https://i.imgur.com/m8pU7Xi.jpg https://i.imgur.com/lY52ED3.jpg https://i.imgur.com/EAOg5Kv.jpg https://i.imgur.com/nFnH5H6.jpg https://i.imgur.com/NPRyyPa.jpg https://i.imgur.com/WE5AQ4g.jpg https://i.imgur.com/dtj6lmH.jpg https://i.imgur.com/7QJ9HMX.jpg https://i.imgur.com/kof1dAQ.jpg https://i.imgur.com/64xBL3B.jpg https://i.imgur.com/Tp3gDci.jpg https://i.imgur.com/KhpDV3s.jpg https://i.imgur.com/RaV09H2.jpg https://i.imgur.com/vJoiaYN.jpg https://i.imgur.com/HwMWTLy.jpg https://i.imgur.com/ErkJyTK.jpg https://i.imgur.com/HtXgoLq.jpg https://i.imgur.com/ECO1jhD.jpg https://i.imgur.com/rvQpnCt.jpg https://i.imgur.com/aLcQuBc.jpg https://i.imgur.com/qmzIpEF.jpg
gold
familiar FamiliarPeep, the Frilled Lizard
played by OOC NameSho
Bacon ipsum dolor amet brisket pork belly flank
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Post by Shimizu, Tomomi on Feb 21, 2022 15:39:46 GMT -7
[nospaces] [attr="class","staffcont INVTABOVERVIEW"] [attr="class","staffheader"]
TOMOMI'S INVENTORY
[attr="class","staffbody"] [attr="class","masterypts"] mastery24 POINTS[attr="class","staffpara"] familiar[attr="class","inventorypara"] CHLAMYDOSAURUS KINGII. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fas fa-briefcase"]items [attr="class","invtab-item"][attr="class","invtab-icon fas fa-book"]skills [attr="class","invtab-item"][attr="class","invtab-icon fas fa-address-book"]npc & misc [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]WITCH LICENSE[break]An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]GOLDEN FANG[break]A small, "fang-shaped" gold badge worn proudly by Cerberus members, this is commonly considered a symbol of prestige in Delphi. When situations get difficult, witches and non-witches alike will scan the room in search of individuals wearing this badge as a sign of leadership and ability. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]BASIC BLADED WEAPON [break]A broadsword. Elegant, and definitely picked for it's aesthetics more so than utility. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] KIKI'S SWISS KNIFE[break]Did Kiki actually make it? Who knows? A small knife with a pivot mechanism that lets you access a tiny blade, a pair of scissors, corkscrew, tweezers, and several small things that you're not really sure what they do. Useful for picking locks, if you know what you're doing. Oh! It also has a light attached to it. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] POTION OF GOODNIGHT GUMMIES[break]One-time use. A potion made to tire out the user, and impair focus. With a high enough dose, it can eventually induce sleep. Expert potion-makers may be able to induce sleep faster with less amount needed. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]CHARMED PLUSHIE[break] A plushie backpack made in the shape of your familiar during the Equinox event. It is enchanted to be able to take one spell for the familiar per day. It is able to withstand more, but wears out quickly. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]CAIN'S STARETTE[break] One of Cain's creations that he graciously gave to you. A small orb that resembles a starette. It floats around the witch and acts as a light source. If imbued with mana, can increase its gravitational pull. The maximum amount of pull it can generate is about 20lbs. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]VOYAGER 360 (PAIR)[break] A small device clipped onto the ear, given out in pairs of two. It enables two-way communication with other similar devices in the general vicinity. Highly resistant to mana manipulation, and capable of withstanding the instability in effect zones of ruptures. Touch to speak! [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]MYCAN DELICACY[break]Given as a token of gratitude by Mycan witches. Known for its incredible cuisine, many Mycans enjoy sun-dried treats made from months of labour. Can be used once to give your character a baseline 50 roll for the entirety of any one event thread. Can be given to another character. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THE CALLING CURSE CURE[break] The cure, named the TM-V5 in honor of Diane Timoria, an early and now deceased volunteer, has been the product of a near year-long experimentation by Cipher Corp. It is now available to all cursed witches. Witches who attended PHASE 2 of The Calling have already received the cure, and do not need to buy it from the shop. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]GENERAL SKILL: AERIAL ACE[break]This skill gives your witch significant experience flying and manuevering while in-air. Needless to say, they know what they're doing on a broom. +10 on rolls where your character taking an non-offensive action while in flight. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SOMETHING GOES HERE[break]item description goes here. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SOMETHING GOES HERE item tag[break]desc tag item description goes here. [attr="class","masterypts"] achievements[attr="class","staffpara"] [attr="class","badgetrack"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME description.[break]how to get the achievement. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME description.[break]how to get the achievement.
