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gold
familiar FamiliarNanno - Snow Leopard
played by OOC NameBeau
The best part of my day is when you walk beside me
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Post by Ender Kartal on Jan 16, 2022 11:50:10 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"]
ENDER'S INVENTORY
[attr="class","staffbody"] [attr="class","masterypts"] mastery10 POINTS[attr="class","staffpara"] familiar[attr="class","inventorypara"] PANTHERA UNCIA. Nonna is the mother Ender never really got to experience. His own mother suffering from catatonic schizophrenia, the snow leopard familiar, took on a role that was severely lacking in Ender’s life. While his father is always sending him on errands, Nonna is making sure that Ender doesn’t die. She cares deeply for him almost as though he were a cub of her own. items[attr="class","inventoryitems"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WITCH LICENSE[break] An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy...
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] VOID RING[break] A nondescript silver ring, made in several sizes and widths so as not to arouse suspicion. A simple, two-word carving on the inside is the only thing distinguishing it from any other ring: "contra mundum." Against the world. When said to another hydra witch, the appropriate response is: "coniunctim." [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SPIDERWEB NET[break] A durable, strong net spun by Delphi's enchanted weaving guild, with ball weights attached to the end. Unfortunately, they didn't enchant this one, but it functions really well. Can be used to capture various animals. Or witches. Prone to wear and tear. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BASIC BROOMSTICK - 3PTS[break] A basic broomstick. Might break during use, but it should serve you well. May be required for participation in certain events, and certainly makes clearing some missions easier... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]GENERAL SKILL: CLOSE COMBAT[break] Your witch has experience fighting in an enclosed space, with nothing but their hands and whatever weapons they may have if need be. +10 on rolls attempting non-magical combat in an enclosed space [attr="class","masterypts"] achievements[attr="class","staffpara"] [attr="class","badgetrack"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME short description here[break]Lorem ipsum dolor sit amet, consectetur adipiscing elit. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME short description here[break]Lorem ipsum dolor sit amet, consectetur adipiscing elit.
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gold
familiar FamiliarNanno - Snow Leopard
played by OOC NameBeau
The best part of my day is when you walk beside me
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Post by Ender Kartal on Jan 16, 2022 12:06:15 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN1"] [attr="class","staffheader"] DOMAIN: ENCHANTMENT[attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fa-solid fa-wand-sparkles"]charms [attr="class","invtab-item"][attr="class","invtab-icon fa-solid fa-hand-sparkles"]augmentation [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
OBSERVER'S NOTES[break] This spell can lead to a witch being adept at marking, tracking, and understanding objects and charms. They can mark objects for future reference and imprint them with mana: this kind of magic is often present in heirlooms. They may also interpret markings left by others. These witches can use a number of objects as bugged devices using marks, and can even understand the immediate past of their surroundings by “observing” the state of mana in the objects around them. As a witch gets stronger, they are able to create a "field" of sensing, and are able to track magical activity through time in a particular space. Masters of this spell could even trace objects or whole ruins back to their creation...
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
AUTOMATER'S TOOLKIT #1[break] A simple but effective charm, this fully automates an object to do whatever tasks it has the knowledge of. For example, this could be used to get a pen to write, or a sword to fight for you. Beginner withes may struggle with the 'logic' of the spell, causing objects to do unexpected things, or to fail at seemingly simple tasks...
