gold
familiar Familiarphilippe - eastern dragon
played by OOC Namekimmy
the reversed star
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Post by corvus on Apr 10, 2022 12:30:40 GMT -7
[nospaces] [attr="class","staffcont INVTABOVERVIEW"] [attr="class","staffheader"]
CORVUS' INVENTORY
[attr="class","staffbody"] [attr="class","masterypts"] mastery50/50 POINTS[attr="class","staffpara"] [attr="class","inventorypara"] [attr="class","mpoverflow"][attr="class","fa-solid fa-ban"] 13 MP WITHHELD UNTIL SENTINEL [attr="class","inventorypara"] [attr="class","progressbarmax"] [attr="class","progressbarfill"]99.9999% progress description familiar[attr="class","inventorypara"] EASTERN DRACONIC. Philippe, as he is called in public, is a rather quiet and at times mean bird. His sourness knows no bounds, even sometimes directed at his witch in times of perceived weakness. Generally he goes along with the flow and decisions Corvus makes, unless Corvus begins to feel doubt in his actions. While he isn't the most cheerful, or supportive familiar, he plays the role of a moral compass from time to time. Generally, Philippe agrees with most decisions as they are made with Corvus' own survival in mind, but occasionally he will guide, very loudly, his witch to keep him from straying too far into hatred or selfishness. He holds disdain for most people, but especially the Orphe family. Vindictive to a fault, Philippe remembers grudges and hides them with ease. Rarely does he show himself, and in general, is too lazy to manifest in the same plane as his witch. Nevertheless he is known to be coaxed out with a little bit of raw fish or mocha flavored ice cream. Philippe holds a general dislike for the heat while paradoxically finding his inner element to be a warm comfort, akin to a hug. Overall, he's a bit picky when it comes to temperature as he's quick to complain if it's too cold as well. He has never refused to show up when its cold however. He allows himself to be hugged. Corvus had hugged him twice, in the past though he believes it will increase dramatically as Corvus finds himself alone most of the time, and he wanders near cooler areas. Philippe in his unaltered state is a large bird. Able to carry Corvus around like a personal driver, Philippe's wingspan is around 12 m long. While his weight is just over 40 lbs. He stands with his wings folded in at around 6.5m . Naturally, due to his personality, he begrudgingly allows Corvus to ride him and demands payment for the degrading service. This is typically food as Philippe materializes with his own lavish set of gold and jewels. Outside of restrictive enchantments, Philippe typically pairs up his monochrome plumage with polished silver jewelry. Around his grey neck is a thick collar of intricately designed silver, dotted with sparkling emeralds and blue sapphires. Thing matching chains are layered underneath the choker. A small headpiece drips down the side of Philippe's head with matching gemstones. His feet are equally decorated with thick metal cuffs with curling designs, and jeweled rings. He radiates heat in this form, offering anything from a small comfort to his witch to a sweltering deterrent to strangers who may approach him when he's protecting Corvus. Flames lick the sides of his wings when he takes flight or dive bombs.In his constrained form, Philippe is about 12 inches long, oftentimes perching himself on Corvus. His wingspan is also a mere 50 in. He is much less lavish in this form, his jewelry becoming less apparent. He keeps his silver cuffs, though much less intricate and thin while losing the rings on his claws. There is no sign of a head piece but instead a simple silver choker with a trio of gems on the center: two rubies on the sides and an emerald in the middle. Philippe personally tends to favor sapphires and other blue or purple gemstones, but added the emeralds to his visage once Corvus became an official member of Sybaris. While they have never discussed it, Philippe initiated the change on his own as a way to show his witch support for his decision to join a coven. In addition, Corvus has recently acquired a singular drop earring with a long green, crystalline bead and silver stud. He wears it so he can match his familiar. A sentiment that was made fun o, but appreciated nevertheless. While Corvus tends to avoid conflict as much as possible, Philippe is ready to rip out the tongues of those that disrespect him or aim to disrespect him by attacking his witch. He views any and all assaults as enough to minor mutilation and is quick to swoop to through with shows of force as his warning. Very much a 'Peck out the first eye as warning, the second as punishment' kind of bird. Philippe relies on his claws and beak, as well as incredible speed he has as a jaeger. Oftentimes his favorite way to come at someone is to dive bomb them. When using his element, Philippe is more defensive, maneuvering around to get a perfect angle before releasing flames on his victims. Philippe has truly always been there for Corvus. While he could not manifest himself, he has been advising his witch since the boy was young. However, he is not one that likes to be rushed and therefore avoided manifesting himself. For ages, Philippe complained to Corvus that he never manifested when his mother abused him not because he couldn't but simply because the area the Orphe clan took up residence was far too warm for his tastes. [break][break] BOONSZODIAC KILLER [break] When channeling any constellation from the Southern Hemisphere, the familiar of the witch gains speed and physical power in exchange for their sanity. southern constellations [break][break] [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fas fa-briefcase"]items [attr="class","invtab-item"][attr="class","invtab-icon fas fa-book"]skills [attr="class","invtab-item"][attr="class","invtab-icon fas fa-address-book"]npc & misc [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]WITCH LICENSEcoven[break]An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SNAKE BITE coven[break] Two thin black markings on the skin that symbolize a "snake bite" -- this is a magical marking that signifies a witch's membership in Sybaris. Witches select where this appears on their bodies prior to completing their first Sybaris mission. The procedure nowadays is painless and technically reversible. ( right shoulder ) [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]KIKI'S SWISS KNIFE trinket[break]Did Kiki actually make it? Who knows? A small knife with a pivot mechanism that lets you access a tiny blade, a pair of scissors, corkscrew, tweezers, and several small things that you're not really sure what they do. Useful for picking locks, if you know what you're doing. Oh! It also has a light attached to it. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] PAGES OF CIRPHIS [break] Cirphis, the legendary grimoire kept on display in one of the higher floors of Sybaris. Whether this is actually from Cirphis is anyone's guess. The item is a few pages bound together. It looks like a contract, though you cannot understand the language. If signed with the appropriate magical ink, the pages will vanish and give you temporary upscaled magical abilities, by one rank. All power comes with a price, though, and your character may soon experience the contract's harrowing drawbacks, including severe physical pain and inability to move or think. One time use.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MINIATURE SMOKER [break]A small smoke gun, designed to mimic a pen. It has an 'N' drawn on the cap. When activated, the pen produces an obscuring fog with illusionary properties. It hides the user, but makes the movements of others in the cloud appear slower and easier to read for the one that is holding the pen. Takes significant time to charge up in between uses. Prone to wear and tear. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ELEMENTALIST'S BLADE[break] A powerful, durable bladed weapon. May take the form of: dagger, sword, axe, lance, etc. Not useful for throwing. May only be used by Elementalist witches, as it allows them to channel their magic into the dagger's blade, giving it one of the following effects based on their domain: a scorching heat that amplifies the potency of attacks (pyros), the ability to cause frostbite (aquos), near-invisibility (aer), a poisonous effect that may hamper muscle movement(gaia), or toggle-able tangibility (illusion). May break during use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BASIC BLADED WEAPON (KHOPESH)[break] A basic bladed weapon of your choice. Please specify which weapon you'd like and edit this section of the description. Prone to wear and tear and may break during use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ITEM item tag[break]desc tag item description goes here. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ITEM item tag[break]desc tag item description goes here. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SKILL[break]general skills and roll modifiers go here - domain-specific skills go in the spell lists. item description goes here. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SKILL item tag[break]desc tag item description goes here. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MAJOR NPC QUEST - PARABELLUM[break]Against all odds, Corvus nets a simple job moving boxes around inside a Jaeger Corp weapons warehouse just south of the city. The commute is hell, but wages are wages, right? But history has its eyes on the Orphe clan's mythical runaway...and so does Hydra. This quest is optional to complete, and is injury-enabled. This quest contains PVP elements. Post in the QUESTS main thread to accept this quest, after which please await further staff instruction. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SOMETHING GOES HERE item tag[break]desc tag item description goes here. [attr="class","masterypts"] achievements[attr="class","staffpara"] [attr="class","badgetrack"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME description.[break]how to get the achievement. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME description.[break]how to get the achievement.
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gold
familiar Familiarphilippe - eastern dragon
played by OOC Namekimmy
the reversed star
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Post by corvus on Jan 15, 2023 0:50:49 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN2"] [attr="class","staffheader"] DOMAIN: Starcalling [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fa-solid fa-meteor"]Stellar [attr="class","invtab-item"][attr="class","invtab-icon fa-solid fa-star"]Constellar [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THE STARMAKER'S GUIDE TO THE GALAXY - V1[break]An exceptionally well-illustrated grimoire written by the beloved witch Lunella Lacehart, this particular spell talks about the creation of a starette. It allows the user to bind stardust together at a focal point and creates a floating ball of light and heat. A skilled user can make dozens of starettes at once, but knowledge of the rest of Lunella’s scrolls is required to fully utilize starettes. The user must have access to the sky or stardust to create one. All starettes are somewhat bright and moderately hot. Needs access to the sky or atmosphere to use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THE STARMAKER'S GUIDE TO THE GALAXY - LUMINOS[break]**MUST KNOW V1 OF THIS SPELL FIRST** An exceptionally well-illustrated grimoire written by the beloved witch Lunella Lacehart, this particular spell talks about the manipulation of a starette's light. It allows the user to create and manipulate bright, multicolored light shows through starettes made from Lunella's previous spells. It's useful as a source of light or distraction and for signals, diversions, and more. With this spell, a starette's heat is also increased, meaning it could be used as a slow-moving fireball or a source of flame if needed. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DUILIO'S NOTES: RETIARIUS[break]**REQUIRES V1 OF STARMAKER'S GUIDE TO THE GALAXY** The witch creates a shimmering net weighted down by starettes, which can be used to trip or restrict opponents. Each starette exerts a mild gravitational pull that makes it more difficult for targets to escape, and while beginner witches may only be able to briefly entangle an opponent, skilled users have been known to use this to slow swathes of enemies or create strategic chokepoints on a battlefield. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THE STARMAKER'S GUIDE TO THE GALAXY - GRAVITAS[break] **MUST KNOW V1 OF THIS SPELL FIRST** An exceptionally well-illustrated grimoire written by the beloved witch Lunella Lacehart, this particular spell talks about the manipulation of a starette's gravitational field. It allows the user to create and manipulate the gravity of starettes created through Lunella's grimoire. Skilled users can freeze or tear opponents apart just through the crafty placement of starettes on the battlefield.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKILL: FORCED COAT[break]A skill that allows a starcaller to use spells that coat the caster in stardust (such as The Graviturgist's Grimoire) on individuals or creatures other than themselves, to varying degrees of success. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GRAVITURGISIT'S GRIMOIRE: GAUNTLETS[break]The witch gathers stardust around their hands, often into the shape of gauntlets or knuckledusters. Their fists have a stronger gravitational pull as long as they can supply the gauntlet with mana. While beginner witches may simply use this spell to deliver a particularly hefty punch, more adept star callers can cleverly fine-tune the gravitational pull of the collected stardust, throwing enemies off-balance in close combat. Not effective for long-range effects of gravity. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FAULKHEIT'S PROPERTIES OF STARDUST- V1[break]Faulkheit, a much more serious and gruff witch than his rival Lunella, wrote several theses about stardust. This first spell, which is necessary to access the others, details how to pull stardust from the atmosphere and rearrange it. Witches that know this spell can put on dazzling, brilliant displays, or collect stardust for later use. Needs access to the sky or atmosphere to use. Stardust collected close to 12 at both ends of the clock is known to be stronger. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FAULKHEIT'S PROPERTIES - GUNPOWER[break]Faulkheit, a much more serious and gruff witch than his rival Lunella, wrote several theses about stardust. This spell allows a witch to explode stardust they have gathered, often generating chain-reactive explosions that can be beautiful but deadly. The more powerful the witch, the more potent and controlled the explosion becomes. Stardust has capacities that are extremely similar to gunpowder, and can be set up in large quantities for greater effect. Requires the V1 of this spell to access. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SWORD RAIN - EXPLOSIVE VARIANT[break]This spell condenses the stardust in the atmosphere into sharpened shapes akin to knives or swords that can rain down upon a given area. It has a moderately long casting time as the swords make take a while to take shape. The user needs access to the open sky to use it, but the spell can be extremely lethal in areas where there is no cover for the opponent. The swords can be made to explode upon contact with the ground OR act as normal blades. You've chosen to learn the explosive variant. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SWORD RAIN - NORMAL VARIANT[break]This spell condenses the stardust in the atmosphere into sharpened shapes akin to knives or swords that can rain down upon a given area. It has a moderately long casting time as the swords make take a while to take shape. The user needs access to the open sky to use it, but the spell can be extremely lethal in areas where there is no cover for the opponent. The swords can be made to explode upon contact with the ground OR act as normal blades. You've chosen to learn the normal variant. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] HORN OF ARES[break]A spell enhancing one aspect of the Ram constellation, Horn of Ares creates static electricity in the surrounding environment by agitating stardust against the air. This static electricity can be manipulated and directed towards a target with the user's mana, causing minor to moderate shocks, at maximum stunning a target, depending on the witch's rank. Lightning-based magic, however, drastically increases in power and decreases in accuracy while this is in play. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CONSTELLAR GRIMOIRE - URSA MAJOR VARIANT[break]By calling upon Ursa Major, the user can receive the blessing of strength from the stars, finding that their physical attributes are all enhanced for as long as the caster can maintain the image of Ursa Major in the sky. The blessing can also be given to another witch. Power increases with the rank of the witch. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] VOX PISCES[break]This spell, which dives deeper into the powers and properties of Pisces, enables the user to briefly communicate with aquatic animals. For beginner witches who use this spell too close to a large body of water, the voices and information can be extremely overwhelming. For experts, however, this can provide an information network like no other... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CONSTELLAR LIGHT[break]A tiring spell, this allows a witch to make every star currently above them visible, increasing the brightness of the sky by an incredible amount. It can be used to instantly gain visuals during the night or to blind those unaware during the day. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MINOR GRIMOIRE: VULPECULA[break]Unlike the major constellations, the spells in the Minor Grimoire don't have to be used under an open sky. One of the three mini constellations, invoking this fox constellation improves the hiding and/or camouflage ability of those it blesses, decreasing the chance of daemons or witches detecting you. Powerful witches can use this constellation to counter observational skills. It also amplifies the effect of vanishing spells used. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SPELLS IN SECOND TAB HERE tag[break]tag Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
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