gold
familiar Familiarditto
played by OOC Nameashnirai
I'm a young soul in this very strange world hoping I could learn a bit 'bout what is true and fake
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Post by ling on Apr 28, 2022 23:50:57 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"]
LING'S INVENTORY
[attr="class","staffbody"] [attr="class","masterypts"] mastery22 POINTS[attr="class","staffpara"] familiar[attr="class","inventorypara"] DITTO A... blob? [break][break] No one knows what ditto is. He's just a vaguely pink-ish purple-ish blob that somehow has two eyes and a mouth... most of the time. Sometimes he changes colour. Sometimes he changes shape. Sometimes he bounces. Sometimes he splats. He's just... weird.[break][break] MIRAGE FACTOR When not casting any magic, the witch's familiar can take on the shape of another animal. This shape is illusory -- the illusion breaks when any spell is cast, or if the familiar or witch takes damage. ITEMS[attr="class","inventoryitems"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WITCH LICENSE[break] An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy...
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GOLDEN FANG[break] A small, "fang-shaped" gold badge worn proudly by Cerberus members, this is commonly considered a symbol of prestige in Delphi. When situations get difficult, witches and non-witches alike will scan the room in search of individuals wearing this badge as a sign of leadership and ability.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ARTEMIS'S BOW[break] A traditional wooden bow with ornate carvings that comes with its own set of arrows. It almost never misses, provided sufficient strength is applied and the user has decent form. If the bow is tampered with or damaged in even a small way, it loses its original magical property. It could still function as a regular bow afterward.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BLOOD OF SERAPHINE[break] A vial of mysterious red liquid. One-time-use. When consumed, it will upcast the next spell by one rank. This vial may have other uses, if you wish to pursue them....
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CHARMED PLUSHIE[break] A plushie backpack made in the shape of your familiar during the Equinox event. It is enchanted to be able to take one spell for the familiar per day. It is able to withstand more, but wears out quickly.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FRIENDSHIP INSIGNIA[break] Given as a token of gratitude by Vale witches. An insignia with the complex symbol of the Cavalry. Once a coven of bannermen for the royal family of the Vale, the Cavalry has now become a leading authority in the peninsula. This apparently symbolizes friendship with the coven, though it doesn't seem to do much...
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] KIKI'S SWISS KNIFE[break] Did Kiki actually make it? Who knows? A small knife with a pivot mechanism that lets you access a tiny blade, a pair of scissors, corkscrew, tweezers, and several small things that you're not really sure what they do. Useful for picking locks, if you know what you're doing. Oh! It also has a light attached to it.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] VOYAGER 360 (PAIR)[break] A small device clipped onto the ear, given out in pairs of two. It enables two-way communication with other similar devices in the general vicinity. Highly resistant to mana manipulation, and capable of withstanding the instability in effect zones of ruptures. Touch to speak!
SKILLS[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: EMT TRAINING[break] This skill gives your witch the ability to perform under pressure and handle tough medical emergencies, with or without the assistance of magic. +10 on rolls where your character is only seeking to help someone who is significantly wounded
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: RSM-CERTIFIED[break] This skill gives your witch the knowledge of the ins and outs of rupture sealing, and general experience around effect zones. Morgan's Equation? Memorized. +10 on rolls where your character is in the presence of an active rupture
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: SUPPORT MAIN[break] Your witch has good synergy with their teammates and is well-attuned to what spells may be the most helpful to others. +10 on rolls that buff others without directly engaging in combat yourself
OTHER[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THE CALLING CURSE[break] Your character's familiar randomly passes out when materialized, or their mental connection is severed when dematerialized. These episodes last up to a few minutes, giving your witch sudden powerlessness and anxiety. The familiar often recounts visions of the wilderness afterward...You witch may also OPTIONALLY experience: mana instability, spellcasting failure, or change in familiar's personality.
