https://i.imgur.com/qmIdK0M.jpg https://i.imgur.com/lwQTH3Q.jpg https://i.imgur.com/167hcsl.jpg https://i.imgur.com/LEfsh2a.jpg https://i.imgur.com/MQTVq7S.jpg https://i.imgur.com/NaiwGOr.jpg https://i.imgur.com/0OU1nJy.jpg https://i.imgur.com/t1QH3xp.jpg https://i.imgur.com/RhYfqDd.jpg ttps://i.imgur.com/s26i3bh.jpg https://i.imgur.com/s6BOqnY.jpg
https://i.imgur.com/LAy9Q9H.jpg https://i.imgur.com/fL4cdtV.jpg https://i.imgur.com/g1oGNLO.jpg https://i.imgur.com/GwneA6n.jpg https://i.imgur.com/ovcfmEn.jpg https://i.imgur.com/2tRKxr3.jpg https://i.imgur.com/mj7hC54.jpg https://i.imgur.com/02tVtaX.jpg https://i.imgur.com/KRIE0Bs.jpg
gold
familiar FamiliarLola, the White Hare
played by OOC NameSho
Bacon ipsum dolor amet brisket pork belly flank
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Post by Léonie Leveilleur on Jan 30, 2022 7:37:31 GMT -7
[nospaces] [attr="class","staffcont INVTABOVERVIEW"] [attr="class","staffheader"]
LEO'S INVENTORY
[attr="class","staffbody"] [attr="class","masterypts"] mastery39 POINTS[attr="class","staffpara"] [attr="class","inventorypara"] [attr="class","progressbarmax"] [attr="class","progressbarfill"]100% progress description familiar[attr="class","inventorypara"] LOLA - Oryctolagus cuniculus domesticus. White as snow, with eyes as black as night. She stands out compared to her mistress who robes in mostly black. She tends to be a stoic voice of guidance, but that does not mean that the path she leads to is always the one you should follow. Well, not if you're weak willed. She doesn't talk around strangers, only to Leo. [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fas fa-briefcase"]items [attr="class","invtab-item"][attr="class","invtab-icon fas fa-book"]skills [attr="class","invtab-item"][attr="class","invtab-icon fas fa-address-book"]npc & misc [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]WITCH LICENSE[break]An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy...
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SNAKE BITE[break]Two thin black markings on the skin that symbolize a "snake bite" -- this is a magical marking that signifies a witch's membership in Sybaris. Witches select where this appears on their bodies prior to completing their first Sybaris mission. The procedure nowadays is painless and technically reversible. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]BASIC BLADED WEAPON[break]Dual knives that Kasimir helped her acquire. His smith was quite skilled... though it costed her an arm and a leg. Not literally. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] KIKI'S SWISS KNIFE[break]Did Kiki actually make it? Who knows? A small knife with a pivot mechanism that lets you access a tiny blade, a pair of scissors, corkscrew, tweezers, and several small things that you're not really sure what they do. Useful for picking locks, if you know what you're doing. Oh! It also has a light attached to it. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DAGGER SET[break]A pair of custom crafted knives that allow the wielder to easily slot different poisons and potions through the handles. Not compatible with non-liquid or otherwise unstable alchemical solutions. Various substances can be ejected through buttons on the handles. Easy to take apart in order to clean the intricate parts inside. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]BASIC RANGED WEAPON[break] A basic pistol. Nothing fancy. All black. Prone to wear and tear and may break during use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] NIGHTMARE BOLA[break] A large bola that is heavy to swing and hard to use, typically used for ensnaring large familiars. Any foe trapped by the rope is caught in an illusion and will believe themselves to be paralyzed for some time. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ARTEMIS'S BOW[break]A traditional wooden bow with ornate carvings that comes with its own set of arrows. It almost never misses, provided sufficient strength is applied and the user has decent form. If the bow is tampered with or damaged in even a small way, it loses its original magical property. It could still function as a regular bow afterward. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SPIRIT MASK[break]A strange mask that obscures the wearers eyes to the outside world, but not the world to the wearer. Wearing this mask makes the owner unrecognizable to those that know them. Taking it off ensures a forgetfulness about the person who was wearing it. The wearer also projects an aura of dread. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] POTION OF TYLE OF NOL[break]One-time use. Otherwise known as Tyle'o'nol. This potion will not heal any injury a witch sustains but instead is able to dull or even totally numb the pain of an injury depending on the skill of the potion maker. Be warned -- it’s highly likely to aggravate the damage further due to the target's lacking a proper pain response while this is in effect. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]CHARMED PLUSHIE[break] A plushie backpack made in the shape of your familiar during the Equinox event. It is enchanted to be able to take one spell for the familiar per day. It is able to withstand more, but wears out quickly. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] UNWIELDY SPOON[break]A spoon the size of a bat. Could be used as a bat, I guess? Very heavy and not well-balanced. May break during use [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SUCCULENT AFFIRMATIONS[break]A small green and red succulent, with short, stubby leaves and lives in a mug. Every morning, if you put your ear to it, it'll say some encouraging words of affirmation. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] PET ROCK[break] A rock with a face scribbled onto it. Does nothing. Named BENJAMIN. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SKILL[break]general skills and roll modifiers go here - domain-specific skills go in the spell lists. item description goes here. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SKILL item tag[break]desc tag item description goes here. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BUSINESS CARD[break]An item that allows your character to start a text thread with any NPC of choice, including minor NPCs. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas. [attr="class","masterypts"] achievements[attr="class","staffpara"] [attr="class","badgetrack"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]twin flame one half of a whole.[break]be in a relationship in-character [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]heartbroken a broken half.[break]end a relationship icly [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]best of three you're a part of a trio.[break]complete 3 threads with the same 3 characters [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]full potential you've learned as much as you can about magic...[break]unlocked all 4 subdomains [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]self-starter someone's got initiative.[break]complete a personal quest [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]duty-bound rose to the call of their coven.[break]complete any 5 missions on time spells [attr="class","staffbody inventorypara inventorytracker"] [attr="class","spellcount"] [attr="class","count"]22 total spells [attr="class","count"]01 advanced quests [attr="class","staffbody inventorypara inventorytracker"]
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https://i.imgur.com/qmIdK0M.jpg https://i.imgur.com/lwQTH3Q.jpg https://i.imgur.com/167hcsl.jpg https://i.imgur.com/LEfsh2a.jpg https://i.imgur.com/MQTVq7S.jpg https://i.imgur.com/NaiwGOr.jpg https://i.imgur.com/0OU1nJy.jpg https://i.imgur.com/t1QH3xp.jpg https://i.imgur.com/RhYfqDd.jpg ttps://i.imgur.com/s26i3bh.jpg https://i.imgur.com/s6BOqnY.jpg
https://i.imgur.com/LAy9Q9H.jpg https://i.imgur.com/fL4cdtV.jpg https://i.imgur.com/g1oGNLO.jpg https://i.imgur.com/GwneA6n.jpg https://i.imgur.com/ovcfmEn.jpg https://i.imgur.com/2tRKxr3.jpg https://i.imgur.com/mj7hC54.jpg https://i.imgur.com/02tVtaX.jpg https://i.imgur.com/KRIE0Bs.jpg
gold
familiar FamiliarLola, the White Hare
played by OOC NameSho
Bacon ipsum dolor amet brisket pork belly flank
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Post by Léonie Leveilleur on Jan 30, 2022 7:39:03 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN1"] [attr="class","staffheader"] DOMAIN: ILLUSION[attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fa-solid fa-masks-theater"]pure illusions [attr="class","invtab-item"][attr="class","invtab-icon fa-solid fa-skull"]darkness [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]PARANOIA GRIMOIRE: MUTINY[break]Paranoia, and the various spells that it contains, is a well-known illusionist handbook detailing illusions of the mind. This first spell directs environmental mana into a short-range, hard-to-detect, invisible mist that cannot be dispelled. Witches, humans, and other highly-intelligent creatures caught in the mist will become distrustful of each other, resulting in various effects from doubts, to inciting arguments, to totally turning on each other. Works best on already mistrustful individuals. The mist cannot be selectively applied or blocked, but the spell's effects are constrained to a specific area.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ILLUSIONIST'S HANDBOOK: RECOLOR[break]Written by the first-ever self-proclaimed illusionist, Gilderoy Varis, this scroll contains the simple knowledge that enables the witch to make minor modifications to their appearance. This could include changing their hair color, eye color, outfit, etc. but would not enable the witch to change, for example, their physique, height, or overall structure in a convincing manner. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ART OF WAR - INTIMIDATION[break]A grimoire written by a military witch who asserts the best way to conquer the enemy is to attack their strategy. A classic illusion spell, Intimidation allows the caster to give themselves an aura of intimidation and project dread. May may attacks used against the witch weaker. When used by masters, however, this spell reaches its full potential and activates the death instinct in the mind of an attacker, causing witches to instinctively fail their attacks or spells out of a genuine fear of death. