gold
familiar Familiarkiana - demoiselle crane
played by OOC Namecila
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Post by jae lim on Jan 19, 2022 22:24:57 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"]
JAE'S INVENTORY
[attr="class","staffbody"] [attr="class","masterypts"] mastery44 POINTS[attr="class","staffpara"] familiar[attr="class","inventorypara"] kiana - grus virgo a familiar with psychopathic tendencies. jae has long since learned to resist the rage underneath, though it is more difficult when emotions run high. if jae were completely honest, he would admit that he is afraid of his familiar. with an affinity towards violence and fire, he finds himself reigning in his familiar often. he does not know why such a symbol of peace would be so inclined towards fiery rage, but he has accepted it for what it is.
items[attr="class","inventoryitems"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
NO BAD LUCK[break] Instead of rolling in an event post, use this item and you'll be marked down as a natural 50. Can only be used once per event. Only one dice modifier can be used in any event in general per character. One time use.
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WINGS OF ICARUS[break]
Made by a talented tinkerer. A pair of large mechanical wings that would allow a witch to take flight. However, its construction only allows it to be used once before it disintegrates.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SPIRIT MASK[break]A strange mask that obscures the wearers eyes to the outside world, but not the world to the wearer. Wearing this mask makes the owner unrecognizable to those that know them. Taking it off ensures a forgetfulness about the person who was wearing it. The wearer also projects an aura of dread. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ELEMENTALIST'S BLADE[break] A powerful, durable bladed weapon. May take the form of: dagger, sword, axe, lance, etc. Not useful for throwing. May only be used by Elementalist witches, as it allows them to channel their magic into the dagger's blade, giving it one of the following effects based on their domain: a scorching heat that amplifies the potency of attacks (pyros), the ability to cause frostbite (aquos), near-invisibility (aer), a poisonous effect that may hamper muscle movement(gaia), or toggle-able tangibility (illusion). May break during use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]TECHNICIAN'S BLADE[break]A powerful, durable bladed weapon. Can be useful for throwing. Regardless of how or where this weapon is left or thrown, it will always return to the user when commanded to do so. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]THE ARCHANGEL[break] Given as a token of gratitude by Eclipse witches. The Archangel is a top-of-the-line broom beta-tested by Haloed witches. It puts most other models to shame, and even has a "booster" button to achieve extreme speeds for a short duration. It's also a little larger, and could fit a passenger (though not really comfortably). [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ENDLESS BAG OF TOMATOES[break] A gift from That One Guy. It has an unlimited supply of over-ripened tomatoes ready to throw. These tomatoes taste too bland to really be eaten.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SPADE SHOOTER[break]A pistol that shoots a spade-shaped grapple hook, propelled by an acolyte starcaller’s self-replenishing stardust. the hook is on a long chain and capable of tearing into opponents, creating restraints, or making for a cool getaway [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
GENERAL SKILL: GLASS CANNON[break]
Your witch has a fiery spirit that will fight to the end. They continue on the offense despite being injured. +10 on rolls when using offensive spells or weapons with a severe injury (broken bone, stabbed, etc)
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FRIENDSHIP INSIGNIA[break] Given as a token of gratitude by Vale witches. An insignia with the complex symbol of the Cavalry. Once a coven of bannermen for the royal family of the Vale, the Cavalry has now become a leading authority in the peninsula. This apparently symbolizes friendship with the coven, though it doesn't seem to do much...
