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gold
familiar FamiliarYua - Vulpes Velox
played by OOC NameMizo
I want the world in my hands.
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Post by Ives Monet on Oct 28, 2022 0:22:25 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"]
IVES' INVENTORY
[attr="class","staffbody"] [attr="class","masterypts"] mastery141 POINTS[attr="class","staffpara"] familiar[attr="class","inventorypara"] VUPLES VELOX. Yua is a young baby swift fox that loves to cuddle up to Ives and other familiars. She's a bright and mischievous creature that carries a very vicious tendency to be violent if slighted. She has a burnt orange coat, and all her paws are soft coral in color(chanel socks). Her ears are downturn. There's also a flower pattern on her forehead. items[attr="class","inventoryitems"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]WITCH LICENSE[break] An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy...
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] VOID RING[break] A nondescript silver ring, made in several sizes and widths so as not to arouse suspicion. A simple, two-word carving on the inside is the only thing distinguishing it from any other ring: "contra mundum." Against the world. When said to another hydra witch, the appropriate response is: "coniunctim." [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]PISTOL- RANGED WEAPON[break] A pistol that can load and shoot quickly. Prone to wear and tear and may break during use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]COMPANION CAT[break] A sweet little ghost-like kitty that can't actually affect the world around it, this cat never strays too far from its owner. When close to an illusion, the cat meows loudly and and its fur stands up, dispelling the illusion, but only for the user. Useable once per thread. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BUSINESS CARD[break]One time use. A card that can be used to start a text thread with an NPC of your choice. Unlike NPC cards, this thread can be started mostly on whatever terms the player would like. Feel free to double-check with staff if you would like. Like normal NPC threads, text threads may give out spells, quests, items etc. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DIVINE SPEAR[break] A spear that looks as though it is a construct of light. When skewering something, it automatically cauterizes the wound. Great for torture. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] VIAL OF MANA'S KISS[break]One-time use. Witches get tired when using their magic constantly, and Mana’s kiss is the perfect solution. This helps certain witches (especially summoners and elemental users) to not lose stamina in the middle of battle. Almost any which can get a boost of concentration and the upper-hand in a long fight when ingesting this. Powerful witches produce especially potent effects, going as far as to turn an ally away from the brink of fainting, or even give them a momentary extension to their regular magical abilities. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
NPC TIE-IN[break] A tie-in to an NPC of your choice, which allows your character to foster some kind of connection with the NPC. For example, being Cain's pen-pal, or being shift buddies with Ezekiel. Can involve light ret-conning of an existing character, or be given to a new/yet to be created character. Comes along with one NPC card that may only be used for that particular NPC.
[attr="class","masterypts"] achievements[attr="class","staffpara"] [attr="class","badgetrack"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME short description here[break]Lorem ipsum dolor sit amet, consectetur adipiscing elit. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME short description here[break]Lorem ipsum dolor sit amet, consectetur adipiscing elit.
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gold
familiar FamiliarYua - Vulpes Velox
played by OOC NameMizo
I want the world in my hands.
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Post by Ives Monet on Oct 28, 2022 0:26:42 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"]
DOMAIN: ILLUSION
[attr="class","staffbody"] [attr="class","spelltitle"] SUBDOMAIN: ILLUSION [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ILLUSIONIST'S HANDBOOK #1[break] Written by the first-ever self-proclaimed illusionist, Gilderoy Varis, this scroll contains the simple knowledge that enables the witch to become invisible - though only, of course, to the eyes. This requires extreme focus, and doing so for a long amount of time requires discipline. A single distraction will break apart the careful coating of mana required for this to work, so performing other spells is impossible for beginner witches. On the positive side, the illusion is perfect and can last as long as the witch can maintain concentration. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]PARANOIA GRIMOIRE #1[break] Paranoia, and the various spells that it contains, is a well-known illusionist handbook detailing illusions of the mind. This first spell enables a witch to create distrust among a group of targets, resulting in various effects from doubts, to inciting arguments, to totally turning on each other. Works best on already mistrustful individuals. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ART OF WAR - INTIMIDATION[break]A grimoire written by a military witch who asserts the best way to conquer the enemy is to attack their strategy. A classic illusion spell, Intimidation allows the caster to give themselves an aura of intimidation and project dread. Attacks against the caster may be weaker. When used by masters, however, this spell reaches its full potential and activates the death instinct in the mind of an attacker, causing opponent witches to instinctively fail their attacks or spells out of a genuine fear of death. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]PERFECT REPLICA[break]In the same vein of illusion magic as the Scroll of Duality, this spell grants the ability to manipulate or 'copy' inanimate objects into near physical, tangible constructs. whatever the object, they all have a similar feel - otherworldly, ethereal, cold with a strange clarity that strikes one as peculiar. Expert users may apply a buff to the object of their choosing to extend the illusion and/or layer the spell to produce multiple forgeries of said object. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] PARANOIA GRIMOIRE #2[break]In the second installment of Paranoia, witches learn how to cause self-doubt, a very dangerous affliction. This can cause a witch to doubt their perception of reality, or be uncertain of their own abilities. Works best against individuals that are not quite sure-footed to begin with. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SCROLL OF DUALITY[break]This spell allows a witch to split into two (one being an illusion, of course). The resulting "clone" is capable of using "magic" that doesn't quite connect, but is usually perfect for confusing an enemy, creating an escape, or otherwise shifting the tides of battle. Experts can layer this spell on top of itself, splitting into dozens upon dozens of clones. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ILLUSIONIST'S HANDBOOK #2[break]Written by the first-ever self-proclaimed illusionist, Gilderoy Varis, this scroll contains the simple knowledge that enables the witch to make minor modifications to their appearance. This could include changing their hair color, eye color, outfit, etc but would not enable the witch to change, for example, their physique, height, or overall structure in a convincing manner. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DOUBLE VISION[break]An illusion of perception this illusion creates double vision and images. It almost feels like everyone around you is moving in three parts at varying speeds. It is very disorienting, especially when used against beginner witches, or witches that rely on their sensory perceptions and physical abilities. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] OF SOUND BODY[break]Originally created under an ironic name to harm an opponent, some reckless illusionists have taken to using this spell on themselves. This spell blocks the target's pain receptors from working, creating an illusion of numbness and making it easier to fight harder while also risking greater damage to the body. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] COLOR CHANGE[break]A witch can cause the illusion of color change, including inverting colors or turning the world black and white for their victim. Stronger witches can selectively apply this color change to only certain colors or only certain objects instead of everything, gaining nuance and utility in the spell, like rewriting a street sign or changing the words in a letter for only one reader... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SLEIGHT OF HAND[break]The illusion of being just a little off. A punch is just a little to the left of where it actually is. An apple you try to grab is just a few centimeters farther back. It can be frustrating that things are just shifted slightly when under this spell... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AGONY AMP[break]This spell is especially effective at amplifying existing pains in the target by redirecting their senses to the point of injury. A mild paper cut can feel, for example, like your finger is on fire. Can work against pain-nullifying augmentations and illusions as well, depending on the skill of the witch. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CALL OF THE DEAD[break]A witch conjures up an illusion of a ghost wailing in a person's ear. The voice of the illusion is based on the target of the spell. The spell takes the sound of the persons most recent and/or traumatic loss. Based on the fables of necromancers allowing for those to talk to their deceased loved ones. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DEATH INSTINCT: POISON HYDRA[break]This grimoire focuses on a variety of illusions designed to make the target feel as though they are dying. Using this, the witch creates the illusion of a large poisonous Hydra that breathes poison gas. As their skill increases, the illusion can be freely modified while keeping the general idea of poisonous gas. At the same time, it causes witches to feel as though they can't breathe, giving realism to the illusion and often resulting in panic attacks. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DEATH INSTINCT: FREE FALL[break]This grimoire focuses on a variety of illusions designed to make the target feel as though they are dying. Using this, the witch creates the illusion of falling down from a great height. It almost always results in breaking the concentration of flying witches or witches who are otherwise suspended, and has varying degrees of effectiveness against others. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MUNDANE ILLUSIONS - VOICE IN YOUR HEAD[break]A grimoire focusing on "mundane illusions" or illusions that don't actually make others believe they are real. Useful for communicating with others. Voice in Your Head allows a witch to speak into another witch's mind, if they are willing to listen to the illusionist. When there is a high enough rank difference or lack of resistance, an illusionist may be able to speak to an unwilling recipient -- but it is still a "mundane illusion" [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MUNDANE ILLUSIONS - TINY HOLOGRAM[break]A grimoire focusing on "mundane illusions" or illusions that don't actually make others believe they are real. Useful for communicating with others. Tiny Hologram allows the witch to create a map, diagram, or other 3D model of a situation. The hologram's size scales with the witch's strength. Could be used as a distraction in a pinch. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ADVANCED: TOTAL BLINDNESS[break]A powerful illusion, Total Blindness completely nullifies the sensory capacities of an opponent. Meaning: they are enveloped in total darkness and numbness, unable to hear, see, touch, taste, or use their sense of magical intuition. Only masters can maintain this spell for a long period of time, but doing so has been said to lead to madness in the target... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ART OF WAR - AMNESIA[break]A grimoire written by a military witch who asserts the best way to conquer the enemy is to attack their strategy. This illusion causes a witch to forget or misremember a spell they are casting -- works best when the illusionist has a good idea of what spell they might cast/their opponent's skillset. Beginner witches may manage to have their target fumble for a small window of distraction, while masters of the art may cause them to temporarily forget a spell for longer duration. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ADVANCED: ART OF WAR - SLEEP PARALYSIS[break]A powerful illusion that paralyses the target in their spot with terrifying hallucinations, imagined by the illusionist themselves. Requires high concentration and mana to maintain. The illusion breaks when the caster can no longer maintain it, or when the target takes outside damage or breaks free through sheer willpower. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ART OF WAR - FALSE SUCCESS[break]A spell that alters the perception of the target's own magic, causing them to believe that they have successfully cast their spell or hit, even if they had not. Beginner witches may only be able to have the target believe so for a split second before realising the reality, while advanced witches may be able to hold the illusion out for longer, or even generate a "success scenario" to lengthen the illusion. This illusion only applies to spells that can miss. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FALSE YOKAI: GOD OF THE SHRINE[break]A witch summons the illusion of a false Yokai God. It looks like a giant demonic Fox-like creature with multiple eyes and unnatural jaws that open like a flower. It produces an aura of intense dread in all summoned creatures, especially summons achieved through spiritual summoning. It works on witches and familiars as well, but is less potent than other illusion spells in this regard.
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