https://i.imgur.com/m4mPy3q.png https://i.imgur.com/lR3cg7M.png https://i.pinimg.com/originals/b1/c8/3d/b1c83d677b9490cd346df12b77b367d1.jpg https://i.pinimg.com/564x/8f/52/af/8f52afe57a7bd41dde0b54699458da8b.jpg https://i.pinimg.com/564x/f5/89/2e/f5892e8b29983a7919638f5304a5b108.jpg
gold
familiar Familiarmegera, green tree viper
played by OOC Namekyou
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Post by Hesperaloe Cartier on Sept 18, 2022 19:04:28 GMT -7
[nospaces] [attr="class","staffcont INVTABOVERVIEW"] [attr="class","staffheader"]
HESPERALOE'S INVENTORY
[attr="class","staffbody"] [attr="class","masterypts"] mastery24 POINTS[attr="class","staffpara"] [attr="class","inventorypara"] [attr="class","mpoverflow"][attr="class","fa-solid fa-ban"] 0 MP WITHHELD UNTIL ACOLYTE [attr="class","inventorypara"] [attr="class","progressbarmax"] [attr="class","progressbarfill"]24% TO ACOLYTE familiar[attr="class","inventorypara"] TRIMERESURUS ALBOLABRIS. Megera juxtaposes Hesperaloe in that she talks very little, offering merely a couple sentences before hushing into long silence. Whatever she does say, Hesper has learned to take special heed to it. However, beyond that, the serpentine familiar is much like her witch: perceptive, devilishly intelligent, and cautious of others. Although she sometimes finds Hesper irritating, she is alarmingly protective of him, and when she perceives someone is a danger to Hesperaloe? She will make sure he listens. [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fas fa-briefcase"]items [attr="class","invtab-item"][attr="class","invtab-icon fas fa-book"]skills [attr="class","invtab-item"][attr="class","invtab-icon fas fa-address-book"]npc & misc [attr="class","invtab-item"][attr="class","invtab-icon fa-solid fa-gun"]weapons [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]WITCH LICENSE[break] An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]VOID RING[break] A nondescript silver ring, made in several sizes and widths so as not to arouse suspicion. A simple, two-word carving on the inside is the only thing distinguishing it from any other ring: "contra mundum." Against the world. When said to another hydra witch, the appropriate response is: "coniunctim." [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]PIRATE'S SPYGLASS[break] A brass spyglass used once upon the high seas. Capable of extreme zoom functionality, up to 125x. Has an in-built infrared sight.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] COMPANION CAT[break] A sweet little ghost-like kitty that can't actually affect the world around it, this cat never strays too far from its owner. When close to an illusion, the cat meows loudly and its fur stands up, dispelling the illusion, but only for the user. Useable once per thread. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]RUNIC TOME[break] A book decorated with indiscernible symbols that seem to move and shift randomly, and seems to react to your mana. It's like it has a mind of its own, and can cast its own magic...So as long as your character has this item in your inventory, they may learn up to two ABJURATION spells either through shop purchase or mission reward. Prone to wear and tear. If the item breaks or is lost, spells must be deleted. ICly, these spells can only be cast by using the tome.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SPIRIT MASK[break]A strange mask that obscures the wearers eyes to the outside world, but not the world to the wearer. Wearing this mask makes the owner unrecognizable to those that know them. Taking it off ensures a forgetfulness about the person who was wearing it. The wearer also projects an aura of dread. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] J-CORP WINDBREAKER[break]A light-weight, weather-proof, and fire-proof coat manufactured and distributed by Jaeger Corp. It makes a user's presence impossible to detect, even by daemons, so long as their familiar is suppressed. When standing perfectly still, the camoflague can render the wearer semi-invisible. Frequently used by Hunters to set up ambushes. It also provides solid protection against sharp-objects, including swords and claws.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]DARK VISION SUNGLASSES[break]A pair of stylish shades with a leopard spot pattern. When worn, will allow the witch to see in the dark. Can also be used as normal sunglasses in the sun, thanks to clever enchantments. The charm on them is prone to wear and tear and gradually loses effectiveness, whether or not you wear them. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: EMT TRAINING[break] This skill gives your witch the ability to perform under pressure and handle tough medical emergencies, with or without the assistance of magic. +10 on rolls where your character is only seeking to help someone who is significantly wounded [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: KILLER REFLEXES[break] Your witch has a heightened sense of self-preservation. Avoiding danger is their top priority, and their body can move away from harm out of instinct. +10 on rolls attempting to do nothing but avoid danger. