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gold
familiar FamiliarKiseki, the Spring Azure
played by OOC Namerinny
"Grace us with your Mercy."
avatar of sona
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Post by Thea Phoenix on Apr 25, 2022 22:18:32 GMT -7
[nospaces] [attr="class","staffcont INVTABOVERVIEW"] [attr="class","staffheader"]
THEA'S INVENTORY
[attr="class","staffbody"] [attr="class","masterypts"] mastery77 POINTS[attr="class","staffpara"] [attr="class","inventorypara"] [attr="class","progressbarmax"] [attr="class","progressbarfill"]38% to championfamiliar[attr="class","inventorypara"] Kiseki, CALASTRINA LADON. Beautifully blue, yet unassuming in size, you would not notice Kiseki as a familiar when she flutters by. She is does not speak out loud, only communicating with her witch through their shared mental link. That way, her thoughts are unfiltered and true. Kiseki is also the one that reads the oracle cards. She likes to rest still in Thea's hair sometimes, like a pretty hair clip. [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fas fa-briefcase"]items [attr="class","invtab-item"][attr="class","invtab-icon fas fa-gun"]arms [attr="class","invtab-item"][attr="class","invtab-icon fas fa-book"]skills [attr="class","invtab-item"][attr="class","invtab-icon fas fa-key"]misc [attr="class","invtab-item"][attr="class","invtab-icon fas fa-address-book"]npc [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] WITCH LICENSE[break] An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SNAKE BITE[break]sternum Two thin black markings on the skin that symbolize a "snake bite" -- this is a magical marking that signifies a witch's membership in Sybaris. Witches select where this appears on their bodies prior to completing their first Sybaris mission. The procedure nowadays is painless and technically reversible. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] NFC CARD[break]An unique chip card with the witch's business details on it. Automatically uploads their contact to another witch's interface when tapped against it, like an NFC card. Can also be used to access your personal office spaces in the Lamia Towers, which are now much more luxurious and provide a decent view of Delphi. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]SPIRIT MASK[break] A strange mask that obscures the wearers eyes to the outside world, but not the world to the wearer. Wearing this mask makes the owner unrecognizable to those that know them. Taking it off ensures a forgetfulness about the person who was wearing it. The wearer also projects an aura of dread. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] J-CORP WINDBREAKER[break]A light-weight, weather-proof, and fire-proof coat manufactured and distributed by Jaeger Corp. It makes a user's presence impossible to detect, even by daemons, so long as their familiar is suppressed. When standing perfectly still, the camoflague can render the wearer semi-invisible. Frequently used by Hunters to set up ambushes. It also provides solid protection against sharp-objects, including swords and claws.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]BLOOD OF SERAPHINE[break] A vial of mysterious red liquid. One-time-use. When consumed, it will upcast the next spell by one rank. This vial may have other uses, if you wish to pursue them... [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]KIKI'S SWISS KNIFE[break]Did Kiki actually make it? Who knows? A small knife with a pivot mechanism that lets you access a tiny blade, a pair of scissors, corkscrew, tweezers, and several small things that you're not really sure what they do. Useful for picking locks, if you know what you're doing. Oh! It also has a light attached to it. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] POTION OF MANA'S KISS[break]One-time use. Witches get tired when using their magic constantly, and Mana’s kiss is the perfect solution. This helps certain witches (especially summoners and elemental users) to not lose stamina in the middle of battle. Almost any which can get a boost of concentration and the upper-hand in a long fight when ingesting this. Powerful witches produce especially potent effects, going as far as to turn an ally away from the brink of fainting, or even give them a momentary extension to their regular magical abilities. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] HOLY BOMB (ONE TIME USE)[break]The potion explodes into a powerful light when it is broken, blinding and even burning any mana-realm natives such as familiars or daemons. It doesn't burn witches or humans, but it may still blind them. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SNAKE'S HOURGLASS[break]A trinket from a coven far from Delphi, seemingly misplaced and left behind by another witch. If used, it will give the witch 10 minutes before instantly transporting them back to where the hourglass is located. Twin snakes decorate the handle. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CHARMED PLUSHIE[break]A plushie backpack made in the shape of your familiar during the Equinox event. It is enchanted to be able to take one spell for the familiar per day. It is able to withstand more, but wears out quickly. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] COMPANION CAT[break] A sweet little ghost-like kitty that can't actually affect the world around it, this cat never strays too far from its owner. When close to an illusion, the cat meows loudly and and its fur stands up, dispelling the illusion, but only for the user. Useable once per thread. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] LIGHTSTICK[break]A simple stick that can function like a baton, though probably more lightweight and less effective than a regular baton. The real magic comes in the form of its ability to extend a bright, hyper-powered and hyper-focused light with multiple color settings. Using it creates a pillar of intense light up to 90ft long. The light is concentrated, and not great for lighting a room, but exceptionally useful for either sending out a signal, a high-intensity flashlight, or for suddenly blinding an opponent for a decent period of time. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] QUANTUM HEART DEVICE[break]One half of a whole: a personal project of Henri Narcisse, to safeguard his calling. She was always weak in the heart, see. [break][break]The device is one of a surgically installed pair implanted to the heart and synchronises in heartbeat. The user of the device is able to sense the emotions and intent of its twin. At critical mana levels, the user is able to tap into the mana reserves of the paired device wearer. Only an enchanter can use these devices to their full potential. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SHOCKWAVE BATON[break]A normal looking baton. If handed off to another witch, causes the other witch to reflexively tighten their grip, becoming shocked and paralyzed. They then receive the baton. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ARTEMIS'S BOW[break]A traditional wooden bow with ornate carvings that comes with its own set of arrows. It almost never misses, provided sufficient strength is applied and the user has decent form. If the bow is tampered with or damaged in even a small way, it loses its original magical property. It could still function as a regular bow afterward. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] TALISMAN OF HER MERCY[break]A paper talisman purported to have an Avatar of Mother Sona sealed within. Activating it transforms the paper into a large crimson peacock capable of mounted flight. The talisman is tear-resistant and waterproof, but quite susceptible to burning. Destorying the peacock destroys the talisman as well. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MINIATURE SMOKER [break]A small smoke gun, designed to mimic a pen. It has an 'N' drawn on the cap. When activated, the pen produces an obscuring fog with illusionary properties. It hides the user, but makes the movements of others in the cloud appear slower and easier to read for the one that is holding the pen. Takes significant time to charge up in between uses. Prone to wear and tear. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] TAROT READER [break]An enchanted "deck" of "tarot cards." When activated, the top three cards will float vertically and reveal themselves as enchanted interfaces. The cards summarize a few key details of the target: providing information on their natural domain, a (sometimes inaccurate) power level reading, and a general guide to their current emotional state. Can only be used on one target, resetting it would take a few hours. The target should be visible, but could be quite far from the user. May break during use. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] TOXIC REED[break] A magical bamboo flute with just a single hole. It's painted bright purple and red, perhaps as a warning. When played, it generates and shoots poisonous darts at the opponent. The darts are mildly paralytic but take about a minute to fully kick in. Prone to wear and tear [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] JESTER'S KNIVES[break]A set of semi-transparent throwing knives. These knives are balanced perfectly and enchanted. Causes spells to go haywire and backfire if a target is stabbed, and the effect will continue until taken out. Isn't as effective on more powerful witches. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]CLOSE COMBAT GENERAL SKILL [break] Your witch has experience fighting in an enclosed space, with nothing but their hands and whatever weapons they may have if need be. +10 on rolls attempting non-magical combat in an enclosed space. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] KILLER REFLEXES GENERAL SKILL[break]Your witch has a heightened sense of self-preservation. Avoiding danger is their top priority, and their body can move away from harm out of instinct. +10 on rolls attempting to do nothing but avoid danger. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]JAR OF HOLY(?) WATER[break] A jar filled with water labelled "holy", nothing else more to it. Perhaps a someone misplaced this? It's of no use to you...careful not to spill it! [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SUCCULENT AFFIRMATIONS[break]A small green and red succulent, with short, stubby leaves and lives in a mug. Every morning, if you put your ear to it, it'll say some encouraging words of affirmation. [attr="class","invtab-pane staffbody"] [attr="class","spellcont useditem"] [attr="class","spellimgcont"] [attr="class","spellbody"] NPC CARD bought through nari[break]A card that enables your character to thread with an NPC of your choosing. Multiple cards can be used on the same thread. After buying this item, please post in the Non-Playable Character info thread to confirm which NPC you'd like to meet. Or shoot staff a message on Discord. Can be given to any character of your choosing. used in: the phoenix [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DMITRI'S BUSINESS CARD[break]An item that allows your character to start a text thread with Dmitri Wisbane. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] EIRIN'S BUSINESS CARD[break]An item that allows your character to start a text thread with Eirin Leyfson. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas. [attr="class","masterypts"] achievements[attr="class","staffpara"] [attr="class","badgetrack"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]MOONRISEN a delphi native...[break]the character joined moonrise. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]duty-bound rose to the call of their coven.[break]complete any 5 missions on time [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] nice in roulette.[break]roll a 69 in an injury-enabled event [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]loreling you're a part of this world now.[break]have 10 posts in a dev thread for your character [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]full potential you've learned as much as you can about magic...[break]unlocked all 4 subdomains [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]scholar dedicated to mastering new spells.[break]you've acquired at least 30 spells spells[attr="class","staffbody inventorypara inventorytracker"] [attr="class","spellcount"] [attr="class","count"]35 total spells [attr="class","count"]04 advanced quests[attr="class","staffbody inventorypara inventorytracker"] [newclass=".staffpara span"]background: var(--boardbg);letter-spacing:0.1em;font-size: 0.6em;text-transform:uppercase;padding:0.2em 0.6em;color:var(--hovericoncolor);margin-left: 0.5em;} .mptrack { height: 110px; box-sizing:border-box; overflow:auto; text-transform: uppercase;letter-spacing: 0.05em;font-size: 0.9em;line-height: 200%;scrollbar-width: thin; } .mptrack li { padding-left: 0.5em; } .mptrack ul { -moz-transform: rotate(180deg); -webkit-transform: rotate(180deg); transform: rotate(180deg); } .mptrack li { -moz-transform: rotate(-180deg); -webkit-transform: rotate(-180deg); transform: rotate(-180deg); } .mptrack a { border-bottom:none; [/newclass] [newclass=".spellbody span"]background: var(--boardbg); letter-spacing: 0.1em; font-size: 0.7em; text-transform: uppercase; padding: 0.2em 0.6em; color: var(--hovericoncolor); } .spellbody u { text-transform:uppercase; text-decoration: none; background-color: var(--boardbg); color: var(--hovericoncolor); padding: 0 0.4em; margin-left: 0.2em; font-size: 0.7em; font-weight: normal; letter-spacing: 0.1em; [/newclass]
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https://cdn.discordapp.com/attachments/1065488102791057418/1085675762616651908/thea-hover1.png https://cdn.discordapp.com/attachments/1065488102791057418/1085675762994131014/thea-hover2.png https://cdn.discordapp.com/attachments/1065488102791057418/1085675763270963300/thea-hover4.png https://cdn.discordapp.com/attachments/1065488102791057418/1085675763589718066/thea-hover5.png
gold
familiar FamiliarKiseki, the Spring Azure
played by OOC Namerinny
"Grace us with your Mercy."
avatar of sona
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Post by Thea Phoenix on Apr 25, 2022 22:57:45 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN1"] [attr="class","staffheader"] DOMAIN: GAIA [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fas fa-seedling"]plantshaping [attr="class","invtab-item"][attr="class","invtab-icon fas fa-gem"]earth [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ARTEMIS'S SCROLLBOOK: WILD HUNT advanced skill[break]A grimoire focused on utilizing plantshaping to excel in the wilderness, or on hunts. This skill increases a witch's physical prowess and spell casting in forested areas, in exchange for wild and less controlled magic. This cannot be selectively activated, and applies to all domains. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AROMATHERAPIST skill[break]Allows the witch to condense any AROMATHERAPY spell into a powerful elixir. Their effects can thus be applied selectively, and to a higher degree of potency than they would when AOE. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AROMATHERAPY GRIMOIRE: LAVENDER[break]See: SKILL: AROMATHERAPIST The witch releases cleansing floral aromas that can ward off lesser daemons and will weaken stronger daemons. When used against witches, it calms them down and reduces hostility. Extremely powerful witches can remove the effects of panic, hallucinations, etc. or have this spell act as a near-sedative. It also smells quite nice. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DANDELION SLEEP[break]A witch creates a lone dandelion flower in their hand that they can blow into the face or direction of someone. The dandelion seeds, when ingested or inhaled, produce a potent drowsiness effect similar to a sleeping powder. Stronger witches can increase the range of travel and amount of seeds that are released.. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FLOWER HURRICANE[break]A flashy spell that sends out a shower of flower petals, usually used as a means of distraction. Intensity and amount of petals increase by rank. