gold
familiar Familiarelle - orchid mantis
played by OOC Namepandora
the abyss stares into you
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Post by ha-yoon lim on Jan 10, 2022 13:15:02 GMT -7
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HA-YOON'S INVENTORY
[attr="class","staffbody"] [attr="class","masterypts"] mastery32 POINTS[attr="class","staffpara"] familiar[attr="class","inventorypara"] Hymenopus coronatus. Elle is half the size of Ha-Yoon's palm, but has an equal about of personality. If Ha-Yoon is abrasive but mostly kind, her familiar is an absolute bully. She won't tolerate crap from anyone, but that's what makes the two of them best friends. items[attr="class","inventoryitems"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
WITCH LICENSE[break] An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy...
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VOID RING[break] A nondescript silver ring, made in several sizes and widths so as not to arouse suspicion. A simple, two-word carving on the inside is the only thing distinguishing it from any other ring: "contra mundum." Against the world. When said to another hydra witch, the appropriate response is: "coniunctim." [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
NPC TIE-IN - CAIN DELACOUR[break] A tie-in to an NPC of your choice, which allows your character to foster some kind of connection with the NPC. Ha-Yoon's village was connected to Delphi's network through an expedition Cain led. They have a friendly relationship, but these days Ha-Yoon has been acting distant because of her Hydra ties... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
SHIELD OF CERBERUS (KNOCK OFF)[break] A heavy and ornate shield adorned with gold and a fresh coat of red paint. How did it even get here? Well upon closer inspection, one will notice that there are imperfections; where the metal doesn't quite line up, or where the paint chips a little too easy. A knock-off. One may use this shield to block magic, but it is obviously not up to snuff like a real shield. 3 uses.
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GENERAL SKILL: CLOSE COMBAT[break] Your witch has experience fighting in an enclosed space, with nothing but their hands and whatever weapons they may have if need be. +5 on rolls attempting non-magical combat in an enclosed space
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FRANKIE[break] A basic blunt weapon of your choice. This is a metal bat, given to Ha-Yoon by helena wintergarden . It has stickers on it, and looks well-loved. Prone to wear and tear and may break during use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
MARAUDER'S MAP[break]
A special map designed by Pegasus pranksters and cartographers. It shows a detailed depiction of Delphi City, and can give real time updates on the location of witches that sign their names on the back of the map, alongside the words: "I solemnly swear."
CURSE[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THE CALLING CURSE[break]Your character's familiar randomly passes out when materialized, or their mental connection is severed when dematerialized. These episodes last up to a few minutes, giving your witch sudden powerlessness and anxiety. The familiar often recounts visions of the wilderness afterward...You witch may also OPTIONALLY experience: mana instability, spellcasting failure, or change in familiar's personality
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gold
familiar Familiarelle - orchid mantis
played by OOC Namepandora
the abyss stares into you
|
Post by ha-yoon lim on Jan 10, 2022 13:20:05 GMT -7
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DOMAIN: ALCHEMY
[attr="class","staffbody"] [attr="class","spelltitle"] SUBDOMAIN: TRANSFIGURATION
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FAMILIARIS: WINGED VARIANT[break] Familiaris refers to a series of spells that allow a witch to transfigure the properties of their familiar onto themselves. This particular spell allows the witch to take on any kind of wings present in their familiar. Beginner witches may be stuck with the exact wings their familiars have, whereas more experienced witches are better equipped to alter the properties of the spell to their liking.
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FAMILIARIS: PHYSIOLOGICAL VARIANT[break]Familiaris refers to a series of spells that allow a witch to transfigure properties of their familiar onto themselves. This particular spell allows the witch to modify their general physiological structure, including limbs, muscles, tail outgrowths, etc. to match that of their familiar.
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SHIKIGAMI: ORGANIC VARIANT[break] What is typically thought of as a precursor to learning advanced animation techniques, Shikigami spells allow the witch to bring paper to life. This variant allows a witch to transfigure copies of their familiar out of paper. The shikigami can mimic physical abilities of the familiar but cannot use magic.
