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gold
familiar Familiargawain, western osprey
played by OOC Namesafi
you don't have to hate on your instinct and fears; nothing will ever change anyways
Amaranthine Star
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Post by Anima Blair on Sept 5, 2022 5:39:26 GMT -7
[nospaces] [attr="class","staffcont INVTABOVERVIEW"] [attr="class","staffheader"]
ANNIE'S INVENTORY
[attr="class","staffbody"] [attr="class","masterypts"] mastery66 POINTS[attr="class","staffpara"] familiar[attr="class","inventorypara"]PANDION HALIAETUS. although gawain shares annie's love of freedom and traveling, he is much more careful and cautious, preferring to think things through rather than dive in head first. as of such, he often chides and chastises the young witch. The two can be heard bickering amongst themselves before they reach any sort of agreement, which then gawain will be wholeheartedly devoted to. he's a tough bird, but he clearly does care for his witch, even if he is reluctant to show it. [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fas fa-briefcase"]items [attr="class","invtab-item"][attr="class","invtab-icon fas fa-swords"]weapons [attr="class","invtab-item"][attr="class","invtab-icon fas fa-book"]skills [attr="class","invtab-item"][attr="class","invtab-icon fas fa-address-book"]npc & misc [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]WITCH LICENSE[break] An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy...
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]PEGASUS FEATHER[break] An iridescent feather, supposedly of a real pegasus. Pegasus members tend to fashion this symbol in various ways -- whether it's on a hairband or necklace. The feather glows and dims softly, often mimicking the beating of the owner's heart. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] COMPANION CAT[break] A sweet little ghost-like kitty that can't actually affect the world around it, this cat never strays too far from its owner. When close to an illusion, the cat meows loudly and and its fur stands up, dispelling the illusion, but only for the user. Useable once per thread. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GOODNIGHT GUMMIES (ONE TIME USE)[break]A potion made to tire out the user, and impair focus. With a high enough dose, it can eventually induce sleep. Expert potion-makers may be able to induce sleep faster with less amount needed. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SPIRIT MASK[break] A strange mask that obscures the wearers eyes to the outside world, but not the world to the wearer. Wearing this mask makes the owner unrecognizable to those that know them. Taking it off ensures a forgetfulness about the person who was wearing it. The wearer also projects an aura of dread. This mask has been carved in the shape of a wolf's head. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] PILLAR GEMSTONE[break]A piece of rock that your picked up from the TECTONIC FISSURE. It appears to be a jagged grey rock that sits comfortable in your palm. When the fragment is held inside a closed fist, your character's LIMBERNESS improves. May break during use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] COMPASS ZERO[break] An ornate, gold plated compass that looks rather out worldly. Works as an ordinary compass, however when infused with mana, enables zero mode, allowing the holder to track another witch. The target witch must be willing to drain a chunk of their mana into the device to create a 'mana fingerprint'. Once complete, the holder is able to constantly track the target witch so long as they can sustain zero mode. When the witch stops the flow of mana, the compass reverts into an ordinary compass. Zero mode tracking is persistent, and will continue to track the target witch once infused with mana again. There can only be one target witch at a time, and their fingerprint lasts for several months. Currently, the target witch is: CAIN DELACOUR [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BABY'S BREATH CLASP[break] A gilded clasp, worn over a cloak or other kind of clothing, that is fashioned in the shape of Baby's Breath. If tapped, the bulbs detach, and a witch can use a bit of their magic to direct them somewhere in a forceful, bullet-like burst. As long as the witch stays within the general area, the golden pellets eventually travel back to the original clasp. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DREAMEATER BOW[break] A recurve bow which does not use traditional ammunition. The user must be an elementalist, and cut their fingers on the bowstring to conjure an arrow of their element. The shot becomes infused with moonlight, dealing powerful damage to daemons and darkness-based constructs. [break] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MILITARY KNIFE basic bladed weapon[break] A multi-purpose knife used for various outdoors activities, but also more than capable to be used as an effective weapon. Easily hidden on Annie's person when she wants, but usually hangs from her hip. The knife is engraved with the phrase vapaus, jota oikeutetusti puolustetaan. Prone to wear and tear and may break during use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] STARSHINE DUSTERS[break] Similar, in theory, to Starcallers' use of gravity-amped gauntlets, this knuckleduster pulls enemies in when dealing damage and makes hits harder