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GRASS KNOT[break]Grass Knot is a simple plant-based spell that can attack any two plants together. It's useful for creating difficult terrain for other witches to move on, but can also be used to fashion together swinging vines, use tall trees as catapults, etc. The spell's only limits are your imagination! [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] HYDROPONIC PLANTSHAPING skill[break]Allows the witch to cast plantshaping spells using the moisture and nutrients in the air, without the need of soil. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] LAMBLIGHT FLOWERS[break]The spell creates glowing flowers along the path ahead of the user. The glow is soft and blue in color allowing for some light in dim or dark conditions. Some kind of earth or soil is required for the plants to grow. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] POLLEN EXPLOSION[break]While it can be used spontaneously in the presence of flowers, some plant witches keep vials of this spell with them for everyday use. Pollen explosion creates a cloud of thick yellow pollen that causes anyone caught it in to descend into a fit of sneezing, possibly even blinding opponents. It is extremely effective against familiars and daemons, although they may become highly aggressive as a result. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THORN ARMOR[break]A defensive spell that wraps the caster in a cover of thorny vines. Particularly effective against melee attacks with a chance to deal backlash damage to the attacker. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] UNPOISONED skill[break]This skill increases a witch's resistance to all manners of poisons. Deadly poisons become survivable and mild poisons become nearly unnoticeable. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] VENUS FLYTRAP[break]Possibly the most stereotypical Plant magic, the 'Venus Flytrap' is a much-exaggerated variant of the actual plant upon which it is based. A witch can summon a gigantic venus flytrap and control its jaws to ensnare targets. Or, you know, a smaller version that can get rid of those pesky houseflies. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] VINE WHIP[break]Using this spell, a witch can summon powerful, whip-like vines from the ground to lash out or do their bidding. The stronger the witch, the more durable, dexterous, and muscular the vines become. [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SAND TSUNAMI advanced[break]A witch uses the surrounding dirt and grinds it up with their mana to form a giant wave of sand similar to a tidal wave. The more natural sand around the less mana is consumed when creating this spell making it ideal for deserts and sandy beaches. The spell can be used in any environment, it's just more exhausting. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GRAVITATIONAL TETHERING advanced[break]This spell can only be used against a target that is under the effects of a Zero Gravity spell. Gravitational tethering allows the witch to 'tether' free-floating objects to a different, sufficiently heavy object. A witch could, for example, bind a target to a building by using this spell. Experienced witches can achieve gravitational links that are frighteningly powerful. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ZERO GRAVITY: PERSONAL VARIANT[break]A favorite among young witches, this variant of Zoron Locke's Zero Gravity spell allows the witch to ""untie"" themselves from gravitational fields, experiencing zero gravity and floating. As a witch gains more experience, their dexterity increases, and they are better able to utilize this spell in combat. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ZERO GRAVITY: OFFENSIVE VARIANT[break]An annoying spell to fight against, Zero Gravity can be cast on another object or even living being, momentarily revoking their gravitational link to the earth and causing them to float freely. Only experienced which can sustain this spell against multiple targets for a long duration. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DESERT HOPPER[break]A witch can fade into loose earth (dirt) or sand with this spell and travel a short distance underground with it before popping up. The finer the particles the easier it is the move through -- it's impossible to cast this spell indoors or far from the earth. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MUDBALL[break]A witch who knows this spell can summon a large mudball and hurl it at an opponent. It's useful for slowing someone down, blocking vision, and otherwise obstructing movement. Can also just hurt like hell if it hits head-on. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AVATAR OF THE ELEMENTAL: SAND[break]The witch creates a sandy elemental copy of themselves that can use one earth spell of their choosing when created. The Avatar cannot speak and will disappear after a short time. While active, the witch can give the avatar a simple task. Sand avatars tend to be slow, but sturdy. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] TECTONIC BLAST[break]Usually learned before a witch begins other, more advanced manipulations of tectonic plates, this spell mimics an earthquake by colliding two surface-level pieces of the earth into each other. The consequence is similar to that of a small mine going off- an explosion is triggered from the blast, knocking away objects and opponents and sending them flying. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SEISMIC SENSE[break]Allows the witch to sense movement using the vibrations of the earth. Requires the witch to stomp or otherwise hit the earth, with another point of skin contact with the ground. The more complicated the earth formations, the less accurate the reading. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GEM GRIMOIRE: OBSIDIAN DAGGERS[break]Spells in the Gem Grimoire series create a specific gemstone to accomplish a specific task. Obsidian, the gem of cleansing, like shards of dark black crystal that fly at targets. Obisidan projectiles are extremely sharp and fast, but highly brittle and weak against prepared defenses. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GEM GRIMOIRE: EMERALD PAIR[break]Spells in the Gem Grimoire series create a specific gemstone to accomplish a specific task. Emerald, the gem of empathy, creates an even number of emerald like crystals that can act as empathic links. Emotions and feelings can be shared between two stone holders, and it can be used to read someone's intent. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GEM GRIMOIRE: TEARDROP AMETHYST[break]Spells in the Gem Grimoire series create a specific gemstone to accomplish a specific task. Teardrop Amethyst, known as "the crystal of purification," creates an amethyst crystal to absorb nearby toxic materials such as poison, toxic fumes, and sometimes even sickness into itself. It becomes black when used up. If broken, it will release whatever was stored -- keep it safe, or don't keep it around! 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gold
familiar FamiliarKiseki, the Spring Azure
played by OOC Namerinny
"Grace us with your Mercy."
avatar of sona
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Post by Thea Phoenix on Jul 15, 2022 22:29:42 GMT -7
[nospaces] [attr="class","staffcont INVTABDOMAIN2"] [attr="class","staffheader"] DOMAIN: ILLUSION [attr="class","invtabs"] [attr="class","invtab-item active"][attr="class","invtab-icon fas fa-masks-theater"]pure illusion [attr="class","invtab-item"][attr="class","invtab-icon fas fa-skull"]darkness [attr="class","line"] [attr="class","invtab-content"] [attr="class","invtab-pane staffbody active"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AGONY AMP[break]This spell is especially effective at amplifying existing pains in the target by redirecting their senses to the point of injury. A mild paper cut can feel, for example, like your finger is on fire. Can work against pain-nullifying augmentations and illusions as well, depending on the skill of the witch. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ART OF WAR: FALSE SUCCESS[break]A spell that alters the perception of the target's own magic, causing them to believe that they have successfully cast their spell or hit, even if they had not. Beginner witches may only be able to have the target believe so for a split second before realising the reality, while advanced witches may be able to hold the illusion out for longer, or even generate a "success scenario" to lengthen the illusion. This illusion only applies to spells that can miss. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FALSE YOKAI: GOD OF THE SHRINE NETHER VAR.[break]A witch summons the illusion of a false Yokai God in the sky. It looks like a giant demonic Fox-like creature with multiple eyes and unnatural jaws that open like a flower. The NETHER yokai produces an aura of intense dread in all summoned creatures, specifically elemental constructs, by making them more likely to go haywire and be uncontrollable for their casters. Its effects work on witches and familiars as well, but is less potent than other illusion spells in this regard. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ILLUSIONIST'S HANDBOOK: INVISIBILITY[break]Written by the first-ever self-proclaimed illusionist, Gilderoy Varis, this scroll contains the simple knowledge that enables the witch to become invisible - though only, of course, to the eyes. This requires extreme focus, and doing so for a long amount of time requires discipline. A single distraction will break apart the careful coating of mana required for this to work, so performing other spells is impossible for beginner witches. On the positive side, the illusion is perfect and can last as long as the witch can maintain concentration. Only masters of the spell can extend its effects to include held objects.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ILLUSIONIST'S HANDBOOK: RECOLOUR[break]Written by the first-ever self-proclaimed illusionist, Gilderoy Varis, this scroll contains the simple knowledge that enables the witch to make minor modifications to their appearance. This could include changing their hair color, eye color, outfit, etc. but would not enable the witch to change, for example, their physique, height, or overall structure in a convincing manner. