gold
familiar Familiarbonbon, snow leopard
played by OOC Namepeep
gaslight, gatekeep, girlboss
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Post by sabine ruchbah on Jan 13, 2022 18:50:46 GMT -7
[nospaces] [attr="class","staffcont INVTABOVERVIEW"] [attr="class","staffheader"]
SABINE'S INVENTORY
[attr="class","staffbody"] [attr="class","masterypts"] mastery14 POINTS[attr="class","staffpara"] [attr="class","inventorypara"] [attr="class","progressbarmax"] [attr="class","progressbarfill"]14% RANK UP: ACOLYTE familiar[attr="class","inventorypara"] PANTHERA UNCIA. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Pantalaimon [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fas fa-briefcase"]items [attr="class","invtab-item"][attr="class","invtab-icon fas fa-book"]weapons [attr="class","invtab-item"][attr="class","invtab-icon fa-solid fa-skull-crossbones"]skills [attr="class","invtab-item"][attr="class","invtab-icon fas fa-address-book"]npc & misc [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]WITCH LICENSE[break]An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]VOID RING[break]A nondescript silver ring, made in several sizes and widths so as not to arouse suspicion. A simple, two-word carving on the inside is the only thing distinguishing it from any other ring: "contra mundum." Against the world. When said to another hydra witch, the appropriate response is: "coniunctim." [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] COMPANION CAT[break] A sweet little ghost-like kitty that can't actually affect the world around it, this cat never strays too far from its owner. When close to an illusion, the cat meows loudly and and its fur stands up, dispelling the illusion, but only for the user. Useable once per thread.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BABY'S BREATH CLASP[break] A gilded clasp, worn over a cloak or other kind of clothing, that is fashioned in the shape of Baby's Breath. If tapped, the bulbs detach, and a witch can use a bit of their magic to direct them somewhere in a forceful, bullet-like burst. As long as the witch stays within the general area, the golden pellets eventually travel back to the original clasp.
[attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BASIC BLADED WEAPON (AXE)[break] A basic bladed weapon of your choice. Please specify which weapon you'd like and edit this section of the description. Prone to wear and tear and may break during use.
[attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]CLOSE COMBAT SKILL [break] Your witch has experience fighting in an enclosed space, with nothing but their hands and whatever weapons they may have if need be. +10 on rolls attempting non-magical combat in an enclosed space. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]GLASS CANNON SKILL [break] Your witch has a fiery spirit that will fight to the end. They continue on the offense despite being injured. +10 on rolls when using offensive spells or weapons with a severe injury, e.g. a broken bone, stab wound, etc. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SUPPORT MAIN SKILL [break] Your witch has good synergy with their teammates and is well-attuned to what spells may be the most helpful to others. +10 on rolls that buff others without directly engaging in combat yourself. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]EMT TRAINING SKILL [break] This skill gives your witch the ability to perform under pressure and handle tough medical emergencies, with or without the assistance of magic. +10 on rolls where your character is only seeking to help someone who is significantly wounded. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] KILLER REFLEXES SKILL [break]Your witch has a heightened sense of self-preservation. Avoiding danger is their top priority, and their body can move away from harm out of instinct. +10 on rolls attempting to do nothing but avoid danger. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]NPC TIE-IN - EZEKIEL[break] A tie-in to an NPC of your choice, which allows your character to foster some kind of connection with the NPC. Relationship blurb. USED THREAD CARD - NOTHING CAN CONSOLE ME [attr="class","spellcont useditem"] [attr="class","spellimgcont"] [attr="class","spellbody"] NPC CARD[break] A card that enables your character to thread with an NPC of your choosing. Multiple cards can be used on the same thread. After buying this item, please post in the Non-Playable Character info thread to confirm which NPC you'd like to meet. Or shoot staff a message on Discord. Earned with purchase of NPC TIE-IN. USED THREAD CARD - NOTHING CAN CONSOLE ME
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GIFT OF PROPHECY[break]Purchase this item, and your character will receive a minor prophecy as a result of being exposed to Julian’s prophetic vision! Once you have this item, post in mod_me and staff will make a post in any thread of your choice (social, missions, NPC, etc. are all fair game) with a prophetic vision. This can be something you’d like your character to see, OR related to site plot. This item must be used between May and August IC-ly. [attr="class","masterypts"] achievements[attr="class","staffpara"] [attr="class","badgetrack"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]MOONRISEN a delphi native...[break]the character joined moonrise. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]MISSION-BOUND rose to the call of their coven.[break]complete any 1 mission on time. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]FAVORED has the eye of someone in a powerful place...[break]has at least 1 active npc tie-in [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]MASTERCLASS with skills like these, who needs luck?[break]you have at least 5 roll modifier skills [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]TWIN FLAME one half of a whole.[break]be in a relationship in-character spells[attr="class","staffbody inventorypara inventorytracker"] [attr="class","spellcount"] [attr="class","count"]11 total spells [attr="class","count"]00 advanced quests[attr="class","staffbody inventorypara inventorytracker"]