[attr="class","masterypts"] achievements[attr="class","staffpara"] [attr="class","badgetrack"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] STARFALLEN from a distant realm...[break] the character was active at some point on starfall.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MYTHICAL granted a boon.[break] has a mythic familiar
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MISSION-BOUND rose to the call of their coven.[break] complete any 1 mission on time
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DELPHI'S HERO you have our thanks.[break] saved someone's life during a site-wide event
[newclass=".mptrack"] height: auto; max-height:none;[/newclass] [newclass=".badgetrack"]max-height:none;[/newclass] [newclass=".spellbody span"]background: var(--boardbg); letter-spacing: 0.1em; font-size: 0.7em; text-transform: uppercase; padding: 0.2em 0.6em; color: var(--hovericoncolor); } .spellbody u { text-transform:uppercase; text-decoration: none; background-color: var(--boardbg); color: var(--hovericoncolor); padding: 0 0.4em; margin-left: 0.2em; font-size: 0.7em; font-weight: normal; letter-spacing: 0.1em; [/newclass]
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gold
familiar Familiarditto
played by OOC Nameashnirai
I'm a young soul in this very strange world hoping I could learn a bit 'bout what is true and fake
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Post by ling on Apr 28, 2022 23:57:13 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"]
DOMAIN: ENCHANTMENT
[attr="class","staffbody"] [attr="class","spelltitle"] SUBDOMAIN: ABJURATION
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DOUBLE ENTENDRE skill[break] Required skill to access any rune's secondary meaning. You can only know one new meaning per rank of the witch. So far, your character knows the secondary meaning of the following runes: KENAZ, URUZ
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] RUNIC ARRAYS skill[break] Required skill to use multiple runes in a single ""array"" and layer their effects together. For example, Kenaz + Uruz could enable a flame that cauterizes wounds. Essentially allows a witch to combine various runes to creative and unique effects, with initiates often finding that their intentions don't match up with the array's actual effects.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ABCD RUNES: KENAZ[break] SEE: RUNIC ARRAYS, DOUBLE ENTENDRE. A basic guide to a beginner's runic alphabet. 'Kenaz,' meaning ""Torch"" is the illumination rune. By itself, Kenaz glows intensely and can be used to light up a room, or to create a small flame. Its secondary meaning (currently locked/unlocked) is ""ulcer"" -- a rune associated with decay, or weakening something else. Used this way, it may also enhance something's destructive potential or weaken an object.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ABCD RUNES: URUZ[break] SEE: RUNIC ARRAYS, DOUBLE ENTENDRE A basic guide to a beginner's runic alphabet. 'Uruz,' meaning "Aurochs" is the life rune. By itself, Uruz can be used to speed up the healing process, or to give a burst of energy to someone who is exhausted. Its secondary meaning (currently locked) is derived from the Aurochs as a powerful beast. Used this way, it can act as a strength, speed, or general vitality augment.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] EXORCISM[break] Pre-req: Modern Mana Sleuth, Vol 1. A spell that purges another witch of all jinxes and/or augments. Because of the sudden removal of carefully cast spells, it often causes the mana around the target to become exceeding unstable/unuseable or prone to explosions in the moments after the spell is cast. It's difficult but not impossible to remove enchantments made by a more powerful witch. Does not apply to all buffs/debuffs, only enchantments & augments. Only applies to organic beings.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THE MODERN MANA SLEUTH VOL 1[break] Despite its user-friendly graphical guide, The Modern Mana Sleuth is incredibly dense and difficult to understand. Vol. 1 deals with a basic understanding of all kind of magical enhancement, and gives the witches insight into who or what has been jinxed/empowered by a variety of spells and domains based on an examination of mana. Can gain insight into any buffing or debuffing spell, although beginners may struggle with understanding constellar magic or potions. Typically a pre-requisite for learning many purifying abjuration spells. [attr="class","spelltitle"] SUBDOMAIN: CHARMS
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AUTOMATER'S TOOLKIT #1[break] A simple but effective charm, this fully automates an object to do whatever tasks it has the knowledge of. For example, this could be used to get a pen to write, or a sword to fight for you. Beginner withes may struggle with the 'logic' of the spell, causing objects to do unexpected things, or to fail at seemingly simple tasks...
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AUTOMATON VARIANT A[break] Although most frequently constructed from rune-etched metal and jewels cut into calculated geometric shapes, these self-operating machines come in a medley of creative designs atop a general underlying template dependent on size. Variant A allows the witch to create small (housecat or smaller) constructs with a focus on stealth. They tend to be designed for a specific purpose, such as combat, transportation, or simple household chores, and can be programmed to follow simple commands by their owner. They are always limited by typical physical limitations unless enhanced by additional spells, and can be shut down by breaking their delicate core which contains the majority of their instructions.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] LIGHTNING ROD[break] The witch charms an object, preferrably metal, to act as a lighting rod. The object is thus capable of diverting all electric based attacks away from them towards the charmed object. It does not increase the charmed object's durability or inherent resistance to lightning, however.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] REVERSE LOCK[break] Cast upon a moving or still object, this spell will force it to retrace its path at the same speed and power as the original path. It’s useful for dodging or deflecting attacks, or trying to rearrange certain objects. Powerful witches can use this on several objects at a time. Doesn’t apply to living creatures, but does apply to casted magic, summons, etc of a lower-ranked witch. Highly dependent upon the reaction time of the caster.
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