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MUNDANE ILLUSIONS: VOICE IN YOUR HEAD[break]A grimoire focusing on "mundane illusions" or illusions that don't actually make others believe they are real. Useful for communicating with others. Voice in Your Head allows a witch to speak into another witch's mind, if they are willing to listen to the illusionist. When there is a high enough rank difference or lack of resistance, an illusionist may be able to speak to an unwilling recipient -- but it is still a "mundane illusion" [attr="class","invtab-pane staffbody"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SOLAR ECLIPSE advanced[break]The witch creates a large sphere of darkness that blocks out all natural light within it, dimming even magical sources of light. While within the sphere, illusion spells receive a bonus in accuracy and power while light-based spells receive a demerit in both areas. All witches inside the spell are equally blinded by the lack of light without the appropriate items, skills or spells. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] MORGAN, THE DEFILED SWORD advanced[break]The witch creates a defiled version of the holy demon-slaying sword Excalibur. This sword is made of sharp and durable black shadows making it ideal for close combat. In addition, the sword can create waves of darkness magic along with each swing, using up the caster's mana for long-range utility. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] HAZE[break]Unleashes a haze of thick darkness magic, in which the caster can choose who sees and doesn't see through the haze. Very useful for creating a getaway or blocking vision. At higher levels, can control the battlefield. Even at lower levels, however, this complex spell requires a lot of mana and concentration to maintain. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] LIQUID DARK[break]A spell that allows the witch to create a goo-like substance made of darkness. It can be used to gain adhesion, scale surfaces, etc. Can be rendered useless by water, though. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] NIGHT VISION[break]A witch can see even in total darkness. While in darkness the witch's vision is not as sharp as during the day and everything is in shades of black, white, or gray. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SHADOW HOPPER[break]A witch can sink into a shadow with this spell and travel a short distance within the same shadow before popping up. Darker, non-magical shadows work best -- traveling inside magical shadows can be much more disorienting for the caster. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SHADOW SPIDER SWARM[break]Using this spell creates a swarm of small shadow spiders which home in on a target and latch themselves onto them en masse. Not only do the spiders impede movement and potentially vision also, the feeling of thousands of spiders crawling on one's skin has been described as 'rather unnerving' at best. The amount of spiders able to be created, and the range with which they can track a target, depends on the skill and experience of the witch - initiates often find their spiders dissipating or losing focus after about a meter's radius, whereas masters of this technique have been said to create multiple swarms of spiders that target multiple witches over a truly terrifying distance. [newclass=".spellbody span"]background: var(--boardbg); letter-spacing: 0.1em; font-size: 0.7em; text-transform: uppercase; padding: 0.2em 0.6em; color: var(--hovericoncolor); } .spellbody u { text-transform:uppercase; text-decoration: none; background-color: var(--boardbg); color: var(--hovericoncolor); padding: 0 0.4em; margin-left: 0.2em; font-size: 0.7em; font-weight: normal; letter-spacing: 0.1em; [/newclass]
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gold
familiar Familiar
played by OOC Name
creative monkey
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Post by cila on Apr 19, 2023 18:04:04 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","appheader"]
RANK UP!
[attr="class","appprimary"] [attr="class","approvalcont"] [attr="class","staffpara"] [attr="class","staffquotes"]“ Well done, Thea, though, I'll warn you. It only gets worse from here on out -- but I guess that depends on who you're asking. There are worse places to be than a snake's den, and you might even find yourself at home. ...Also, text. Don't call. Yeah? [attr="class","staffquotes2"]” [attr="class","staffbody"] [attr="class","spelltitle"] DETAILS Congratulations on reaching ACOLYTE! This is the highest rank available without an IC test. You may now ASCEND YOUR FAMILIAR. Your coven NPCs have taken note of your moves! The item received at Acolyte is often considered a reaffirmation of a witch's coven loyalties. Here are your rewards: [break] [break] [attr="class","spelltitle"] REWARDS [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] NFC CARD[break]An unique chip card with the witch's business details on it. Automatically uploads their contact to another witch's interface when tapped against it, like an NFC card. Can also be used to access your personal office spaces in the Lamia Towers, which are now much more luxurious and provide a decent view of Delphi. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] DMITRI'S BUSINESS CARD[break]An item that allows your character to start a text thread with Dmitri Wisbane. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] EIRIN'S BUSINESS CARD[break]An item that allows your character to start a text thread with Eirin Leyfson. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas.
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