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https://i.pinimg.com/564x/fe/4a/61/fe4a6155661ffb296f71d757af1af75d.jpg
gold
familiar FamiliarDavvy, the Galapagos Land Iguana
played by OOC NameSho
Bacon ipsum dolor amet brisket pork belly flank
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Post by Rebecca Harper on Mar 31, 2022 19:03:39 GMT -7
[nospaces] [attr="class","staffcont INVTABOVERVIEW"] [attr="class","staffheader"]
REBECCA'S INVENTORY
[attr="class","staffbody"] [attr="class","masterypts"] mastery01 POINTS[attr="class","staffpara"] [attr="class","inventorypara"] [attr="class","progressbarmax"] [attr="class","progressbarfill"]100% progress Sentinel familiar[attr="class","inventorypara"] CONOLOPHUS SUBCRISTATUS. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fas fa-briefcase"]items [attr="class","invtab-item"][attr="class","invtab-icon fas fa-book"]skills [attr="class","invtab-item"][attr="class","invtab-icon fas fa-address-book"]npc & misc [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]WITCH LICENSE[break] An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy...
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]VOID RING[break]A nondescript silver ring, made in several sizes and widths so as not to arouse suspicion. A simple, two-word carving on the inside is the only thing distinguishing it from any other ring: "contra mundum." Against the world. When said to another hydra witch, the appropriate response is: "coniunctim." [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ARTEMIS'S BOW[break]A traditional wooden bow with ornate carvings that comes with its own set of arrows. It almost never misses, provided sufficient strength is applied and the user has decent form. If the bow is tampered with or damaged in even a small way, it loses its original magical property. It could still function as a regular bow afterward. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]TECHNICIAN'S BLADE[break]A powerful, durable bladed weapon. Can be useful for throwing. Regardless of how or where this weapon is left or thrown, it will always return to the user when commanded to do so. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SKILL[break]general skills and roll modifiers go here - domain-specific skills go in the spell lists. item description goes here. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SKILL item tag[break]desc tag item description goes here. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SOMETHING GOES HERE[break]item description goes here. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SOMETHING GOES HERE item tag[break]desc tag item description goes here. [attr="class","masterypts"] achievements[attr="class","staffpara"] [attr="class","badgetrack"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME description.[break]how to get the achievement. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME description.[break]how to get the achievement. spells [attr="class","staffbody inventorypara inventorytracker"] [attr="class","spellcount"] [attr="class","count"]18 total spells [attr="class","count"]01 advanced quests [attr="class","staffbody inventorypara inventorytracker"]
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https://i.pinimg.com/564x/fe/4a/61/fe4a6155661ffb296f71d757af1af75d.jpg
gold
familiar FamiliarDavvy, the Galapagos Land Iguana
played by OOC NameSho
Bacon ipsum dolor amet brisket pork belly flank
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Post by Rebecca Harper on May 10, 2022 19:07:32 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN1"] [attr="class","staffheader"] DOMAIN: ILLUSION[attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fa-solid fa-masks-theater"]pure illusions [attr="class","invtab-item"][attr="class","invtab-icon fa-solid fa-skull"]darkness [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]PARANOIA GRIMOIRE: MUTINY[break]Paranoia, and the various spells that it contains, is a well-known illusionist handbook detailing illusions of the mind. This first spell directs environmental mana into a short-range, hard-to-detect, invisible mist that cannot be dispelled. Witches, humans, and other highly-intelligent creatures caught in the mist will become distrustful of eachother, resulting in various effects from doubts, to inciting arguments, to totally turning on each other. Works best on already mistrustful individuals. The mist cannot be selectively applied or blocked, but the spell's effects are constrained to a specific area. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] PARANOIA GRIMOIRE: QUESTION[break]In the second installment of Paranoia, witches learn how to cause self-doubt, a very dangerous affliction. This spell must be cast within line of sight and needs to be aimed. This can cause a witch to doubt their perception of reality, or be uncertain of their own abilities. It makes them vulnerable to further illusion spellwork as well. Works best against individuals that are not quite sure-footed to begin with. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ILLUSIONIST'S HANDBOOK: RECOLOR[break]Written by the first-ever self-proclaimed illusionist, Gilderoy Varis, this scroll contains the simple knowledge that enables the witch to make minor modifications to their appearance. This could include changing their hair color, eye color, outfit, etc. but would not enable the witch to change, for example, their physique, height, or overall structure in a convincing manner. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SCROLL OF DUALITY[break]This spell allows a witch to split into two (one being an illusion, of course). The resulting "clone" is capable of using "magic" that doesn't quite connect, but is usually perfect for confusing an enemy, creating an escape, or otherwise shifting the tides of battle. Experts can layer this spell on top of itself, splitting into dozens upon dozens of clones.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AGONY AMP[break]This spell is especially effective at amplifying existing pains in the target by redirecting their senses to the point of injury. A mild paper cut can feel, for example, like your finger is on fire. Can work against pain-nullifying augmentations and illusions as well, depending on the skill of the witch. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] OF SOUND BODY[break]Originally created under an ironic name to harm an opponent, some reckless illusionists have taken to using this spell on themselves. This spell blocks the target's pain receptors from working, creating an illusion of numbness and making it easier to fight harder while also risking greater damage to the body. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DOUBLE VISION[break]An illusion of perception this illusion creates double vision and images. It almost feels like everyone around you is moving in three parts at varying speeds. It is very disorienting, especially when used against beginner witches, or witches that rely on their sensory perceptions and physical abilities. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MUNDANE ILLUSIONS - TINY HOLOGRAM[break]A grimoire focusing on "mundane illusions" or illusions that don't actually make tothers believe they are real. Useful for communicating with others. Tiny Hologram allows the witch to create a map, diagram, or other 3D model of a situation. The hologram's size scales with the witch's strength. Could be used as a distraction in a pinch. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CALL OF THE DEAD[break]A witch conjures up an illusion of a ghost wailing in a persons ear. The voice of the illusion is based on the target of the spell. The spell takes the sound of the persons most recent and/or traumatic loss. Based on the fables of necromancers allowing for those to talk to their deceased loved ones. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DEATH INSTINCT: FREE FALL[break]This grimoire focuses on a variety of illusions designed to make the target feel as though they are dying. Using this, the witch creates the illusion of falling down from a great height. It almost always results in breaking the concentration of flying witches or witches who are otherwise suspended, and has varying degrees of effectiveness against others. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MUNDANE ILLUSIONS - VOICE IN YOUR HEAD[break]A grimoire focusing on "mundane illusions" or illusions that don't actually make others believe they are real. Useful for communicating with others. Voice in Your Head allows a witch to speak into another witch's mind, if they are willing to listen to the illusionist. When there is a high enough rank difference or lack of resistance, an illusionist may be able to speak to an unwilling recipient -- but it is still a "mundane illusion" [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] COLOR CHANGE[break]A witch can cause the illusion of color change, including inverting colors or turning the world black and white for their victim. Stronger witches can selectively apply this color change to only certain colors or only certain objects instead of everything, gaining nuance and utility in the spell, like rewriting a street sign or changing the words in a letter for only one reader... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SIGNATURE ADVANCED: FALSUS SENSUS [break]- A spell that changes the target's perception of an inanimate object—it can be used to remove an object from view, or to alter the writing or appearance of an object, for example. It does not actually change the object, and needs to be individually cast on each target. [attr="class","invtab-pane staffbody"]
REQUIRES UNLOCK
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https://i.pinimg.com/564x/fe/4a/61/fe4a6155661ffb296f71d757af1af75d.jpg
gold
familiar FamiliarDavvy, the Galapagos Land Iguana
played by OOC NameSho
Bacon ipsum dolor amet brisket pork belly flank
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Post by Rebecca Harper on Aug 29, 2022 15:33:53 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN2"] [attr="class","staffheader"] DOMAIN: ALCHEMY [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fa-solid fa-feather-pointed"]transfiguration [attr="class","invtab-item"][attr="class","invtab-icon fa-solid fa-flask"]potions [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKILL: SHIKIGAMI TALISMAN HYDRO/PYRO VARIANT[break]The skill that allows a witches paper based spells to be (hydrophobic or heat resistant) negating the normal weakness of these spells to (water magic or fire magic). You've selected: Heat Resistant. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SHIKIGAMI: INORGANIC VARIANT[break]What is typically thought of as a precursor to learning advanced animation techniques, Shikigami spells allow the witch to bring paper to life. This variant allows the witch to transfigure paper into any inorganic tool they may need at the moment -- it's useful for creating keys, small tools, a ladder, or other such non-magical objects. Requires a decent amount of paper to use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SHIKIGAMI: BLADES[break]This transfigures the property and shape of paper, granting it a metallic quality, useful for creating bladed weaponry from paper. It can create impromptu knives or shrunken like projectiles as well. As these creations are still made of paper, they are susceptible to fire and water based attacks. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SHIKIGAMI: POISON SEALING[break]A paper spell that has been transfigured to absorb surrounding poisons. It will turn black when completely used up. Physical contact is required to remove poison from An individual. It is easier to absorb poisons from the surroundings environment than from organic tissue. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKILL: ZOOLOGIST[break]This spell allows the witch to store the ‘data’ of up to six animals (one per rank of the witch) to use in various transfiguration skills instead of just their familiar. So far, you've collected the data of: Blue Ringed Octopus, Moth, Cheetah. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SHIKIGAMI: THE HANGED MAN[break]A paper spell that transfigures the paper and ink used into a paralytic agent that induces numbness. If enough is applied, or the caster is strong enough, it becomes a paralytic. It is fast acting and fast dissolving so when removed or when used up the user will quickly regain feeling and mobility. Was often used during executions for prisoners of war to stop them from struggling. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FAMILIARIS: SENSORY VARIANT[break]Familiaris refers to a series of spells that allow a witch to transfigure properties of their familiar onto themselves. This particular spell allows the witch to take on any kind of sensory substitute from their familiar including their eyes, ears, nose, tongue, and skin texture. [attr="class","invtab-pane staffbody"]
UNLOCKED
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