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gold
familiar FamiliarNaja Naja - Rumple SnakeSkin
played by OOC NameBeau
I am the fire, I am burning brighter, roaring like a storm, I am the one, I've been waiting for
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Post by Jacqueline Leveilleur on Jan 30, 2022 16:05:21 GMT -7
[nospaces] [attr="class","staffcont INVTABOVERVIEW"] [attr="class","staffheader"]
JACK’S INVENTORY
[attr="class","staffbody"] [attr="class","masterypts"] mastery114 POINTS[attr="class","staffpara"] familiar[attr="class","inventorypara"] NAJA NAJA. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fas fa-briefcase"]items [attr="class","invtab-item"][attr="class","invtab-icon fas fa-book"]skills [attr="class","invtab-item"][attr="class","invtab-icon fas fa-address-book"]npc & misc [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]WITCH LICENSE[break]An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SNAKE BITE[break]Two thin black markings on the skin that symbolize a "snake bite" -- this is a magical marking that signifies a witch's membership in Sybaris. Witches select where this appears on their bodies prior to completing their first Sybaris mission. The procedure nowadays is painless and technically reversible. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]WHALE'S BONE WHISTLE[break]A bone whistle with intricate carvings of a whale. Ornate and well worn, one can tell that it could've once belonged to a an artisan. When blown, the ocean will give the user its aid in form of a water animal. Can be used once per thread. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]WARNING COMPASS[break]A compass with what appears to be a mind of its own. Created through powerful scrying spells and a touch of enchantment, the needletip of the compass always points towards danger, though it never tells you how far away it is... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]KARAOKE MIC[break]Can be used to amplify the effects of any spellsinging spell, or to just broadcast your voice very loudly across the room or a moderate distance. May break during use [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SNAKE'S HOURGLASS[break]A trinket from a coven far from Delphi, seemingly misplaced and left behind by another witch. If used, it will give the witch 10 minutes before instantly transporting them back to where the hourglass is located. Twin snakes decorate the handle. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]BASIC BLADED WEAPON [break] A basic bladed weapon of your choice. Basic Dagger. Prone to wear and tear and may break during use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] BASIC RANGED WEAPON[break] A basic ranged weapon of your choice. Crossbow. Prone to wear and tear and may break during use.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SERPENTINE WHIP[break] A weapon from unknown origins, made from gold electrum wire, which has a high enough melting and breaking point so that it can be encased in flame or ice without fear of breakage. Shaped to resemble a serpent and versatile enough to be worn as a belt when not in use, this weapon can change forms between a frozen-solid staff, or a whip. While the whip/belt form is more natural (whether using fire magic with it or not), keeping it as a staff requires a steady supply of ice magic. In addition, its composition makes its user at risk for electricity-based attacks. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]KIKI'S SWISS KNIFE[break] Did Kiki actually make it? Who knows? A small knife with a pivot mechanism that lets you access a tiny blade, a pair of scissors, corkscrew, tweezers, and several small things that you're not really sure what they do. Useful for picking locks, if you know what you're doing. Oh! It also has a light attached to it. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]CHARMED PLUSHIE[break] A plushie backpack made in the shape of your familiar during the Equinox event. It is enchanted to be able to take one spell for the familiar per day. It is able to withstand more, but wears out quickly. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MARCONE RINGS[break] A set of three rings that spell out MCN, designed to be worn on the middle three fingers. When the user makes a fist, the rings rapidly grow into metallic claws that retract when the hand is relaxed. Excellent for a surprise attack and close-range combat. Prone to wear and tear. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] TOXIC REED[break] A magical bamboo flute with just a single hole. It's painted bright purple and red, perhaps as a warning. When played, it generates and shoots poisonous darts at the opponent. The darts are mildly paralytic but take about a minute to fully kick in. Prone to wear and tear [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] STARSHINE DUSTERS[break] Similar, in theory, to Starcallers' use of gravity-amped gauntlets, this knuckleduster pulls enemies in when dealing damage and makes hits harder to avoid. iI causes significant side effects on users, though, and they may feel their hands being crushed a little under the enchanted, stardust-powered gravity. May break during use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] RUNE GLASS[break]A piece of glass that reveals the meaning behind runes that you scan over. Very useful when deciphering ancient texts, but extremely fragile. Single use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] RUNE GLASS[break]A piece of glass that reveals the meaning behind runes that you scan over. Very useful when deciphering ancient texts, but extremely fragile. Single use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] COMPANION CAT[break] A sweet little ghost-like kitty that can't actually affect the world around it, this cat never strays too far from its owner. When close to an illusion, the cat meows loudly and and its fur stands up, dispelling the illusion, but only for the user. Useable once per thread. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]'SAND'ALS[break]A gift from Penelope Krost. Her own personal creation, it's a pair of flip flops that is completely made out of enchanted sand. If worn, will allow the user to 'glide' on surfaces as if they were sand surfing. Allows for incredibly fluid and fast travel for about an hour. Must be recharged next to earth. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] POTION OF CURE (ONE TIME USE)[break]A potion that can heal moderate to strong curses, poisons and paralysis. It cannot heal the damage already caused by them, it simply removes their effect. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] UNIQUE SKILL: THE GUARDIAN[break]Zeke's archetypical skill, the Guardian, is useful for witches that put themselves on the line for the sake of others—whether to secure an offensive advantage, or to protect a teammate. Gain +10 on rolls in which your action guarantees moderate to severe self-injury. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
NPC TIE-IN* - PENNY[break] A tie-in to an NPC of your choice, which allows your character to foster some kind of connection with the NPC. For example, being Cain's pen-pal, or being shift buddies with Ezekiel. Can involve light ret-conning of an existing character, or be given to a new/yet to be created character. Comes along with one NPC card that may only be used for that particular NPC.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DMITRI'S BUSINESS CARD[break]An item that allows your character to start a text thread with any NPC. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ANKHIRA'S BUSINESS CARD[break] Given to her before the events of the Mezzanine. They could still use it, if they ever want to...Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] NFC CARD[break]An unique chip card with the witch's business details on it. Automatically uploads their contact to another witch's interface when tapped against it, like an NFC card. Can also be used to access your personal office spaces in the Lamia Towers, which are now much more luxurious and provide a decent view of Delphi. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DMITRI'S BUSINESS CARD[break]An item that allows your character to start a text thread with Dmitri Wisbane. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] EIRIN'S BUSINESS CARD[break]An item that allows your character to start a text thread with Eirin Leyfson. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] UPDATED NPC TIE-IN (PENELOPE)[break] After a couple months of hanging out, Penelope seems to have developed trust for Jack, and views her as a close confidant. Penelope often texts Jack to chat and hang out, and seems to be more at ease around her. Jack is privy to slightly more Pythian info than the average person, and has access to higher levels of Pythia's libraries, which are bursting with elemental knowledge. Unfortunately, Penelope is still plenty busy and stressed these days, something that is out of Jack's control... [attr="class","masterypts"] achievements[attr="class","staffpara"] [attr="class","badgetrack"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME description.[break]how to get the achievement. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME description.[break]how to get the achievement.
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gold
familiar FamiliarNaja Naja - Rumple SnakeSkin
played by OOC NameBeau
I am the fire, I am burning brighter, roaring like a storm, I am the one, I've been waiting for
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Post by Jacqueline Leveilleur on Jan 30, 2022 16:46:09 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN1"] [attr="class","staffheader"] DOMAIN: PYROS[attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fa-solid fa-hand-sparkles"]firecalling [attr="class","invtab-item"][attr="class","invtab-icon fa-solid fa-signature"]lightcraft [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKILL: PYROMANCY[break] Even witches who specialize in the element may receive burns from the fire they create. However, this skill enables a initiate partial immunity to their own flames. With training, witches can completely surround themselves with fire with no worry about their safety. Acolytes are even known to cocoon themselves in giant flames while in an intense fight. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FIREBALL[break] A very common fire-based spell, this enables a witch to create a ball of fire and propel it towards a target. As a witch becomes more powerful, the speed, range, and the number of fireballs that can be used without drying up a witch's mana drastically increases. Knowledge of this spell also implies being able to create flames more generally. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] IGNITION[break] A simple but dangerous spell that allows a witch to combust anything that is already inherently combustible from a distance. This could be a candle, oil barrel, or, if the witch is powerful enough, a tree or a forest. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FLAMEWEAVER - PHOENIX [break] The witch creates a creature out of pure flame. For whatever reason, fire tends to cooperate more willingly when granted the freedom of wings, thus the moniker of 'phoenix'. While beginner witches may struggle to maintain their creation beyond an initial burst of flame, masters of the craft have been known to wield it almost like a second, single-minded familiar. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FLAMEWEAVER - CAUTERIZE[break] A series of spells put together from an unknown firecaller's notes. Whoever they were, they seemed focused on shaping fire to their will, turning the ephemeral element as solid as a blade. Cauterize is a simple spell that focuses on precision, and is the starting spell in the Flameweaver's repetoire. The witch summons a small concentrated jet of flame that can be used to cauterise wounds. It's not a healer's work, but it's good in a pinch. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FLAMEWEAVER: FLIGHT[break]Requires: Whistling pillar and Pyromancy. Enables a witch to propels themselves in a given direction with flames at their feet creating a human rocket. Can be used to glide small distances or to break falls. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] STEAM EXPLOSION[break]Highly dangerous in humid areas or any area with water for that matter. A witch superheats a water source, rapidly changing liquid into gas, resulting in a violent explosion of devastating magnitude. Capable of causing catastrophic damage to both casting witch and those around them, this spell must be used with caution. Requires a water source to use, very difficult but not impossible to use on magically generated water. Highly advanced witches may use this spell on even minuet traces of water, turning puddles, waterbottles, or even sweat in dangerous weapons. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ADVANCED: SAECLUM IN FAVILLA[break]A very old spell from the Great War that has been rebranded. The new names means ‘ashes of the earth’. The original spell translated to ‘Flames that burn even the gods to ashes’. This spell creates a miniature sun. The orb 'burns' the surrounding mana, nullifying all other spells for a short time before violently erupting in a blast of flames. The size and radius of this small sun varies from dog sized to house sized. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GAUNTLET OF FIRE[break]The witch wreathes their fists in flame. Best known for its combat applications, this technique may do more harm than good to witches who have yet to learn the Pyromancy skill, and becomes increasingly taxing the longer that it is maintained. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WHISTLING PILLAR[break]A spell that superheats the ground and air directly above it with mana. It creates a distinctive steam like whistle before combusting violently with a pillar of flames. The ground below will look distorted right before as well. The stronger the witch the larger the area of effect that can be heated. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FLARING WHIP[break]Watch as flame becomes tangible for a moment. As the name suggests, a witch generates a long thread of flame from their fingertip that has the capacity to whip out with a flick of the wrist. Depending on the skill of the witch, the number and length of the whip can vary as will the solidity of the flames. In the hands of a powerful witch, this spell has the capability of causing immense pain much like a real whip and may deal long-range damage in a single strike. A novice may still be able to inflict damage, but it may be akin to a sear, rather than a slice. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ATMOSPHERIC RESET[break]A spell that uses heat magic to quickly dissipate water or ice based weather spells or rain or snow in general. Requires equal mana to spell that the witch is trying to dispell. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ADVANCED: FIRESTORM[break]The user summons a rain of fire to attack their target from above, burning that which it touches. Masters of this technique are said to leave naught but devastation in their wake. This technique works best on a clear day or indoors - even experienced witches would struggle to use this technique to much effectiveness during a rainstorm, for example [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] LASSO OF LIGHT[break]This spell allows the witch to create a lasso made of pure light. It's especially effective to counter darkness-based spells. Requires skill to use and master, but seems to 'burn' daemons and familiars when used against them. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKYLIGHT: LUMINARY[break]The caster summons a halo of light above their head that grants them a protective aura that decreases incoming damage caused directly by magical attacks. Summoning the halo costs very little mana, however if its protection is required, the mana drain will be directly correlated with the damage it nullifies. Does not apply to physical attacks (augmented, trasnfigured, etc.) but does apply to physical attacks made by summoned objects or creatures. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WALL OF LIGHT[break]The witch summons a wall of light. A dramatic way to light a path, or a situational barrier when vision is key. While magical or ranged attacks can pass through it, daemons that pass through it are often temporarily blinded by the light and forced to slow down. The size of the wall and intensity of the light is dependent on the caster's strength. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] HEALING LIGHT[break]A classic healing spell. A soft, warm light emanates from the caster’s hands, coaxing wounds to heal where the light touches. Requires close contact for the spell to work.
