https://i.imgur.com/OvGuVTO.jpg https://i.imgur.com/PwGqKZs.jpg https://i.imgur.com/oHaFfx1.png https://i.imgur.com/bjp3lgl.png https://i.imgur.com/q91oCqS.png https://i.imgur.com/NyDgFhD.png https://i.imgur.com/ZnW07k1.png
gold
familiar FamiliarDaunte, Peregrine Falcon
played by OOC Namekyou
I DEDICATE MY FIRST DEATH TO YOU
|
Post by fierabras du ciel on Sept 23, 2022 4:43:16 GMT -7
[nospaces] [attr="class","staffcont INVTABOVERVIEW"] [attr="class","staffheader"]
FIERABRAS' INVENTORY
[attr="class","staffbody"] [attr="class","masterypts"] mastery50 POINTS[attr="class","staffpara"] [attr="class","inventorypara"] [attr="class","progressbarmax"] [attr="class","progressbarfill"]100% TO SENTINEL familiar[attr="class","inventorypara"] FALCO PEREGRINUS Daunte is a fiery bird, temperamental, outspoken, and fierce. He serves as the antithesis to Fierabras, though not to antagonize him. Daunte attempts to instill in Fierabras the bravado he needs; to encourage him to be more forthright and direct, as opposed to his evasive, go-with-the-flow nature. Passivity won't work with Daunte. [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fas fa-briefcase"]items [attr="class","invtab-item"][attr="class","invtab-icon fas fa-book"]skills [attr="class","invtab-item"][attr="class","invtab-icon fas fa-address-book"]npc & misc [attr="class","invtab-item"][attr="class","invtab-icon fa-solid fa-gun"]weapons [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]WITCH LICENSE[break] An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]GOLDEN FANG[break] A small, "fang-shaped" gold badge worn proudly by Cerberus members, this is commonly considered a symbol of prestige in Delphi. When situations get difficult, witches and non-witches alike will scan the room in search of individuals wearing this badge as a sign of leadership and ability. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AMBER DRAGONFLY[break]A fossilized dragonfly wing caught in a piece of amber. It was among the many gifts given to the attendees of Milo Tremerie's 25th birthday. This pendant has been enchanted to make its wearer lighter, reducing slightly their gravity. It does not apply to any material they may be carrying, only to the wearer. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CHOICE GEMSTONE[break]A piece of rock that you picked up from the TECTONIC FISSURE. It appears to be a blue ore that is particularly iridescent in the light. When the fragment is held inside a closed fist, your character's EYESIGHT improves. May break during use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SUCCULENT AFFIRMATIONS[break] A small green and red succulent, with short, stubby leaves and lives in a mug. Every morning, if you put your ear to it, it'll say some encouraging words of affirmation. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] TEA TIME TEAPOT[break] A small ceramic teapot. Every day at four o'clock precisely, it will whistle loudly and conjure up a pot of piping hot tea. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] POLLY THE LINDWURM[break] A small reptile-like creature that arose out of an enchanted plant. It's confined to a pot and requires basic care like water and nutrients. When it senses an intruder, it breathes out pollen as a form of self defense. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] HEALING POTION[break]One time use. This potion heals moderate to severe wounds but cannot renew severed limbs. Most often used in hospital settings, typically through a pourover method. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] HOLY BOMB[break]One time use. The potion explodes into a powerful light when it is broken, blinding and even burning any mana-realm natives such as familiars or daemons. It doesn't burn witches or humans, but it may still blind them. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]DARK VISION SUNGLASSES[break]A pair of stylish shades with a leopard spot pattern. When worn, will allow the witch to see in the dark. Can also be used as normal sunglasses in the sun, thanks to clever enchantments. The charm on them is prone to wear and tear and gradually loses effectiveness, whether or not you wear them. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SUN CLOAK[break] A heavy winter cloak, trimmed with fur, emblazoned with spiral-sun designs. When worn, it is an effective shield against fire, ice, and electricity—both magical and non-magical. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SKILL[break]general skills and roll modifiers go here - domain-specific skills go in the spell lists. item description goes here. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SKILL item tag[break]desc tag item description goes here. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SOMEONE'S BUSINESS CARD[break]An item that allows your character to start a text thread with an NPC of choice, including minor NPCs. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]TECHNICIAN'S BLADE[break] A powerful, durable bladed weapon. Can be useful for throwing. Regardless of how or where this weapon is left or thrown, it will always return to the user when commanded to do so. Takes the shape of a longsword. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] NIGHTMARE BOLA[break] A large bola that is heavy to swing and hard to use, typically used for ensnaring large familiars. Any foe trapped by the rope is caught in an illusion and will believe themselves to be paralyzed for some time. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]BASIC BLADED WEAPON[break] A chrome colored scythe. There's nothing too special about it, other than its craftsmanship is particularly lovely; given to him as a gift from his mother. The way it was made points clearly toward its use as a proper weapon, rather than one of trimming fields. Prone to wear and tear and may break during use. [attr="class","masterypts"] achievements[attr="class","staffpara"] [attr="class","badgetrack"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME description.[break]how to get the achievement. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME description.[break]how to get the achievement. spells[attr="class","staffbody inventorypara inventorytracker"] [attr="class","spellcount"] [attr="class","count"]11 total spells [attr="class","count"]00 advanced quests[attr="class","staffbody inventorypara inventorytracker"]