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] RING OF INVISIBILITY[break] As advertised, this ring is invisible when worn. Just the ring.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] VERITASERUM[break] One time use. A clear, gaseous-white liquid that is odorless and tasteless. If ingested, the consumer must compulsively tell the truth. Many witches of higher ranks have developed a general tolerance to the serum, however. [attr="class","masterypts"] achievements[attr="class","staffpara"] [attr="class","badgetrack"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MOONRISEN a delphi native...[break] the character joined moonrise.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
duelist you've taken a hit.[break]participate in a duel with another character
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marred at least you survived...[break]have a permanent injury from a site event
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
unlucky bastard an unfortunate mistake.[break]roll a natural 1 in an injury-enabled event
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
mission-bound rose to the call of their coven.[break]complete any 1 mission on time
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gold
familiar Familiarkiana - demoiselle crane
played by OOC Namecila
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Post by jae lim on Jan 19, 2022 22:28:56 GMT -7
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DOMAIN: PYROS
[attr="class","staffbody"] [attr="class","spelltitle"] SUBDOMAIN: FIRECALLING
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SKILL: PYROMANCY[break] Even witches who specialize in the element may receive burns from the fire they create. However, this skill enables a initiate partial immunity to their own flames. With training, witches can completely surround themselves with fire with no worry about their safety. Acolytes are even known to cocoon themselves in giant flames while in an intense fight.
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CLOSE QUARTERS[break] This spell instantly summons a ring of fire with the caster at its center. Fire circles created by weaker witches may be small or unimpressive, but walls created by experienced witches can be extremely high, and instantly divide whole battlefields. The more powerful a witch, the more control they will have over the size of the circle, intensity and height of the flames, etc.
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FLAMEWEAVER: CAUTERIZE[break]
A series of spells put together from an unknown firecaller's notes. Whoever they were, they seemed focused on shaping fire to their will, turning the ephemeral element as solid as a blade. Cauterize is a simple spell that focuses on precision, and is the starting spell in the Flameweaver's repetoire. The witch summons a small concentrated jet of flame that can be used to cauterise wounds. It's not a healer's work, but it's good in a pinch.
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WHISTLING PILLAR[break] A spell that superheats the ground and air directly above it with mana. It creates a distinctive steam like whistle before combusting violently with a pillar of flames. The ground below will look distorted right before as well. The stronger the witch the larger the area of effect that can be heated.
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FLAMEWEAVER - PHOENIX [break] The witch creates a creature out of pure flame. For whatever reason, fire tends to cooperate more willingly when granted the freedom of wings, thus the moniker of 'phoenix'. While beginner witches may struggle to maintain their creation beyond an initial burst of flame, masters of the craft have been known to wield it almost like a second, single-minded familiar.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WYVERN'S ROAR[break]Drawing inspiration from great beasts of yore, the witch exhales a breath of flame. This technique grows in strength with the witch, so initiates may be limited in both range and intensity of the flame - extra care must be taken not to burn themselves here. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MANA FEVER[break]A nasty spell, currently illegal to use in within Delphi, Mana Fever can drive out large groups of people from their homes. At its core, it is simply a rising temperature spell, increasing the body heat of someone to uncomfortable levels. When honed, it can be viciously applied to spread to those it comes into physical contact with and cause deadly temperatures. The closer one is to the source, the higher the temperature. Obviously large scale use is impossible with one person, hence why it was implemented during the war with large groups of witches. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GAUNTLET OF FIRE[break]The witch wreathes their fists in flame. Best known for its combat applications, this technique may do more harm than good to witches who have yet to learn the Pyromancy skill, and becomes increasingly taxing the longer that it is maintained. [attr="class","spelltitle"] SUBDOMAIN: LIGHTCRAFT [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] LIGHT TRANSFER[break]A spell that borrows from alchemic traditions, this move enables a witch to take their mana and, through the medium of light, transfer it to another witch. It typically involves a large beam of pure light or magical energy shining down on another witch. Powerful witches can send their strength to multiple witches over greater distances. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THREADS OF LIGHT[break]A temporary healing spell, most effective when in steady hands The witch creates threads of light which can be used to sew up wounds, and accelerate their helaing process. These last only if there is light enough to maintain them, and will dissipate eventually depending on the caster's strength. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SCATTER SHOT[break]A broader-ranged, heavy-hitting version of Single Shot, this spell sends several bolts of light arcing out from the witch in a large cone shape. Not so ideal in enclosed spaces or when precision is required, but particularly useful when fighting against larger enemies or groups [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WALL OF LIGHT[break]The witch summons a wall of light. A dramatic way to light a path, or a situational barrier when vision is key. While magical or ranged attacks can pass through it, daemons that pass through it are often temporarily blinded by the light and forced to slow down. The size of the wall and intensity of the light is dependent on the caster's strength.
