https://cdn.discordapp.com/attachments/1135169663035260928/1135169679304962058/ezgif-2-d9d6d06ad1.png https://cdn.discordapp.com/attachments/1135169663035260928/1135183407224193197/ezgif-2-febb0e3f1d.png https://cdn.discordapp.com/attachments/1135169663035260928/1136748468749213866/ezgif-1-0d74aafe75.png https://cdn.discordapp.com/attachments/1135169663035260928/1136748617311465574/ezgif-1-48a9175417.png
gold
familiar Familiarcinnabar, dall sheep
played by OOC Namesafi
THE END JUSTIFIES THE MEANS, OPEN THE BOOK, TURN TO PAGE 617; SCIENTIFIC WITCHERY
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Post by champagne on Jan 3, 2023 10:14:29 GMT -7
[nospaces] [attr="class","staffcont INVTABOVERVIEW"] [attr="class","staffheader"]
CHAMPAGNE'S INVENTORY
[attr="class","staffbody"] [attr="class","masterypts"] mastery14 POINTS[attr="class","staffpara"] [attr="class","inventorypara"] [attr="class","inventorypara"] [attr="class","progressbarmax"] [attr="class","progressbarfill"]0% progress description familiar[attr="class","inventorypara"] OVIS DALLI. cinnabar, better known as cici, is a friendly familiar who likes to learn about the world and is curious about everything. the only issue is that cici has a completely monotone delivery, reflecting his witch's cold and detached personality with his tone. despite this, he can be found chatting to anyone who approaches champagne on her behalf, often warning people that his witch won't speak to anyone til she's done with what she needs to do first. [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fas fa-briefcase"]items [attr="class","invtab-item"][attr="class","invtab-icon fas fa-book"]skills [attr="class","invtab-item"][attr="class","invtab-icon fas fa-address-book"]npc & misc [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]WITCH LICENSE[break] An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]GOLDEN FANG[break] A small, "fang-shaped" gold badge worn proudly by Cerberus members, this is commonly considered a symbol of prestige in Delphi. When situations get difficult, witches and non-witches alike will scan the room in search of individuals wearing this badge as a sign of leadership and ability. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] LIGHTSTICK[break]A simple stick that can function like a baton, though probably more lightweight and less effective than a regular baton. The real magic comes in the form of its ability to extend a bright, hyper-powered and hyper-focused light with multiple color settings. Using it creates a pillar of intense light up to 90ft long. The light is concentrated, and not great for lighting a room, but exceptionally useful for either sending out a signal, a high-intensity flashlight, or for suddenly blinding an opponent for a decent period of time. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ALCHEMIST'S CROSSBOW[break]A hefty crossbow made of a a steel alloy. It has a compartment that you can insert vials of potions into. This contraption allows for a consecutive fire of arrows due to its quick infusions. A good way to use your one-use potions, or a deadly weapon in the hands of the right alchemist. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AMBER DRAGONFLY[break]A fossilized dragonfly wing caught in a piece of amber. It was among the many gifts given to the attendees of Milo Tremerie's 25th birthday. This pendant has been enchanted to make its wearer lighter, reducing slightly their gravity. It does not apply to any material they may be carrying, only to the wearer. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AMMONITE RING[break] A golden ring with an ammonite motif, distinctly made for the Tremerie clan. When worn, silences the caster's magic. Can also resonate with other such rings nearby.
[attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SKILL[break]general skills and roll modifiers go here - domain-specific skills go in the spell lists. item description goes here. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SKILL item tag[break]desc tag item description goes here. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SOMETHING GOES HERE[break]item description goes here. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SOMETHING GOES HERE item tag[break]desc tag item description goes here. [attr="class","masterypts"] achievements[attr="class","staffpara"] [attr="class","badgetrack"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME description.[break]how to get the achievement. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME description.[break]how to get the achievement.
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https://cdn.discordapp.com/attachments/1135169663035260928/1135169679304962058/ezgif-2-d9d6d06ad1.png https://cdn.discordapp.com/attachments/1135169663035260928/1135183407224193197/ezgif-2-febb0e3f1d.png https://cdn.discordapp.com/attachments/1135169663035260928/1136748468749213866/ezgif-1-0d74aafe75.png https://cdn.discordapp.com/attachments/1135169663035260928/1136748617311465574/ezgif-1-48a9175417.png
gold
familiar Familiarcinnabar, dall sheep
played by OOC Namesafi
THE END JUSTIFIES THE MEANS, OPEN THE BOOK, TURN TO PAGE 617; SCIENTIFIC WITCHERY
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Post by champagne on Jan 3, 2023 10:16:55 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"]
DOMAIN: ALCHEMY
[attr="class","staffbody"] [attr="class","spelltitle"] SUBDOMAIN: POTIONS [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] HERMETIC CIRCLES: EQUIFORCE[break]Founded on the principle that an equal sacrifice is required to produce a given result, this spell can totally disintegrate a non-magical object and produce a force equal to its mass. Two hermetic circles must be drawn on the ground in preparation for the spell, increasing its cast time. Beginner witches will have trouble "sacrificing" heavier objects, though some carry around potent, highly dense rocks for the sake of this spell. Once active, the circles can also "transport" kinetic energy among themselves - allowing a witch to punch one circle and see the effects of their power go out through the other end, for example. Cannot actually teleport objects. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MANA'S KISS[break]Witches get tired when using their magic constantly, and Mana’s kiss is the perfect solution. This helps certain witches (especially summoners and elemental users) to not lose stamina in the middle of battle. Almost any which can get a boost of concentration and the upper-hand in a long fight when ingesting this. Powerful witches produce especially potent effects, going as far as to turn an ally away from the brink of fainting, or even give them a momentary extension to their regular magical abilities. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AQUAPYRA[break]An extremely destructive potion, it is exactly what it sounds like: liquid fire, or “fire-in-a-bottle.” A rookie with can make a small amount at a time and it requires flammable objects to continue burning, like a normal fire. As the witch grows, so too does their ability to control the flames. Warning: the destructiveness of this spell is huge from the get-go! Use in the presence of a more experienced witch that might be able to put it out. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] HEALING POTION[break]This potion heals moderate to severe wounds but cannot renew severed limbs. Most often used in hospital settings, typically through a pourover method. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] STICKY OOZE[break]True to its name, this potion creates a sticky, blob-like, protrusion that can trap people, animals or objects. It spreads out like an ooze and is hard to wash off. How sticky it is depends on the potion maker's skill. An initiate may create ooze with the characteristic of strong tape while a master's is like quick drying cement. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] LAB WITCH: HOMUNCULI BASE[break]A snarky grimoire written in the modern era with many ageing pop culture references, Lab Witch discussing the age-old question of Homunculi in alchemy in a fun and fresh way. Knowledge of this spell allows the witch to create a homunculi, ranging from 1-2 feet tall. They are unintelligent save for their directed tasks, but quite durable, just like smaller humans. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] LAB WITCH: ALGERNON[break]Requires Lab Witch: Homunculi Base. A snarky grimoire written in the modern era with many ageing pop culture references, Lab Witch discussing the age-old question of Homunculi in alchemy in a fun and fresh way. Knowledge of this spell allows the witch to create highly intelligent homunculi, capable of enhanced combat abilities, critical thinking, and the ability to speak report back to the witch. Its dexterity and intelligence increase with the witch's rank. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKILL: MIXOLOGIST[break]A skill that allows witches to blend the effects of multiple potions together, creating nasty and sometimes outright weird effects. Don't ask me what happens when you opponents are trapped in a sticky ooze of liquid stun -- you'll have to find out yourself.
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