ceremony by which you are invited into the grand halls of the Old Citadel, and given medallions, as well recognition in the form of their name on a plaque in Cerberus's gardens—a sword dug into the ground, with 'THE HEROIC WITCHES OF TRISHULA' engraved into its blade. It looks as though it had fallen from the sky. Accepting the honor is entirely optional, though a small, semi-private ceremony is held in honor of the ones who accept. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WATCHLIST[break]You are now being passively monitored (without your knowledge or consent) by Cerberus. You know too much, and if you slip up, the hounds of hell will sink their fangs into your ankles, and drag you back with them. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] UNIQUE SKILL: UNBREAKABLE BOND[break]After recovering from the absolute brink of their relationship, the witch and familiar have now returned to each other, whole. Witches with this skill are able to temporarily access their materialized familiar's sensory faculties, overriding their own. The visions are not sharply rendered, and doing this can be extremely disorienting or even just unpleasant. As the witch grows older, this new unique connection will improve over time. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: HUNTER'S STAMINA[break]+5 on all rolls made outside walled cities. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] PYTHIAN FLYER[break] A flyer with information about The Floating Archives, sometimes known as Pythia. When put into the ground, it instantly grows a tall and sturdy tree, useful for gaining a vantage point. Also signed by H.P. Penelope Krost -- a trader may pay a hefty price for it.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ICE DAGGER SET [break]A set of throwing knives. When they meet with an organic target, the knives turn into invasive ice that goes directly into the wound they cause. Capable of freezing limbs, or cutting them off if the coldness isn't dealt with quickly enough. May run out after successive use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] JAEGER MK I[break] The original gun that put Jaeger Corp on the map, the MK I is still a favorite of many gunsmiths Salem-wide. It's a classic shotgun, optimized for close to mid-range. It uses the user's mana instead of ammunition, and was designed with fighting in rupture Effect Zones in mind. Shoots a powerful burst round, but takes some time to charge up. Prone to wear and tear. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] COMPANION CAT[break] A sweet little ghost-like kitty that can't actually affect the world around it, this cat never strays too far from its owner. When close to an illusion, the cat meows loudly and its fur stands up, dispelling the illusion, but only for the user. Useable once per thread.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] IRON MAUL[break] A basic maul found in any weapons store. Just a long stick with a heavy ball on one end. Nothing fancy. Prone to wear and tear and may break during use.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] PROTOTYPE #11[break] A basic pistol that Billie Jean put together in her spare time. No big deal, just trying to learn how guns work. Prone to wear and tear and may break during use.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] QILIN ARM GUARDS[break]Elbow-length arm guards made from Qilin scales with in-built gloves. Heat and cold resistant, and resistant to enchantments of all kinds. Can block and parry attacks from sharpened weapons with ease. When slammed into each other, the arm guards create a large, short-distance, and slow-moving supersonic wave capable of suspending magical attacks, including enchantments. May break its wearer's bones if used too frequently. Comes in a variety of colors.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] J-CORP WINDBREAKER[break]A light-weight, weather-proof, and fire-proof coat manufactured and distributed by Jaeger Corp. It makes a user's presence impossible to detect, even by daemons, so long as their familiar is suppressed. When standing perfectly still, the camouflage can render the wearer semi-invisible. Frequently used by Hunters to set up ambushes. It also provides solid protection against sharp objects, including swords and claws.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WYVERN HALF-WING[break]A bionic enchantment developed by Cipher Corp that can be embedded into a shoulder blade of choice. Activated with a burst of mana from the witch (does not require a familiar's presence), the small chip will sprout a mechanical, bat-like wing. Useful for getting distance, vaulting over obstacles, and obtaining the high ground. Not great for flying. [attr="class","masterypts"] achievements[attr="class","staffpara"] [attr="class","badgetrack"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME short description here[break]Lorem ipsum dolor sit amet, consectetur adipiscing elit. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME short description here[break]Lorem ipsum dolor sit amet, consectetur adipiscing elit.
|
|
gold
familiar FamiliarCindy the velvet crab
played by OOC NameBandit
You may never find your way
|
Post by Billie Jean Edwards on Jan 9, 2022 0:20:58 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"]
DOMAIN: SUMMONING
[attr="class","staffbody"] [attr="class","spelltitle"] SUBDOMAIN: INORGANIC SUMMONING
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
THE BLACKSMITH'S BOW [break] A spell that enables the caster to summon a bow-- upon holding a hand out, an arrow, too, will materialize. For rookies, the spell takes a while to summon and is "one-shot" and extremely powerful (as well as very taxing). However, as witches mature, they are better able to control just how much energy they want to put in each shot, and can vary their punches. They also summon and dematerialize their weapon easier. Also, just because it’s traditionally a bow doesn’t mean it has to be- many modern witches have re-imagined its blueprints to be more like a pistol or sniper rifle. You’ve chosen a sniper rifle.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
BLACKSMITH'S DAGGERS [break] This spell enables the witch to summon daggers directly into their hands. Beginners may be unable to sustain the daggers for a long amount of time, especially if they summon multiple at once. They also don’t function well as throwing knives. As witches get more experienced, they are able to last for longer and gain lethality. At a high enough level, witches are able to imbue their daggers with elemental or other magical properties based on their secondary domain.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ALL PURPOSE TOOLKIT[break]Have you ever found yourself needing an umbrella, a piece of rope, a lockpick, a towel, and realised that you didn't bring one today? Well worry no more! The all purpose toolkit allows the witch to summon a small material item, whatever they might need. Given the wide variability of this spell, it is more important than ever to picture accurately what one wishes to summon. Cannot summon any sort of weapon or offensive item.
|
|