https://i.ibb.co/5WyfhqJ/Feyu4-o-Vs-AM-MJr-1.jpg https://i.ibb.co/W3pgMhF/F1d-H2z3ak-AAj-5a-1.jpg https://i.ibb.co/vcs5B5x/F6de-Zbcb-QAESASu.png
gold
familiar FamiliarRoland the Serval
played by OOC NameFour
keep that gun locked away now boy
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Post by Sebastian Moretti on Sept 18, 2022 22:16:20 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"]
SEBASTIAN'S INVENTORY
[attr="class","staffbody"] [attr="class","masterypts"] mastery14 POINTS[attr="class","staffpara"] familiar[attr="class","inventorypara"] LEPTAILURUS SERVAL. Orlando Furiosa otherwise known as Roland is a somewhat standard if not bit on the larger size of a serval. His most notable feature being his preference to perch himself on his witch's shoulders. Although that isn't the only way he manages to annoy his witch he oftentimes pokes fun at his witch alongside questioning the decisions of Sebastian. While he'd never openly admit it, he oftentimes does this for his witch's own good. Whether it be to prod his witch outside his comfort zone or to consider paths he wouldn't have thought of himself. Despite constantly challenging his witch, Roland considers Sebastian to be a good friend, and when told to do something will oftentimes do it without question. items[attr="class","inventoryitems"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] STARDUST BARDICHE[break]A weapon designed by Sebastian, this folding bardiche is fitted with a single-shot stardust firing mechanism set behind the blade. Instead of firing a projectile like typical firearms, the explosion is vented from the chamber up into the blade of the bardiche. This explosion when timed with the blade's impact into a target can be catastrophic as the energy blows apart whatever its directed into. If the blade doesn’t make contact with the target only light lacerations, burns and disorientation is possible at only very close ranges. Recharges using either environmental stardust (over time), or through stardust gathered by a starcaller. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BASIC RANGED WEAPON[break] The Bergmann Pistol is semi-automatic pistol with a somewhat elegant design with its rounded curves making up most of its profile. It is chambered in 9mm which is held in an en-bloc clip that carries 7 rounds. Prone to wear and tear and may break during use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
WITCH LICENSE[break]
An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy...
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] HEALING MIST (ONE TIME USE)[break]The potion aerosolizes when broken creating a soothing aromatic mist that heals moderate and below wounds for everyone in the radius. The effect is mild, but extends to both injuries and also poisons, paralysis, etc. It is impossible to selectively apply the effects of the potion. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
GOLDEN FANG[break]
A small, "fang-shaped" gold badge worn proudly by Cerberus members, this is commonly considered a symbol of prestige in Delphi. When situations get difficult, witches and non-witches alike will scan the room in search of individuals wearing this badge as a sign of leadership and ability.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MARK OF HONOR I[break] A Mark of Honor, one of the highest degrees of recognition in Cerberus, given to witches who have put everything on the line, Ad Meliora. Typically, Knights of the Round have 3-4 Marks of Honor at the time of becoming inducted. Must post in EULOGY FOR A STAR to claim. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] PUMPKIN CARVER[break] A pumpkin carver that can be used as a long knife. Extra effective against plant-based materials, including spells. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: WARRANTED ARREST[break]+10 on rolls involving grappling, restraining, or otherwise attempting to tie down another being. Does not work if that target is also the object of a more violent attack, even if the violence is committed by someone else. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GENERAL SKILL: VOICE OF AUTHORITY[break]+10 on rolls made where the only action taken is dialogue. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SPIRIT MASK[break]A strange mask that obscures the wearers eyes to the outside world, but not the world to the wearer. Wearing this mask makes the owner unrecognizable to those that know them. Taking it off ensures a forgetfulness about the person who was wearing it. The wearer also projects an aura of dread. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] J-CORP WINDBREAKER - 10 PTS[break]A light-weight, weather-proof, and fire-proof coat manufactured and distributed by Jaeger Corp. It makes a user's presence impossible to detect, even by daemons, so long as their familiar is suppressed. When standing perfectly still, the camoflague can render the wearer semi-invisible. Frequently used by Hunters to set up ambushes. It also provides solid protection against sharp-objects, including swords and claws.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WYVERN HALF-WING - 10 PTS[break]A bionic enchantment developed by Cipher Corp that can be embedded into a shoulder blae of choice. Activated with a burst of mana from the witch (does not require a familiar's presence), the small chip will sprout a mechanical, bat-like wing. Useful for getting distance, vaulting over obstacles, and obtaining the high ground. Not great for flying. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] QILIN SCALE - 2 PTS [break]A resplendent scale with a green-yellow glow. When consumed, can make a witch entirely resistant to extreme temperatures, including magical heat and cold. An ice spear would still pierce you, though. One-time use.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MODEL 12[break] The official machete used by Cerberus personnel. A highly durable, magic-resistant machete with in-built tracking. Highly unlikely to be lost or damaged beyond repair. [attr="class","masterypts"] achievements[attr="class","staffpara"] [attr="class","badgetrack"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME short description here[break]Lorem ipsum dolor sit amet, consectetur adipiscing elit. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME short description here[break]Lorem ipsum dolor sit amet, consectetur adipiscing elit. [newclass=".spellbody span"]background: var(--boardbg); letter-spacing: 0.1em; font-size: 0.7em; text-transform: uppercase; padding: 0.2em 0.6em; color: var(--hovericoncolor); } .spellbody u { text-transform:uppercase; text-decoration: none; background-color: var(--boardbg); color: var(--hovericoncolor); padding: 0 0.4em; margin-left: 0.2em; font-size: 0.7em; font-weight: normal; letter-spacing: 0.1em; [/newclass]
