gold
familiar Familiarmija, negros scops owl
played by OOC Namenight
a truth that's told with bad intent beats all the lies you can invent
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Post by basil fade on Jul 14, 2022 11:45:20 GMT -7
[nospaces] [attr="class","staffcont INVTABOVERVIEW"] [attr="class","staffheader"] BASIL'S INVENTORY
[attr="class","staffbody"] [attr="class","masterypts"] mastery7 POINTS[attr="class","staffpara"] [attr="class","progressbarmax"] [attr="class","progressbarfill"]7% PROGRESS TO ACOLYTE[attr="class","masterypts"] chronology[attr="class","staffpara"] familiar[attr="class","inventorypara"] OTUS NIGRORUM Mija [Mee-ha]. Whispers of death and loss summoned this creature to Basil's side, and the small owl has an uncanny sense for when someone is destined to depart from this plane and is not personally burdened by the role of hand (or wing) guiding towards an exit. Not that this sense is infallible -- Hesperaloe Cartier's premature death disturbed her more than any death before it. And though Mija is more powerful than she has ever been, such inconsistencies plague her. Spurred by the stubborn persistence of the small, Mija is notably better at charms than her witch is. The unnatural compensation for lacking hands.[break][break] For all her magical progress, Mija is still shy around new people and their familiars. The difficult time between witch and familiar since Camp Trishula putting a strain on her primary relationship forced her to reach out to third parties to try and fill the emptiness of being ignored. Mija really did try and put herself out there for a while! But now with the pair of them close again in raw and new ways, there is a rather blatant discrepancy in attitude between those who took the opportunity to be kind to her when she was lonely, and all others. [break][break] [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fas fa-briefcase"]items [attr="class","invtab-item"][attr="class","invtab-icon fas fa-book"]skills [attr="class","invtab-item"][attr="class","invtab-icon fas fa-address-book"]npc & misc [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ARTEMIS'S BOW[break] A traditional wooden bow with ornate carvings that comes with its own set of arrows. It almost never misses, provided sufficient strength is applied and the user has decent form. If the bow is tampered with or damaged in even a small way, it loses its original magical property. It could still function as a regular bow afterward. [break][break] Baz has notoriously garbage long-range aim, this is one of the ways she tries to mitigate that. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BASIC BLUNT WEAPON[break]A basic set of knuckledusters. Basil is not much of a mage, and likes to deal with problems using her fists. Bloody noses abound. Prone to wear and tear and may break during use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BASIC BROOMSTICK [break] A basic broomstick. Might break during use, but it should serve you well. May be required for participation in certain events, and certainly makes clearing some missions easier... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]CARABINER KEYRING[break]It could just be for your keys, but where's the fun in that? It features an enchanted clip that, when attached to a small to medium sized weapon, condenses it into a non-descript house key. Unclipping it will cause it to transform back into its full-sized form. It may not fool a more sophisticated security check, but it sure is a handy way to carry things around. Prone to wear and tear. [break][break] Butch energy, usually contains JESTER'S KNIVES. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] COMPANION CAT[break] A sweet little ghost-like kitty that can't actually affect the world around it, this cat never strays too far from its owner. When close to an illusion, the cat meows loudly and and its fur stands up, dispelling the illusion, but only for the user. Usable once per thread. [break][break] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CYLCH "MK II"[break]A weapon won at the roulette table of the Silverwing Gala, this enchanted garrote is imbued with an abjurer's magic, and has been pulled through a gravitational hole. When looped and tightened, CYLCH can cut through the jinxes and/or augments that might otherwise form an obstacle to a clean beheading. It can be used (somewhat poorly) to cut through enchanted inorganic material as well. [break][break]In places where it cuts, it seems to not only cut, but remove matter, and prevents both natural healing, as well as transfiguration- and augmentation-based healing magic. As thin as a nondescript fishing wire, cleaning it always seems to stain the cloth red. [break][break] Baz's primary weapon, short/mid-range, usually coiled inside her jacket pocket. Monowire equivalent, her usual techniques involve yanking opponents too far away, staggering, tripping, sometimes to snatch longer range weapons and also to tighten the weapon around necks or limbs. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GOODNIGHT GAS[break]One time use. A potion that creates a knockout gas when the liquid comes into contact with the air. Strength varies from a little sleepy to how movies portray chloroform—based on the rank of the caster. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GRIMOIRE OF LETTERS[break] A small, leather-bound enchanted grimoire with a random arrangement of letters in it. Every time it is opened, the arrangement of letters changes. If you do this often enough, you might even end up with some words, or even sentences. Theoretically, anyway. [break][break] You search Baz's room for evidence of secrets, her own, others. You pick up this book -- a diary, perhaps? If only you could figure out how to translate the code... (This object is used as a distraction for prying eyes.) [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] J-CORP WINDBREAKER[break]A light-weight, weather-proof, and fire-proof coat manufactured and distributed by Jaeger Corp. It makes a user's presence impossible to detect, even by daemons, so long as their familiar is suppressed. When standing perfectly still, the camoflague can render the wearer semi-invisible. Frequently used by Hunters to set up ambushes. It also provides solid protection against sharp-objects, including swords and claws. [break][break] Baz wears this a lot, especially when she is beyond the walls where she might attract the attention of daemonic entities. The tragedy is that it requires Mija's absence to be effective, and prevents other magic use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] JESTER'S KNIVES[break]A set of semi-transparent throwing knives. These knives are balanced perfectly and enchanted. Causes spells to go haywire and backfire if a target is stabbed, and the effect will continue until taken out. Isn't as effective on more powerful witches. [break][break] Extremely useful, she usually doesn't throw them because she has notoriously bad aim, but disrupting the magic of her opponents is a useful strategy for her, especially against elementalists and people with combat magic generally. Sometimes will tie them to CYLCH. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] KIKI'S REWARDS CARD[break]What? Did you actually manage to do her a favour, or something? Use this item to get any item from Kiki's Gacha once (while it is in stock). [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MESSENGER'S STYLOGRAPH[break] A black fountain pen with a nib that is sharper than usual. It can be used to pierce a piece of writing such as a letter or book, absorbing the text into an internal array. Using the pen again allows the user to move the absorbed writing onto a different surface. The original writing is destroyed upon absorption, and the pen can only be used once in this manner, though it functions as a perfectly good (albeit normal) fountain pen afterwards. One-time use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MINIATURE SMOKER [break]A small smoke gun, designed to mimic a pen. It has an 'N' drawn on the cap. When activated, the pen produces an obscuring fog with illusionary properties. It hides the user, but makes the movements of others in the cloud appear slower and easier to read for the one that is holding the pen. Takes significant time to charge up in between uses. Prone to wear and tear. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] PAGES OF CIRPHIS [break] Cirphis, the legendary grimoire kept on display in one of the higher floors of Sybaris. Whether this is actually from Cirphis is anyone's guess. The item is a few pages bound together. It looks like a contract, though you cannot understand the language. If signed with the appropriate magical ink, the pages will vanish and give you temporary upscaled magical abilities, by one rank. All power comes with a price, though, and your character may soon experience the contract's harrowing drawbacks, including severe physical pain and inability to move or think. One time use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] PILLAR GEMSTONE[break]A piece of rock that your picked up from the TECTONIC FISSURE. It appears to be a jagged grey rock that sits comfortable in your palm. When the fragment is held inside a closed fist, your character's LIMBERNESS improves. May break during use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] POLLY THE LINDWURM[break] A small reptile-like creature that arose out of an enchanted plant. It's confined to a pot and requires basic care like water and nutrients. When it senses an intruder, it breathes out pollen as a form of self defense. [break][break] After giving its owner a heart attack during birth, Polly now roams Baz's place, uselessly making intruders sneeze. Baz has built Polly an automaton to move around in so that it can enjoy the sun more freely. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] QILIN ARM GUARDS[break]Elbow-length arm guards made from Qilin scales with in-built gloves. Heat and cold resistant, and resistant to enchantments of all kinds. Can block and parry attacks from sharpened weapons with ease. When slammed into eachother, the arm guards create a large, short-distance, and slow-moving supersonic wave capable of suspending magical attacks, including enchantments. May break its wearer's bones if used too frequently. Comes in a variety of colors. [break][break] Baz will usually wear these during close combat, maybe use once a thread for a large elemental attack. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] QILIN SCALE [5][break]A resplendent scale with a green-yellow glow. When consumed, can make a witch entirely resistant to extreme temperatures, including magical heat and cold. An ice spear would still pierce you, though. One-time use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] RAFT CHARM[break]A disc-like charm that can be expanded into a floating, circular inflatable "raft." The raft is buoyant even in the air, and capable of hovering over harsh terrain and carrying heavy loads as though it were sailing. Requires external propulsion to move anywhere, and tends to float closer to the ground, though it can be propelled higher temporarily. Prone to wear and tear, and may break during use. [break][break] Baz doesn't spend much time on the water, but she does sleep in this raft a lot in the wild and in the field with INFERNO work. Floating off the ground protects her from a lot of bugs and wildlife. Sometimes she also uses it at work to carry loads, but her colleagues have taken to playing pranks on her and using the raft like a football so her sleep is not necessarily as restful as she might hope... [attr="class","spellcont useditem"] [attr="class","spellimgcont"] [attr="class","spellbody"] RESEARCHER'S NOTES - USED[break]A pile of notes left by a researcher studying daemon physiology. Can be used once to locate a daemon's weakness. One time use.