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gold
familiar Familiartarasque, timber wolf
played by OOC Namesafi
follow me & prove all evil crumbles before our might
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Post by Elizabeth Delacroix on Sept 26, 2022 11:35:13 GMT -7
[newclass=".spellbody span"]background: var(--boardbg); letter-spacing: 0.1em; font-size: 0.7em; text-transform: uppercase; padding: 0.2em 0.6em; color: var(--hovericoncolor); } .spellbody u { text-transform:uppercase; text-decoration: none; background-color: var(--boardbg); color: var(--hovericoncolor); padding: 0 0.4em; margin-left: 0.2em; font-size: 0.7em; font-weight: normal; letter-spacing: 0.1em; [/newclass] [nospaces] [attr="class","staffcont INVTABOVERVIEW"] [attr="class","staffheader"]
ELIZABETH'S INVENTORY
familiar[attr="class","inventorypara"] CANIS LUPUS ALBUS. An imposing familiar, Tarasque, better known as Tara stands at Eliza's hip. Her cool blue eyes seem to stare down anyone who Eliza talks to, being as if her witch's shadow and protector all at once. Tara seldom speaks, and seldom makes a fuss and has long since come to trust her witch in most matters and will only ever support her witch with cold, cutting evaluations of the situation. Tara and Eliza discuss things more equally behind closed doors, with Eliza taking her familiar's advisement under due consideration. On the battlefield, the two might as well be the same thing, breathing and moving as one. After the Calling, Elizabeth has begun to use Bradamante's true name in dialogue more mentally, as a mark of their shared bond and becoming a little closer. [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fas fa-briefcase"]items [attr="class","invtab-item"][attr="class","invtab-icon fas fa-book"]skills [attr="class","invtab-item"][attr="class","invtab-icon fas fa-address-book"]npc & misc [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]WITCH LICENSE[break] An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]GOLDEN FANG[break] A small, "fang-shaped" gold badge worn proudly by Cerberus members, this item is commonly considered a symbol of prestige in Delphi. When situations get difficult, witches and non-witches alike will scan the room in search of individuals wearing this badge as a sign of leadership and ability. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]OATH BAND[break] A solid gold band, spun by hand to perfectly fit the body, usually at the bicep or the wrist based on the wearer's preferences. Inscribed with 'ad meliora' on the outside. A mark of a witch's acolyte status in Cerberus — gives the wearer considerable power within and outside the coven. Also allows them 24hr access to hidden pathways and training grounds, and enables them to rent out certain forbidden books, and access a personal study room in the Citadel's library. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BASIC BLADED WEAPON - RAPIER[break] An elaborate rapier, well-maintained in polished steel and silver. The handguard has an intricate lattice pattern, as well as space for runic engravings by the wielder to complement Eliza's magic style. Prone to wear and tear and may break during use. [pending purchase] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MARK OF HONOR I[break] A Mark of Honor, one of the highest degrees of recognition in Cerberus, given to witches who have put everything on the line, Ad Meliora. Typically, Knights of the Round have 3-4 Marks of Honor at the time of becoming inducted. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKY SPEAR[break]A popular spear used in Pegasus, originally designed by Jaeger Corp. This seemingly ordinary light lance comes with an enchanted bow that can be untied. When thrown, the lance will always return to the ribbon—for example, if the spear is tossed into the sky, it will curve and pierce the ribbon, wherever the ribbon may be. The ribbon is self-healing. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] QILIN ARM GUARDS[break]Elbow-length arm guards made from Qilin scales with in-built gloves. Heat and cold resistant, and resistant to enchantments of all kinds. Can block and parry attacks from sharpened weapons with ease. When slammed into eachother, the arm guards create a large, short-distance, and slow-moving supersonic wave capable of suspending magical attacks, including enchantments. May break its wearer's bones if used too frequently. Comes in a variety of colors. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] J-CORP WINDBREAKER[break]A light-weight, weather-proof, and fire-proof coat manufactured and distributed by Jaeger Corp. It makes a user's presence impossible to detect, even by daemons, so long as their familiar is suppressed. When standing perfectly still, the camoflague can render the wearer semi-invisible. Frequently used by Hunters to set up ambushes. It also provides solid protection against sharp-objects, including swords and claws.
[attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: WARRANTED ARREST[break]+10 on rolls involving grappling, restraining, or otherwise attempting to tie down another being. Does not work if that target is also the object of a more violent attack, even if the violence is committed by someone else. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: VOICE OF AUTHORITY[break]+10 on rolls made where the only action taken is dialogue. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: HUNTER'S STAMINA[break]+5 on all rolls made outside walled cities. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: CLOSE COMBAT[break] Your witch has experience fighting in an enclosed space, with nothing but their hands and whatever weapons they may have if need be. +10 on rolls attempting non-magical combat in an enclosed space [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: KILLER REFLEXES[break] Your witch has a heightened sense of self-preservation. Avoiding danger is their top priority, and their body can move away from harm out of instinct. +10 on rolls attempting to do nothing but avoid danger. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: GLASS CANNON[break] Your witch has a fiery spirit that will fight to the end. They continue on the offense despite being injured. +10 on rolls when using offensive spells or weapons with a severe injury (broken bone, stabbed, etc) [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: SUPPORT MAIN [break] Your witch has good synergy with their teammates and is well-attuned to what spells may be the most helpful to others. +10 on rolls that buff others without directly engaging in combat yourself [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] NPC CARD[break] A card that enables your character to thread with an NPC of your choosing. Multiple cards can be used on the same thread. After buying this item, please post in the Non-Playable Character info thread to confirm which NPC you'd like to meet. Or shoot staff a message on Discord. Can be given to any character of your choosing. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CASSIDY'S BUSINESS CARD[break]An item that allows your character to start a text thread with Cassidy Wolfe. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] JEREMIAH'S BUSINESS CARD[break]An item that allows your character to start a text thread with Jeremiah Knox. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] XIE'S BUSINESS CARD[break]An item that allows your character to start a text thread with Dr. Grace Xie, acclaimed Cipher Corps researcher. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas. [attr="class","masterypts"] achievements[attr="class","staffpara"] [attr="class","badgetrack"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME description.[break]how to get the achievement. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME description.[break]how to get the achievement.
