gold
familiar FamiliarKuma, the Polar Bear
played by OOC Namerinny
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Post by Marin Kyouki on Jul 23, 2022 18:12:55 GMT -7
[nospaces] [attr="class","staffcont INVTABOVERVIEW"] [attr="class","staffheader"]
MARIN'S INVENTORY
[attr="class","staffbody"] [attr="class","masterypts"] mastery75 POINTS[attr="class","staffpara"] [attr="class","inventorypara"] [attr="class","progressbarmax"] [attr="class","progressbarfill"]75% to acolytefamiliar[attr="class","inventorypara"] Kuma, URSUS MARITIMUS. An imposing polar bear, with an unoriginal name. He doesn't mind too much though; as Marin says, "it does the job." Kuma is a much more friendly, albeit just as quiet, personality; his laughter hides his deadly, sharp teeth in plain view. [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fas fa-briefcase"]items [attr="class","invtab-item"][attr="class","invtab-icon fas fa-gun"]weapons [attr="class","invtab-item"][attr="class","invtab-icon fas fa-glasses"]trinkets [attr="class","invtab-item"][attr="class","invtab-icon fas fa-address-book"]npc & misc [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WITCH LICENSE[break] An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] PEGASUS FEATHER hairpiece[break]An iridescent feather, supposedly of a real pegasus. Pegasus members tend to fashion this symbol in various ways -- whether it's on a hairband or necklace. The feather glows and dims softly, often mimicking the beating of the owner's heart. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] VOYAGER 360[break] A single small device clipped onto the ear. It enables two-way communication with other similar devices in the general vicinity. Highly resistant to mana manipulation, and capable of withstanding the instability in effect zones of ruptures. Touch to speak! [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] VIAL TYLE OF NOL[break]Otherwise known as Tyle'o'nol. This potion will not heal any injury a witch sustains but instead is able to dull or even totally numb the pain of an injury depending on the skill of the potion maker. Be warned -- it’s highly likely to aggravate the damage further due to the target's lacking a proper pain response while this is in effect. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SPIRIT MASK[break] A strange mask that obscures the wearers eyes to the outside world, but not the world to the wearer. Wearing this mask makes the owner unrecognizable to those that know them. Taking it off ensures a forgetfulness about the person who was wearing it. The wearer also projects an aura of dread. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CHARMED PLUSHIE[break]A plushie backpack made in the shape of your familiar during the Equinox event. It is enchanted to be able to take one spell for the familiar per day. It is able to withstand more, but wears out quickly. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] COMPANION CAT[break] A sweet little ghost-like kitty that can't actually affect the world around it, this cat never strays too far from its owner. When close to an illusion, the cat meows loudly and and its fur stands up, dispelling the illusion, but only for the user. Useable once per thread. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] VIAL OF VERITASERUM[break]One-time use. A clear, gaseous-white liquid that is odorless and tasteless. If ingested, the consumer must compulsively tell the truth. Many witches of higher ranks have developed a general tolerance to the serum, however. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] RUNE GLASS[break]A piece of glass that reveals the meaning behind runes that you scan over. Very useful when deciphering ancient texts, but extremely fragile. Single use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WYVERN HALF-WING[break]A bionic enchantment developed by Cipher Corp that can be embedded into Marin's left shoulder blade. Activated with a burst of mana from the witch (does not require a familiar's presence), the small chip will sprout a mechanical, bat-like wing. Useful for getting distance, vaulting over obstacles, and obtaining the high ground. Not great for flying. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SNAKE'S HOURGLASS[break]A trinket from a coven far from Delphi, seemingly misplaced and left behind by another witch. If used, it will give the witch 10 minutes before instantly transporting them back to where the hourglass is located. Twin snakes decorate the handle. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MESSENGER'S STYLOGRAPH[break] A black fountain pen with a nib that is sharper than usual. It can be used to pierce a piece of writing such as a letter or book, absorbing the text into an internal array. Using the pen again allows the user to move the absorbed writing onto a different surface. The original writing is destroyed upon absorption, and the pen can only be used once in this manner, though it functions as a perfectly good (albeit normal) fountain pen afterwards. One-time use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]KIKI'S SWISS KNIFE[break] Did Kiki actually make it? Who knows? A small knife with a pivot mechanism that lets you access a tiny blade, a pair of scissors, corkscrew, tweezers, and several small things that you're not really sure what they do. Useful for picking locks, if you know what you're doing. Oh! It also has a light attached to it. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DREAMEATER JAVELIN[break] A small hairpin made of daemon bone. If user pricks their finger on it, it transforms into a Javelin that can be infinitely recalled. When recalled, it morphs back into a hairpin, and requires another prick of blood to be thrown again. The javelin's extension on the pin seems to be made of pure moonlight, and is extremely effective against daemons and familiars. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BASIC BLADED WEAPON - FOLDABLE SPEAR[break] A lightweight spear that folds into three for ease of hiding and carrying on Marin's person. Prone to wear and tear and may break during use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SHOCKWAVE BATON[break]A normal looking baton. If handed off to another witch, causes the other witch to reflexively tighten their grip, becoming shocked and paralyzed. They then receive the baton. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ARTEMIS'S BOW[break]A traditional wooden bow with ornate carvings that comes with its own set of arrows. It almost never misses, provided sufficient strength is applied and the user has decent form. If the bow is tampered with or damaged in even a small way, it loses its original magical property. It could still function as a regular bow afterward. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SPADE SHOOTER[break]A pistol that shoots a spade-shaped grapple hook, propelled by an acolyte starcaller’s self-replenishing stardust. the hook is on a long chain and capable of tearing into opponents, creating restraints, or making for a cool getaway. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GLACIAL STRIKE[break]A small cylinder that can be pressed to emit a large spear of ice. The ice is too cold to handle for too long, making it unsuitable for long bouts of combat. Its only real use is throwing--when thrown, it encases the point of contact in ice, making it an excellent climbing apparatus, or capable of creating a frostbite-ridden stab wound. After the spear makes contact, the cylinder pops off, and need to be collected a recharged slowly to be used again. One use per thread. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] TEA TIME TEAPOT[break]A small ceramic teapot. Every day at four o'clock precisely, it will whistle loudly and conjure up a pot of piping hot tea. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ENDLESS BAG OF TOMATOES[break]A gift from That One Guy. It has an unlimited supply of over-ripened tomatoes ready to throw. These tomatoes taste too bland to really be eaten. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]STRANGE MUSHROOMS [break]Brown mushrooms that have strange properties. You know what they say about eating random fungi...don't do it. But if you're really brave... If your character eats this, will make them smell like spoiled milk for 12 hours. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DREAMEATER'S CURSE[break]This curse grows worse each time its associated weapon is used. In general, a daemon forms a communicative link with the wielder, and begins to haunt their dreams. The user has troubled sleep, making them physically weaker and slower to react when waking. Emotions of regret, especially related to a lost loved one, are amplified. When the associated weapon is used too long, it may lead to hallucinations. [attr="class","spellcont useditem"] [attr="class","spellimgcont"] [attr="class","spellbody"] NPC CARD[break]A card that enables your character to thread with an NPC of your choosing. Multiple cards can be used on the same thread. After buying this item, please post in the Non-Playable Character info thread to confirm which NPC you'd like to meet. Or shoot staff a message on Discord. Can be given to any character of your choosing. used in: tailor fit[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BUSINESS CARD[break]One time use. A card that can be used to start a text thread with an NPC of your choice. Unlike NPC cards, this thread can be started mostly on whatever terms the player would like. Feel free to double-check with staff if you would like. Like normal NPC threads, text threads may give out spells, quests, items etc. unused [attr="class","masterypts"] achievements[attr="class","staffpara"] [attr="class","badgetrack"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MOONRISEN a delphi native...[break] the character joined moonrise.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
kiki's victim victimized by the shopkeeper extraordinaire.[break]you've received 5 duds from kiki
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
mission-bound rose to the call of their coven.[break]complete any 1 mission on time
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
timebender history repeats itself.[break]complete 3 threads set in the past
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] duelist in rock paper scissors[break]participate in a duel with another character spells[attr="class","staffbody inventorypara inventorytracker"] [attr="class","spellcount"] [attr="class","count"]19 total spells [attr="class","count"]00 advanced quests[attr="class","staffbody inventorypara inventorytracker"] [newclass=".spellbody span"]background: var(--boardbg); letter-spacing: 0.1em; font-size: 0.7em; text-transform: uppercase; padding: 0.2em 0.6em; color: var(--hovericoncolor); } .spellbody u { text-transform:uppercase; text-decoration: none; background-color: var(--boardbg); color: var(--hovericoncolor); padding: 0 0.4em; margin-left: 0.2em; font-size: 0.7em; font-weight: normal; letter-spacing: 0.1em; [/newclass]
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gold
familiar FamiliarKuma, the Polar Bear
played by OOC Namerinny
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Post by Marin Kyouki on Jul 23, 2022 18:20:59 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN1"] [attr="class","staffheader"] DOMAIN: AQUOS[attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fa-solid fa-snowflake"]icecraft [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] COLD BLOODED skill[break]A skill that stops drastic cooling in body temperature of the user caused by ice magic. The skill's owner is used to the cold and can be in cold environments much longer without hypothermia and resulting cell damage caused by extreme cold. They are capable of using their ice magic for extended periods of time without shutting off from the cold. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ICE CLIMBER skill[break]A witch with this skill can traverse icy terrain like it was solid dry rock including climbing, walking and running in heels. Works with magically created ice as well [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GLACIAL TOMB skill[break]Pre-requisite: Snow Armor Allows the witch to cast snow armor on targets other than the caster. Useful for protecting allies in a pinch. Or, when combined with FROSTBITE, it can make for a cruel and deadly trap. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SK8R BOI[break]Witches that know this spell are known to be obnoxious about it, hence the name for it. Its original name was much more pretentious when first invented. Now, it's used to freeze the flats of boots or other shoes, enabling witches to skate down surfaces by constantly replenishing a layer of thick, slippery ice. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GLACIAL GRIMOIRE: DAGGERS[break]Creates cool daggers from ice -- not very durable, but extremely sharp and easy to throw as well as to use as a quick blade. Masters of this spell will never be without a weapon-- whereas beginners may struggle creating ice that's dry and cold enough to sustain attacks without melting. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GLACIAL GRIMOIRE: HALBERT[break]The spell creates a spear of ice that can be launched form the sky or used as a normal spear. The spear radiates extreme cold from itself so touching it is not advised unless the appropriate skill is learned. It has the effects of skill: Frostbite permanently applied. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GLACIAL GRIMOIRE: SNOW ARMOR[break]The witch can create a layer of snow and ice around their body or a body part to absorb incoming blows. Be warned, the armor is still really cold so it’s best to use it for a short time, and ice armor can be exceedingly heavy. Beginners may struggle to get the timing of this spell correctly, as it is best used just before an anticipated blow. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CHILL OUT[break]A spell that lowers the temperature by a significant amount over a wide area. It's wildly popular among hunters who use it and wait to see the clouded breaths of their targets. Some extremely powerful ice witches can use the spell in a more targeted fashion, decreasing the temperature around their opponents to weaken their senses and slow them down. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ICICLES[break]This technique allows a witch to create sharp, fast-flying shards of ice that are capable of attacking opponents. As a witch's skill increases, the durability, lethality, size, and speed of the shards increase as well. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ICE RINK[break]Sk8r Boi is often considered a companion spell to Ice Rink, a technique that allows witches to totally freeze a surface area, making it a heaven for skaters and a slippery hell for anyone caught unprepared. It "ices out" the terrain, making it unfavorable or canceling out other terrain modifiers. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FROZEN HEART[break]The spell slows down the blood flow of an organism using it with cold mana which slows down the effects of poisons, paralytics and other harmful chemicals, lessening their effects. Can be used to on other witches, familiars, etc. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ICEHEART[break]Building upon the base of Frozen Heart, more advanced advanced witches can freeze other glands or systems in their body: this could look like slowing down adrenaline to gain clarity, numbing themselves to emotions, nullifying the effects of fear, freezing their nerves to numb pain, etc. Can only be applied to the caster, and is very difficult to ensure the correct "processes" are being frozen. Prone to backfiring. May permanently damage the caster if they don't have SKILL: COLDBLOODED [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FROST BREATH[break]The witch can manipulate their exhales into below-freezing ice magic, causing whatever they breathe on to freeze or stay frozen. Said breath is usually visible similar to being able to see your breath on a cold day. Organic material does not freeze as well or fast. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AVATAR OF THE ELEMENTAL: SNOW[break]The witch creates a snowy elemental copy of themselves that can use one ice spell of their choosing when created. The Avatar cannot speak and will disappear after a short time. While active, the witch can give the avatar a simple task. Snow avatars tend to be slow, but sturdy. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ICEWALL[break]A spell that creates a thick shield of ice and snow in front of the user. Typically broken through after one or two attacks. Thicker walls can be created by stronger witches that survive more attacks. Beginners may also have a longer casting time for this spell, taking a few minutes to freeze the wall into a perfect solid. The longer a witch spends on casting, the stronger the wall. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SPIDER'S ICE[break]Like icicles bust with a different utility, Spider's Ice is a spell in which some amount of ice can be propelled towards targets. Instead of having a sharp edge meant for cutting and piercing, however, this spell will freeze and spread over a surface area. It's capable of attaching an object to another one, or just spreading dangerously over the body of an opponent. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SNOW FLURRY[break]A flashy spell that sends out a flurry of soft snowflakes, usually used as a means of distraction. Intensity and amount of snowflakes increase by rank. At a much higher cost of mana, witches can choose to keep the snow materialized from the spell, using it as a means to alter terrain or slow down their opponents.
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gold
familiar FamiliarKuma, the Polar Bear
played by OOC Namerinny
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Post by Marin Kyouki on Feb 8, 2023 12:22:14 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN2"] [attr="class","staffheader"] DOMAIN: ENCHANTMENT [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fas fa-wand-sparkles"]charms [attr="class","invtab-item"][attr="class","invtab-icon fas fa-hand-sparkles"]augmentation [attr="class","invtab-item"][attr="class","invtab-icon fas fa-signature"]abjuration [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ORGANIFREEZE[break]Uncreatively named, this spell allows you to render an organic object immobile. Witches or familiars of stronger ranks are typically less affected when the spell is cast on them by a weaker witch. Daemons seem to resist this spell, but some witches have been successful when using it against them... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] PETROLEUM CHARM[break]The witch charms any object to become highly flammable, increasing the effectiveness of fire and fire-based magics. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DOMAIN LOCKED tag[break]tag Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DOMAIN LOCKED tag[break]tag Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
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