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gold
familiar Familiarbonbon, snow leopard
played by OOC Namepeep
gaslight, gatekeep, girlboss
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Post by sabine ruchbah on Jan 13, 2022 19:02:24 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN1"] [attr="class","staffheader"] DOMAIN: ENCHANTMENT[attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fa-solid fa-hand-sparkles"]augmentation [attr="class","invtab-item"][attr="class","invtab-icon fa-solid fa-signature"]abjuration [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] JINXED! PSYCH VARIANT [break] This spell pertains to the Jinxing of the mental state of other beings, such as creating gaps in concentration, forgetfulness, confusion, slower reaction speeds, mental exhaustion, etc. Only one such handicap can be applied at a time. The effects of this get more potent as the witch grows stronger, but permanent alterations cannot be made with this spell. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] JINXED! PHYS VARIANT [break] This spell pertains to the Jinxing of the physical state of other beings, such as weakening bodily strength, speed, and sensory capacities like vision and hearing. Only one such handicap can be applied at a time. The effects of this get more potent as the witch grows stronger, but permanent alterations cannot be made with this spell. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ATHENA'S AUGMENTS: NEURAL CORROSIVE [break] This enchantment increases your capacity for sensory processing, essentially making an opponent highly sensitive to sensory inputs or easily overwhelmed by light, smell, sound, taste, etc. More of a jinx than an enhancement, this augment is not reccommended to be used on oneself. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AETHER AND AUGMENT: AEGIS VARIANT [break]SEE: BEYOND THE SELF This spell started as a way to reinforce inanimate objects, before experimentation led to a new development in organic enchantment. This spell grants the witch increased protection against magical effects and some physical effects. Works best in relation to general blunt force damage or large area-of-effect spells, but probably won't stop you from getting stabbed. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THANE'S THEORIES: FLUIDITY [break] This spell directly affects the target's muscles and grants them increased flexibility. Handy for any spontaneous acts of acrobatics, but almost guaranteed to leave the witch sore for days to come. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] STEEL SKIN [break] A witch can augment their bodies defensive strength to that of steel (or sometimes harder for stronger witches), allowing them to block attacks that would normally cut or injure them. While in use the witch will find themselves much slower than normal, with minimal sensory input from their skin. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THE MODERN MANA SLEUTH VOL 5[break]Despite its user-friendly graphical guide, The Modern Mana Sleuth is incredibly dense and difficult to understand. Vol 5 provides a rudimentary base for understanding two 'dynamic elemental opposites:' light and dark. Typically a pre-requisite for learning many purifying abjuration spells. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ABSOLUTE VISION[break]REQUIRES: THE MODERN MANA SLEUTH VOL 5. This spell allows the user to negate any vision-blocking darkness and light spells, or to see through their altered vision. Requires a constant drain on their mana, relative to the difference in strength between the caster and their opponent. When active, light and darkness spells also cannot be "seen," making offensive spells challenging to fight against. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ABCD RUNES: ANSUZ[break]A basic guide to a beginner's runic alphabet. Ansuz, meaning 'God', is commonly called the 'revealing rune', associated with vision and communication. It pairs well with Kenaz in wards meant for dispelling illusions or enchantments, and is commonly used in wards to improve intelligence, utility or vision-oriented magic, etc. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ABCD RUNES: KENAZ[break] A basic guide to a beginner's runic alphabet. 'Kenaz,' meaning "Torch," is the illumination rune. Even drawn by itself, Kenaz glows intensely and can be used to light up a room, or to create a small flame. In wards, it can be use to brighten or heat up a space. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] PRINCIPLE LINE [break]A simple line-shaped barrier formed by "tightening" environmental mana into a screen. Good for blocking a tangible, ranged magic attack or physical attacks. Can be broken with enough force, or powerful magic, or by breaking the caster's concentration. Scales in power and scope with the power of the witch, with experts being able to divide up a battlefield. Cannot be cast very far from the witch. Multiple cannot be cast at the same time. Not designed to be cast for a long time.
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gold
familiar Familiarbonbon, snow leopard
played by OOC Namepeep
gaslight, gatekeep, girlboss
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Post by sabine ruchbah on Jul 25, 2023 19:19:43 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN1"] [attr="class","staffheader"] DOMAIN: STARCALLING[attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fa-solid fa-meteor"]STELLAR [attr="class","invtab-item"][attr="class","invtab-icon fa-solid fa-star"]CONSTELLAR [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SPELL NAME HERE tag[break]tag Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SPELL NAME HERE tag[break]tag Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. qWpTQTIe
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