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https://cdn.discordapp.com/attachments/1095085834241331221/1095085846996209886/ezgif-4-1c47a0ec4c.png https://cdn.discordapp.com/attachments/1095085834241331221/1095088058568806530/ezgif-4-eaf0e5bf7d.png https://cdn.discordapp.com/attachments/1095085834241331221/1109175798545530921/ezgif-3-881613419a.png https://cdn.discordapp.com/attachments/1095085834241331221/1095107534882357318/ezgif-4-1d43bd894f.png https://cdn.discordapp.com/attachments/1095085834241331221/1116128010400170076/ezgif-3-a9e5c41923.png https://cdn.discordapp.com/attachments/1095085834241331221/1116128326155771975/ezgif-3-d79e2d428c.png https://cdn.discordapp.com/attachments/1095085834241331221/1120295693303689257/ezgif-1-f86df835fe.png
gold
familiar Familiartarasque, timber wolf
played by OOC Namesafi
follow me & prove all evil crumbles before our might
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Post by Elizabeth Delacroix on Sept 27, 2022 4:57:49 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"] DOMAIN: ENCHANTMENT[attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fa-solid fa-signature"]abjuration [attr="class","invtab-item"][attr="class","invtab-icon fa-solid fa-hand-sparkles"]augmentation [locked] [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ABCD RUNES: URUZ[break]A basic guide to a beginner's runic alphabet. 'Uruz' is the life rune. In wards, Uruz can be used to create spaces that speed up the healing process, or to give a burst of energy to targets within a ward. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AUROCHS, URUZ REVERSED[break]A spell that dives deeper into the reversed Uruz rune, which means "Aurochs," or wild beast. With this meaning unlocked, the rune may be used to singlehandedly increase the potentcy of a melee fighter's attacks, granting them furious and beast-like movement. In deflector arguments, can be used to create anti-daemon barriers. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ABCD RUNES: ANSUZ[break]A basic guide to a beginner's runic alphabet. Ansuz, meaning 'God', is commonly called the 'revealing rune', associated with vision and communication. It pairs well with Kenaz in wards meant for dispelling illusions or enchantments, and is commonly used in wards to improve intelligence, utility or vision-oriented magic, etc. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ABCD RUNES: KENAZ[break]A basic guide to a beginner's runic alphabet. 'Kenaz,' meaning "Torch," is the illumination rune. Even drawn by itself, Kenaz glows intensely and can be used to light up a room, or to create a small flame. In wards, it can be use to brighten or heat up a space. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ULCER, KENAZ REVERSED[break]Reversed, Kenaz's secondary meaning is "ulcer" -- a rune associated with decay, or weakening something else. Used this way, it can create spaces that weaken their inhabits, inhibit healing, increase destructive potential, etc. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] PRINCIPLE LINE[break]A simple line-shaped barrier formed by "tightening" environmental mana into a screen. Good for blocking a tangible, ranged magic attack or physical attacks. Can be broken with enough force, or powerful magic, or by breaking the caster's concentration. Scales in power and scope with the power of the witch, with experts being able to divide up a battlefield. Cannot be cast very far from the witch. Multiple cannot be cast at the same time. Not designed to be cast for a long time. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DEFLECTOR ARGUMENT[break]This allows a witch to use any rune meaning they know in a barrier spell like PRINCIPLE LINE, for example, to make that barrier more effective against that runic inscription. For example, having KENAZ as a deflector augment on a barrier would make the line much more effective against fire or light magic. Cast by a powerful witch, these barriers are eventually able to not just block, but deflect spells that are cast. The more runes that are added this way, the weaker the overall barrier becomes. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THE MODERN MANA SLEUTH VOL 6[break]Despite its user-friendly graphical guide, The Modern Mana Sleuth is incredibly dense and difficult to understand. Vol 6. provides a rudimentary base for understanding two 'dynamic elemental opposites: fire and ice/water. Typically a pre-requisite for learning many purifying abjuration spells. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ADVANCED: MANA GRAVITATION[break]A large, area-of-effect spell that requires constant channeling and a large degree of single-minded focus. It beckons all mana in the area towards chosen points in the battlefield, significantly enhancing an allied force's speed and spellcasting ability, while making it more difficult for witches (especially summoners and elementalists) further away from the gravity wells to cast spells. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SPELLS IN SECOND TAB HERE tag[break]tag Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SPELLS IN SECOND TAB HERE tag[break]tag Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SPELLS IN SECOND TAB HERE tag[break]tag Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
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