gold
familiar FamiliarRaccoon
played by OOC NameVodka
Bacon ipsum dolor amet brisket pork belly flank
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Post by siobhan kasparian on Jan 28, 2022 1:15:17 GMT -7
[nospaces] [attr="class","staffcont INVTABOVERVIEW"] [attr="class","staffheader"]
SIOBHAN'S INVENTORY
[attr="class","staffbody"] [attr="class","masterypts"] mastery010 POINTS[attr="class","staffpara"] familiar[attr="class","inventorypara"] Procyon lotor. A graceful and swift creature this familiar loves to get its hands on things that it may or may not own. The creature loves to go wild and run circles around enemy witches, daemons, or the cops. Like his master, Fuuma (Fu for short), loves picking fights and making sly comments on those of… let’s just say aiden emerson or below level of brain cells. Like maddox ruchbah 🙏 [break][break] Mythical Ability: The Windfury[break] The witch is extremely agile, almost magically so. Always capable of landing on their feet and breaking their falls -- just enough to avoid a broken bone. Or three. [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fas fa-briefcase"]items [attr="class","invtab-item"][attr="class","invtab-icon fas fa-book"]skills [attr="class","invtab-item"][attr="class","invtab-icon fas fa-address-book"]npc & misc [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]WITCH LICENSE[break]An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy...
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SNAKE BITE[break]Two thin black markings on the skin that symbolize a "snake bite" -- this is a magical marking that signifies a witch's membership in Sybaris. Witches select where this appears on their bodies prior to completing their first Sybaris mission. The procedure nowadays is painless and technically reversible. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SPIRIT MASK[break]A strange mask that obscures the wearers eyes to the outside world, but not the world to the wearer. Wearing this mask makes the owner unrecognizable to those that know them. Taking it off ensures a forgetfulness about the person who was wearing it. The wearer also projects an aura of dread. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
Bamboo Sword [break] A basic blunt weapon made of hardened bamboo. This weapon is in the shape of a kendo style blade. Prone to wear and tear and may break during use.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] POTION OF DAEMON PYRE[break]One-time use. A potion that can be poured onto a flame (magical or not), instantly inversing its colors. These flames seem to ward off daemons and are highly effective when used against them. An alchemist will require a great deal of the potion if they are trying to convert a bigger flame. The potion can also be lobbed at a daemon directly, burning its flesh. It's less effective when used this way, but good in a pinch! [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] JESTER'S KNIVES[break]A set of semi-transparent throwing knives. These knives are balanced perfectly and enchanted. Causes spells to go haywire and backfire if a target is stabbed, and the effect will continue until taken out. Isn't as effective on more powerful witches. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]GENERAL SKILL: SUPPORT MAIN [break]Your witch has good synergy with their teammates and is well-attuned to what spells may be the most helpful to others. +5 on rolls that buff others without directly engaging in combat yourself [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]GENERAL SKILL: CLOSE COMBAT[break]Your witch has experience fighting in an enclosed space, with nothing but their hands and whatever weapons they may have if need be. +5 on rolls attempting non-magical combat in an enclosed space [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MAJOR QUEST: YAHTZEE[break]There's been a series of arrests given Riley and Dmitri's stunt at the Gala, but rumor has it Cerberus is planning a much more serious raid on an underground gambling facility, Lilith. And by "rumor," I mean they just found out as it was happening. The place is in utter chaos, and crawling with Cerbs. Your objective is to secure the escape of just one person of interest: Jamie Lockhart. Complete this quest alongside BILLIE JEAN EDWARDS by completing a thread that reaches at least 2 pages, and contains a major difficulty or roadblock for your characters. Have fun! [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SOMETHING GOES HERE[break]item description goes here. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SOMETHING GOES HERE item tag[break]desc tag item description goes here. [attr="class","masterypts"] achievements[attr="class","staffpara"] [attr="class","badgetrack"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME description.[break]how to get the achievement. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME description.[break]how to get the achievement.