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gold
familiar FamiliarNaja Naja - Rumple SnakeSkin
played by OOC NameBeau
I am the fire, I am burning brighter, roaring like a storm, I am the one, I've been waiting for
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Post by Jacqueline Leveilleur on Jun 5, 2022 9:14:31 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN2"] [attr="class","staffheader"] DOMAIN: AQUOS[attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fa-solid fa-hand-sparkles"]water [attr="class","invtab-item"][attr="class","invtab-icon fa-solid fa-signature"]ice [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKILL: SCALD[break]This skill can be applied by the witch to turn their water-based magic into hot water. The more powerful the witch, the more scalding the temperature becomes. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKILL: JUST BREATHE[break]This skill allows the witch to breathe underwater. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] OCTOPATH WHIPS[break]The witch can create tendrils of water with the ability to grab and whip things outside the witch's normal reach. The range and amount of tentacles useable increase with rank to a maximum of 8 for master witches. Most find a limit of 2-4. As witches grow more powerful, they may play with the permeability of the tentacles, making them difficult or even impossible to get rid of. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AQUA BULLET[break]This spell is a condensed version of Hydra Beam. It shoots a small projectile of water out from the hands or finger tips, much like a gun. It exchanges power for speed being faster to use than hydro beam but much weaker in power. Powerful witches can use a large amount of these at once, creating a barrage of powerful, penetrating attacks. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SCHOOLWORKS: GREAT ESCAPE[break]Sometimes grimoires with pun titles can be classics. Schoolworks is an Aquos grimoire detailing a variety of fish-like constructs used for different effects. Great Escape conjures a dazzling display of fish that don't deal damange, but can temporarily blind or overwhelm the target by zooming past them. Depending on the skill of the caster, the school of fish could be made to circle around the target and blind/disorient them for longer [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] COVENANT OF THE SEA[break]This spell creates small footholds of condensed water below the witches feet allowing them to walk on water. Beginning witches find themselves walking like newborn fawns having to concentrate to keep above water. Powerful witches can run without much thought like on land. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ADVANCED: AQUAN ELEMENTAL[break]Found in a short, revered Grimoire called Elemental Summoning, Elemental spells allow witches to summon mythical beasts capable of powerful attacks. The Aquan elemental is a giant flying phoenix that is capable of becoming tangible or intangible at a moment's notice. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ADVANCED SCHOOLWORKS: BLUE WHALE[break]Sometimes grimoires with pun titles can be classics. Schoolworks is an Aquos grimoire detailing a variety of fish-like constructs used for different effects. Blue Whale is an extremely draining spell on the caster's mana reserves. It summons the a blue whale's equivalent of water in the sky and drops it onto the battlefield in a massive AOE attack. Could instantly faint the caster if they do not have a high reserve of mana. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GLACIAL GRIMOIRE: SNOW ARMOR[break]The witch can create a layer of snow and ice around their body or a body part to absorb incoming blows. Be warned, the armor is still really cold so it’s best to use it for a short time, and ice armor can be exceedingly heavy. Beginners may struggle to get the timing of this spell correctly, as it is best used just before an anticipated blow. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKILL: COLD BLOODED[break]A skill that stops drastic cooling in body temperature of the user caused by ice magic. The skill's owner is used to the cold and can be in cold environments much longer without hypothermia and resulting cell damage caused by extreme cold. They are capable of using their ice magic for extended periods of time without shutting off from the cold. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ADVANCED SKILL: ICE MIRROR[break]Turns ice objects created by the caster into highly reflective, clean-cut and mirror-like ice. These objects can be used to reflect light and lightcraft spells, or cause shiny distractions. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ICICLES[break]This technique allows a witch to create sharp, fast-flying shards of ice that are capable of attacking opponents. As a witch's skill increases, the durability, lethality, size, and speed of the shards increase as well. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SK8R BOI[break]Witches that know this spell are known to be obnoxious about it, hence the name for it. Its original name was much more pretentious when first invented. Now, it's used to freeze the flats of boots or other shoes, enabling witches to skate down surfaces by constantly replenishing a layer of thick, slippery ice. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FROZEN HEART[break]The spell slows down the blood flow of an organism using it with cold mana which slows down the effects of poisons, paralytics and other harmful chemicals, lessening their effects. Can be used to on other witches, familiars, etc.
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gold
familiar Familiar
played by OOC Name
creative monkey
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Post by cila on Nov 18, 2022 16:24:21 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","appheader"] RANK UP! [attr="class","appprimary"] [attr="class","approvalcont"] [attr="class","staffpara"] [attr="class","staffquotes"][attr="id","sybariscol"]“ Well done, Jack, though, I'll warn you. It only gets worse from here on out -- but I guess that depends on who you're asking. There are worse places to be than a snake's den, and you might even find yourself at home. ...Also, text. Don't call. Yeah? [attr="class","staffquotes2"][attr="id","sybariscol"]” [attr="class","staffbody"] [attr="class","spelltitle"] ACCEPTANCE REWARDS Congratulations on reaching ACOLYTE! This is the highest rank available without an IC test. You may now ASCEND YOUR FAMILIAR. Your coven NPCs have taken note of your moves! The item received at Acolyte is often considered a reaffirmation of a witch's coven loyalties. Here are your rewards: [break][break] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
WITCH LICENSE[break] An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy...