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gold
familiar Familiarkiana - demoiselle crane
played by OOC Namecila
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Post by jae lim on May 6, 2022 13:47:13 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"]
DOMAIN: ILLUSION
[attr="class","staffbody"] [attr="class","spelltitle"] SUBDOMAIN: DARKNESS [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SHADOW HOPPER[break]A common technique, even among rookie witches, this spell enables you to disappear into a shadow and reappear from another one. Highly dependent on the presence of shadows, and must be initiated when a witch is inside a shadow that isn't their own. As witches get stronger, they are able to this with increasing stealth and ease, overcoming the initial disorientation that often accompanies quick teleportation. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ADVANCED: SOLAR ECLIPSE[break]The witch creates a large sphere of darkness that blocks out all natural light within it, dimming even magical sources of light. While within the sphere, darkness spells receive a bonus in accuracy and power while light-based spells receive a demerit in both areas. All witches inside the spell are equally blinded by the lack of light without the appropriate items, skills or spells. [attr="class","spelltitle"]
SUBDOMAIN: ILLUSION [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CONSUMING FLAME[break]This spell creates what looks like black flames, except they must absorb the heat energy of another fire or fire-based magic in order to burn. The black flames essentially eat any existing fire around it to keep themselves going making it perfect to put out fires. The flames themselves are warm but not hot and will not cause burns. Powerful flame spells cast by stronger witches can 'tip over' the amount of heat these consuming flames can handle, making it often a battle of control between elementalists.... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MUNDANE ILLUSIONS - TINY HOLOGRAM[break]A grimoire focusing on "mundane illusions" or illusions that don't actually make others believe they are real. Useful for communicating with others. Tiny Hologram allows the witch to create a map, diagram, or other 3D model of a situation. The hologram's size scales with the witch's strength. Could be used as a distraction in a pinch. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] PARANOIA GRIMOIRE #1[break]Paranoia, and the various spells that it contains, is a well-known illusionist handbook detailing illusions of the mind. This first spell enables a witch to create distrust among a group of targets, resulting in various effects from doubts, to inciting arguments, to totally turning on each other. Works best on already mistrustful individuals.
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Administrator
high priestess
999
gold
familiar Familiariorek byrnison
played by OOC Namepandora
content monkey
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Post by pandora on Nov 25, 2022 19:39:07 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","appheader"]
RANK UP!
[attr="class","appprimary"] [attr="class","approvalcont"] [attr="class","staffpara"] [attr="class","staffquotes"]“ You've proven yourself, Jae. As acolytes of Pegasus, we are destined to discover what's rightfully ours. It's time to spread your wings and fly--the sky is your limit! ...Also, please don't take my shirts. [attr="class","staffquotes2"]” [attr="class","staffbody"] [attr="class","spelltitle"] DETAILS Congratulations on reaching ACOLYTE! This is the highest rank available without an IC test. You may now ASCEND YOUR FAMILIAR. Your coven NPCs have taken note of your moves! The item received at Acolyte is often considered a reaffirmation of a witch's coven loyalties. Here are your rewards: [break] [break] [attr="class","spelltitle"] REWARDS [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] RIDER'S LICENSE[break] A holographic chip that displays a list (usually at least 3-5) of mythical beasts that an Acolyte of Pegasus is qualified to mount and ride, in addition to their battalion's details and personal information. It also grants them access to a small, studio space on Atelier Road, Pegasus Park. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CAIN'S BUSINESS CARD[break]An item that allows your character to start a text thread with Cain Delacour. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] JULIAN'S BUSINESS CARD[break]An item that allows your character to start a text thread with Julian Wu. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] UPDATED NPC TIE-IN (EIRIN)[break] After about three months of work for Eirin, Kap and the Kingmaker seem to be on solid professional terms. She's a lot more informal than she initially let on, and they've shared a few drinks by now. She's made it clear she expects nothing but greatness, although she isn't too happy to be competing for his time with his duties to Pegasus, especially now that their initial contract is up. [attr="class","appplayedby"] jae lim
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