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gold
familiar FamiliarRaccoon
played by OOC NameVodka
Bacon ipsum dolor amet brisket pork belly flank
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Post by siobhan kasparian on Jan 28, 2022 1:17:48 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN1"] [attr="class","staffheader"] DOMAIN: ENCHANTMENT[attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fa-solid fa-hand-sparkles"]augmentation [attr="class","invtab-item"][attr="class","invtab-icon fa-solid fa-signature"]abjuration [attr="class","invtab-item"][attr="class","invtab-icon fa-solid fa-wand-sparkles"]charms [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SKILL: BEYOND THE SELF[break] This is a required skill to cast any spell from Aether & Augment on witches other than the user. Once obtained, such spells can be cast on multiple witches according to the strength of the user. Powerful witches can enchant whole armies of allies. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]AETHER AND AUGMENT HERCULES VARIANT[break](See BEYOND THE SELF) This spell allows the witch to strengthen their body several times greater than a normal human’s capacities. This helps enhance their general muscular ability (and therefore includes speed and strength) but does not include things like reflexes and coordination. Improves with the rank of the witch.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] STEEL SKIN [break]A witch can augment their bodies defensive strength to that of steel (or sometimes harder for stronger witches), allowing them to block attacks that would normally cut or injure them. While in use the witch will find themselves much slower than normal, with minimal sensory input from their skin. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THANE'S THEORIES: FLUIDITY[break]This spell directly affects the target's muscles and grants them increased flexibility. Handy for any spontaneous acts of acrobatics, but almost guaranteed to leave the witch sore for days to come. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FIVE FINGER AIR SHOT[break]A classic augmentor's skill, Finger shot allows the witch to supercharge a finger flick, creating an explosive arc of pressurized air in the general direction of their attack. It instantly breaks the finger used (and is thus called a "five finger airshot," because of its limited uses), unless the witch has sufficient protections. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] PRINCIPLE LINE[break]A simple line-shaped barrier formed by "tightening" environmental mana into a screen. Good for blocking a tangible, ranged magic attack or physical attacks. Can be broken with enough force, or powerful magic, or by breaking the caster's concentration. Scales in power and scope with the power of the witch, with experts being able to divide up a battlefield. Cannot be cast very far from the witch. Multiple cannot be cast at the same time. Not designed to be cast for a long time. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DEFLECTOR ARGUMENT[break]This allows a witch to use any rune meaning they know in a barrier spell like PRINCIPLE LINE, for example, to make that barrier more effective against that runic inscription. For example, having KENAZ as a deflector augment on a barrier would make the line much more effective against fire or light magic. Cast by a powerful witch, these barriers are eventually able to not just block, but deflect spells that are cast. The more runes that are added this way, the weaker the overall barrier becomes. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ABCD RUNES: KENAZ[break] A basic guide to a beginner's runic alphabet. 'Kenaz,' meaning "Torch," is the illumination rune. Even drawn by itself, Kenaz glows intensely and can be used to light up a room, or to create a small flame. In wards, it can be use to brighten or heat up a space. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ABCD RUNES: URUZ[break]A basic guide to a beginner's runic alphabet. 'Uruz' is the life rune. In wards, Uruz can be used to create spaces that speed up the healing process, or to give a burst of energy to targets within a ward. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AUROCHS, URUZ REVERSED[break]A spell that dives deeper into the reversed Uruz rune, which means "Aurochs," or wild beast. With this meaning unlocked, the rune may be used to singlehandedly increase the potentcy of a melee fighter's attacks, granting them furious and beast-like movement. In deflector arguments, can be used to create anti-daemon barriers. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] REVERSE LOCK[break]Cast upon a moving or still object, this spell will force it to retrace its path at the same speed and power as the original path. It’s useful for dodging or deflecting attacks, or trying to rearrange certain objects. Powerful witches can use this on several objects at a time. Doesn’t apply to living creatures, but does apply to casted magic, summons, etc of a lower-ranked witch. Highly dependent upon the reaction time of the caster. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AUTOMATER'S TOOLKIT #1[break]A simple but effective charm, this fully automates an object to do whatever tasks it has the knowledge of. For example, this could be used to get a pen to write, or a sword to fight for you. Beginner witches may struggle with the 'logic' of the spell, causing objects to do unexpected things, or to fail at seemingly simple tasks... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ORGANISLOW[break]Unlike organifreeze, this charm instead slows a target into cool slowmo speed instead of outright immobile. This version tends to work better on daemons than witches due to various cognitive differences between the two species.
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gold
familiar FamiliarRaccoon
played by OOC NameVodka
Bacon ipsum dolor amet brisket pork belly flank
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Post by siobhan kasparian on Jan 11, 2023 4:55:02 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN2"] [attr="class","staffheader"] DOMAIN: PYROS [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fa-solid fa-sun"]lightcraft [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] LUMINOUS ORBS[break]A self-explanatory spell, Luminous Orbs allows the witch to summon bright orbs to float alongside the caster, creating vision in dark spaces or even signals to teams across a great distance. The stronger the witch, the greater the brightness. Once created, an orb can also be lobbed an an enemy and exploded, although it's weaker than other elemental attacks. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKYLIGHT: SWORDS[break]Summons light constructs in the sky made of beautiful light blue light that shine down onto the earth like floodlights. Any daemons captured by the light will find their movements slowed or even halted while the light is maintained. Also makes a good light to see in the dark.
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