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gold
familiar Familiargrumpy - pallas's cat
played by OOC Namecila
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Post by giselle reid on Jan 9, 2022 1:53:55 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"]
XIOMARA'S INVENTORY
[attr="class","staffbody"] [attr="class","masterypts"] mastery116 POINTS[attr="class","staffpara"] familiar[attr="class","inventorypara"] OTOCOLOBUS MANUL - Pallas's Cat. A familiar who is very much unlike his witch, Xiomara affectionately refers to him as Grumpy or Grumpy Face if he's especially cranky. Her familiar would love to do nothing but sleep and eat all day, a contrast to her forward thinking and strong work ethic. In her younger years she would often wonder if she'd been cursed with such a wayward familiar, but now that she's matured a bit, she realizes that she couldn't imagine anyone else as her familiar. items[attr="class","inventoryitems"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
WITCH LICENSE[break] An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy...
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SNAKE BITE[break] Two thin black markings on the skin that symbolize a "snake bite" -- this is a magical marking that signifies a witch's membership in Sybaris. Witches select where this appears on their bodies prior to completing their first Sybaris mission. The procedure nowadays is painless and technically reversible. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GISELLE'S NFC CARD[break]A unique chip card with the witch's business details on it—that of Giselle Reid's. Automatically uploads their contact to another witch's interface when tapped against it, like an NFC card. Can also be used to access your personal office spaces in the Lamia Towers, which are now much more luxurious and provide a decent view of Delphi. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GISELLE'S BODY[break]A body belonging to Giselle Reid. Xiomara finds herself with improved physical strength and endurance, different (though sometimes inconsistent) biometrics, and unrecognizable features. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody'] JESTER'S HAT[break]A trinket from a coven far from Delphi, seemingly misplaced and left behind by another witch...If worn, will allow the user to change their appearance for half an hour. That hat will always show regardless of appearance though. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody'] PET ROCK[break] A rock with a face scribbled onto it. Does nothing. Named Louisa.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] NPC TIE-IN - EIRIN[break] A tie-in to an NPC of your choice, which allows your character to foster some kind of connection with the NPC. For example, being Cain's pen-pal, or being shift buddies with Ezekiel. Can involve light ret-conning of an existing character, or be given to a new/yet to be created character. Comes along with one NPC card that may only be used for that particular NPC.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
NPC CARD [break] A card that enables your character to thread with an NPC of your choosing. Multiple cards can be used on the same thread. After buying this item, please post in the Non-Playable Character info thread to confirm which NPC you'd like to meet. Or shoot staff a message on Discord. Can be given to any character of your choosing.
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HEART OF THE HARPY[break] A beautiful necklace with a feather as its emblem. When worn by a witch, allows them and their familiar to project their voice to hypersonic levels, injuring their opponents. They need to take off the necklace to speak normally. Wearing it for too long will lead to losing your voice, or permanent damage to your vocal chords.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] KIKI'S SWISS KNIFE[break]Did Kiki actually make it? Who knows? A small knife with a pivot mechanism that lets you access a tiny blade, a pair of scissors, corkscrew, tweezers, and several small things that you're not really sure what they do. Useful for picking locks, if you know what you're doing. Oh! It also has a light attached to it. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SPIRIT MASK[break]A strange mask that obscures the wearers eyes to the outside world, but not the world to the wearer. Wearing this mask makes the owner unrecognizable to those that know them. Taking it off ensures a forgetfulness about the person who was wearing it. The wearer also projects an aura of dread. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] JESTER'S KNIVES[break]A set of semi-transparent throwing knives. These knives are balanced perfectly and enchanted. Causes spells to go haywire and backfire if a target is stabbed, and the effect will continue until taken out. Isn't as effective on more powerful witches. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] UNIQUE SKILL: THE VIRTUOSO[break]Eirin's archetypical skill, The Virtuoso, is useful for witches that are masters in their field. Gain +10 on rolls where the only major action taken is the use of a signature spell.