[break][break] Used against the Naamkhane and it's followers during the event: CALLING PT II[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] RING OF INVISIBILITY[break] As advertised, this ring is invisible when worn. Just the ring. [break][break] Fidget toy. Baz will twist it on her finger when she's bored or unsettled. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SHOCKWAVE BATON[break]A normal looking baton. If handed off to another witch, causes the other witch to reflexively tighten their grip, becoming shocked and paralyzed. They then receive the baton. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SPILT GEMSTONE[break]A piece of rock that your picked up from the TECTONIC FISSURE. It appears to be a white shard covered in streaks of shiny black ore. When the fragment is held inside a closed fist, your character's PERSUASION improves. May break during use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SPIRIT MASK[break] A strange mask that obscures the wearers eyes to the outside world, but not the world to the wearer. Wearing this mask makes the owner unrecognizable to those that know them. Taking it off ensures a forgetfulness about the person who was wearing it. The wearer also projects an aura of dread. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SNAKE BITE[break] Two thin black markings on the skin that symbolize a "snake bite" -- this is a magical marking that signifies a witch's membership in Sybaris. Witches select where this appears on their bodies prior to completing their first Sybaris mission. The procedure nowadays is painless and technically reversible. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SNAKE'S HOURGLASS[break] A trinket from a coven far from Delphi, seemingly misplaced and left behind by another witch. If used, it will give the witch 10 minutes before instantly transporting them back to where the hourglass is located. Twin snakes decorate the handle. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] STARSHINE DUSTERS[break] Similar, in theory, to Starcallers' use of gravity-amped gauntlets, this knuckleduster pulls enemies in when dealing damage and makes hits harder to avoid. iI causes significant side effects on users, though, and they may feel their hands being crushed a little under the enchanted, stardust-powered gravity. May break during use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] VOYAGER 360[break] A single small device clipped onto the ear. It enables two-way communication with other similar devices in the general vicinity. Highly resistant to mana manipulation, and capable of withstanding the instability in effect zones of ruptures. Touch to speak! [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WITCHHAZEL SALVE (ONE TIME USE)[break]Not to be eaten. It tastes like blended up dog food and grass. This alchemic creation is best turned into a kind of gel that cools the skin, healing minor burns and also instances of frostbite. It seals well and can also be used preventatively, giving the applied surface a degree of heat and cool resistance based on the rank of the witch. Used often by firefighters, or witches who know they're going to be exposed to temperature-based obstacles. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WITCH LICENSE[break] An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy... [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: AERIAL ACE[break] This skill gives your witch significant experience flying and manuevering while in-air. Needless to say, they know what they're doing on a broom. +10 on rolls where your character taking an non-offensive action while in flight. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: CLOSE COMBAT[break] Your witch has experience fighting in an enclosed space, with nothing but their hands and whatever weapons they may have if need be. +10 on rolls attempting non-magical combat in an enclosed space [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: KILLER REFLEXES[break] Your witch has a heightened sense of self-preservation. Avoiding danger is their top priority, and their body can move away from harm out of instinct. +10 on rolls attempting to do nothing but avoid danger. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: SUPPORT MAIN [break] Your witch has good synergy with their teammates and is well-attuned to what spells may be the most helpful to others. +10 on rolls that buff others without directly engaging in combat yourself [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] HERO MEDALLION [break] Months after the ordeal, there is a ceremony by which your character is invited into the grand halls of the Old Citadel, and given medallions, as well recognition in the form of their name on a plaque in Cerberus's gardens—a sword dug into the ground, with 'THE HEROIC WITCHES OF TRISHULA' engraved into its blade. It looks as though it had fallen from the sky. Accepting the honor is entirely optional, though a small, semi-private ceremony is held in honor of the ones who accept. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MAJOR QUEST: ROMEO PROTOCOL[break]This is a Major NPC quest, and optional to complete. It takes up a full quest slot, and must be completed with julius kingston. This can only be completed after the site progresses into June. Some months after Basil Fade becomes a member of INFERNO, the company hosts its anniversary event—this time, in the Vale. Big names, including the Montagues, are in attendance. Basil's goal is to act as a high-level legal translator and counsel and, when and if shit hits the fan, to minimize casualties. [attr="class","spellcont useditem"] [attr="class","spellimgcont"] [attr="class","spellbody"] MINOR QUEST - IN THE RED quest complete[break]Second chances don't come cheap, and Basil's curiosity leads her to a once-in-a-lifetime chance. After a deep dive into the illustrated past of the Special Operator Company's current unofficial "leader," Darius Infiya, she tries to sell her skillset to one of the most powerful companies in the coven... [attr="class","spellcont useditem"] [attr="class","spellimgcont"] [attr="class","spellbody"] NPC CARD - MAX WISE [break] A card that enables your character to thread with an NPC of your choosing. Multiple cards can be used on the same thread. After buying this item, please post in the Non-Playable Character info thread to confirm which NPC you'd like to meet. Or shoot staff a message on Discord. Can be given to any character of your choosing. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] NPC CARD[break] A card that enables your character to thread with an NPC of your choosing. Multiple cards can be used on the same thread. After buying this item, please post in the Non-Playable Character info thread to confirm which NPC you'd like to meet. Or shoot staff a message on Discord. Can be given to any character of your choosing. [attr="class","spellcont useditem"] [attr="class","spellimgcont"] [attr="class","spellbody"] SOMEONE'S BUSINESS CARD - DARIUS INFIYA[break]An item that allows your character to start a text thread with an NPC of choice, including minor NPCs. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WATCHLIST[break] Your character is now being passively monitored (without their knowledge or consent) by Cerberus. You know too much, and if you slip up, the hounds of hell will sink their fangs into your ankles, and drag you back with them. spells [attr="class","staffbody inventorypara inventorytracker"] [attr="class","spellcount"] [attr="class","count"]45 total spells [attr="class","count"]00 advanced quests [attr="class","staffbody inventorypara inventorytracker"] achievements[attr="class","staffpara"] [attr="class","badgetrack"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MOONRISEN a delphi native...[break] the character joined moonrise.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] duelist you've taken a hit.[break]participate in a duel with another character
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
nice nice.[break]roll a 69 in an injury-enabled event
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
kiki's victim victimized by the shopkeeper extraordinaire.[break]you've received 5 duds from kiki
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
mission-bound rose to the call of their coven.[break]complete any 1 mission on time
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
duty-bound rose to the call of their coven.[break]complete any 5 missions on time
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
taskmaster running errands?[break]complete a minor NPC quest
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
scholar dedicated to mastering new spells.[break]you've acquired at least 30 spells
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
wildling city walls can't contain you.[break]complete 5 threads in wilderness subboards
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
timebender history repeats itself.[break]complete 3 threads set in the past
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
the closer wrong place, right time.[break]join 3 open threads
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
bot? terminally online.[break]comment on at least 5 delphi oracle issues
[newclass=".progressbarmax"] background-color:var(--mainbg); width:100%; border-radius:10px; box-sizing:border-box; padding:5px; height:25px; overflow:hidden; } .progressbarmax span { float:right; margin-top:-16px; color:var(--hovericoncolor); font-weight:600; padding-right:5px; font-size:11px; text-transform:uppercase; } .progressbarfill { background-color:var(--hovericoncolor); border-radius:10px; height:15px; font-weight:600; color:var(--secondbg); font-size:11px; line-height:15px; text-transform:uppercase; text-align:right; box-sizing:border-box; padding-right:8px; white-space:nowrap; overflow:hidden; min-width:30px;[/newclass]
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gold
familiar Familiarmija, negros scops owl
played by OOC Namenight
a truth that's told with bad intent beats all the lies you can invent
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Post by basil fade on Jul 14, 2022 12:14:56 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN1"] [attr="class","staffheader"] DOMAIN: ENCHANTMENT[attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fa-solid fa-wand-sparkles"]charms [attr="class","invtab-item"][attr="class","invtab-icon fa-solid fa-hand-sparkles"]augmentation [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AUTOMATER'S TOOLKIT #1[break]A simple but effective charm, this fully automates an object to do whatever tasks it has the knowledge of. For example, this could be used to get a pen to write, or a sword to fight for you. Beginner witches may struggle with the 'logic' of the spell, causing objects to do unexpected things, or to fail at seemingly simple tasks... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AUTOMATON VARIANT A[break]Although most frequently constructed from rune-etched metal and jewels cut into calculated geometric shapes, these self-operating machines come in a medley of creative designs atop a general underlying template dependent on size. Variant A allows the witch to create small (housecat or smaller) constructs with a focus on stealth. They tend to be designed for a specific purpose, such as combat, transportation, or simple household chores, and can be programmed to follow simple commands by their owner. They are always limited by typical physical limitations unless enhanced by additional spells, and can be shut down by breaking their delicate core which contains the majority of their instructions. [break][break] Baz has a number of automatons at her disposal. [break] Little SPYDER automatons can be found somewhere in her pockets and also serving as security cameras. Covered in eyes that Baz can use through cats eye, they are highly agile and can weave a fine web which will send alerts when broken. However, they are small and fragile.