https://cdn.discordapp.com/attachments/1136473011273342976/1136473875862012004/specte24.jpg https://cdn.discordapp.com/attachments/1136473011273342976/1136473937358897172/specter_hoverr.png https://cdn.discordapp.com/attachments/1136473011273342976/1136474182662754344/specter25.jpg https://cdn.discordapp.com/attachments/1136473011273342976/1145516506579472524/specter31.png https://cdn.discordapp.com/attachments/1153454980452339743/1153455040200196187/coquelicot.jpg https://media.discordapp.net/attachments/1136473011273342976/1155206056880906290/specter4.png https://media.discordapp.net/attachments/1153454980452339743/1155941448106127420/coquelic.png
gold
familiar Familiarinky, cthulhu
played by OOC Namexeno
and the angels sing, surrounding me, putting me to sleep
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Post by mel khatagin on Sept 2, 2022 5:44:27 GMT -7
[nospaces] [attr="class","staffcont INVTABOVERVIEW"] [attr="class","staffheader"]
MELUSINE'S INVENTORY
[attr="class","staffbody"] [attr="class","masterypts"] mastery40 POINTS[attr="class","staffpara"] [attr="class","inventorypara"] [attr="class","progressbarmax"] [attr="class","progressbarfill"]40% acolyte familiar[attr="class","inventorypara"] CTHULHU. Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.[break]Called "Inky" for convenience by Melusine in Delphi, as its form changes to an agreeable little mollusk within the confines of the city's enchantments. The relationship between the two is odd - though Mel claims they're as close as a familiar and their witch can get. Inky is almost always physically manifested, stowed away in one of her pockets. It hardly, if ever, responds to stimulus of any kind, behaving like a lifeless toy. According to Mel, it prefers to share rather than speak, heavily influencing her dreams. [break][break] CHTHONIC BLESSING [break]Allows the familiar to communicate telepathically to others, not just the witch. This directly causes the witch to experience anything from a soft headache to a migraine. It can only be with one other person per thread. The telepathic communication can be resisted fairly easily by unwilling recipients, and only goes as far as the witch can travel from their familiar. [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fas fa-briefcase"]items [attr="class","invtab-item"][attr="class","invtab-icon fas fa-book"]skills [attr="class","invtab-item"][attr="class","invtab-icon fas fa-address-book"]npc & misc [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
WITCH LICENSE[break] An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy...
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
PEGASUS FEATHER[break] An iridescent feather, supposedly of a real pegasus. Pegasus members tend to fashion this symbol in various ways -- whether it's on a hairband or necklace. The feather glows and dims softly, often mimicking the beating of the owner's heart. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DREAMEATER PARASOL[break] A parasol with a sharpened bone blade hidden in the handle. With the blade itself made from daemon bone, any wounds it inflicts tend to be debilitating for witches and familiars. When the user uses it to cut their own flesh and sheathes it into the parasol, the parasol can finally be opened. While opened, the item makes itself and the user underneath invisible and difficult to detect even with spellwork, for as long as they remain within its shade and hold the parasol with both hands. Must have blood resupplied whenever it is used again. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] STARSHINE DUSTERS[break] Similar, in theory, to Starcallers' use of gravity-amped gauntlets, this knuckleduster pulls enemies in when dealing damage and makes hits harder to avoid. It causes significant side effects on users, though, and they may feel their hands being crushed a little under the enchanted, stardust-powered gravity. May break during use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SEA SHANTY RING[break]A trinket from a coven far from Delphi, seemingly misplaced and left behind by another witch. If used, the ring will begin to sing a sea shanty that seems to draw daemons to the wearer. Doesn't work if not worn. A strange phrase in another language is carved inside the ring. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
PUMPKIN CARVER[break] A pumpkin carver that can be used as a long knife. Extra effective against plant-based materials, including spells.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] JELLYFISH TAIL[break]A small charm that, when latched onto a witch, produces a "tail" resembling a jellyfish's tentacle. Though weak an unable to support weight, it is prehensile, and can be used like an auxiliary limb to deliver mild to moderate shocks to opponents that come too close. Tends to severely dehydrate the skin where it is attached for too long. Prone to wear and tear, and may break during use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MINIATURE SMOKER [break]A small smoke gun, designed to mimic a pen. It has an 'N' drawn on the cap. When activated, the pen produces an obscuring fog with illusionary properties. It hides the user, but makes the movements of others in the cloud appear slower and easier to read for the one that is holding the pen. Takes significant time to charge up in between uses. Prone to wear and tear. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] VIAL OF HEALING MIST[break]One-time use. The potion aerosolizes when broken creating a soothing aromatic mist that heals moderate and below wounds for everyone in the radius. The effect is mild, but extends to both injuries and also poisons, paralysis, etc. It is impossible to selectively apply the effects of the potion. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] KINDRED EYE[break]An eye that requires complete replacement of the normal eye to use. Note that using this item means that your character is half-blind. This item is currently IN USE (right eye). The Kindred Eye functions as a constantly active Advanced: Mental Fortress, expending no mana. Its usage cannot be reversed. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DREAMEATER'S CURSE[break]This curse grows worse each time its associated weapon is used. In general, a daemon forms a communicative link with the wielder, and begins to haunt their dreams. The user has troubled sleep, making them physically weaker and slower to react when waking. Emotions of regret, especially related to a lost loved one, are amplified. When the associated weapon is used too long, it may lead to hallucinations. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] UNIQUE SKILL: FAUSTIAN BARGAIN 10PTS[break] When actively using a Dreameater weapon with the Dreameater curse active, gain +5 on your roll. [break] [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
NPC TIE-IN - FARAH[break] A tie-in to Farah, which allows your character to foster some kind of connection with her. Can involve light ret-conning of an existing character, or be given to a new/yet to be created character. Comes along with one NPC card that may only be used for Farah.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] NPC CARD - FARAH used in lady of shalott[break] (from farah tie-in) A card that enables your character to thread with an NPC of your choosing. Multiple cards can be used on the same thread. After buying this item, please post in the Non-Playable Character info thread to confirm which NPC you'd like to meet. Or shoot staff a message on Discord.[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] NPC CARD used in the tempest[break] (from 1 year anniversary) A card that enables your character to thread with an NPC of your choosing. Multiple cards can be used on the same thread. After buying this item, please post in the Non-Playable Character info thread to confirm which NPC you'd like to meet. Or shoot staff a message on Discord. [attr="class","masterypts"] achievements[attr="class","staffpara"] [attr="class","badgetrack"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME description.[break]how to get the achievement. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME description.[break]how to get the achievement. spells[attr="class","staffbody inventorypara inventorytracker"] [attr="class","spellcount"] [attr="class","count"]18 total spells [attr="class","count"]01 advanced quests[attr="class","staffbody inventorypara inventorytracker"]
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https://cdn.discordapp.com/attachments/1136473011273342976/1136473875862012004/specte24.jpg https://cdn.discordapp.com/attachments/1136473011273342976/1136473937358897172/specter_hoverr.png https://cdn.discordapp.com/attachments/1136473011273342976/1136474182662754344/specter25.jpg https://cdn.discordapp.com/attachments/1136473011273342976/1145516506579472524/specter31.png https://cdn.discordapp.com/attachments/1153454980452339743/1153455040200196187/coquelicot.jpg https://media.discordapp.net/attachments/1136473011273342976/1155206056880906290/specter4.png https://media.discordapp.net/attachments/1153454980452339743/1155941448106127420/coquelic.png
gold
familiar Familiarinky, cthulhu
played by OOC Namexeno
and the angels sing, surrounding me, putting me to sleep
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Post by mel khatagin on Sept 2, 2022 5:45:40 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN1"] [attr="class","staffheader"] DOMAIN: STARCALLING[attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fa-solid fa-hand-sparkles"]stellar magic [attr="class","invtab-item"][attr="class","invtab-icon fa-solid fa-signature"]constellar magic [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THE STARMAKER'S GUIDE TO THE GALAXY - V1[break]An exceptionally well-illustrated grimoire written by the beloved witch Lunella Lacehart, this particular spell talks about the creation of a starette. It allows the user to bind stardust together at a focal point and creates a floating ball of light and heat. A skilled user can make dozens of starettes at once, but knowledge of the rest of Lunella’s scrolls is required to fully utilize starettes. The user must have access to the sky or stardust to create one. All starettes are somewhat bright and moderately hot. Needs access to the sky or atmosphere to use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THE STARMAKER'S GUIDE TO THE GALAXY - GRAVITAS[break]**MUST KNOW V1 OF THIS SPELL FIRST** An exceptionally well-illustrated grimoire written by the beloved witch Lunella Lacehart, this particular spell talks about the manipulation of a starette's gravitational field. It allows the user to create and manipulate the gravity of starettes created through Lunella's grimoire. Skilled users can freeze or tear opponents apart just through the crafty placement of starettes on the battlefield. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FAULKHEIT'S PROPERTIES OF STARDUST- V1[break]Faulkheit, a much more serious and gruff witch than his rival Lunella, wrote several theses about stardust. This first spell, which is necessary to access the others, details how to pull stardust from the atmosphere and rearrange it. Witches that know this spell can put on dazzling, brilliant displays, or collect stardust for later use. Needs access to the sky or atmosphere to use. Stardust collected close to 12 at both ends of the clock is known to be stronger. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FAULKHEIT'S PROPERTIES - GUNPOWER[break]Faulkheit, a much more serious and gruff witch than his rival Lunella, wrote several theses about stardust. This spell allows a witch to explode stardust they have gathered, often generating chain-reactive explosions that can be beautiful but deadly. The more powerful the witch, the more potent and controlled the explosion becomes. Stardust has capacities that are extremely similar to gunpowder, and can be set up in large quantities for greater effect. Requires the V1 of this spell to access. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SWORD RAIN - EXPLOSIVE VARIANT[break]This spell condenses the stardust in the atmosphere into sharpened shapes akin to knives or swords that can rain down upon a given area. It has a moderately long casting time as the swords make take a while to take shape. The user needs access to the open sky to use it, but the spell can be extremely lethal in areas where there is no cover for the opponent. The swords can be made to explode upon contact with the ground OR act as normal blades. You've chosen to learn the EXPLOSIVE variant. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GRAVITURGIST'S GRIMOIRE: DENSITY[break](See: Forced Coat) A collection of spells and techniques that focus on the manipulation of gravity. A collection of spells and techniques that focus on the manipulation of gravity. The caster shrouds themselves in stardust, manipulating its gravitational pull to mimic an adjustment of density, causing their weight to either double or half for the duration of the spell. When their weight is halved, the caster moves faster and can jump further, while being more susceptible to effects that could knock them back. When their weight is doubled, the caster moves slower, but is more difficult to push back, and deals heavier physical attacks. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] RAILGUN GRIMOIRE: DISINTEGRATION FIELD[break]A modern take on the offensive properties of stardust, Railgun Grimoire is not exactly a favorite among more elitist circles of starcallers. Disintegration field requires a flattened, vertical set up of at least three starettes. It requires at least one axis to be in perfect alignment, and cannot create three dimensional shapes. The gravity betweem them is used as a shield against projectiles, and is capable of disintegrating even magical constructs that fall into it. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] EX NIHILO: LIGHT OF OUR LADY[break]Ancient scriptures of the Winter’s Grasp, Ex nihilo details the existence of the world through the power of the goddess, the Lady of Hoarfrost. Hidden within the scriptures are dangerous spells rumored to grant witches control of the cosmos. The Light of Our Lady allows the witch to direct a beam of sickly green moonlight at a person, inducing a temporary insanity as long as they are within the moonbeam. Effects begin with an acute feeling of something crawling under one’s skin, and may lead to them passing out. Only usable in the presence of the sky. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CONSTELLAR GRIMOIRE - PISCES VARIANT[break]The Constellar Grimoire is considered an introduction to constellar magic, containing one basic spell for each constellation. The final edition of this spellbook enables the user to obtain the blessing of Pisces. The user becomes immune to water-based attacks and is able to breathe underwater for a few minutes as a giant tidal wave crashes through the area (provided a body of water is close by). Regardless of the time of day, an image of the Pisces constellation is visible in the sky. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CONSTELLAR GRIMOIRE - URSA MAJOR VARIANT[break]By calling upon Ursa Major, the user can receive the blessing of strength from the stars, finding that their physical attributes are all enhanced for as long as the caster can maintain the image of Ursa Major in the sky. The blessing can also be given to another witch. Power increases with the rank of the witch. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MINOR GRIMOIRE: SAGITTA[break]Unlike the major constellations, the spells in the Minor Grimoire don't have to be used under an open sky. One of the three mini constellations, invoking this arrow constellation improves the accuracy of all thrown or released weapons within its light such as spears, arrows, rocks, etc. The image of Sagitta is visible in the sky. Powerful witches will almost never miss a shot when using this spell. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ORACLE BONES: CELANO[break]The witch seeks the blessing of the Pleiades constellation, calling upon the guidance of Celano, the Dark. Celano's blessing envelops the general area around the witch in a pool of inky darkness, illuminated only by the faintest glimmer of stars. Caught in this spell, individuals often report hearing disorienting whispers, feeling a sudden temperature drop, a general feeling of unease and dread, or even fighting against the increased pressure of gravity. Starcallers, however, find themselves almost at home in this darkness. More experienced witches have been known to decipher the strange whispers, saying that the stars offer guidance in these dark moments, even warning them of where an enemy may strike next... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MINOR GRIMOIRE: VULPECULA[break]Unlike the major constellations, the spells in the Minor Grimoire don't have to be used under an open sky. One of the three mini constellations, invoking this fox constellation improves the hiding and/or camouflage ability of those it blesses, decreasing the chance of daemons or witches detecting you. Powerful witches can use this constellation to counter observational skills. It also amplifies the effect of vanishing spells used.
