gold
familiar Familiardragon
played by OOC Namecila
we're not so different after all
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Post by yazmine mercier on Feb 19, 2022 2:25:38 GMT -7
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YAZMINE'S INVENTORY
[attr="class","staffbody"] [attr="class","masterypts"] mastery30 POINTS[attr="class","staffpara"] familiar[attr="class","inventorypara"]
DRACONEM Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. [break][break] DRACARYS Your familiar is capable of breathing fire. It exhausts the mana of the witch as though it were a highly draining summoning spell.
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WITCH LICENSE[break] An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy...
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VOID RING[break] A nondescript silver ring, made in several sizes and widths so as not to arouse suspicion. A simple, two-word carving on the inside is the only thing distinguishing it from any other ring: "contra mundum." Against the world. When said to another hydra witch, the appropriate response is: "coniunctim." [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WATCHLIST[break]Required if you character was at Camp Trishula. Your characters are now being passively monitored (without their knowledge or consent) by Cerberus. You know too much, and if you slip up, the hounds of hell will sink their fangs into your ankles, and drag you back with them. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DREAMEATER'S CURSE[break]Required if your character is taking a Dreameater Weapon. This curse grows worse each time its associated weapon is used. In general, a daemon forms a communicative link with the wielder, and begins to haunt their dreams. The user has troubled sleep, making them physically weaker and slower to react when waking. Emotions of regret, especially related to a lost loved one, are amplified. When the associated weapon is used too long, it may lead to hallucinations. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] HERO MEDALLION [break] Months after the ordeal, there is a ceremony by which your characters are invited into the grand halls of the Old Citadel, and given medallions, as well recognition in the form of their name on a plaque in Cerberus's gardens—a sword dug into the ground, with 'THE HEROIC WITCHES OF TRISHULA' engraved into its blade. It looks as though it had fallen from the sky. Accepting the honor is entirely optional, though a small, semi-private ceremony is held in honor of the ones who accept. Must post in EULOGY FOR A STAR to claim. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] TEA TIME TEAPOT[break] A small ceramic teapot. Every day at four o'clock precisely, it will whistle loudly and conjure up a pot of piping hot tea.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SHOCKWAVE BATON[break] A normal looking baton. If handed off to another witch, causes the other witch to reflexively tighten their grip, becoming shocked and paralyzed. They then receive the baton.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]WOODEN BAT[break]A wooden bat. When thrown, though, it transforms into an actual bat and goes where the user wants it to go for a few seconds. Great for juking out your enemies, or getting a bat to an ally in need. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] PIRATE'S SPYGLASS[break]A brass spyglass used once upon the high seas. Capable of extreme zoom functionality, up to 125x. Has an in-built infrared sight.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CENTRIFUGE DAGGERS[break]A rare pair of daggers, forged after hours of loving labour and starcalling experimentation. They seem bound to eachother by strange magnetic, orbit-like properties, and float and circle eachother when left alone. While difficult to control and direct due to the way the both attract and repel eachother, masters of these weapons have been know to use one dagger to launch and control the other, or use their repelling properties to eviscerate their enemies once lodged. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] QILIN ARM GUARDS[break]Elbow-length arm guards made from Qilin scales with in-built gloves. Heat and cold resistant, and resistant to enchantments of all kinds. Can block and parry attacks from sharpened weapons with ease. When slammed into eachother, the arm guards create a large, short-distance, and slow-moving supersonic wave capable of suspending magical attacks, including enchantments. May break its wearer's bones if used too frequently. Comes in a variety of colors. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] J-CORP WINDBREAKER[break]A light-weight, weather-proof, and fire-proof coat manufactured and distributed by Jaeger Corp. It makes a user's presence impossible to detect, even by daemons, so long as their familiar is suppressed. When standing perfectly still, the camoflague can render the wearer semi-invisible. Frequently used by Hunters to set up ambushes. It also provides solid protection against sharp-objects, including swords and claws. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DREAMEATER FAN[break] Made from ivory-like bone and a fine silk material. The user can prick their hands against the handle, causing the fan to glisten with moonlight and be capable of conjuring long-range, light-based attacks that are extremely effective against daemons and darkness-based constructs. More mana-cost-effective than regular spellwork, at the price of blood.. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] EARTH CLEAVER[break] A battle axe with a sturdy handle, forged especially to be extremely useful against gaian magic. The blade is always hot to the touch. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: KILLER REFLEXES[break] Your witch has a heightened sense of self-preservation. Avoiding danger is their top priority, and their body can move away from harm out of instinct. +10 on rolls attempting to do nothing but avoid danger. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: GLASS CANNON[break] Your witch has a fiery spirit that will fight to the end. They continue on the offense despite being injured. +10 on rolls when using offensive spells or weapons with a severe injury (broken bone, stabbed, etc) [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] UNIQUE SKILL: UNBREAKABLE BOND[break]After recovering from the absolute brink of their relationship, the witch and familiar have now returned to eachother, whole. Witches with this skill are able to temporarily access their materialized familiar's sensory faculties, overriding their own. The visions are not sharply rendered, and doing this can be extremely disorienting or even just unpleasant. As the witch grows older, this new unique connection will improve over time.