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ART OF WAR - AMNESIA[break]A grimoire written by a military witch who asserts the best way to conquer the enemy is to attack their strategy. This illusion causes a witch to forget or misremember a spell they are casting -- works best when the illusionist has a good idea of what spell they might cast/their opponent's skillset. Beginner witches may manage to have their target fumble for a small window of distraction, while masters of the art may cause them to temporarily forget a spell for longer duration. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] TRICK SWORD - ABSENCE[break]Cast in close range, this spell allows the witch to use environmental mana to render any inorganic object temporarily invisible and undetectable by magical means. Range, duration, and number of items that can be hidden at once increase with the rank of the witch. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SHADOW HOPPER[break]A witch can sink into a shadow with this spell and travel a short distance within the same shadow before popping up. Darker, non-magical shadows work best -- traveling inside magical shadows can be much more disorienting for the caster. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SHADOW SPIDER SWARM[break]Using this spell creates a swarm of small shadow spiders which home in on a target and latch themselves onto them en masse. Not only do the spiders impede movement and potentially vision also, the feeling of thousands of spiders crawling on one's skin has been described as 'rather unnerving' at best. The amount of spiders able to be created, and the range with which they can track a target, depends on the skill and experience of the witch - initiates often find their spiders dissipating or losing focus after about a meter's radius, whereas masters of this technique have been said to create multiple swarms of spiders that target multiple witches over a truly terrifying distance. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] STRIKING SHADOW[break]A witch creates a sharp, blade like shadow from the arm or foot that strikes out quickly before vanishing just as quickly almost like an assassins hidden blade. The stronger the witch the faster and sharper the shadow. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CONSUMING FLAME[break]This spell creates what looks like black flames, except they must absorb the heat energy of another fire or fire-based magic in order to burn. The black flames essentially eat any existing fire around it to keep themselves going making it perfect to put out fires. The flames themselves are warm but not hot and will not cause burns. Powerful flame spells cast by stronger witches can 'tip over' the amount of heat these consuming flames can handle, making it often a battle of control between elementalists.... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SHADOWHOUND GRIMOIRE - MARK[break]By touching an object's shadow, a witch can "affix" the shadow, marking it and gaining an innate sense of where the object is located. The marked object's shadow becomes literally "fixed," not moving despite light, and can be noticed by a keen observer that it is being tracked. The range of the tracking depend of the rank of the witch, and the familiar must be maintained throughout the spell's duration. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SHADOWHOUND GRIMOIRE - REAPER CHAINS[break]Pre-req: SHADOWHOUND GRIMOIRE: MARK. If a target has been marked by SHADOWHOUND GRIMOIRE: MARK, the witch can bind them to place using chains constructed from the target's shadow if they are in line of sight. The chains are extremely durable, and can only be vanquished by light magic. As a witch grows more powerful, the chains are capable of complex movement restriction—not just the legs, but arms or even the head. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SHADELING'S SCROLL OFFENSIVE/DEFENSIVE VARIANT[break]With this spell, witches can coat themselves in a blanket of darkness. The spell's coating makes the caster harder to recognize as their features are blacked out into a silhouette. In exchange for dulling most of their senses and rendering themselves nearly-blind and deaf, the user gains a sharp uptick in speed and strength / sharp uptick in their defensive abilities against physical-contact-based attacks. If both variants are applied, the sensory dullness becomes worse. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] NIGHT VISION[break]A witch can see even in total darkness. While in darkness the witch's vision is not as sharp as during the day and everything is in shades of black, white, or gray. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ADVANCED: SOLAR ECLIPSE[break]The witch creates a large sphere of darkness that blocks out all natural light within it, dimming even magical sources of light. While within the sphere, illusion spells receive a bonus in accuracy and power while light-based spells receive a demerit in both areas. All witches inside the spell are equally blinded by the lack of light without the appropriate items, skills or spells.