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gold
familiar Familiargrumpy - pallas's cat
played by OOC Namecila
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Post by giselle reid on Jan 9, 2022 2:03:44 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"]
DOMAIN: GAIA
[attr="class","staffbody"] [attr="class","spelltitle"] SUBDOMAIN: PLANTSHAPING
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POLLEN EXPLOSION[break] While it can be used spontaneously in the presence of flowers, some plant witches keep vials of this spell with them for everyday use. Pollen explosion creates a cloud of thick yellow pollen that causes anyone caught it in to descend into a fit of sneezing, possibly even blinding opponents. It is extremely effective against familiars and daemons, although they may become highly aggressive as a result.
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VENUS FLYTRAP[break] Possibly the most stereotypical Plant magic, the 'Venus Flytrap' is a much-exaggerated variant of the actual plant upon which it is based. A witch can summon a gigantic venus flytrap and control its jaws to ensnare targets. Or, you know, a smaller version that can get rid of those pesky houseflies. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
VINE WHIP[break] Using this spell, a witch can summon powerful, whip-like vines from the ground to lash out or do their bidding. The stronger the witch, the more durable, dexterous, and muscular the vines become.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ROT AND DECAY[break]A witch uses their mana to create moss that sucks up the nutrients and mana from any plants around it causing (non-magical) plants to rot and decay. The moss uses this mana to grow wildly, causing chemical burns to exposed flesh through a poisonous substance it produces to protect itself. Very difficult to control once an outbreak occurs. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DANDELION SLEEP[break]A witch creates a lone dandelion flower in their hand that they can blow into the face or direction of someone. The dandelion seeds, when ingested or inhaled, produce a potent drowsiness effect similar to a sleeping powder. Stronger witches can increase the range of travel and amount of seeds that are released.. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MAD HONEY[break]A variant of a classic augmentation spell, Mad Honey refers to magically harvested wild honey with extreme properties. Witches or familiars that consume this honey will experience an extreme boost in their magical and physical powers, but tend to lose self-control when they do. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody'] SPORES[break]A witch creates mushrooms that release paralytic spores into their immediate surroundings. The spores are quick disappearing and don’t stay in the air for long after the burst. It creates a mild to moderate numbing effect on those who breath it in. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody'] GRASS KNOT[break]Grass Knot is a simple plant-based spell that can attack any two plants together. It's useful for creating difficult terrain for other witches to move on, but can also be used to fashion together swinging vines, use tall trees as catapults, etc. The spell's only limits are your imagination! [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ARTEMIS'S SCROLLBOOK: ROOT SPEAR[break]A grimoire focused on utilizing plantshaping to excel in the wilderness, or on hunts. This spell causes a tree root to burst from the ground with the strength of a metal spear in front of the user. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ROSE THORNS[break]REQUIRES: VINE WHIP. A spell that builds from Vine Whip, Rose Thorns adds a brutal and wirey twist to a classic spell. Barbed with rose thorns, these conjured vines can whip, entangle, and also create sturdy barricades that ward off opponents. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKILL: HYDROPONIC PLANTSHAPING[break]Allows the witch to cast plantshaping spells using the moisture and nutrients in the air, without the need of soil. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ADVANCED GRIMORIO DE ORTIZ: PÉTALO [break]A powerful plantshaping spell created by Corina de Ortiz generations ago, and has since been passed down through family knowledge. Allows the witch extreme control over a swarm of summoned flower petals, most commonly a rose. These petals flow through the air like needles, and can be embedded into a witch's skin, causing disruptions in mana flow, weakness, and eventually paralysis. Can easily by taken out by hand, but hundreds of petals will take down a witch relatively quickly. [attr="class","spelltitle"] SUBDOMAIN: EARTH [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DESERT HOPPER[break]A witch can fade into loose earth (dirt) or sand with this spell and travel a short distance underground with it before popping up. The finer the particles the easier it is the move through -- it's impossible to cast this spell indoors or far from the earth. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ZERO GRAVITY: PERSONAL VARIANT[break]A favorite among young witches, this variant of Zoron Locke's Zero Gravity spell allows the witch to ""untie"" themselves from gravitational fields, experiencing zero gravity and floating. As a witch gains more experience, their dexterity increases, and they are better able to utilize this spell in combat. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GORGON EYES[break]Named after the mythical beast that was able to turn people to stone, this spell doesn’t exactly recreate all the same effects. Instead it creates a layer of rock that adheres to existing material, weighing it down to slow it down or stop it from moving entirely. Organic material is harder to do this on than inorganic material. Beginner witches may struggle to use it accurately on fast-moving objects. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] PITFALL[break]The witch can use their mana to weakening the earth -- earth that's been weakened is marked with a faint but noticeable magical circle. Once it's stepped on, a hole appears within the circle causing those inside to fall. Larger and deeper holes require more powerful witches to create, with beginners only managing a meter or less in depth and width. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AVATAR OF THE ELEMENTAL: SAND[break]The witch creates a sandy elemental copy of themselves that can use one earth spell of their choosing when created. The Avatar cannot speak and will disappear after a short time. While active, the witch can give the avatar a simple task. Sand avatars tend to be slow, but sturdy. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GEM GRIMOIRE: EMERALD PAIR[break]Spells in the Gem Grimoire series create a specific gemstone to accomplish a specific task. Emerald, the gem of empathy, creates an even number of emerald like crystals that can act as empathic links. Emotions and feelings can be shared between two stone holders, and it can be used to read someone's intent. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GEM GRIMOIRE: TEARDROP AMETHYST[break]Spells in the Gem Grimoire series create a specific gemstone to accomplish a specific task. Teardrop Amethyst, known as "the crystal of purification," creates an amethyst crystal to absorb nearby toxic materials such as poison, toxic fumes, and sometimes even sickness into itself. It becomes black when used up. If broken, it will release whatever was stored -- keep it safe, or don't keep it around! [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GEM GRIMOIRE: OBSIDIAN DAGGERS[break]Spells in the Gem Grimoire series create a specific gemstone to accomplish a specific task. Obsidian, the gem of cleansing, like shards of dark black crystal that fly at targets. Obsidian projectiles are extremely sharp and fast, but highly brittle and weak against prepared defenses.
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gold
familiar Familiargrumpy - pallas's cat
played by OOC Namecila
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Post by giselle reid on Apr 11, 2023 9:08:14 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"]
DOMAIN: ALCHEMY
[attr="class","staffbody"] [attr="class","spelltitle"] SUBDOMAIN: POTIONS [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] POTION OF CURE[break]A potion that can heal moderate to strong curses, poisons and paralysis. It cannot heal the damage already caused by them, it simply removes their effect. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GOODNIGHT GAS[break]A potion that creates a knockout gas when the liquid comes into contact with the air. Strength varies from a little sleepy to how movies portray chloroform—based on the rank of the caster. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] LIQUID STUN[break]One-time use. A liquid that creates a small electrical charge once it makes contact with sensory receptors like skin. Beginners may make potions that are about of powerful as a strong shock of static electricity while more experienced witches can pack as much power as a stun gun, paralyzing certain body parts with the voltage. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] LAB WITCH: HOMUNCULI BASE[break]A snarky grimoire written in the modern era with many ageing pop culture references, Lab Witch discussing the age-old question of Homunculi in alchemy in a fun and fresh way. Knowledge of this spell allows the witch to create a homunculi, ranging from 1-2 feet tall. They are unintelligent save for their directed tasks, but quite durable, just like smaller humans. [attr="class","spelltitle"] SUBDOMAIN: TRANSFIGURATION [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MEDICAL TRANSFIGURATION: REPTH[break]See: Physician's Assistant. This spell transfigures the witch's own damaged cell tissue into a new undamaged cell using mana as a catalyst. It can heal moderate to severe wounds. It can not reattach limbs or regrow them, and may not work on familiars/animals unless the witch has reasonable knowledge of their biology.
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