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BASICS
name: keys to a temple's heart[break][break]
participants: anyone welcome to join![break][break]
threads: around 7-10 threads are anticipated[break][break]
sponsor: sponsored by oracle university[break][break]
objective: kasimir and amavi have stumbled across the ruins of a temple that seems to hold ancient treasure inside, but it is protected by a series of puzzles that need keys to open. the keys are scattered across old ruins all across the wilderness. obtain the keys, navigate the temple, solve the puzzles, and get the treasure![break][break]
danger level: ranging from high initiate to sentinel[break][break]
moderation: i'd like the last thread to be modded. the threads in part 1 and 2 have potential to be lightly modded if you have the time![break][break]
QUEST DETAILS
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this quest comes to you in three parts![break][break]
part one: the hunt for the keys[break]
there are 8 ruins where potential keys are hidden. witches are to explore these ruins and find the keys in groups of 2 or more. to take a thread, post down below with the participants, and post again with a link to the thread once you're done. once at least 3 threads are complete, part two may begin.[break][break]
UPDATE: no new phase 1 threads may be created![break][break]
note: the following titles and contents are just suggestions[break][break]
i.
beneath the grassy knell - a single small grate in the middle of the deltas opens to a labyrinth of tunnels[break]
taken by: vera lindt,
Niles Pryce[break]
status: COMPLETE[break][break]
ii.
beating heart of the forest - in the middle of the goreal forest, what seems like an ancient fortress has merged with the surrounding trees[break]
taken by: moebius münwigt,
aiden emerson[break]
status: inactive [break][break]
iii.
hewn unto cliff and sea - near the west salem sea, the entire ruins seem partially merged with the cliffs, saltwater and brine dripping from every crevice. some areas are even underwater[break]
taken by: ione kron,
giselle reid[break]
status: inactive [break][break]
iv.
beware the witch-wood lights - strange soft lights hover in the jairwood swamp. there is a maze in the mangroves, and mud waiting to suck you down...[break]
taken by: maddox ruchbah,
ha-yoon lim[break]
status: COMPLETE [break][break]
v.
depths of the moon-bathed ruins - these ruins seem strangely different between the day and night. is it the runes on the walls...?[break]
taken by: kasimir burovski,
amavi alopaeus[break]
status: inactive [break][break]
vi.
isle of the broken clouds - where the cliffs meet the sea, the ruins of a bridge stretch up and up and up... to an isle in the sky, a broken fortress baked into floating rock and misty cloud[break]
taken by: MILOJICA ALESKOVIC,
mitra van laar[break]
status: active [break][break]
vii.
amidst luminescent decay - this is a land of fungi, where ancient stonework has been reclaimed by mycelium, where moss glows faintly in the dark. [break]
taken by: maddox ruchbah,
kasimir burovski,
milo tremerie[break]
status: active [break][break]
viii.
a spire for the sky -
these ruins are more intact than the others, a tall spire reaching for the sky. layers and layers of rooms hide layers and layers of traps however... not to mention the risk of it all falling down.[break]
taken by: phiale nephelaid,
hyale nephelaid[break]
status: active [break][break]
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part two: the opening of gates[break]
a thread where everyone gets together to use the keys to open the temple. some of the keys are real, and some are decoys - something bad may happen if the wrong keys are used...[break][break]
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part three: treasure hunt![break]
the temple is opened, now all that's left to do is to find the treasure. there's only a labyrinth, lots of traps, and a few puzzles in the way : )[break][break]
MODERATION DETAILS
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for the threads in part 1, the only thing that needs to be done is for you guys to choose which threads contain the real keys and which threads contain the fake keys. if you have the time, it might be nice for there to be light moderation in the style of random events, encounters, complications, etc that the characters have to respond to on their own. (example staff post: suddenly, there is a click, and the floor drops out beneath you. roll to see if you fall or not: 50+ is a success)[break][break]
for part 2, if a decoy key is used, feel free to toss in a consequence or a fight![break][break]
for part 3, i can see potential for that thread to be more heavily modded in the style of events (like suix).