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SKILL: ZOOLOGIST[break] This spell allows the witch to store the ‘data’ of up to six animals (one per rank of the witch) to use in various trasnfiguration skills instead of just their familiar. So far, you've collected the data of: brown bear, great white shark.
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gold
familiar Familiarelle - orchid mantis
played by OOC Namepandora
the abyss stares into you
|
Post by ha-yoon lim on Jan 10, 2022 13:21:09 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"]
DOMAIN: ALCHEMY
[attr="class","staffbody"] [attr="class","spelltitle"] SUBDOMAIN: POTIONS
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HERMETIC CIRCLES: TOOL CREATION[break] This spell allows a witch to use minerals and material around them to create tools and/or weapons they have knowledge of. Requires the witch to draw a hermetic circle, which significantly increases casting time. They can use assorted nearby minerals (for example, a chunk of steel and wood would allow the creation of a sword) to accomplish their spell. The creations are not nearly as durable as their ordinary counterparts unless the witch is very powerful. In a given thread, it can only be used to make two different tools.
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SKILL: QUICK CIRCLES[break] A skill that allows for a witch to create a quick rudimentary hermetic circle by using their body -- they can leave a small magical marking without the hassle of real ink. In exchange, the spell cast lacks its usual power, but it reduces the casting duration by a lot. The 'loss in power' is reduced as a witch's rank increases.
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HERMETIC CIRCLES: EQUIFORCE[break] Founded on the principle that an equal sacrifice is required to produce a given result, this spell can totally disintegrate a non-magical object and produce a force equal to its mass. Two hermetic circles must be drawn on the ground in preparation for the spell, increasing its cast time. Beginner witches will have trouble "sacrificing" heavier objects, though some carry around potent, highly dense rocks for the sake of this spell. Once active, the circles can also "transport" kinetic energy among themselves - allowing a witch to punch one circle and see the effects of their power go out through the other end, for example. Cannot actually teleport objects.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody'] ADVANCED: HERMETIC PORTALS[break]Users can transfer matter between two hermetic circles they have created using their mana. Inorganic material is easier to transfer. When this spell backfires, it can be extremely costly, often resulting in disfigured bodies or limbs. The advice of the writer, Nico Flamel? Don't cut corners with quick circles. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody'] LAB WITCH: HOMUNCULI BASE[break]A snarky grimoire written in the modern era with many ageing popculture references, Lab Witch discussing the age-old question of Homunculi in alchemy in a fun and fresh way. Knowledge of this spell allows the witch to create a homunculi, raning from 1-2 feet tall. They are unintelligent save for their directed tasks, but quite durable, just like smaller humans. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody'] LAB WITCH: ALICE'S POTIONS[break]Requires Lab Witch: Homunculi Base. A snarky grimoire written in the modern era with many ageing popculture references, Lab Witch discusses the age-old question of Homunculi in alchemy in a fun and fresh way. Knowledge of this spell allows the witch to create small potions that vary the size of the base up to 3 inches or to 8 feet. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody'] LAB WITCH: ALGERNON[break]Requires Lab Witch: Homunculi Base. A snarky grimoire written in the modern era with many ageing popculture references, Lab Witch discussing the age-old question of Homunculi in alchemy in a fun and fresh way. Knowledge of this spell allows the witch to create highly intelligent homunculi, capable of enhanced combat abilities, critical thinking, and the ability to speak report back to the witch. Its dexterity and intelligence increase with the witch's rank. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ADVANCED: IMBUEMENT[break]By imbuing an object with a potion, a witch is able to grant the object the ability to take on the abilities of the potion. For example, pouring Aquapyra onto a statue of a dragon could make the dragon breathe fire. Because imbuement is a complicated process however, witches are unlikely to always get the desired results and backfiring is common. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] LIQUID STUN[break]A liquid that creates a small electrical charge once it makes contact with sensory receptors like skin. Beginners may make potions that are about of powerful as a strong shock of static electricity while more experienced witches can pack as much power as a stun gun, paralyzing certain body parts with the voltage. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MANA'S KISS[break]Witches get tired when using their magic constantly, and Mana’s kiss is the perfect solution. This helps certain witches (especially summoners and elemental users) to not lose stamina in the middle of battle. Almost any which can get a boost of concentration and the upper-hand in a long fight when ingesting this. Powerful witches produce especially potent effects, going as far as to turn an ally away from the brink of fainting, or even give them a momentary extension to their regular magical abilities.