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https://i.imgur.com/qmIdK0M.jpg https://i.imgur.com/lwQTH3Q.jpg https://i.imgur.com/167hcsl.jpg https://i.imgur.com/LEfsh2a.jpg https://i.imgur.com/MQTVq7S.jpg https://i.imgur.com/NaiwGOr.jpg https://i.imgur.com/0OU1nJy.jpg https://i.imgur.com/t1QH3xp.jpg https://i.imgur.com/RhYfqDd.jpg ttps://i.imgur.com/s26i3bh.jpg https://i.imgur.com/s6BOqnY.jpg
https://i.imgur.com/LAy9Q9H.jpg https://i.imgur.com/fL4cdtV.jpg https://i.imgur.com/g1oGNLO.jpg https://i.imgur.com/GwneA6n.jpg https://i.imgur.com/ovcfmEn.jpg https://i.imgur.com/2tRKxr3.jpg https://i.imgur.com/mj7hC54.jpg https://i.imgur.com/02tVtaX.jpg https://i.imgur.com/KRIE0Bs.jpg
gold
familiar FamiliarLola, the White Hare
played by OOC NameSho
Bacon ipsum dolor amet brisket pork belly flank
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Post by Léonie Leveilleur on Feb 22, 2022 20:38:48 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN2"] [attr="class","staffheader"] DOMAIN: STARCALLING [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fa-solid fa-meteor"]stellar magic [attr="class","invtab-item"][attr="class","invtab-icon fa-solid fa-star"]constellar magic [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THE STARMAKER'S GUIDE TO THE GALAXY - V1[break]An exceptionally well-illustrated grimoire written by the beloved witch Lunella Lacehart, this particular spell talks about the creation of a starette. It allows the user to bind stardust together at a focal point and creates a floating ball of light and heat. A skilled user can make dozens of starettes at once, but knowledge of the rest of Lunella’s scrolls is required to fully utilize starettes. The user must have access to the sky or stardust to create one. All starettes are somewhat bright and moderately hot. Needs access to the sky or atmosphere to use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FAULKHEIT'S PROPERTIES OF STARDUST- V1[break]Faulkheit, a much more serious and gruff witch than his rival Lunella, wrote several theses about stardust. This first spell, which is necessary to access the others, details how to pull stardust from the atmosphere and rearrange it. Witches that know this spell can put on dazzling, brilliant displays, or collect stardust for later use. Needs access to the sky or atmosphere to use. Stardust collected close to 12 at both ends of the clock is known to be stronger. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GRAVITURGISIT'S GRIMOIRE: GAUNTLETS[break]The witch gathers stardust around their hands, often into the shape of gauntlets or knuckledusters. Their fists have a stronger gravitational pull as long as they can supply the gauntlet with mana. While beginner witches may simply use this spell to deliver a particularly hefty punch, more adept star callers can cleverly fine-tune the gravitational pull of the collected stardust, throwing enemies off-balance in close combat. Not effective for long-range effects of gravity. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DUILIO'S NOTES: RETIARIUS[break]**REQUIRES V1 OF STARMAKER'S GUIDE TO THE GALAXY** The witch creates a shimmering net weighted down by starettes, which can be used to trip or restrict opponents. Each starette exerts a mild gravitational pull that makes it more difficult for targets to escape, and while beginner witches may only be able to briefly entangle an opponent, skilled users have been known to use this to slow swathes of enemies or create strategic chokepoints on a battlefield. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THE STARMAKER'S GUIDE TO THE GALAXY - V1[break]An exceptionally well-illustrated grimoire written by the beloved witch Lunella Lacehart, this particular spell talks about the creation of a starette. It allows the user to bind stardust together at a focal point and creates a floating ball of light and heat. A skilled user can make dozens of starettes at once, but knowledge of the rest of Lunella’s scrolls is required to fully utilize starettes. The user must have access to the sky or stardust to create one. All starettes are somewhat bright and moderately hot. Needs access to the sky or atmosphere to use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THE STARMAKER'S GUIDE TO THE GALAXY - GRAVITAS[break]**MUST KNOW V1 OF THIS SPELL FIRST** An exceptionally well-illustrated grimoire written by the beloved witch Lunella Lacehart, this particular spell talks about the manipulation of a starette's gravitational field. It allows the user to create and manipulate the gravity of starettes created through Lunella's grimoire. Skilled users can freeze or tear opponents apart just through the crafty placement of starettes on the battlefield. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] HORN OF ARES[break]A spell enhancing one aspect of the Ram constellation, Horn of Ares creates static electricity in the surrounding environment by agitating stardust against the air. This static electricity can be manipulated and directed towards a target with the user's mana, causing minor to moderate shocks, at maximum stunning a target, depending on the witch's rank. Lightning-based magic, however, drastically increases in power and decreases in accuracy while this is in play. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MINOR GRIMOIRE: SAGITTA[break]Unlike the major constellations, the spells in the Minor Grimoire don't have to be used under an open sky. One of the three mini constellations, invoking this arrow constellation improves the accuracy of all thrown or released weapons within its light such as spears, arrows, rocks, etc. The image of Sagitta is visible in the sky. Powerful witches will almost never miss a shot when using this spell. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] VOX PISCES[break]This spell, which dives deeper into the powers and properties of Pisces, enables the user to briefly communicate with aquatic animals. For beginner witches who use this spell too close to a large body of water, the voices and information can be extremely overwhelming. For experts, however, this can provide an information network like no other...
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