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
SNAKE BITE[break] Two thin black markings on the skin that symbolize a "snake bite" -- this is a magical marking that signifies a witch's membership in Sybaris. Witches select where this appears on their bodies prior to completing their first Sybaris mission. The procedure nowadays is painless and technically reversible. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] NFC CARD[break]An unique chip card with the witch's business details on it. Automatically uploads their contact to another witch's interface when tapped against it, like an NFC card. Can also be used to access your personal office spaces in the Lamia Towers, which are now much more luxurious and provide a decent view of Delphi. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DMITRI'S BUSINESS CARD[break]An item that allows your character to start a text thread with Dmitri Wisbane. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] EIRIN'S BUSINESS CARD[break]An item that allows your character to start a text thread with Eirin Leyfson. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] UPDATED NPC TIE-IN (PENELOPE)[break] After a couple months of hanging out, Penelope seems to have developed trust for Jack, and views her as a close confidant. Penelope often texts Jack to chat and hang out, and seems to be more at ease around her. Jack is privy to slightly more Pythian info than the average person, and has access to higher levels of Pythia's libraries, which are bursting with elemental knowledge. Unfortunately, Penelope is still plenty busy and stressed these days, something that is out of Jack's control... [div][attr="class","spellcont"][div][attr="class","spellimgcont"] [img src="https://i.imgur.com/sMDYzSu.png" style="max-width:100%;"]
[/div][div][attr="class","spellbody"]
[b]WITCH LICENSE[/b][break] An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy... [/div][/div]
[div][attr="class","spellcont"][div][attr="class","spellimgcont"] [img style="max-width:100%;" src="https://cdn.discordapp.com/attachments/704668546377973762/927757561141264444/image.png"]
[/div][div][attr="class","spellbody"]
[b]SNAKE BITE[/b][break] Two thin black markings on the skin that symbolize a "snake bite" -- this is a magical marking that signifies a witch's membership in Sybaris. Witches select where this appears on their bodies prior to completing their first Sybaris mission. The procedure nowadays is painless and technically reversible.[/div][/div]
[div][attr="class","spellcont"] [div][attr="class","spellimgcont"] [img style="max-width:100%;" src="https://i.ibb.co/x1HzwJb/533-Platinum-Buckle.png"] [/div] [div][attr="class","spellbody"] [b]NFC CARD[/b][break]An unique chip card with the witch's business details on it. Automatically uploads their contact to another witch's interface when tapped against it, like an NFC card. Can also be used to access your personal office spaces in the Lamia Towers, which are now much more luxurious and provide a decent view of Delphi.[/div][/div]
[div][attr="class","spellcont"] [div][attr="class","spellimgcont"] [img style="max-width:100%;" src="https://i.imgur.com/I6s3r8u.png"] [/div] [div][attr="class","spellbody"] [b]DMITRI'S BUSINESS CARD[/b][break]An item that allows your character to start a text thread with Dmitri Wisbane. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas.[/div][/div]
[div][attr="class","spellcont"] [div][attr="class","spellimgcont"] [img style="max-width:100%;" src="https://i.imgur.com/I6s3r8u.png"] [/div] [div][attr="class","spellbody"] [b]EIRIN'S BUSINESS CARD[/b][break]An item that allows your character to start a text thread with Eirin Leyfson. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas.[/div][/div]
[div][attr="class","spellcont"] [div][attr="class","spellimgcont"] [img style="max-width:100%;" src="http://i.imgur.com/Mclb0aD.png"] [/div] [div][attr="class","spellbody"] [b]UPDATED NPC TIE-IN (PENELOPE)[/b][break] After a couple months of hanging out, Penelope seems to have developed trust for Jack, and views her as a close confidant. Penelope often texts Jack to chat and hang out, and seems to be more at ease around her. Jack is privy to slightly more Pythian info than the average person, and has access to higher levels of Pythia's libraries, which are bursting with elemental knowledge. Unfortunately, Penelope is still plenty busy and stressed these days, something that is out of Jack's control...[/div][/div]
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