gold
familiar FamiliarCarter, the Owl
played by OOC NameShobo
Bacon ipsum dolor amet brisket pork belly flank
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Post by James Knox on May 19, 2022 17:35:24 GMT -7
[nospaces] [attr="class","staffcont INVTABOVERVIEW"] [attr="class","staffheader"]
JAMES'S INVENTORY
[attr="class","staffbody"] familiar[attr="class","inventorypara"] STRIGIDAE. His informal name is Carter. Quite the picky owl, and with a few opinions of his own. Carter has a tendency to watch and harshly ctrique others, while James is much more mild in comparison. They level each other out, and together make a proper duo. [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fas fa-briefcase"]items [attr="class","invtab-item"][attr="class","invtab-icon fas fa-book"]skills [attr="class","invtab-item"][attr="class","invtab-icon fas fa-address-book"]npc & misc [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]WITCH LICENSE[break]An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]GOLDEN FANG[break]A small, "fang-shaped" gold badge worn proudly by Cerberus members, this item is commonly considered a symbol of prestige in Delphi. When situations get difficult, witches and non-witches alike will scan the room in search of individuals wearing this badge as a sign of leadership and ability. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]OATH BAND[break]A solid gold band, spun by hand to perfectly fit the body, usually at the bicep or the wrist based on the wearer's preferences. Inscribed with 'ad meliora' on the outside. A mark of a witch's acolyte status in Cerberus — gives the wearer considerable power within and outside the coven. Also allows them 24hr access to hidden pathways and training grounds, and enables them to rent out certain forbidden books, and access a personal study room in the Citadel's library. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MINIATURE SMOKER [break]A small smoke gun, designed to mimic a pen. It has an 'N' drawn on the cap. When activated, the pen produces an obscuring fog with illusionary properties. It hides the user, but makes the movements of others in the cloud appear slower and easier to read for the one that is holding the pen. Takes significant time to charge up in between uses. Prone to wear and tear. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]THE ARCHANGEL[break]Given as a token of gratitude by Eclipse witches. The Archangel is a top-of-the-line broom beta-tested by Haloed witches. It puts most other models to shame, and even has a "booster" button to achieve extreme speeds for a short duration. It's also a little larger, and could fit a passenger (though not really comfortably). [attr="class","invtab-pane staffbody"]
Skills Here
[attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]NPC TIE-IN - JEREMIAH KNOX[break]A tie-in to an NPC of your choice, which allows your character to foster some kind of connection with the NPC. For example, being Cain's pen-pal, or being shift buddies with Ezekiel. Can involve light ret-conning of an existing character, or be given to a new/yet to be created character. Comes along with one NPC card that may only be used for that particular NPC. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CASSIDY'S BUSINESS CARD[break]An item that allows your character to start a text thread with Cassidy Wolfe. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] JEREMIAH'S BUSINESS CARD[break]An item that allows your character to start a text thread with Jeremiah Knox. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas. [attr="class","masterypts"] achievements[attr="class","staffpara"] [attr="class","badgetrack"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME description.[break]how to get the achievement. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME description.[break]how to get the achievement.
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gold
familiar FamiliarCarter, the Owl
played by OOC NameShobo
Bacon ipsum dolor amet brisket pork belly flank
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Post by James Knox on May 19, 2022 17:48:57 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN1"] [attr="class","staffheader"] DOMAIN: SUMMONING[attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fa-solid fa-scroll"]inorganic summoning [attr="class","invtab-item"][attr="class","invtab-icon fa-solid fa-staff-snake"]organic summoning [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BLACKSMITH'S DAGGERS[break]This spell enables the witch to summon daggers directly into their hands. Beginners may be unable to sustain the daggers for a long amount of time, especially if they summon multiple at once. They also don’t function well as throwing knives. As witches get more experienced, they are able to last for longer and gain lethality. At a high enough level, witches are able to imbue their daggers with elemental or other magical properties based on their secondary domain. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BLACKSMITH'S SHIELD[break]This spell enables the witch to summon a shield directly into their hands. Beginners may be unable to sustain the shield for a long amount of time and may find its durability lacking. As witches get more experienced, they are able to last for longer and gain more durability. At a high enough level, a witch can even repel projectiles or magical spells with the shield instead of just blocking them. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THE BLACKSMITH'S BOW[break]A spell that enables the caster to summon a bow-- upon holding a hand out, an arrow, too, will materialize. For rookies, the spell takes a while to summon and is "one-shot" and extremely powerful (as well as very taxing). However, as witches mature, they are better able to control just how much energy they want to put in each shot, and can vary their punches. They also summon and dematerialize their weapon easier. Also, just because it’s traditionally a bow doesn’t mean it has to be- many modern witches have re-imagined its blueprints to be more like a pistol or sniper rifle. You’ve chosen a ________. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CASTER'S NOTES: FIERCE GALE[break]A classic casting spell, Fierce Gale summons a sudden gust of wind that can knock a witch's enemies backward after a brief pause. At a high enough level, a witch could clear paths through crowds or wreak destruction with just the force of wind alone. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CASTER'S NOTES: LIGHTNING[break]A classic casting spell, "Lightning" summons a sudden bolt of lightning down onto a target area. It can easily exhaust the mana reservoirs of a weaker witch, but it is a powerful basic spell. As witches get more powerful, the spell becomes less exhausting to perform and can be increased in power. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ALL PURPOSE TOOLKIT[break]Have you ever found yourself needing an umbrella, a piece of rope, a lockpick, a towel, and realised that you didn't bring one today? Well worry no more! The all purpose toolkit allows the witch to summon a small material item, whatever they might need. Given the wide variability of this spell, it is more important than ever to picture accurately what one wishes to summon. Cannot summon any sort of weapon or offensive item. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MAD QUEEN'S COLLAR[break]This collar is often used on criminals as it blocks a witches ability to summon their familiar. The collar appears in the summoners hand and must be physically put on to work. The target's familiars must be dematerialized as well. The collar is otherwise as vulnerable as a regular pet collar. Only the caster can take it off without cutting or burning it off. It has a heart shaped gem on it. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKYWARD SUMMONING: ANGEL CROWN[break]The caster summons an angelic halo made of thorns and glowing eyes, floating above the summoner's head. It grants the summoner full vision in a spherical radius, and a hyperawareness of any daemon, rift, darkness, or unholy creature in the vicinity. The eyes are incorporeal and appear to stare straight into a person's soul. Tends to be highly disorienting to use while doing anything else. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKYWARD SUMMONING: OPEN THE HEAVENLY GATES[break]The caster summons a deluge of light from the sky, after which shining spears will plummet downward and explode upon contact with the ground. It is very difficult to control where the spears will land outside of designating a general area. The spell is quite effective against daemons. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ADVANCED: SHEATH OF THE HOLY SWORD[break]An incomplete copy of the sheath of the holy daemon slaying sword is summoned. Like the original, this sheath can create a powerful barrier to entirely block any attack launched in its direction, including powerful spells. The barrier is only one sided unlike the original and this can only block frontal attacks. The barrier and sheath will vanish after blocking three attacks, or after a minute. Whichever comes first. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ADVANCED: THE HOLY SWORD[break]Summons one of the nine copies of the holy demon slaying sword. This sword charges from the sunlight around it and can release it as a powerful sword beam that burns daemons. Against witches, it can cause sun burns of varying degrees. The sword will vanish back to its resting place in a short amount of time depending on the sill of the caster summoning it. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ENTANGLE[break]Borrowing a page from a plantshaper's book, the witch summons a mass of vines that restrict a chosen target. The vines disappear after a while, so best act while you can. The strength of the entanglement and duration of the spell grows with the strength o the caster. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FAE CIRCLE - CHANGELING[break]A summoning circle must be drawn for this spell, increasing its cast time. When completed, the circle summons a small but powerful winged fae capable of destructive magic, such as energy blasts. If the circle is damaged or destroyed, if the Fae decides to return, or if the witch runs out of mana, the summon ends. The fae may disobey the witch or do nothing at all, but their obedience increases with the power of the caster. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SHADOWSPAWN[break]To call it a beast is a generous stretch. The witch summons what looks to be a shadowy clone of their familiar, but control over this creature is tenuous at lower levels. It is infused with an emotion at the time of casting (such as fear, despair, or fury), and lashes out accordingly. While noticeably more powerful than a regular shadow vassal, the inherent fickleness of the technique means that more novice practitioners ought to be wary of it backfiring on themselves. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] PRINCIPLES OF SUMMONING: THE SHADOW SELF[break]Allows the witch to summon a dark shadowy clone of themselves. The clone, which looks a lot like the witch, is capable of fighting alongside the witch and typically is more powerful/skilled than an average human. As the witch's strength grows, they may be able to summon multiple shadows that are more potent for longer amounts of time. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THERMAL GAUNTLETS[break]A common and cost-effective inorganic summoning spell, Thermal Gauntlets creates gloves with reinforced knuckles and strong grip that are heat and cold resistant, and go up to the wearer's elbows. Useful for countering fire and ice attacks, or impromptu climbing.
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gold
familiar FamiliarCarter, the Owl
played by OOC NameShobo
Bacon ipsum dolor amet brisket pork belly flank
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Post by James Knox on Jul 9, 2022 18:56:47 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN2"] [attr="class","staffheader"] DOMAIN: STARCALLING [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fa-solid fa-star"]constellar magic [attr="class","invtab-item"][attr="class","invtab-icon fa-solid fa-meteor"]stellar magic [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CONSTELLAR GRIMOIRE - PICSES VARIANT[break]The Constellar Grimoire is considered an introduction to constellar magic, containing one basic spell for each constellation. The final edition of this spellbook enables the user to obtain the blessing of Pisces. The user becomes immune to water-based attacks and is able to breathe underwater for a few minutes as a giant tidal wave crashes through the area (provided a body of water is close by). Regardless of the time of day, an image of the Pisces constellation is visible in the sky. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] VOX PICSES[break]This spell, which dives deeper into the powers and properties of Pisces, enables the user to briefly communicate with aquatic animals. For beginner witches who use this spell too close to a large body of water, the voices and information can be extremely overwhelming. For experts, however, this can provide an information network like no other... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ORACLE BONES: ALCYONE[break]The witch seeks the blessing of the Pleiades constellation, calling upon the guidance of Alcyone, the Kingfisher. Alcyone's blessing grants the witch a pair of ephemeral wings capable of flight, though they are difficult to maintain at lower levels. Alcyone's blessing is far stronger at night, and even more so under an open sky, or over large bodies of water. Though they grant flight, the wings are intangible. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ADVANCED SPELL: ANDROMEDA'S SACRIFICE[break]By calling upon the constellation of Andromeda, the witch instantly loses nearly all of their mana reserves, draining an equivalent amount of mana in another witch or magical being. Though unremarkable when used against a more powerful opponent, when used well it can turn the tide of a battle. [attr="class","invtab-pane staffbody"]
Spells Here
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