[break] Polly, her Lindwurm from a client, is also potted within an automaton that climbs around Baz's house during the day to ensure that the lindwurm has all the sunlight it could desire. It also carries Polly to investigate anyone who enters the house to establish if they are friend or foe (regardless of Polly's actual ability to deter intruders). [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AUTOMATON VARIANT C[break]Although most frequently constructed from rune-etched metal and jewels cut into calculated geometric shapes, these self-operating machines come in a medley of creative designs atop a general underlying template dependent on size. Variant C allows the witch to create large (mount-sized, no larger than city-street familiar limitations)] constructs with a focus on raw power. They tend to be designed for a specific purpose, such as combat, transportation, or simple household chores, and can be programmed to follow simple commands by their owner. They are always limited by typical physical limitations unless enhanced by additional spells, and can be shut down by breaking their delicate core which contains the majority of their instructions. [break][break] With the help of several enchanters, Basil has crafted wings that she uses mostly in large open spaces. They colour themselves after Mija's feathers when they are infused with her mana, and are based on night glider style wings, good all-rounders but not particularly swift when compared to other wing types. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AUXILIARY GRIMOIRE: ENCASING[break]This enchantment can be used to encase existing limbs (auxiliary or otherwise) in inorganic material present in the surrounding area -- this could look like metal-encased arms, a thorn-covered tail, or stony legs. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AUXILIARY GRIMOIRE: LIMBS[break]This enchantment can make something which has been fashioned into the shape of a limb (such as a tangle of vines, clockwork metal, or real flesh for the macabre) attach to the witch and move as if it were their own natural limb. This can be used to give the witch additional limbs, with some advanced witches may even be able to craft functional limbs which were never meant for humans, like wings or an aquatic tail. [break][break]This spell is necessary for Baz to attach her wings and use them as extra limbs. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CAT'S EYE[break]This enchantment causes one item to send a visual feed to another. This could be used on the eye of an automaton to send what it sees to a witch's personal interface, or on a marble to send a feed of its surroundings onto the face of a mirror. More skilled witches can improve the feed with darkvision and other such visual improvements. [break][break] Placing eyes around in her environment, Baz records the feeds through a book she keeps with her. When she turns the page, it permanently stains the page with the ink as it was in that moment. Basil usually has the book on her person, and, if say, stolen, it will usually contain pages upon pages of coded notes and images. Baz stores all her finished books as an audit trail, protected by wards, charms, and automatons. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CONTROLLED FLIGHT[break]Required WINGUARDIUM LEVIOSA or TELEKINESIS These designs specify how to craft objects capable of controlled flight, such as broomsticks or flying carpets (or even windsurfing boards, as some more young & adventurous witches have discovered). The enchanted object will use environmental mana to hover above the ground, and will follow the intended path of the person riding it. Its control, maximum altitude, and the amount of weight it can carry all depends on the skill of the witch who created it. "Basic Broomsticks" are comparable to an item made with this spell at sentinel rank. [break][break]Although Baz is currently relying on a more traditional broom to get around, learning this spell is all part of her process of learning to craft wings, along with AUXILIARY GRIMOIRE: LIMBS and Automaton Variant: C. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ELEMENTAL CANISTER[break]Allows the witch to craft mana canisters which dispense a stream of the pure element of [fire/light/water/ice/earth/air] from their container instead of unprocessed mana. At each rank past initiate, they may learn one additional elemental configuration. You currently have access to: water and air. Depending on the element selected and intensity of dispersal as designed by the witch, this can create items such as scuba tanks (air), flamethrowers (fire), searchlights (light), self-replenishing bullet cartridges (earth), and so-on. Like an ordinary canister, the mana stored within replenishes over time. [break][break] Guided by the survival skills of Pegasus witches, Baz mastered this spell trekking back and forth from the Jairwood while researching & building her enchanted wings. The water flask has obvious survival applications, removing the need to hunt for clean bodies of water throughout the day. Her air canister is used as spare oxygen or more commonly for maneuvering in the sky - a burst of updraft. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GRAVITA CHARMBOOK - MINUS VARIANT[break]This charm decreases the weight of an object without an decrease in volume. Only powerful witches can affect huge changes in weight, but it helps when lifting heavy objects or adding a punch to projectiles. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GRAVITA CHARMBOOK - PLUS VARIANT[break]This charm increases the weight of an object without an increase in volume. Only powerful witches can affect huge changes in weight, but it helps when lifting heavy objects or adding a punch to projectiles [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] LIGHTNING ROD[break]The witch charms an object, preferably metal, to act as a lighting rod. The object is thus capable of diverting all electric based attacks away from them towards the charmed object. It does not increase the charmed object's durability or inherent resistance to lightning, however. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MANA BUG[break]A simple but annoying enchantment technique designed to introduce complications into an enchanted object. When timed correctly, can force magical item to malfunction, or enchanted weaponry to lose their properties temporarily. Often dependent on the strength of the magical item relative to the caster and the user's ability to understand it. Due to its corrosive nature, using mana bugs almost immediately results in a proportional mental pain. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MANA CANISTER V1[break]By enchanting the confines of a sealed container, the witch can create a sort of magic "battery" which slowly charges up with magical energy from the environment over time. A witch can tap into this energy to restore their own magical reserves. Its maximum energy capacity depends on the skill of the witch. [break][break] You will find her canisters in one of three places - soaking up sunlight on her windowsill, in her audit library doubling as bookends or within her automatons. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MANA CANISTER: JET FUEL[break]Requires mana canister V1 to use. Allows the witch to store mana in a canister designed for powerful, propelled dispensing. When activated, the canister can act like a propellant for something else, or like a powerful projectile when let loose on its own. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] OBSERVER'S NOTES[break]This spell can lead to a witch being adept at marking, tracking, and understanding objects and charms. They can mark objects for future reference and imprint them with mana: this kind of magic is often present in heirlooms. They may also interpret markings left by others. These witches can use a number of objects as bugged devices using marks, and can even understand the immediate past of their surroundings by “observing” the state of mana in the objects around them. As a witch gets stronger, they are able to create a "field" of sensing, and are able to track magical activity through time in a particular space. Masters of this spell could even trace objects or whole ruins back to their creation... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ORGANIFREEZE[break]Uncreatively named, this spell allows you to render an organic object immobile. Witches or familiars of stronger ranks are typically less affected when the spell is cast on them by a weaker witch. Daemons seem to resist this spell, but some witches have been successful when using it against them... [break][break] Basil has two approaches to this spell. Either she uses it defensively when something is coming at her face, rather than protecting her face, or she uses it when she is chasing people down and they aren't coming nicely. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] PETROLEUM CHARM[break]The witch charms any object to become highly flammable, increasing the effectiveness of fire and fire-based magics. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] REPAIR CHARM[break]This spell fixes and reassembles non-living objects, assuming enough of the original pieces are nearby. If a magical item lost its magical capabilities due to breaking, these capabilities will not be restored when the item is repaired. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] REVERSE LOCK[break]Cast upon a moving or still object, this spell will force it to retrace its path at the same speed and power as the original path. It’s useful for dodging or deflecting attacks, or trying to rearrange certain objects. Powerful witches can use this on several objects at a time. Doesn’t apply to living creatures, but does apply to magic, summons, etc of a lower-ranked witch. Highly dependent upon the reaction time of the caster. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKILL: IMPROVISATION[break]Enables enchanters to quickly attach charmed objects to each other, binding them with sturdy magic so that their effects can be added on to one another and multiplied. [break][break] What's better than an enchanted weapon? An enchanted weapon carried to it's destination by the firm guidance of an Artemis bow. GET DUNKED. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SPACIAL DEVIANCE [break]Allows the witch to use their mana to manipulate the trajectory of small to medium sized objects allowing for a witch to manipulate things like thrown objects. The stronger the witch the more force and larger the change a witch can force onto an object. Organic material is notoriously hard to manipulate. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THUNDER DANCE[break]The witch can add static and ambient electricity in the surrounding environment, essentially enchanting the environment to be more conducive to lightning-based spells. They can also briefly overload the electric energy, unleashing a highly inaccurate cluster of electric shocks that range in power with the rank of the witch, going from minor zaps to full blown stun gun. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WINGUARDIUM LEVIOSA[break]At its base, this spell allows you to make any light to medium-weight object levitate. You can cancel the spell as well, but remember you don’t have the ability to control the trajectory of the floating objects. It is also highly volatile against organic objects unless a witch is sufficiently proficient. The more powerful a witch, the more objects they can manipulate simultaneously, and for longer periods of time. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AETHER AND AUGMENT: AEGIS VARIANT[break]Can be cast on other witches with SKILL: BEYOND THE SELF[break]This spell started as a way to reinforce inanimate objects, before experimentation led to a new development in organic enchantment. This spell grants the witch increased protection against magical effects and some physical effects. Works best in relation to general blunt force damage or large area-of-effect spells, but probably won't stop you from getting stabbed. [break][break] "Probably" won't stop you getting stabbed? Guess there's only one way to find out if that's true! [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AETHER AND AUGMENT: HERCULES VARIANT[break] Can be cast on other witches with SKILL: BEYOND THE SELF[break] This spell allows the witch to strengthen their body several times greater than a normal human’s capacities. This helps enhance their general muscular ability (and therefore includes speed and strength) but does not include things like reflexes and coordination. Improves with the rank of the witch. [break][break] Often used to enhance punches, jabs and kicks, or to boost speed in pursuit. Her ultimate goal is to be strong enough to pick up Axius when they're outside the city limits. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AETHER AND AUGMENT: ZORAN VARIANT[break] Can be cast on other witches with SKILL: BEYOND THE SELF[break] This spell allows the witch to strengthen their body several times greater than a normal human’s capacities. This helps enhance their general mind-muscle connection (and therefore includes reaction speed, dexterity, weapon proficiency) but does not include actual physical strength or speed. Improves with rank of the witch. [break][break] Less used than the Hercules augment, but can offset Baz's general lack of dexterity when compared to different combat archetypes. The truth is that she usually commits to her own combat style, and relies on others around her to cover weaknesses, as she covers theirs. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ATHENA'S AUGMENTS: NEURAL CORROSIVE[break]This enchantment increases your capacity sensory processing, essentially making an opponent highly sensitive to sensory inputs or easily overwhelmed by light, smell, sound, taste, etc. More of a jinx than an enhancement, this augment is not recommended to be used on oneself. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ATHENA'S AUGMENTS: NEURALINK INTENSIFIER[break] Cannot be cast on other witches.[break] This enchantment increases your capacity for connective, logical thinking by enhancing the connection between your brain's various moving parts. Reduces reaction speed, but helps process information and make logical connections. Could be used to achieve memorization, pattern recognition, learning a new concept very quickly, resurfacing a buried memory, etc. [break][break] Great for doing casework, and for memorising crime scenes to think about them later. Means you can mess with the crime scene and she'll still have a good handle on everything. When she meditates with this, she will often be very unresponsive as she is focusing too hard. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ATHENA'S AUGMENTS: NEURALINK SHUTDOWN[break] Cannot be cast on other witches.[break] This enchantment entirely shuts off your ability to think, augmenting the direct connection between your body and the nervous system by bypassing the brain entirely. Works best when reflexes are enhanced from their baseline already. [break][break] Therapeutic, and great for meditation. However, approaching her without warning could lead to a sudden and possibly violent reaction. This could function as a berserk button, but only in dire emergencies. Injury inevitable, she thinks. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FIVE FINGER AIR SHOT[break]A classic augmentor's skill, Finger shot allows the witch to supercharge a finger flick, creating an explosive arc of pressurized air in the general direction of their attack. It instantly breaks the finger used (and is thus called a "five finger airshot," because of its limited uses), unless the witch has sufficient protections. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] JINXED! PHYS VARIANT[break]This spell pertains to the Jinxing of the physical state of other beings, such as weakening bodily strength, speed, and sensory capacities like vision and hearing. Only one such handicap can be applied at a time. The effects of this get more potent as the witch grows stronger, but permanent alterations cannot be made with this spell. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] JINXED! PSYCH VARIANT[break] Can be cast on other witches, explicit in spell design.[break] This spell pertains to the Jinxing of the mental state of other beings, such as creating gaps in concentration, forgetfulness, confusion, slower reaction speeds, mental exhaustion, etc. Only one such handicap can be applied at a time. The effects of this get more potent as the witch grows stronger, but permanent alterations cannot be made with this spell. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] JINXED! CAT GOT YOUR TONGUE[break] Can be cast on other witches, explicit in spell design.[break] Jinxes a witch to be more inclined to bite their tongue when taking or slinging. Often used to weaken Spellsinging spells or just shut up your local bard. [break][break] Snowsgiving work parties with karaoke can drive even the most patient of regulars to perfect jinxes under the table after six drinks. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] JUST A FLESH WOUND[break]A witch augments their bodies healing factor, allowing them to heal themselves and recover from minor to moderate flesh wounds. Can't be cast on another witch or target. [break][break] After the events of Tears of Pythia, Baz experienced a brief period of amnesia which was only resolved by [unthreaded yet] treatment from the Yggdrasil Institute. After regaining her sentience, it seemed like healing her physical body of minor wounds was a breeze. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MYSTIC EYES[break]This spell allows the witch to gain a clarity close to foresight when it comes to someone else’s body. Minor twitches of the muscle, quick darting of the eyes, the speed of chest rise and fall. None of these observations escape witches with this skill allowing for keen observation and reactions almost before they happen. It's draining to use for a sustained amount of time [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] PHANTOM EVASION[break]A spell that enhances the users speed and reflexes to the point an after image is created for a brief few seconds after casting. This speed can only be maintained for at most a few seconds before needing to be recast. It drains a large amount of mana, and beginners can only use it once before finding their mana is depleted. Becomes easier to use as you get stronger. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKILL: BEYOND THE SELF[break]This is a required skill to cast any spell from Aether & Augment on witches other than the user. Once obtained, such spells can be cast on multiple witches according to the strength of the user. Powerful witches can enchant whole armies of allies. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] STEEL SKIN[break] Cannot be cast on other witches.[break] A witch can augment their bodies defensive strength to that of steel (or sometimes harder for stronger witches), allowing them to block attacks that would normally cut or injure them. While in use the witch will find themselves much slower than normal, with minimal sensory input from their skin. [break][break] A natural spell for a witch so recently concerned with defense. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THANATOS' AMENDMENT[break]Required to cast any of Thane's Theories spells on witches other than oneself. Written by Thane's even more reckless son, Thanatos, this amendment is available in newer publications of Thane's work. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THANE'S THEORIES: CONCENTRATED AUGMENT[break]A grimoire expounding on more precise applications of augmentation, written by one enchanter. To Thane's dismay, the spells tend to have a reputation for being as useful as they are dangerous to the caster. This spell pours a large amount of mana into the chosen limb and releases it at the very last moment, allowing a witch to pack a killer punch. Unfortunately, the strength augmentation doesn't quite account for potential collateral damage including the integrity of the chosen arm, so it is best used wisely... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THANE'S THEORIES: FLUIDITY[break] Can be cast on other witches with THANATOS' AMENDMENT[break] This spell directly affects the target's muscles and grants them increased flexibility. Handy for any spontaneous acts of acrobatics, but almost guaranteed to leave the witch sore for days to come. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THANE'S THEORIES: SENSORY AUGMENT[break] Can be cast on other witches with THANATOS' AMENDMENT[break] This spell directly affects the target's senses and heightens them beyond normal human capabilities, such as vision, scent, or hearing. Only one sense may be affected at a time with this spell. Beginner witches may struggle to interpret the increased sensory input coherently and are prone to getting overwhelmed. [break][break] A great spell for tracking, but Baz's favourite use of this is taste. The quality of her cooking has gone through the roof since acquiring this spell, but her parents would be disappointed if they knew how picky she has become lately, how she'd rather go hungry, how lingering aftertastes destroy her appetite. They didn't raise their daughter to be so ungrateful! [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THANE'S THEORIES: SKELETAL AUGMENT[break] Can be cast on other witches with THANATOS' AMENDMENT[break] This spell directly affects the target's skeleton and augments their bones, making them near unbreakable for a brief period of time. Excellent in a pinch when you know you need to take a hit, but often taxing on the caster and leaves them mildly stunned for a brief period afterwards. [break][break] An accessory to a number of Baz's more dangerous spells and even some of her more reckless physical assaults, a little disorientation is a small price to pay for pulling off some of her shit. Prevention is better than cure! Also useful if someone compromises her wings and she drops out of the sky like a stone. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WILDLING: PREY VARIANT[break]An augmentation grimoire drawn from transfiguration studies. The prey variant gives the witch a wider field of vision, better eyesight, and sharper reflexes, alongside a general sense of fear and shift toward self-preservation. [break][break] A general sense of fear and a shift towards self-preservation? Great if you're trying to get the fuck out of dodge. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WILDLING: PREDATOR VARIANT[break]An augmentation grimoire drawn from transfiguration studies. The predator variant gives the witch heightened sense of smell and hearing, alongside a calmness and desire to hunt.
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gold
familiar Familiarmija, negros scops owl
played by OOC Namenight
a truth that's told with bad intent beats all the lies you can invent
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Post by basil fade on Sept 13, 2023 21:50:58 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN1"] [attr="class","staffheader"] DOMAIN: ILLUSIONS[attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fa-solid fa-hand-sparkles"]darkness [attr="class","invtab-item"][attr="class","invtab-icon fa-solid fa-signature"]pure illusions (locked) [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SPELLS IN FIRST TAB HERE tag[break]tag Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SPELLS IN FIRST TAB HERE tag[break]tag Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SPELLS IN FIRST TAB HERE tag[break]tag Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SPELLS IN SECOND TAB HERE tag[break]tag Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SPELLS IN SECOND TAB HERE tag[break]tag Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SPELLS IN SECOND TAB HERE tag[break]tag Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
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