|
|
https://i.imgur.com/OvGuVTO.jpg https://i.imgur.com/PwGqKZs.jpg https://i.imgur.com/oHaFfx1.png https://i.imgur.com/bjp3lgl.png https://i.imgur.com/q91oCqS.png https://i.imgur.com/NyDgFhD.png https://i.imgur.com/ZnW07k1.png
gold
familiar FamiliarDaunte, Peregrine Falcon
played by OOC Namekyou
I DEDICATE MY FIRST DEATH TO YOU
|
Post by fierabras du ciel on Sept 23, 2022 4:49:40 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN1"] [attr="class","staffheader"] DOMAIN: SUMMONING[attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fa-solid fa-staff-snake"]organic summoning [attr="class","invtab-item"][attr="class","invtab-icon fa-solid fa-scroll"]inorganic summoning [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BESTIAL SUMMONS - VARIANT C[break]Allows the witch to summon reptilian beings made of pure magic. While rookie witches can only create regular-sized and unintelligent replicas made for certain tasks, as witches gain experience the complexity, size, and power of their summons grows. This spell and its variants can ONLY summon real animals. For each variant, you can summon ONE specie per rank. Your character can summon: Komodo Dragon and Saltwater Crocodile. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] PRINCIPLES OF SUMMONING: THE SHADOW SELF[break]Allows the witch to summon a dark shadowy clone of themselves. The clone, which looks a lot like the witch, is capable of fighting alongside the witch and typically is more powerful/skilled than an average human. As the witch's strength grows, they may be able to summon multiple shadows that are more potent for longer amounts of time. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKILL: FEEDBACK[break]Allows the witch to gain real-time feedback through the sensory input of their summons. Incredibly difficult to do so while doing other things at the same time, but witches can get better with practice. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DIOKLES' HOUNDS: BLOODHOUND[break]A small grimoire penned by a summoner called Diokles, who crafted these spells in the memory of his beloved hunting hounds. The witch summons a spectral hound and designates a set target. For the duration of the spell, the hound pursues its target valiantly, and transmits its location to the summoner mentally. While novice witches may only track a target over a short distance, stronger witches have been known to follow their targets across great distances, tracking them down with unerring accuracy. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MUN'S MANA TREE[break]A spell that became hugely popular during the Great War and was shared publicly as fast as possible. Generated by the Münwigts, this creation spell generates a plant-like sprout of blue light, growing and branching out around a selected target. It draws upon energy from the earth or willing witches to provide healing to those under the tree. It is best done with a group of other witches, though only one needs to know the spell. Casting this alone can be very taxing, though skilled witches are able to spread a network of branches and heal multiple at once. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ENTANGLE[break]Borrowing a page from a plantshaper's book, the witch summons a mass of vines that restrict a chosen target. The vines disappear after a while, so best act while you can. The strength of the entanglement and duration of the spell grows with the strength of the caster. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CASTER'S NOTES: LIGHTNING[break]A classic casting spell, "Lightning" summons a sudden bolt of lightning down onto a target area. It can easily exhaust the mana reservoirs of a weaker witch, but it is a powerful basic spell. As witches get more powerful, the spell becomes less exhausting to perform and can be increased in power. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BLACKSMITH'S SHIELD[break]This spell enables the witch to summon a shield directly into their hands. Beginners may be unable to sustain the shield for a long amount of time and may find its durability lacking. As witches get more experienced, they are able to last for longer and gain more durability. At a high enough level, a witch can even repel projectiles or magical spells with the shield instead of just blocking them. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BLACKSMITH'S DAGGERS[break]This spell enables the witch to summon daggers directly into their hands. Beginners may be unable to sustain the daggers for a long amount of time, especially if they summon multiple at once. They also don't function well as throwing knives. As witches get more experienced, they are able to last for longer and gain lethality. At a high enough level, witches are able to imbue their daggers with elemental or other magical properties based on their secondary domain. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MAD QUEEN'S COLLAR[break]This collar is often used on criminals as it blocks a witches ability to summon their familiar. The collar appears in the summoners hand and must be physically put on to work. The target's familiars must be dematerialized as well. The collar is otherwise as vulnerable as a regular pet collar. Only the caster can take it off without cutting or burning it off. It has a heart shaped gem on it. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKYWARD SUMMONING: ANGEL CROWN[break]The caster summons an angelic halo made of thorns and glowing eyes, floating above the summoner's head. It grants the summoner full vision in a spherical radius, and a hyperawareness of any daemon, rift, darkness, or unholy creature in the vicinity. The eyes are incorporeal and appear to stare straight into a person's soul. Tends to be highly disorienting to use while doing anything else.
|
|