https://i.ibb.co/g3Ygkph/Ft39vsf-WAAAZYX2-1.png https://i.ibb.co/P4vVRFs/bg.png https://i.ibb.co/G2kWPSL/val-hover.png
gold
familiar FamiliarSiegfried, Gray Wolf
played by OOC NameFour
keep walking the line between the light
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Post by valentina moretti on Jan 15, 2023 22:16:28 GMT -7
[nospaces] [attr="class","staffcont INVTABOVERVIEW"] [attr="class","staffheader"]
VALENTINA'S INVENTORY
[attr="class","staffbody"] [attr="class","masterypts"] masteryXX POINTS[attr="class","staffpara"] [attr="class","mptrack"] - +00 MP — from thread name tagheresocial
- -20 MP — from RANK UP: (RANKHERE)
- +00 MP — from thread name tagheresocial
[attr="class","inventorypara"] [attr="class","progressbarmax"] [attr="class","progressbarfill"]0% progress description familiar[attr="class","inventorypara"] CANIS LUPUS. Siegfried, otherwise known by his true name as "Drachentöter" takes the form of a large scarred grey wolf with a personality just as rough as his appearance. Much to his dismay, he'd been the one assigned the unruly young girl known as Valentina who was as restless and constantly looking for trouble. A girl controlled by her childish impulses who felt a need to grow strong to hide her insecurities, Siegfried was quite honestly disgusted with how the girl acted, and when the time came for him to show himself, he'd been quick to establish his dominance, using his magic to easily overpower the woman. It wasn't until the girl managed to control her temper and prove her true strength to him that he finally allowed her to tap into his magic. From then on the wolf acted as a stern mentor for the girl and watched as she grew from a fiery girl to a capable woman. From then their relationship formed into that of a budding friendship with mutual respect for one another. Though Siegfried still remains to be the blunt old wolf he's always in, with perhaps a hint of sarcasm here and there. [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fas fa-briefcase"]items [attr="class","invtab-item"][attr="class","invtab-icon fas fa-book"]skills [attr="class","invtab-item"][attr="class","invtab-icon fas fa-address-book"]npc & misc [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
WITCH LICENSE[break] An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy...
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
SNAKE BITE[break] Two thin black markings on the skin that symbolize a "snake bite" -- this is a magical marking that signifies a witch's membership in Sybaris. Witches select where this appears on their bodies prior to completing their first Sybaris mission. The procedure nowadays is painless and technically reversible. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] NFC CARD[break]An unique chip card with the witch's business details on it. Automatically uploads their contact to another witch's interface when tapped against it, like an NFC card. Can also be used to access your personal office spaces in the Lamia Towers, which are now much more luxurious and provide a decent view of Delphi. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BASIC BLUNT WEAPON (Gauntlets)[break] A pair of armored gauntlets made of dull blackened metal that protects the forearms and is specially reinforced at the knuckles. They are worn like gloves and are articulated enough to allow the use of other objects albeit with less dexterity. They bear a worn emblem of the Cavalry and the whisper of old magic in the gauntlets suggests they were once enchanted, but that enchantment is no longer present today. It's impossible to tell whether the enchantment was forcibly removed or had simply eroded with time. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SPADE SHOOTER[break]A pistol that shoots a spade-shaped grapple hook, propelled by an acolyte starcaller’s self-replenishing stardust. the hook is on a long chain and capable of tearing into opponents, creating restraints, or making for a cool getaway [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SKILL[break]general skills and roll modifiers go here - domain-specific skills go in the spell lists. item description goes here. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SKILL item tag[break]desc tag item description goes here. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DMITRI'S BUSINESS CARD[break]An item that allows your character to start a text thread with Dmitri Wisbane. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] EIRIN'S BUSINESS CARD[break]An item that allows your character to start a text thread with Eirin Leyfson. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] NPC TIE-IN[break] A tie-in to an NPC of your choice, which allows your character to foster some kind of connection with the NPC. For example, being Cain's pen-pal, or being shift buddies with Ezekiel. Can involve light ret-conning of an existing character, or be given to a new/yet to be created character. Comes along with one NPC card that may only be used for that particular NPC. [attr="class","masterypts"] achievements[attr="class","staffpara"] [attr="class","badgetrack"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME description.[break]how to get the achievement. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME description.[break]how to get the achievement.
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https://i.ibb.co/g3Ygkph/Ft39vsf-WAAAZYX2-1.png https://i.ibb.co/P4vVRFs/bg.png https://i.ibb.co/G2kWPSL/val-hover.png
gold
familiar FamiliarSiegfried, Gray Wolf
played by OOC NameFour
keep walking the line between the light
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Post by valentina moretti on Jan 15, 2023 22:18:05 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN1"] [attr="class","staffheader"] DOMAIN: ENCHANTMENT[attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fa-solid fa-hand-sparkles"]augmentation [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AETHER AND AUGMENT HERCULES VARIANT[break](See BEYOND THE SELF) This spell allows the witch to strengthen their body several times greater than a normal human’s capacities. This helps enhance their general muscular ability (and therefore includes speed and strength) but does not include things like reflexes and coordination. Improves with the rank of the witch. [attr="class","invtab-pane staffbody"]
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https://i.ibb.co/g3Ygkph/Ft39vsf-WAAAZYX2-1.png https://i.ibb.co/P4vVRFs/bg.png https://i.ibb.co/G2kWPSL/val-hover.png
gold
familiar FamiliarSiegfried, Gray Wolf
played by OOC NameFour
keep walking the line between the light
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Post by valentina moretti on Jan 15, 2023 22:18:24 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN2"] [attr="class","staffheader"] DOMAIN: Summoning [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fas fa-solid fa-scroll"]Inorganic Summoning [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THE BLACKSMITH'S BOW[break]A spell that enables the caster to summon a bow-- upon holding a hand out, an arrow, too, will materialize. For rookies, the spell takes a while to summon and is "one-shot" and extremely powerful (as well as very taxing). However, as witches mature, they are better able to control just how much energy they want to put in each shot, and can vary their punches. They also summon and dematerialize their weapon easier. Also, just because it’s traditionally a bow doesn't mean it has to be- many modern witches have re-imagined its blueprints to be more like a pistol or sniper rifle. You've chosen a pistol. [attr="class","invtab-pane staffbody"]
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