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gold
familiar FamiliarShiva - The Eastern Wolf
played by OOC NameBeau
My lips are pale and vicious, you're foaming at the mouth
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Post by Vega Solares on Apr 20, 2022 16:43:58 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"]
VEGA'S INVENTORY
[attr="class","staffbody"] [attr="class","masterypts"] mastery02 POINTS[attr="class","staffpara"] familiar[attr="class","inventorypara"] CANIS LUPUS LYCAON. Nicknamed Shiva - after the Great God known as “The Destroyer” Shiva doesn’t speak often. She finds her words hold a significant amount of weight with her witch…so she only chooses to speak when she deems it necessary. She is a calming and soothing presence for Vega; a young woman who would never say out loud that having company is better than being alone. No matter the power she wants, she would never vote to have power without her girls and without her familiar. items[attr="class","inventoryitems"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]WITCH LICENSE[break]
An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SNAKE BITE[break]
Two thin black markings on the skin that symbolize a "snake bite" -- this is a magical marking that signifies a witch's membership in Sybaris. Witches select where this appears on their bodies prior to completing their first Sybaris mission. The procedure nowadays is painless and technically reversible. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
KIKI'S SWISS KNIFE[break] Did Kiki actually make it? Who knows? A small knife with a pivot mechanism that lets you access a tiny blade, a pair of scissors, corkscrew, tweezers, and several small things that you're not really sure what they do. Useful for picking locks, if you know what you're doing. Oh! It also has a light attached to it.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DMITRI'S BUSINESS CARD[break] One time use. A card that can be used to start a text thread with an NPC of your choice. Unlike NPC cards, this thread can be started mostly on whatever terms the player would like. Feel free to double-check with staff if you would like. Like normal NPC threads, text threads may give out spells, quests, items etc. [attr="class","masterypts"] achievements[attr="class","staffpara"] [attr="class","badgetrack"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME short description here[break]Lorem ipsum dolor sit amet, consectetur adipiscing elit. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME short description here[break]Lorem ipsum dolor sit amet, consectetur adipiscing elit.
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gold
familiar FamiliarShiva - The Eastern Wolf
played by OOC NameBeau
My lips are pale and vicious, you're foaming at the mouth
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Post by Vega Solares on Apr 20, 2022 16:48:32 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN1"] [attr="class","staffheader"] DOMAIN: ALCHEMY[attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fa-solid fa-feather-pointed"]transfiguration [attr="class","invtab-item"][attr="class","invtab-icon fa-solid fa-flask"]potions [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]FAMILIARIS: SENSORY VARIANT[break] Familiaris refers to a series of spells that allow a witch to transfigure properties of their familiar onto themselves. This particular spell allows the witch to take on any kind of sensory substitute from their familiar including their eyes, ears, nose, tongue, and skin texture. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FAMILIARIS: PHYSIOLOGICAL VARIANT[break]Familiaris refers to a series of spells that allow a witch to transfigure properties of their familiar onto themselves. This particular spell allows the witch to modify their general physiological structure, including limbs, muscles, tail outgrowths, etc. to match that of their familiar. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FAMILIARIS: WINGED VARIANT[break]Familiaris refers to a series of spells that allow a witch to transfigure properties of their familiar onto themselves. This particular spell allows the witch to take on any kind of wings present in their familiar. Beginner witches may be stuck with the exact wings their familiars have, whereas more experienced witches are better equipped to alter the properties of the spell to their liking. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MULTILACHRIMAL[break] A simple, self-inflicted transfiguration spell, Multilachrimal allows the user to develop extra eyes on organic material. Beginners are only able to do this on themselves, but experienced witches can put their 'eyes' on anything, so to speak, creating eyes on objects or even other organisms that serve sensory input points for themselves. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKILL: ZOOLOGIST[break]This spell allows the witch to store the ‘data’ of up to six animals (one per rank of the witch) to use in various trasnfiguration skills instead of just their familiar. So far, you've collected the data of: Crowned Eagle, Red Indian Scorpion, Red Fox. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MEDICAL TRANSFIGURATION: COAGULATION[break](See: Physician's Assistant) An old tome outlining spells for quick first aid on the battlefield, but now normally used within doctor clinics. *Medical Transfiguration For The Battle Witch* requires a fairly high understanding of the body to use effectively. A spell to slow the body from bleeding out. Powerful witches can probably scab over the wound quickly. This spell does not replace lost blood, just something to use in a quick pinch. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SHIKIGAMI: ORGANIC VARIANT[break]What is typically thought of as a precursor to learning advanced animation techniques, Shikigami spells allow the witch to bring paper to life. This variant allows a witch to transfigure copies of their familiar out of paper. The shikigami can mimic physical abilities of the familiar but cannot use magic. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SHIKIGAMI: PROTECTIVE TALISMAN[break]This spell increases the size and durability of a sheet of paper such that it can act as a barrier. It is highly susceptible to water and fire based attacks, however. Outside of those two elements, cna be useful in blocking the effect of magical and non-magical attacks alike. Sharp objects can also be used to effectively counter it. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKILL: SHIKIGAMI TALISMAN HYDRO/PYRO VARIANT[break]The skill that allows a witches paper based spells to be (hydrophobic or heat resistant) negating the normal weakness of these spells to (water magic or fire magic). You've selected: Pyro. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SHIKIGAMI: THE HANGED MAN[break]A paper spell that transfigures the paper and ink used into a paralytic agent that induces numbness. If enough is applied, or the caster is strong enough, it becomes a paralytic. It is fast acting and fast dissolving so when removed or when used up the user will quickly regain feeling and mobility. Was often used during executions for prisoners of war to stop them from struggling. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] TRANSFIG FOR DUMMIES: MATTER CHANGE[break]A spell that occasionally takes some time to cast, this basic technique allows a witch to change an object's state of matter by one step (i.e. from solid to liquid, or from liquid to gas, but not from solid to gas). Doesn't always work for objects that have been charmed or are inherently magical, such as an Elementalist's attacks. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SHIKIGAMI: POISON SEALING[break]A paper spell that has been transfigured to absorb surrounding poisons. It will turn black when completely used up. Physical contact is required to remove poison from An individual. It is easier to absorb poisons from the surroundings environment than from organic tissue. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SERPENS CLAVEM[break]Using this spell, witches can transfigure a snake from a metal. The snake can fit inside any (generally small) crevice and bend to the user's will, making it a "universal key." The "snake" is not considered organic material, and is not capable of offensive action, though some have used the spell as a way to constrain or choke a target. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GOODNIGHT GUMMIES[break]A potion made to tire out the user, and impair focus. With a high enough dose, it can eventually induce sleep. Expert potion-makers may be able to induce sleep faster with less amount needed. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKILL: MIXOLOGIST[break]A skill that allows witches to blend the effects of multiple potions together, creating nasty and sometimes outright weird effects. Don't ask me what happens when you opponents are trapped in a sticky ooze of liquid stun -- you'll have to find out yourself. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] VERITASERUM[break]A clear, gaseous-white liquid that is odorless and tasteless. If ingested, the consumer must compulsively tell the truth. Many witches of higher ranks have developed a general tolerance to the serum, however. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ADVANCED: HERMETIC PORTALS[break]Users can transfer matter between two hermetic circles they have created using their mana. Inorganic material is easier to transfer. When this spell backfires, it can be extremely costly, often resulting in disfigured bodies or limbs. The advice of the writer, Nico Flamel? Don't cut corners with quick circles. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKILL: QUICK CIRCLES[break]A skill that allows for a witch to create a quick rudimentary hermetic circle by using their body -- they can leave a small magical marking without the hassle of real ink. In exchange, the spell cast lacks its usual power, but it reduces the casting duration by a lot. The 'loss in power' is reduced as a witch's rank increases.
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gold
familiar FamiliarShiva - The Eastern Wolf
played by OOC NameBeau
My lips are pale and vicious, you're foaming at the mouth
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Post by Vega Solares on Oct 20, 2022 6:52:28 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN1"] [attr="class","staffheader"] DOMAIN: GAIA[attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fa-solid fa-seedling"]plantshaping [attr="class","invtab-item"][attr="class","invtab-icon fa-solid fa-gem"]earth [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] VINE WHIP[break]Using this spell, a witch can summon powerful, whip-like vines from the ground to lash out or do their bidding. The stronger the witch, the more durable, dexterous, and muscular the vines become. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SPIDER LILY VINES[break]The spell creates blooming vines of spider lilies that can be used as binding or restraints from the ground. These chains cause muscle weakening and loss of physical strength when attached, making it hard to physically removed without magic. [attr="class","invtab-pane staffbody"]
Locked
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