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gold
familiar Familiarelle - orchid mantis
played by OOC Namepandora
the abyss stares into you
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Post by ha-yoon lim on Apr 4, 2022 18:15:30 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"]
DOMAIN: STARCALLING
[attr="class","staffbody"] [attr="class","spelltitle"] SUBDOMAIN: STELLAR MAGIC [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody'] GRAVITURGIST'S GRIMOIRE: DENSITY[break](See: Forced Coat) A collection of spells and techniques that focus on the manipulation of gravity. A collection of spells and techniques that focus on the manipulation of gravity. The caster shrouds themselves in stardust, manipulating its gravitational pull to mimic an adjustment of density, causing their weight to either double or half for the duration of the spell. When their weight is halved, the caster moves faster and can jump further, while being more susceptible to effects that could knock them back. When their weight is doubled, the caster moves slower, but is more difficult to push back, and deals heavier physical attacks. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SWORD RAIN - NORMAL VARIANT[break]This spell condenses the stardust in the atmosphere into sharpened shapes akin to knives or swords that can rain down upon a given area. It has a moderately long casting time as the swords make take a while to take shape. The user needs access to the open sky to use it, but the spell can be extremely lethal in areas where there is no cover for the opponent. The swords can be made to explode upon contact with the ground OR act as normal blades. You've chosen to learn the _______ variant. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKILL: FORCED COAT[break]A skill that allows a starcaller to use spells that coat the caster in stardust (such as The Graviturgist's Grimoire) on individuals or creatures other than themselves, to varying degrees of success. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ADVANCED SPELL: BINARY FUSION[break]This is the next step in the evolution of a starette-- when used, a starette will explode in a powerful, wide-range blast and essentially ""level up""-- spinning faster, burning brighter, and having a greater gravitational pull. Exceptional witches can use this multiple times on the same starette, incresaing its power and explosive might each time. Starettes that have been leveled up can be thrown at witches, creating fast-moving and powerful orbs of light and heat that pull in their victims. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THE STARMAKER'S GUIDE TO THE GALAXY - V1[break]An exceptionally well-illustrated grimoire written by the beloved witch Lunella Lacehart, this particular spell talks about the creation of a starette. It allows the user to bind stardust together at a focal point and creates a floating ball of light and heat. A skilled user can make dozens of starettes at once, but knowledge of the rest of Lunella’s scrolls is required to fully utilize starettes. The user must have access to the sky or stardust to create one. All starettes are somewhat bright and moderately hot. Needs access to the sky or atmosphere to use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FAULKHEIT'S PROPERTIES OF STARDUST- V1[break]Faulkheit, a much more serious and gruff witch than his rival Lunella, wrote several theses about stardust. This first spell, which is necessary to access the others, details how to pull stardust from the atmosphere and rearrange it. Witches that know this spell can put on dazzling, brilliant displays, or collect stardust for later use. Needs access to the sky or atmosphere to use. Stardust collected close to 12 at both ends of the clock is known to be stronger. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GRAVITURGISIT'S GRIMOIRE: GAUNTLETS[break]The witch gathers stardust around their hands, often into the shape of gauntlets or knuckledusters. Their fists have a stronger gravitational pull as long as they can supply the gauntlet with mana. While beginner witches may simply use this spell to deliver a particularly hefty punch, more adept star callers can cleverly fine-tune the gravitational pull of the collected stardust, throwing enemies off-balance in close combat. Not effective for long-range effects of gravity.
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