to avoid. iI causes significant side effects on users, though, and they may feel their hands being crushed a little under the enchanted, stardust-powered gravity. May break during use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BOLT-ACTION RIFLE basic ranged weapon[break] A M1891 model rifle, previously belogning to Anima's father with a cherry wood stock. After being water-damaged, it was restored to life by Sebastian Moretti. Each magazine holds five rounds, and is good for mid to close range combat. Prone to wear and tear and may break during use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] NIGHTMARE BOLA[break] A large bola that is heavy to swing and hard to use, typically used for ensnaring large familiars. Any foe trapped by the rope is caught in an illusion and will believe themselves to be paralyzed for some time. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DREAMEATER'S CURSE[break] This curse grows worse each time its associated weapon is used. In general, a daemon forms a communicative link with the wielder, and begins to haunt their dreams. The user has troubled sleep, making them physically weaker and slower to react when waking. Emotions of regret, especially related to a lost loved one, are amplified. When the associated weapon is used too long, it may lead to hallucinations. Annie is a particularly well-developed case of the Dreameater Curse, including bleeding black blood and lapses in her memory and hallucinations without channeling the associated weapon. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] UNIQUE SKILL: FAUSTIAN BARGAIN[break] When actively using a Dreameater weapon with the Dreameater curse active, gain +5 on your roll. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] HUNTER'S STAMINA[break] +5 on all rolls made outside walled cities. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] NPC TIE-IN - CAIN[break] A tie-in to an NPC of your choice, which allows your character to foster some kind of connection with the NPC.[break] As someone who knew Talfyn as a close friend before his untimely death, Annie trusts Cain like she would a member of her own family. He does keep trying to make her actual family, but she's deadset against that idea. Still, she confides in him with her problems and he's offered to give her a helping hand where he can. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] NPC CARD[break] A card that enables your character to thread with an NPC of your choosing. Multiple cards can be used on the same thread. After buying this item, please post in the Non-Playable Character info thread to confirm which NPC you'd like to meet. Or shoot staff a message on Discord. Can be given to any character of your choosing. [attr="class","spellcont useditem"] [attr="class","spellimgcont"] [attr="class","spellbody"] NPC CARD[break] THREAD: FREE FALLA card that enables your character to thread with an NPC of your choosing. Multiple cards can be used on the same thread. After buying this item, please post in the Non-Playable Character info thread to confirm which NPC you'd like to meet. Or shoot staff a message on Discord. [attr="class","masterypts"] achievements[attr="class","staffpara"] [attr="class","badgetrack"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME description.[break]how to get the achievement. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME description.[break]how to get the achievement. spells[attr="class","staffbody inventorypara inventorytracker"] [attr="class","spellcount"] [attr="class","count"]20 total spells [attr="class","count"]01 advanced quests[attr="class","staffbody inventorypara inventorytracker"]
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gold
familiar Familiargawain, western osprey
played by OOC Namesafi
you don't have to hate on your instinct and fears; nothing will ever change anyways
Amaranthine Star
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Post by Anima Blair on Sept 5, 2022 5:44:56 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN1"] [attr="class","staffheader"] DOMAIN: AER[attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fa-solid fa-tornado"]air [attr="class","invtab-item"][attr="class","invtab-icon fa-solid fa-music"]spellsinging [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CLOUDSHAPING FOR BEGINNERS[break]This spell details the creation and maintenance of a cloud. While unimpressive and capable of mild rain at best, this technique is the foundation for almost all cloud shaping techniques. Beginners may only be able to generate a simple cloud, whereas more powerful witches can determine its size, type, heaviness, etc. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] OFFENSIVE CLOUDSHAPING, STORM VARIANT[break]This spell, which requires Cloudshaping for Beginners V1 to learn, enables the user to manipulate multiple clouds of their making in order to form a storm. While beginners may only be able to stir up some rain and sporadic thunder, advanced users of this spell are able to 'captain' the storm, totally controlling the wind, rain, hail, and lightning effects as they please for massive, destructive effects. A single lapse in concentration, however, and the spell could end or go haywire. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WINDBLADE CHRONICLES - CREATION[break]Created by one Jiro Aebersold, an Aer witch obsessed with the idea of a 'perfect blade,' the Windblade chronicles deal with elemental weaponry constructs. 