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https://cdn.discordapp.com/attachments/1136473011273342976/1136473875862012004/specte24.jpg https://cdn.discordapp.com/attachments/1136473011273342976/1136473937358897172/specter_hoverr.png https://cdn.discordapp.com/attachments/1136473011273342976/1136474182662754344/specter25.jpg https://cdn.discordapp.com/attachments/1136473011273342976/1145516506579472524/specter31.png https://cdn.discordapp.com/attachments/1153454980452339743/1153455040200196187/coquelicot.jpg https://media.discordapp.net/attachments/1136473011273342976/1155206056880906290/specter4.png https://media.discordapp.net/attachments/1153454980452339743/1155941448106127420/coquelic.png
gold
familiar Familiarinky, cthulhu
played by OOC Namexeno
and the angels sing, surrounding me, putting me to sleep
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Post by mel khatagin on Sept 4, 2022 8:43:27 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN2"] [attr="class","staffheader"] DOMAIN: ENCHANTMENT [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fas fa-signature"]ABJURATION [attr="class","invtab-item"][attr="class","invtab-icon fas fa-snowflake"]locked [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THE MODERN MANA SLEUTH VOL 1[break]Despite its user-friendly graphical guide, The Modern Mana Sleuth is incredibly dense and difficult to understand. Vol. 1 deals with a basic understanding of all kind of magical enhancement, and gives the witches insight into who or what has been jinxed/empowered by a variety of spells and domains based on an examination of mana. Can gain insight into any buffing or debuffing spell, although beginners may struggle with understanding constellar magic or potions. Typically a pre-requisite for learning many purifying abjuration spells. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ABCD RUNES: URUZ[break]A basic guide to a beginner's runic alphabet. 'Uruz' is the life rune. In wards, Uruz can be used to create spaces that speed up the healing process, or to give a burst of energy to targets within a ward. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DROSS, ASPECT OF URUZ[break]A spell that dives deeper into the Uruz rune. An alternative meaning for Uruz is rainfall or dross. When used this way, the rune can be added to wards to be a powerful boost to water-based magic. It can also be added to arrays to give a degree of dampness, help with the growth of plants and plantshaping, weaken metals, weaken flames, etc. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] IGNORANCE, ANSUZ REVERSED[break]Reversed, Anzus means ignorance or laziness. Used this way, Anzus runes can be inscribed on wards to act as a minor jinx, or weaken someone's mental fortitude. Used often to create confusing lairs, or in complex traps meant to disarm the opponent. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ABCD RUNES: KENAZ[break] A basic guide to a beginner's runic alphabet. 'Kenaz,' meaning "Torch," is the illumination rune. Even drawn by itself, Kenaz glows intensely and can be used to light up a room, or to create a small flame. In wards, it can be use to brighten or heat up a space. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] PRINCIPLE LINE[break]A simple line-shaped barrier formed by "tightening" environmental mana into a screen. Good for blocking a tangible, ranged magic attack or physical attacks. Can be broken with enough force, or powerful magic, or by breaking the caster's concentration. Scales in power and scope with the power of the witch, with experts being able to divide up a battlefield. Cannot be cast very far from the witch. Multiple cannot be cast at the same time. Not designed to be cast for a long time. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DEFLECTOR ARGUMENT[break]This allows a witch to use any rune meaning they know in a barrier spell like PRINCIPLE LINE, for example, to make that barrier more effective against that runic inscription. For example, having KENAZ as a deflector augment on a barrier would make the line much more effective against fire or light magic. Cast by a powerful witch, these barriers are eventually able to not just block, but deflect spells that are cast. The more runes that are added this way, the weaker the overall barrier becomes. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SPELLS IN SECOND TAB HERE tag[break]tag Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SPELLS IN SECOND TAB HERE tag[break]tag Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SPELLS IN SECOND TAB HERE tag[break]tag Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
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