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gold
familiar Familiardragon
played by OOC Namecila
we're not so different after all
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Post by yazmine mercier on Feb 19, 2022 2:28:20 GMT -7
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DOMAIN: STARCALLING
[attr="class","staffbody"] [attr="class","spelltitle"] SUBDOMAIN: STELLAR MAGIC
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THE STARMAKER'S GUIDE TO THE GALAXY - V1[break] An exceptionally well-illustrated grimoire written by the beloved witch Lunella Lacehart, this particular spell talks about the creation of a starette. It allows the user to bind stardust together at a focal point and creates a floating ball of light and heat. A skilled user can make dozens of starettes at once, but knowledge of the rest of Lunella’s scrolls is required to fully utilize starettes. The user must have access to the sky or stardust to create one. All starettes are somewhat bright and moderately hot. Needs access to the sky or atmosphere to use.
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THE STARMAKER'S GUIDE TO THE GALAXY - GRAVITAS[break] **MUST KNOW V1 OF THIS SPELL FIRST** An exceptionally well-illustrated grimoire written by the beloved witch Lunella Lacehart, this particular spell talks about the manipulation of a starette's gravitational field. It allows the user to create and manipulate the gravity of starettes created through Lunella's grimoire. Skilled users can freeze or tear opponents apart just through the crafty placement of starettes on the battlefield.
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DUILIO'S NOTES: RETIARIUS[break]
**REQUIRES V1 OF STARMAKER'S GUIDE TO THE GALAXY** The witch creates a shimmering net weighted down by starettes, which can be used to trip or restrict opponents. Each starette exerts a mild gravitational pull that makes it more difficult for targets to escape, and while beginner witches may only be able to briefly entangle an opponent, skilled users have been known to use this to slow swathes of enemies or create strategic chokepoints on a battlefield.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GRAVITURGISIT'S GRIMOIRE: GAUNTLETS[break]The witch gathers stardust around their hands, often into the shape of gauntlets or knuckledusters. Their fists have a stronger gravitational pull as long as they can supply the gauntlet with mana. While beginner witches may simply use this spell to deliver a particularly hefty punch, more adept star callers can cleverly fine-tune the gravitational pull of the collected stardust, throwing enemies off-balance in close combat. Not effective for long-range effects of gravity. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GRAVITURGIST'S GRIMOIRE: DENSITY[break](See: Forced Coat) A collection of spells and techniques that focus on the manipulation of gravity. A collection of spells and techniques that focus on the manipulation of gravity. The caster shrouds themselves in stardust, manipulating its gravitational pull to mimic an adjustment of density, causing their weight to either double or half for the duration of the spell. When their weight is halved, the caster moves faster and can jump further, while being more susceptible to effects that could knock them back. When their weight is doubled, the caster moves slower, but is more difficult to push back, and deals heavier physical attacks. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FAULKHEIT'S PROPERTIES OF STARDUST- V1[break]Faulkheit, a much more serious and gruff witch than his rival Lunella, wrote several theses about stardust. This first spell, which is necessary to access the others, details how to pull stardust from the atmosphere and rearrange it. Witches that know this spell can put on dazzling, brilliant displays, or collect stardust for later use. Needs access to the sky or atmosphere to use. Stardust collected close to 12 at both ends of the clock is known to be stronger. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FAULKHEIT'S PROPERTIES - GUNPOWER[break]Faulkheit, a much more serious and gruff witch than his rival Lunella, wrote several theses about stardust. This spell allows a witch to explode stardust they have gathered, often generating chain-reactive explosions that can be beautiful but deadly. The more powerful the witch, the more potent and controlled the explosion becomes. Stardust has capacities that are extremely similar to gunpowder, and can be set up in large quantities for greater effect. Requires the V1 of this spell to access.
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gold
familiar Familiardragon
played by OOC Namecila
we're not so different after all
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Post by yazmine mercier on Apr 10, 2023 11:10:33 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"]
DOMAIN: PYROS
[attr="class","staffbody"] [attr="class","spelltitle"] SUBDOMAIN: FIRECALLING [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FLARING WHIP[break]Watch as flame becomes tangible for a moment. As the name suggests, a witch generates a long thread of flame from their fingertip that has the capacity to whip out with a flick of the wrist. Depending on the skill of the witch, the number and length of the whip can vary as will the solidity of the flames. In the hands of a powerful witch, this spell has the capability of causing immense pain much like a real whip and may deal long-range damage in a single strike. A novice may still be able to inflict damage, but it may be akin to a sear, rather than a slice. [attr="class","spelltitle"] SUBDOMAIN: LIGHTCRAFT [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SCATTER SHOT[break]A broader-ranged, heavy-hitting version of Single Shot, this spell sends several bolts of light arcing out from the witch in a large cone shape. Not so ideal in enclosed spaces or when precision is required, but particularly useful when fighting against larger enemies or groups [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKYLIGHT: SWORDS[break]Summons light constructs in the sky made of beautiful light blue light that shine down onto the earth like floodlights. Any daemons captured by the light will find their movements slowed or even halted while the light is maintained. Also makes a good light to see in the dark. [attr="class","spellbody"]
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