'Creation' allows the witch to create a sword made of air. It's totally invisible and weightless, making it a powerful blade. Beginners, however, will find they cannot contain the wind well enough, and the spell tends to malfunction or 'disperse' at the worst possible moments. It's also not entirely invisible-- it's quite obvious the air around it has shifted, but it may be difficult to detect in the heat of a battle. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WINDBLADE CHRONICLES - STATIC BLADE[break]Created by one Jiro Aebersold, an Aer witch obsessed with the idea of a 'perfect blade,' the Windblade chronicles deal with elemental weaponry constructs. Requires Windblade- Creation to use. Sacrificing invisibility for elemental power, 'Static blade' allows the witch to charge their Windblade with an electric current, giving it a violent edge. Beginners may find themselves zapped by their own power, causing them to lose focus of the spell. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WINDBLADE CHRONICLES: LANCE VARIANT[break]Requires Windblade-Creation to use. Created by one Jiro Aebersold, an Aer witch obsessed with the idea of a 'perfect blade,' the Windblade chronicles deal with elemental weaponry constructs. This spell modifies the concept of a "sword" and turns the windblade into a lance made of highly volatile wind currents that violently twist against each other, like a drill. It will rip apart anything it is thrust at. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SOUND SCULPTING[break]A simple spell that allows a witch to modify the timbre and range of their voice, far beyond the natural limits of their vocal chords. Typically used in plays, to emulate the voices of different characters. Outside of drama circles, it's also commonly used by prank callers and criminals as a way of disguise. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] PLATFORMERS[break]A spell that gives a lot of utility, Platformers enables the witch to condense air into a thin platform. It's perfect for stepping onto to reach higher up or giving a "flying" illusion. While it can be used defensively, it's not a great shield in practice. Masterful witches can create thousands of platforms at once, or a single, giant platform in the sky [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DRAGONSONG: CALLING[break] Taken from the tales sung by the bards of the Wild Rose, the Dragonsongs are a set of spellsinging songs that were supposedly used by dragons. Whether or not this is true, these techniques are still inspired by the myths and legends passed down by dragons and supposedly written in the language of the dragons. The song “Calling” allows the user to magnify the power of one elemental domain in an area around the singer, as this song was supposedly used to give commands and call dragons to war. The spell can only enhance one domain at a time. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BALLAD OF THE NORTH WIND[break]The witch sings a song of the swiftness of the north wind, increasing the speed of all witches who hear it. It not only speeds up witches but also thrown projectiles and even cast magic attacks. It can be extremely draining to maintain, especially when used on multiple targets. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SIREN SONG, FAE'S VARIANT[break]A classic in every spellsinger's toolkit, Siren Song is an actual song that, when hummed or sung correctly, causes a target (or even targets) to feel disarmed, charmed, or otherwise swayed towards the caster. In drastic instances, the Fae variant has been known to afflict deep infatuation. The effects usually wear off within a day of it being cast. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DOREMIFASOLATI TI VARIANT BLOW[break]Possibly the most well-known work written about spellsinging, Doremifasolati details the use of various notes to achieve various effects. The Ti variant, also known as the 'Shatter sound' is used by witches looking to destroy objects like glass or other fragile materials through magic. More generally, the spell can be used to vibrate materials, weakening them considerably. Masters of this note have been known to use it against bone, making opponent witches and daemons extremely susceptible to physical attacks. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THE SINGING BLADE[break]Original a part of Jiro Aebersold's Windblade Chronicles, this spell was later modified to be compatible with multiple magical blades. This allows a witch who already knows how to manifest a magical blade (elemental or through summoning, etc.) to be able to use any spellsinging spell they may know by swinging their wind blade around, instead of singing or using an instrument. It may require a great deal of concentration from beginners. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKILL: RHYTHM INTUITION[break]Witches with a developed rhythm intuition are able to perceive movements through their soundwaves. Enables the witch to predict the source, nature and direction of different sounds being projected, even when not in their immediate vicinity. Extends to incoming attacks, as long as they emit some sort of sound, though whether the witch is able to dodge still relies on their reaction speed. Useful for fighting and reacting in low-light conditions or through vision impairments as well.
