gold
familiar FamiliarCarne - Muskox
played by OOC Nameraz
Bacon ipsum dolor amet brisket pork belly flank
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Post by Paul DuBois on Oct 27, 2022 21:27:26 GMT -7
[nospaces] [attr="class","staffcont INVTABOVERVIEW"] [attr="class","staffheader"]
PAUL DUBOIS' INVENTORY
[attr="class","staffbody"] [attr="class","masterypts"] mastery04 POINTS[attr="class","staffpara"] [attr="class","inventorypara"] [attr="class","progressbarmax"] [attr="class","progressbarfill"]0% Sentinel familiar[attr="class","inventorypara"] OVIBOS MOSCHATUS. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fas fa-briefcase"]items [attr="class","invtab-item"][attr="class","invtab-icon fas fa-book"]skills [attr="class","invtab-item"][attr="class","invtab-icon fas fa-address-book"]npc & misc [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]WITCH LICENSE[break] An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy...
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]PEGASUS FEATHER[break] An iridescent feather, supposedly of a real pegasus. Pegasus members tend to fashion this symbol in various ways -- whether it's on a hairband or necklace. The feather glows and dims softly, often mimicking the beating of the owner's heart. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THE CALLING CURSE[break]Your character's familiar randomly passes out when materialized, or their mental connection is severed when dematerialized. These episodes last up to a few minutes, giving your witch sudden powerlessness and anxiety. The familiar often recounts visions of the wilderness afterward...You witch may also OPTIONALLY experience: mana instability, spellcasting failure, or change in familiar's personality [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]BASIC PISTOL[break] A basic pistol. Feel free to edit this section to describe your weapon. Prone to wear and tear and may break during use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] COMPANION CAT[break] A sweet little ghost-like kitty that can't actually affect the world around it, this cat never strays too far from its owner. When close to an illusion, the cat meows loudly and and its fur stands up, dispelling the illusion, but only for the user. Useable once per thread. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]THE ARCHANGEL[break]Given as a token of gratitude by Eclipse witches. The Archangel is a top-of-the-line broom beta-tested by Haloed witches. It puts most other models to shame, and even has a "booster" button to achieve extreme speeds for a short duration. It's also a little larger, and could fit a passenger (though not really comfortably). [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WATCHLIST[break]Required if you character was at Camp Trishula. Your characters are now being passively monitored (without their knowledge or consent) by Cerberus. You know too much, and if you slip up, the hounds of hell will sink their fangs into your ankles, and drag you back with them. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] HERO MEDALLION [break] Months after the ordeal, there is a ceremony by which your characters are invited into the grand halls of the Old Citadel, and given medallions, as well recognition in the form of their name on a plaque in Cerberus's gardens—a sword dug into the ground, with 'THE HEROIC WITCHES OF TRISHULA' engraved into its blade. It looks as though it had fallen from the sky. Accepting the honor is entirely optional, though a small, semi-private ceremony is held in honor of the ones who accept. Must post in EULOGY FOR A STAR to claim. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] HALO TRANSCEIVER[break] A more advanced version of the Voyager, the Pegasus Transceiver takes the form of a thin white "vertical halo" circling the back of a witches head. When outside the walls, it connects automatically to the nearest Pegasus-run outpost. Can also be used to project a witch's voice loudly across a distance, or communicate to nearby transceivers. Compatible with Voyagers. Lights up in the dark. May not work if the witch is too far from Delphi or a Pegasus outpost. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] J-CORP WINDBREAKER[break]A light-weight, weather-proof, and fire-proof coat manufactured and distributed by Jaeger Corp. It makes a user's presence impossible to detect, even by daemons, so long as their familiar is suppressed. When standing perfectly still, the camoflague can render the wearer semi-invisible. Frequently used by Hunters to set up ambushes. It also provides solid protection against sharp-objects, including swords and claws.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] QILIN SCALE x1[break]A resplendent scale with a green-yellow glow. When consumed, can make a witch entirely resistant to extreme temperatures, including magical heat and cold. An ice spear would still pierce you, though. One-time use.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SOMEONE'S BUSINESS CARD[break]One time use. An item that allows your character to start a text thread with an NPC of choice, including minor NPCs. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ITEM item tag[break]desc tag item description goes here. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] UNIQUE SKILL: UNBREAKABLE BOND[break]After recovering from the absolute brink of their relationship, the witch and familiar have now returned to eachother, whole. Witches with this skill are able to temporarily access their materialized familiar's sensory faculties, overriding their own. The visions are not sharply rendered, and doing this can be extremely disorienting or even just unpleasant. As the witch grows older, this new unique connection will improve over time. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: SEARCH & RESCUE[break]+10 on rolls made when attempting any action in the wilderness, and not in known proximity to danger. Witch cannot be nearby a rupture or daemon, for example, or be involved in an active combat situation.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: COMBAT MEDIC[break]+10 rolls made when attempting magical healing on another being, not including oneself. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SKILL item tag[break]desc tag item description goes here. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SOMETHING GOES HERE[break]item description goes here. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SOMETHING GOES HERE item tag[break]desc tag item description goes here. [attr="class","masterypts"] achievements[attr="class","staffpara"] [attr="class","badgetrack"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME description.[break]how to get the achievement. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME description.[break]how to get the achievement.
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gold
familiar FamiliarCarne - Muskox
played by OOC Nameraz
Bacon ipsum dolor amet brisket pork belly flank
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Post by Paul DuBois on Oct 27, 2022 21:27:59 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"]
DOMAIN: ALCHEMY
[attr="class","staffbody"] [attr="class","spelltitle"] SUBDOMAIN: TRANSFIGURATION [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FAMILIARIS: PHYSIOLOGICAL VARIANT[break]Familiaris refers to a series of spells that allow a witch to transfigure properties of their familiar onto themselves. This particular spell allows the witch to modify their general physiological structure, including limbs, muscles, tail outgrowths, etc. to match that of their familiar. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MULTILACHRIMAL[break]A simple, self-inflicted transfiguration spell, Multilachrimal allows the user to develop extra eyes on organic material. Beginners are only able to do this on themselves, but experienced witches can put their 'eyes' on anything, so to speak, creating eyes on objects or even other organisms that serve sensory input points for themselves. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKILL MEDICAL TRANSFIGURATION : PHYSICIAN'S ASSISTANT[break]An old tome outlining spells for quick first aid on the battlefield, but now normally used within doctor clinics. *Medical Transfiguration For The Battle Witch* requires a fairly high understanding of the body to use effectively. Knowing your own body is one thing, but understanding someone else's is a whole other ballpark. This skill allows witches to use medical transfiguration on others at a reduced efficacy. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MEDICAL TRANSFIGURATION: COAGULATION[break](See: Physician's Assistant) An old tome outlining spells for quick first aid on the battlefield, but now normally used within doctor clinics. *Medical Transfiguration For The Battle Witch* requires a fairly high understanding of the body to use effectively. A spell to slow the body from bleeding out. Powerful witches can probably scab over the wound quickly. This spell does not replace lost blood, just something to use in a quick pinch. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SERPENS CLAVEM[break]Using this spell, witches can transfigure a snake from a metal. The snake can fit inside any (generally small) crevice and bend to the user's will, making it a "universal key." The "snake" is not considered organic material, and is not capable of offensive action, though some have used the spell as a way to constrain or choke a target. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKILL: ZOOLOGIST[break]This spell allows the witch to store the ‘data’ of up to six animals (one per rank of the witch) to use in various transfiguration skills instead of just their familiar. So far, you've collected the data of: ________.
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