https://cdn.discordapp.com/attachments/332650643603062785/1058895815415967835/ftlNwDuD_o.png https://cdn.discordapp.com/attachments/332650643603062785/1128201948076711956/ROnantest2.png
gold
familiar FamiliarInk, pandion haliaetus
played by OOC Namehelix
i've been searching through the wreckage.
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Post by Ronan Roscente on Nov 25, 2022 19:15:11 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"]
RONAN'S INVENTORY
[attr="class","staffbody"] [attr="class","masterypts"] mastery28 POINTS[attr="class","staffpara"] familiar[attr="class","inventorypara"] PANDION HALIAETUS Ink is a problem child. Stubborn, passive-aggressive, and greedier than its partner, it has no qualms about refusing to do what it doesn't want to do. Everything is a transaction of some sort, decidedly never doing anything for free.[break][break] It has a strange tendency to place itself above everyone else, which makes it difficult to get along with others, let alone Ronan. Over the years they've formed a sort of "tolerated partnership", aligning their goals in a way that benefits both of them on somewhat uneven grounds. items[attr="class","inventoryitems"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
WITCH LICENSE[break] An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy...
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GOLDEN FANG[break] A small, "fang-shaped" gold badge worn proudly by Cerberus members, this is commonly considered a symbol of prestige in Delphi. When situations get difficult, witches and non-witches alike will scan the room in search of individuals wearing this badge as a sign of leadership and ability (Ronan doesn't typically wear this unless otherwise stated, otherwise stowed in his pocket).
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BASIC PISTOL[break] A basic pistol used for self-defense. Prone to wear and tear and may break during use.
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BASIC BLADED WEAPON [break] A basic black Karambit knife. Prone to wear and tear and may break during use.
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SPIRIT MASK[break] A strange mask that obscures the wearers eyes to the outside world, but not the world to the wearer. Wearing this mask makes the owner unrecognizable to those that know them. Taking it off ensures a forgetfulness about the person who was wearing it. The wearer also projects an aura of dread.
[attr="class","masterypts"] achievements[attr="class","staffpara"] [attr="class","badgetrack"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME short description here[break]Lorem ipsum dolor sit amet, consectetur adipiscing elit. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME short description here[break]Lorem ipsum dolor sit amet, consectetur adipiscing elit.
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https://cdn.discordapp.com/attachments/332650643603062785/1058895815415967835/ftlNwDuD_o.png https://cdn.discordapp.com/attachments/332650643603062785/1128201948076711956/ROnantest2.png
gold
familiar FamiliarInk, pandion haliaetus
played by OOC Namehelix
i've been searching through the wreckage.
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Post by Ronan Roscente on Nov 25, 2022 19:25:13 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"]
DOMAIN: ALCHEMY
[attr="class","staffbody"] [attr="class","spelltitle"] SUBDOMAIN: POTIONS [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]AQUAPYRA[break] An extremely destructive potion, it is exactly what it sounds like: liquid fire, or “fire-in-a-bottle.” A rookie with can make a small amount at a time and it requires flammable objects to continue burning, like a normal fire. As the witch grows, so too does their ability to control the flames. Warning: the destructiveness of this spell is huge from the get-go! Use in the presence of a more experienced witch that might be able to put it out. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]MANA'S KISS[break] Witches get tired when using their magic constantly, and Mana’s kiss is the perfect solution. This helps certain witches (especially summoners and elemental users) to not lose stamina in the middle of battle. Almost any which can get a boost of concentration and the upper-hand in a long fight when ingesting this. Powerful witches produce especially potent effects, going as far as to turn an ally away from the brink of fainting, or even give them a momentary extension to their regular magical abilities. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SCRYING POTION - SEARCH VARIANT[break]A potion that requires a biological sample of the person or animal it is searching for. When poured on a map, the green liquid will flow in the general area the person last known location was. If poured on the ground it will point the pourer into the general direction the person is currently at. When brewed and poured by an expert witch, the liquid could even follow the person all the way to their current location. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] VIAL TYLE OF NOL[break]Otherwise known as Tyle'o'nol. This potion will not heal any injury a witch sustains but instead is able to dull or even totally numb the pain of an injury depending on the skill of the potion maker. Be warned -- it’s highly likely to aggravate the damage further due to the target's lacking a proper pain response while this is in effect. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] LIQUID STUN[break]A liquid that creates a small electrical charge once it makes contact with sensory receptors like skin. Beginners may make potions that are about of powerful as a strong shock of static electricity while more experienced witches can pack as much power as a stun gun, paralyzing certain body parts with the voltage. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] HERMETIC CIRCLES: TOOL CREATION[break]This spell allows a witch to use minerals and material around them to create tools and/or weapons they have knowledge of. Requires the witch to draw a hermetic circle, which significantly increases casting time. They can use assorted nearby minerals (for example, a chunk of steel and wood would allow the creation of a sword) to accomplish their spell. The creations are not nearly as durable as their ordinary counterparts unless the witch is very powerful. In a given thread, it can only be used to make two different tools. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] HEALING MIST[break]The potion aerosolizes when broken creating a soothing aromatic mist that heals moderate and below wounds for everyone in the radius. The effect is mild, but extends to both injuries and also poisons, paralysis, etc. It is impossible to selectively apply the effects of the potion. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] VERITASERUM[break]A clear, gaseous-white liquid that is odorless and tasteless. If ingested, the consumer must compulsively tell the truth. Many witches of higher ranks have developed a general tolerance to the serum, however.
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https://cdn.discordapp.com/attachments/332650643603062785/1058895815415967835/ftlNwDuD_o.png https://cdn.discordapp.com/attachments/332650643603062785/1128201948076711956/ROnantest2.png
gold
familiar FamiliarInk, pandion haliaetus
played by OOC Namehelix
i've been searching through the wreckage.
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Post by Ronan Roscente on Jan 2, 2023 17:09:34 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"]
DOMAIN: PYROS
[attr="class","staffbody"] [attr="class","spelltitle"] SUBDOMAIN: FIRECALLING [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] STEAM EXPLOSION[break]Highly dangerous in humid areas or any area with water for that matter. A witch superheats a water source, rapidly changing liquid into gas, resulting in a violent explosion of devastating magnitude. Capable of causing catastrophic damage to both casting witch and those around them, this spell must be used with caution. Requires a water source to use, very difficult but not impossible to use on magically generated water. Highly advanced witches may use this spell on even minute traces of water, turning puddles, water bottles, or even sweat in dangerous weapons. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CLOSE QUARTERS[break]This spell instantly summons a ring of fire with the caster at its center. Fire circles created by weaker witches may be small or unimpressive, but walls created by experienced witches can be extremely high, and instantly divide whole battlefields. The more powerful a witch, the more control they will have over the size of the circle, intensity and height of the flames, etc. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] 5 FINGER CANDLELIGHT[break]A witch summons a small candlelight just above one of the fingers which can be placed as a floating light within the witches sphere of sight. Often used to see in dark areas. The amount of active lights one can have goes up to 10 (one for each finger). [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WHISTLING PILLAR[break]A spell that superheats the ground and air directly above it with mana. It creates a distinctive steam like whistle before combusting violently with a pillar of flames. The ground below will look distorted right before as well. The stronger the witch the larger the area of effect that can be heated. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FIREBALL[break]A very common fire-based spell, this enables a witch to create a ball of fire and propel it towards a target. As a witch becomes more powerful, the speed, range, and the number of fireballs that can be used without drying up a witch's mana drastically increases. Knowledge of this spell also implies being able to create flames more generally. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ASH CLOUD[break]The witch superheats a rock or bits of the earth to create a large explosion of ash. Can be used for a quick escape. The ash makes it hard to see and breathe for opponents, or for the witch themselves if they are ill-prepared. Requires access to rock or earth to use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MANA FEVER[break]A nasty spell, currently illegal to use in within Delphi, Mana Fever can drive out large groups of people from their homes. At its core, it is simply a rising temperature spell, increasing the body heat of someone to uncomfortable levels. When honed, it can be viciously applied to spread to those it comes into physical contact with and cause deadly temperatures. The closer one is to the source, the higher the temperature. Obviously large scale use is impossible with one person, hence why it was implemented during the war with large groups of witches.
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