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https://i.ibb.co/5WyfhqJ/Feyu4-o-Vs-AM-MJr-1.jpg https://i.ibb.co/W3pgMhF/F1d-H2z3ak-AAj-5a-1.jpg https://i.ibb.co/vcs5B5x/F6de-Zbcb-QAESASu.png
gold
familiar FamiliarRoland the Serval
played by OOC NameFour
keep that gun locked away now boy
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Post by Sebastian Moretti on Sept 18, 2022 22:17:02 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"]
DOMAIN: ENCHANTMENT
[attr="class","staffbody"] [attr="class","spelltitle"] SUBDOMAIN: CHARMS
[attr="class","spellcont"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] REVERSE LOCK[break]Cast upon a moving or still object, this spell will force it to retrace its path at the same speed and power as the original path. It’s useful for dodging or deflecting attacks, or trying to rearrange certain objects. Powerful witches can use this on several objects at a time. Doesn’t apply to living creatures, but does apply to magic, summons, etc of a lower-ranked witch. Highly dependent upon the reaction time of the caster.
[attr="class","spellcont"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AUTOMATER'S TOOLKIT #1[break]A simple but effective charm, this fully automates an object to do whatever tasks it has the knowledge of. For example, this could be used to get a pen to write, or a sword to fight for you. Beginner witches may struggle with the 'logic' of the spell, causing objects to do unexpected things, or to fail at seemingly simple tasks...
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AUTOMATON VARIANT B[break]Although most frequently constructed from rune-etched metal and jewels cut into calculated geometric shapes, these self-operating machines come in a medley of creative designs atop a general underlying template dependent on size. Variant B allows the witch to create a medium (roughly human-sized) construct with a focus on raw power. They tend to be designed for a specific purpose, such as combat, transportation, or simple household chores, and can be programmed to follow simple commands by their owner. They are always limited by typical physical limitations unless enhanced by additional spells, and can be shut down by breaking their delicate core which contains the majority of their instructions. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] OBSERVER'S NOTES[break]This spell can lead to a witch being adept at marking, tracking, and understanding objects and charms. They can mark objects for future reference and imprint them with mana: this kind of magic is often present in heirlooms. They may also interpret markings left by others. These witches can use a number of objects as bugged devices using marks, and can even understand the immediate past of their surroundings by “observing” the state of mana in the objects around them. As a witch gets stronger, they are able to create a "field" of sensing, and are able to track magical activity through time in a particular space. Masters of this spell could even trace objects or whole ruins back to their creation... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] REPAIR CHARM[break]This spell fixes and reassembles non-living objects, assuming enough of the original pieces are nearby. If a magical item lost its magical capabilities due to breaking, these capabilities will not be restored when the item is repaired. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AUXILIARY GRIMOIRE: ENCASING[break]This enchantment can be used to encase existing limbs (auxiliary or otherwise) in inorganic material present in the surrounding area -- this could look like metal-encased arms, a thorn-covered tail, or stony legs. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GLOW IN THE DARK[break]A spell that causes an object to be able to glow in the dark like those star stickers from your childhood. They give off a soft green glow. As witches grow more powerful, they can use this enchantment to write messages in the dark or light up entire portions of a room. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SPACIAL DEVIANCE [break]Allows the witch to use their mana to manipulate the trajectory of small to medium sized objects allowing for a witch to manipulate things like thrown objects. The stronger the witch the more force and larger the change a witch can force onto an object. Organic material is notoriously hard to manipulate. [attr="class","spelltitle"] SUBDOMAIN: AUGMENTATION [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] JINXED! PSYCH VARIANT[break]This spell pertains to the Jinxing of the mental state of other beings, such as creating gaps in concentration, forgetfulness, confusion, slower reaction speeds, mental exhaustion, etc. Only one such handicap can be applied at a time. The effects of this get more potent as the witch grows stronger, but permanent alterations cannot be made with this spell. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MYSTIC EYES[break]This spell allows the witch to gain a clarity close to foresight when it comes to someone else’s body. Minor twitches of the muscle, quick darting of the eyes, the speed of chest rise and fall. None of these observations escape witches with this skill allowing for keen observation and reactions almost before they happen. It's draining to use for a sustained amount of time
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