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
REVERSE LOCK[break] Cast upon a moving or still object, this spell will force it to retrace its path at the same speed and power as the original path. It’s useful for dodging or deflecting attacks, or trying to rearrange certain objects. Powerful witches can use this on several objects at a time. Doesn’t apply to living creatures, but does apply to casted magic, summons, etc of a lower-ranked witch. Highly dependent upon the reaction time of the caster.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
WINGUARDIUM LEVIOSA[break] At its base, this spell allows you to make any light to medium-weight object levitate. You can cancel the spell as well, but remember you don’t have the ability to control the trajectory of the floating objects. It is also highly volatile against organic objects unless a witch is sufficiently proficient. The more powerful a witch, the more objects they can manipulate simultaneously, and for longer periods of time.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ORGANIFREEZE[break]Uncreatively named, this spell allows you to render an organic object immobile. Witches or familiars of stronger ranks are typically less affected when the spell is cast on them by a weaker witch. Daemons seem to resist this spell, but some witches have been successful when using it against them... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THUNDER DANCE[break]The witch can add static and ambient electricity in the surrounding environment, essentially enchanting the environment to be more conducive to lightning-based spells. They can also briefly overload the electric energy, unleashing a highly inaccurate cluster of electric shocks that range in power with the rank of the witch, going from minor zaps to full blown stun gun. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] LIGHTNING ROD[break]The witch charms an object, preferrably metal, to act as a lighting rod. The object is thus capable of diverting all electric based attacks away from them towards the charmed object. It does not increase the charmed object's durability or inherent resistance to lightning, however. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CAT'S EYE[break]This enchantment causes one item to send a visual feed to another. This could be used on the eye of an automaton to send what it sees to a witch's personal interface, or on a marble to send a feed of its surroundings onto the face of a mirror. More skilled witches can improve the feed with darkvision and other such visual improvements. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
JUST A FLESH WOUND [break] A witch augments their bodies healing factor, allowing them to heal themselves and recover from minor to moderate flesh wounds. Can't be cast on another witch or target. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
JINXED! PSYCH VARIANT[break] This spell pertains to the Jinxing of the mental state of other beings, such as creating gaps in concentration, forgetfulness, confusion, slower reaction speeds, mental exhaustion, etc. Only one such handicap can be applied at a time. The effects of this get more potent as the witch grows stronger, but permanent alterations cannot be made with this spell.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FIVE FINGER AIR SHOT[break]A classic augmentor's skill, Finger shot allows the witch to supercharge a finger flick, creating an explosive arc of pressurized air in the general direction of their attack. It instantly breaks the finger used (and is thus called a ""five finger airshot,"" because of its limited uses), unless the witch has sufficient protections. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] JINXED: CAT GOT YOUR TONGUE[break]Jinxes a witch to be more inclined to bite their tongue when talking or singing. Often used to weaken Spellsinging spells or just shut up your local bard. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THANE'S THEORIES: FLUIDITY[break]This spell directly affects the target's muscles and grants them increased flexibility. Handy for any spontaneous acts of acrobatics, but almost guaranteed to leave the witch sore for days to come. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ATHENA'S AUGMENTS: NEURALINK SHUTDOWN[break]This enchantment entirely shuts off your ability to think, augmenting the direct connection between your body and the nervous system by bypassing the brain entirely. Works best when reflexes are enhanced from their baseline already. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THANE'S THEORIES: SKELETAL AUGMENT[break]This spell directly affects the target's skeleton and augments their bones, making them near unbreakable for a brief period of time. Excellent in a pinch when you know you need to take a hit, but often taxing on the caster and leaves them mildly stunned for a brief period afterwards [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MYSTIC EYES[break]This spell allows the witch to gain a clarity close to foresight when it comes to someone else’s body. Minor twitches of the muscle, quick darting of the eyes, the speed of chest rise and fall. None of these observations escape witches with this skill allowing for keen observation and reactions almost before they happen. It's draining to use for a sustained amount of time
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gold
familiar FamiliarNanno - Snow Leopard
played by OOC NameBeau
The best part of my day is when you walk beside me
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Post by Ender Kartal on Sept 23, 2022 20:02:04 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN1"] [attr="class","staffheader"] DOMAIN: SUMMONING[attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fa-solid fa-staff-snake"]organic summoning [attr="class","invtab-item"][attr="class","invtab-icon fa-solid fa-scroll"]inorganic summoning [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DIOKLES' HOUNDS: GUARD DOG[break]A small grimoire penned by a summoner called Diokles, who crafted these spells in the memory of his beloved hunting hounds. The witch summons a spectral hound and designates a fixed area or set target. For the duration of the spell, the hound defends its target or territory, alerting the caster if anyone approaches and fighting back if necessary. The efficiency, alertness, and strength of the hound is determined by the caster's power. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BESTIAL SUMMONS - VARIANT B[break]Allows the witch to summon avian beings made of pure magic. While rookie witches can only create regular-sized and unintelligent replicas made for certain tasks, as witches gain experience the complexity, size, and power of their summons grows. This spell and its variants can ONLY summon real animals. For each variant, you can summon ONE specie per rank. Your character can summon: Falcons, Owls, Budgerigar. [attr="class","invtab-pane staffbody"]
Locked
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