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https://i.imgur.com/m8pU7Xi.jpg https://i.imgur.com/lY52ED3.jpg https://i.imgur.com/EAOg5Kv.jpg https://i.imgur.com/nFnH5H6.jpg https://i.imgur.com/NPRyyPa.jpg https://i.imgur.com/WE5AQ4g.jpg https://i.imgur.com/dtj6lmH.jpg https://i.imgur.com/7QJ9HMX.jpg https://i.imgur.com/kof1dAQ.jpg https://i.imgur.com/64xBL3B.jpg https://i.imgur.com/Tp3gDci.jpg https://i.imgur.com/KhpDV3s.jpg https://i.imgur.com/RaV09H2.jpg https://i.imgur.com/vJoiaYN.jpg https://i.imgur.com/HwMWTLy.jpg https://i.imgur.com/ErkJyTK.jpg https://i.imgur.com/HtXgoLq.jpg https://i.imgur.com/ECO1jhD.jpg https://i.imgur.com/rvQpnCt.jpg https://i.imgur.com/aLcQuBc.jpg https://i.imgur.com/qmzIpEF.jpg
gold
familiar FamiliarPeep, the Frilled Lizard
played by OOC NameSho
Bacon ipsum dolor amet brisket pork belly flank
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Post by Shimizu, Tomomi on Feb 21, 2022 15:55:41 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN1"] [attr="class","staffheader"] DOMAIN: ENCHANTMENT[attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fa-solid fa-wand-sparkles"]charms [attr="class","invtab-item"][attr="class","invtab-icon fa-solid fa-signature"]abjuration [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]OBSERVER'S NOTES[break]This spell can lead to a witch being adept at marking, tracking, and understanding objects and charms. They can mark objects for future reference and imprint them with mana: this kind of magic is often present in heirlooms. They may also interpret markings left by others. These witches can use a number of objects as bugged devices using marks, and can even understand the immediate past of their surroundings by “observing” the state of mana in the objects around them. As a witch gets stronger, they are able to create a "field" of sensing, and are able to track magical activity through time in a particular space. Masters of this spell could even trace objects or whole ruins back to their creation... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]WINGUARDIUM LEVIOSA[break]At its base, this spell allows you to make any light to medium-weight object levitate. You can cancel the spell as well, but remember you don’t have the ability to control the trajectory of the floating objects. It is also highly volatile against organic objects unless a witch is sufficiently proficient. The more powerful a witch, the more objects they can manipulate simultaneously, and for longer periods of time. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]REVERSE LOCK[break]Cast upon a moving or still object, this spell will force it to retrace its path at the same speed and power as the original path. It’s useful for dodging or deflecting attacks, or trying to rearrange certain objects. Powerful witches can use this on several objects at a time. Doesn’t apply to living creatures, but does apply to casted magic, summons, etc of a lower-ranked witch. Highly dependent upon the reaction time of the caster. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GLOW IN THE DARK[break]A spell that causes an object to be able to glow in the dark like those star stickers from your childhood. They give off a soft green glow. As witches grow more powerful, they can use this enchantment to write messages in the dark or light up entire portions of a room. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CAT'S EYE[break]This enchantment causes one item to send a visual feed to another. This could be used on the eye of an automaton to send what it sees to a witch's personal interface, or on a marble to send a feed of its surroundings onto the face of a mirror. More skilled witches can improve the feed with darkvision and other such visual improvements. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ORGANISLOW[break]Unlike organifreeze, this charm instead slows a target into cool slowmo speed instead of outright immobile. This version tends to work better on daemons than witches due to various cognitive differences between the two species. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] REPAIR CHARM[break]This spell fixes and reassembles non-living objects, assuming enough of the original pieces are nearby. If a magical item lost its magical capabilities due to breaking, these capabilities will not be restored when the item is repaired. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] PETROLEUM CHARM[break]The witch charms any object to become highly flammable, increasing the effectiveness of fire and fire-based magics. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GRAVITA CHARMBOOK - PLUS/MINUS VARIANT[break]This charm increases/descreses the weight of an object without an increase/descrese in volume. Only powerful witches can affect huge changes in weight, but it helps when lifting heavy objects or adding a punch to projectiles [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THE MODERN MANA SLEUTH VOL 1[break]Despite its user-friendly graphical guide, The Modern Mana Sleuth is incredibly dense and difficult to understand. Vol. 1 deals with a basic understanding of all kind of magical enhancement, and gives the witches insight into who or what has been jinxed/empowered by a variety of spells and domains based on an examination of mana. Can gain insight into any buffing or debuffing spell, although beginners may struggle with understanding constellar magic or potions. Typically a pre-requisite for learning many purifying abjuration spells. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] PRINCIPLE LINE [break]A simple line-shaped barrier formed by "tightening" environmental mana into a screen. Good for blocking a tangible, ranged magic attack or physical attacks. Can be broken with enough force, or powerful magic, or by breaking the caster's concentration. Scales in power and scope with the power of the witch, with experts being able to divide up a battlefield. Cannot be cast very far from the witch. Multiple cannot be cast at the same time. Not designed to be cast for a long time. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DEFLECTOR ARGUMENT[break]This allows a witch to use any rune meaning they know in a barrier spell like PRINCIPLE LINE, for example, to make that barrier more effective against that runic inscription. For example, having KENAZ as a deflector augment on a barrier would make the line much more effective against fire or light magic. Cast by a powerful witch, these barriers are eventually able to not just block, but deflect spells that are cast. The more runes that are added this way, the weaker the overall barrier becomes. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ABCD RUNES: URUZ[break]A basic guide to a beginner's runic alphabet. 'Uruz' is the life rune. In wards, Uruz can be used to create spaces that speed up the healing process, or to give a burst of energy to targets within a ward. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ABCD RUNES: KENAZ[break] A basic guide to a beginner's runic alphabet. 'Kenaz,' meaning "Torch," is the illumination rune. Even drawn by itself, Kenaz glows intensely and can be used to light up a room, or to create a small flame. In wards, it can be use to brighten or heat up a space. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ULCER, KENAZ REVERSED[break]Reversed, Kenaz's secondary meaning is "ulcer" -- a rune associated with decay, or weakening something else. Used this way, it can create spaces that weaken their inhabits, inhibit healing, increase destructive potential, etc.
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https://i.imgur.com/m8pU7Xi.jpg https://i.imgur.com/lY52ED3.jpg https://i.imgur.com/EAOg5Kv.jpg https://i.imgur.com/nFnH5H6.jpg https://i.imgur.com/NPRyyPa.jpg https://i.imgur.com/WE5AQ4g.jpg https://i.imgur.com/dtj6lmH.jpg https://i.imgur.com/7QJ9HMX.jpg https://i.imgur.com/kof1dAQ.jpg https://i.imgur.com/64xBL3B.jpg https://i.imgur.com/Tp3gDci.jpg https://i.imgur.com/KhpDV3s.jpg https://i.imgur.com/RaV09H2.jpg https://i.imgur.com/vJoiaYN.jpg https://i.imgur.com/HwMWTLy.jpg https://i.imgur.com/ErkJyTK.jpg https://i.imgur.com/HtXgoLq.jpg https://i.imgur.com/ECO1jhD.jpg https://i.imgur.com/rvQpnCt.jpg https://i.imgur.com/aLcQuBc.jpg https://i.imgur.com/qmzIpEF.jpg
gold
familiar FamiliarPeep, the Frilled Lizard
played by OOC NameSho
Bacon ipsum dolor amet brisket pork belly flank
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Post by Shimizu, Tomomi on Jul 13, 2022 11:02:48 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN2"] [attr="class","staffheader"] DOMAIN: AQUOS [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","fa-solid fa-cloud-showers-heavy"]water [attr="class","invtab-item"][attr="class","invtab-icon fas fa-snowflake"]ice [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SKILL: JUST BREATHE[break]This skill allows the witch to breathe underwater. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MONSOON HARBINGER[break]The witch releases high-pressure mana into the atmosphere above them, creating storm clouds. These clouds produce a high amount of rain, high-speed winds and occasional lightning. The witch is able to direct the rain and keep the storm clouds energized, making all water and wind-based spells much more powerful in their proximity. The duration and strength of the storm vary on the witch's mana level and rank. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] OSMOSIS[break]This spell allows the witch to separate negative fluids like poisons from organic material -- it's an incredibly painful process, but highly effective. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] RE-DE-HYDRATION[break]Water can be sucked out of plants to aid in empowering other water spells or just for a fresh source of water. It does not work on animals, magical plants, or inorganic substances. Larger plants equal more potential water, but may take longer for a beginning witch to drain out. Easier to use on plants that already show signs of dehydration. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] HYDRO BEAM[break]Unlike Old Faithful, this spell pressurizes water down to a very intense beam protruding from the witch (typically a witch's fingers). The intense pressure is capable of slicing through material and possibly even living beings, depending on the skill of the witch. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] COVENANT OF THE SEA[break]This spell creates small footholds of condensed water below the witches feet allowing them to walk on water. Beginning witches find themselves walking like newborn fawns having to concentrate to keep above water. Powerful witches can run without much thought like on land. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WAVERIDER[break]This spell creates a small wave on the ground that can be used to propel the caster forward or to push objects around or even trip enemies. It takes practice to be able to ride a wave, and can be exhausting to use on dry terrain. Extremely effective on water bodies, though. The power and intensity of the wave depends on the skill of the witch. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] OLD FAITHFUL[break]Who knows why the famous Water Witch Minerva named this spell Old Faithful? What water witches do know, however, is that this common spell is incredibly useful. It allows users to create a small circle, similar to a summoning circle, on any flat enough surface inorganic substance, from which a blast of water can be forced out. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MUSCLE ENTROPY[break]This water-based spell has its roots in augmentation as well. It is capable of putting a majority of or all of the body's water mass into a particular set of muscles for a limited amount of time. It is not sustainable for more than a few actions, but can be useful when you need a sucker punch or a really, really high jump. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] RINGLETS - OFFENSIVE/HEALING VARIANT[break]Ringlets is a spell that allows the witch to draw a "ring" around something physically (they must physically complete the circle, often making it difficult to cast on things other than themselves). It results in a pressurized ringlet of water that spins rapidly. The offensive variant is capable of slicing things that get to close, making it favorable defense against close-range attacks. The healing variant will speed up the body's natural regenerative process. You have the OFFENSIVE variant. Both require a consistent stream of mana to sustain [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ADVANCED SCHOOLWORKS: BLUE WHALE[break]Sometimes grimoires with pun titles can be classics. Schoolworks is an Aquos grimoire detailing a variety of fish-like constructs used for different effects. Blue Whale is an extremely draining spell on the caster's mana reserves. It summons the a blue whale's equivalent of water in the sky and drops it onto the battlefield in a massive AOE attack. Could instantly faint the caster if they do not have a high reserve of mana. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ICICLES[break]This technique allows a witch to create sharp, fast-flying shards of ice that are capable of attacking opponents. As a witch's skill increases, the durability, lethality, size, and speed of the shards increase as well. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SNOW FLURRY[break]A flashy spell that sends out a flurry of soft snowflakes, usually used as a means of distraction. Intensity and amount of snowflakes increase by rank. At a much higher cost of mana, witches can choose to keep the snow materialized from the spell, using it as a means to alter terrain or slow down their opponents.
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gold
familiar Familiar
played by OOC Name
creative monkey
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Post by cila on Sept 13, 2023 20:25:23 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","appheader"]
RANK UP!
[attr="class","appprimary"] [attr="class","approvalcont"] [attr="class","staffpara"] [attr="class","staffquotes"]“ You've left your mark, Momi. The great halls of the Citadel will be decorated with your name forever—but the people of Delphi will remember you by deeds alone. Come, show them what an Acolyte of Cerberus is capable of. [attr="class","staffquotes2"]” [attr="class","staffbody"] [attr="class","spelltitle"] DETAILS Congratulations on reaching ACOLYTE! This is the highest rank available without an IC test. You may now ASCEND YOUR FAMILIAR. Your coven NPCs have taken note of your moves! The item received at Acolyte is often considered a reaffirmation of a witch's coven loyalties. Here are your rewards: [break] [break] [attr="class","spelltitle"] REWARDS [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
OATH BAND[break] A solid gold band, spun by hand to perfectly fit the body, usually at the bicep or the wrist based on the wearer's preferences. Inscribed with 'ad meliora' on the outside. A mark of a witch's acolyte status in Cerberus — gives the wearer considerable power within and outside the coven. Also allows them 24hr access to hidden pathways and training grounds, and enables them to rent out certain forbidden books, and access a personal study room in the Citadel's library.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CASSIDY'S BUSINESS CARD[break]An item that allows your character to start a text thread with Cassidy Wolfe. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] JEREMIAH'S BUSINESS CARD[break]An item that allows your character to start a text thread with Jeremiah Knox. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas.
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