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gold
familiar Familiargawain, western osprey
played by OOC Namesafi
you don't have to hate on your instinct and fears; nothing will ever change anyways
Amaranthine Star
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Post by Anima Blair on May 27, 2023 14:35:49 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN2"] [attr="class","staffheader"] DOMAIN: ALCHEMY [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fas fa-solid fa-feather-pointed"]transfiguration [attr="class","invtab-item"][attr="class","invtab-icon fas fa-solid fa-flask"]locked [potions] [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FAMILIARIS: PHYSIOLOGICAL VARIANT[break]Familiaris refers to a series of spells that allow a witch to transfigure properties of their familiar onto themselves. This particular spell allows the witch to modify their general physiological structure, including limbs, muscles, tail outgrowths, etc. to match that of their familiar. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FAMILIARIS: SENSORY VARIANT[break]Familiaris refers to a series of spells that allow a witch to transfigure properties of their familiar onto themselves. This particular spell allows the witch to take on any kind of sensory substitute from their familiar including their eyes, ears, nose, tongue, and skin texture. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FAMILIARIS: WINGED VARIANT[break]Familiaris refers to a series of spells that allow a witch to transfigure properties of their familiar onto themselves. This particular spell allows the witch to take on any kind of wings present in their familiar. Beginner witches may be stuck with the exact wings their familiars have, whereas more experienced witches are better equipped to alter the properties of the spell to their liking. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKILL: ZOOLOGIST[break]This spell allows the witch to store the ‘data’ of up to six animals (one per rank of the witch) to use in various transfiguration skills instead of just their familiar. So far, you've collected the data of: eurasian wolf, sea krait, axolotl. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ADVANCED: MYTHICAL TRANSFIGURATION[break]This spell fully transforms the witch into a dragon. It allows them to access abilities and the magic of a mythical creature. Specify any abilities here. It is a time-consuming process, and can only be done to completion—half-transfigurations with mythical creatures are almost impossible to retain for a long time. During the time the witch changes form (to and back), they are quite vulnerable. Known as the "Star of Destruction" or the "Red Death", the legendary red dragon known as AMARANTH was supposedly slain after wiping nations from the earth. The original version is supposed to be large enough to blot out the sun with it's wingspan, but Annie is able to recreate an smaller imitation with a length from tail to muzzle of 2.6m. It is a classic true dragon, with four limbs, a long-spiked tail and two large wings.[break][break] GENERAL This form is capable of flight, and has bites, claws, wing-beats and tail attacks. It can also speak human in this form, although it's difficult to do so.[break] LIFESTREAM Able to absorb ambient mana from the area. This mana can then be used in a singular beam, or be able to drop a single concentrated blast of energy which explodes outwards, known as the "Star of the Emperor". When charged, the dragon's wings start to glow with constellation-like patterns.[break] STONESCALES The dragon has incredibly tough scales. The tail has sharpened scales that can be used as a blade. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SHIKIGAMI: INORGANIC VARIANT[break]What is typically thought of as a precursor to learning advanced animation techniques, Shikigami spells allow the witch to bring paper to life. This variant allows the witch to transfigure paper into any inorganic tool they may need at the moment -- it's useful for creating keys, small tools, a ladder, or other such non-magical objects. Requires a decent amount of paper to use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKILL MEDICAL TRANSFIGURATION : PHYSICIAN'S ASSISTANT[break]An old tome outlining spells for quick first aid on the battlefield, but now normally used within doctor clinics. *Medical Transfiguration For The Battle Witch* requires a fairly high understanding of the body to use effectively. Knowing your own body is one thing, but understanding someone else's is a whole other ballpark. This skill allows witches to use medical transfiguration on others at a reduced efficacy. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MULTILACHRIMAL[break]A simple, self-inflicted transfiguration spell, Multilachrimal allows the user to develop extra eyes on organic material. Beginners are only able to do this on themselves, but experienced witches can put their 'eyes' on anything, so to speak, creating eyes on objects or even other organisms that serve sensory input points for themselves.
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