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: GLASS CANNON[break] Your witch has a fiery spirit that will fight to the end. They continue on the offense despite being injured. +10 on rolls when using offensive spells or weapons with a severe injury (broken bone, stabbed, etc) [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WATCHLIST[break]Required if your character was at Camp Trishula. Your characters are now being passively monitored (without their knowledge or consent) by Cerberus. You know too much, and if you slip up, the hounds of hell will sink their fangs into your ankles, and drag you back with them. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] NPC CARD USED: EXIT WOUNDS, EPILOGUE[break] A card that enables your character to thread with an NPC of your choosing. Multiple cards can be used on the same thread. After buying this item, please post in the Non-Playable Character info thread to confirm which NPC you'd like to meet. Or shoot staff a message on Discord. Can be given to any character of your choosing. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CLEMENTINE[break]Someone from the camp gives this old long-range prototype to Hesper, at some point, so he could help them hunt. Though not as advanced as newer models, "Clementine" packs an extremely potent, railgun-like shot. It just takes forever to load the next one, and to charge it, and its charge uses environmental stardust to power it. The weapon itself seems a little rickety when used. Designed for ultra-long range.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] JAEGER MK I[break] The original gun that put Jaeger Corp on the map, the MK I is still a favorite of many gunsmiths Salem-wide. It's a classic shotgun, optimized for close to mid-range. It uses the user's mana instead of ammunition, and was designed with fighting in rupture Effect Zones in mind. Shoots a powerful burst round, but takes some time to charge up. Prone to wear and tear.
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https://i.imgur.com/m4mPy3q.png https://i.imgur.com/lR3cg7M.png https://i.pinimg.com/originals/b1/c8/3d/b1c83d677b9490cd346df12b77b367d1.jpg https://i.pinimg.com/564x/8f/52/af/8f52afe57a7bd41dde0b54699458da8b.jpg https://i.pinimg.com/564x/f5/89/2e/f5892e8b29983a7919638f5304a5b108.jpg
gold
familiar Familiarmegera, green tree viper
played by OOC Namekyou
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Post by Hesperaloe Cartier on Sept 18, 2022 19:15:30 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN1"] [attr="class","staffheader"] DOMAIN: GAIA[attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fa-solid fa-seedling"]plantshaping [attr="class","invtab-item"][attr="class","invtab-icon fa-solid fa-gem"]earth (locked) [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GRASS KNOT Grass Knot is a simple plant-based spell that can attack any two plants together. It's useful for creating difficult terrain for other witches to move on, but can also be used to fashion together swinging vines, use tall trees as catapults, etc. The spell's only limits are your imagination! [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] VINE WHIP Using this spell, a witch can summon powerful, whip-like vines from the ground to lash out or do their bidding. The stronger the witch, the more durable, dexterous, and muscular the vines become. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THORN ARMOR A defensive spell that wraps the caster in a cover of thorny vines. Particularly effective against melee attacks with a chance to deal backlash damage to the attacker. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MAD HONEY A variant of a classic augmentation spell, Mad Honey refers to magically harvested wild honey with extreme properties. Witches or familiars that consume this honey will experience an extreme boost in their magical and physical powers, but tend to lose self-control when they do. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AROMATHERAPY GRIMOIRE: LAVENDER SEE SKILL: AROMATHERAPIST The witch releases cleansing floral aromas that can ward off lesser daemons and will weaken stronger daemons. When used against witches, it calms them down and reduces hostility. Extremely powerful witches can remove the effects of panic, hallucinations, etc. or have this spell act as a near-sedative. It also smells quite nice. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ARTEMIS'S SCROLLBOOK: OVERGROWN THICKET[break]A grimoire focused on utilizing plantshaping to excel in the wilderness, or on hunts. By using this spell, shrubbery and trees grow around the caster, shrouding them and impairing the opponent's accuracy. Masters of the art may even be able to change a large area of terrain into a disorienting forest. Must be outside and have earthy ground to cast. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKILL: HYDROPONIC PLANTSHAPING[break]Allows the witch to cast plantshaping spells using the moisture and nutrients in the air, without the need of soil. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ADVANCED DEFILEMENT GRIMOIRE: BANEFUL TOUCH[break]A set of Plantshaping spells that surround the concept of disease and blight, once upon a time thought lost to time and banished from libraries due to its dangerous applications. These spells are often robust in the way that they can poison witches and familiars alike similarly to how blight would cause plants to wither and eventually die ( if left untreated, that is ). Baneful Touch allows a user to reach out to one person or creature within immediate range, infecting them with a poison that eats away at them, draining mana, causing weakness, and eventually some form of physical "rotting." Requires concentration from the caster to spread, and a degree of focus needs to be maintained throughout the spell. Target may also escape the caster's range. The spell can also be used on plants. The effect of this spell is categorized by black spots appearing wherever they were touched, and then spreading across the surface of the skin as the poison takes hold. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SPELLS IN SECOND TAB HERE tag[break]tag Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SPELLS IN SECOND TAB HERE tag[break]tag Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SPELLS IN SECOND TAB HERE tag[break]tag Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
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https://i.imgur.com/m4mPy3q.png https://i.imgur.com/lR3cg7M.png https://i.pinimg.com/originals/b1/c8/3d/b1c83d677b9490cd346df12b77b367d1.jpg https://i.pinimg.com/564x/8f/52/af/8f52afe57a7bd41dde0b54699458da8b.jpg https://i.pinimg.com/564x/f5/89/2e/f5892e8b29983a7919638f5304a5b108.jpg
gold
familiar Familiarmegera, green tree viper
played by OOC Namekyou
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Post by Hesperaloe Cartier on Apr 10, 2023 7:47:55 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN2"] [attr="class","staffheader"] DOMAIN: ALCHEMY [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fas fa-flask"]potions [attr="class","invtab-item"][attr="class","invtab-icon fas fa-feather-pointed"]transfiguration (locked) [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WITCHHAZEL SALVE[break]Not to be eaten. It tastes like blended up dog food and grass. This alchemic creation is best turned into a kind of gel that cools the skin, healing minor burns and also instances of frostbite. It seals well and can also be used preventatively, giving the applied surface a degree of heat and cool resistance based on the rank of the witch. Used often by firefighters, or witches who know they're going to be exposed to temperature-based obstacles. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] LAB WITCH: HOMUNCULI BASE[break]A snarky grimoire written in the modern era with many ageing pop culture references, Lab Witch discussing the age-old question of Homunculi in alchemy in a fun and fresh way. Knowledge of this spell allows the witch to create a homunculi, ranging from 1-2 feet tall. They are unintelligent save for their directed tasks, but quite durable, just like smaller humans.[break][break] ( This homunculi takes the form of a small, bat-like construct. ) [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] LAB WITCH: ALGERNON[break]Requires Lab Witch: Homunculi Base. A snarky grimoire written in the modern era with many ageing pop culture references, Lab Witch discussing the age-old question of Homunculi in alchemy in a fun and fresh way. Knowledge of this spell allows the witch to create highly intelligent homunculi, capable of enhanced combat abilities, critical thinking, and the ability to speak report back to the witch. Its dexterity and intelligence increase with the witch's rank.[break][break] ( This intelligent and combat-ready homunculi takes the form of a humanoid tree-like construct. Reacts to the name Tindalo. )[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] HERMETIC TRAP[break]The user draws a hermetic circle that actives upon a set amount of pressure. When activated, the spell circle uses the provided materials in its creation (normally rock or metal or wood) as the basis for a cage to trap the stepper in. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] HOLY BOMB[break]The potion explodes into a powerful light when it is broken, blinding and even burning any mana-realm natives such as familiars or daemons. It doesn't burn witches or humans, but it may still blind them. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GOODNIGHT GUMMIES[break]A potion made to tire out the user, and impair focus. With a high enough dose, it can eventually induce sleep. Expert potion-makers may be able to induce sleep faster with less amount needed. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SPELLS IN SECOND TAB HERE tag[break]tag Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SPELLS IN SECOND TAB HERE tag[break]tag Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SPELLS IN SECOND TAB HERE tag[break]tag Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
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