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gold
familiar Familiaralecto - wolf
played by OOC Namecila
hold a grudge if you must
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Post by amari von aegir on May 13, 2022 23:09:06 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","appheader"] [attr="id","cerberuscol"]AMARI VON AEGIR [attr="class","appprimary"] [attr="class","apptraitscont"] [attr="class","apptrait"][attr="id","cerberuscol"]cerberus [attr="class","apptrait"][attr="id","cerberuscol"]thirty-nine [attr="class","apptrait"][attr="id","cerberuscol"]they/any [attr="class","apptrait"][attr="id","cerberuscol"]pansexual [attr="class","apptrait"][attr="id","cerberuscol"]canis [attr="class","apptrait"][attr="id","cerberuscol"]summoning [attr="class","appbody"] [attr="id","cerberuscol"]we all have two lives. the second one starts... The von Aegirs true to their namesake, have always made their home close to the sea. Aquos witches they were, with the secret to life at their fingertips. Water was flexible, you see. You can be a talented healer, and sew your open wounds with only liquid at your disposal, or you could use it to freeze the blood in your opponents, only leaving a still body in your wake. [break][break] Their family took pride in being fluid. A war family they were, not quite warmongers but close enough, as least in the eyes of the people and public. Long time supporters of Cerberus, they were often summoners as well. It was only natural to take on something that was so prestigious. So powerful, that it could single-handedly turn the tides of battle. In the generation of the Great War came both unmatched heroism and also great atrocities; a sacrifice that was deemed necessary for the greater good. [break][break] It was a path that the von Aegirs took without hesitation; for Cerberus's sake. [break][break] Amari's path to being a witch, however, was fraught with trials and tribulations. His familiar was a wolf, with snapping jaws and ferocity to match. There were violent outbursts of mana everywhere. Ice on the halls of their mansion, a pack of wolves summoned in fury, with claws leaving deep gouges in the walls of their childhood room. A war inlaid within a witch's body, battle of minds. Amari had a vicious familiar. Alecto was their name, and they would not submit to Amari's will. Amari would fight with her familiar for six years. [attr="id","cerberuscol"] ...when we realize we only have one
It happens gradually; slowly. First, it was the feeling of being watched. Amari saw flickers at the edge of their vision. Held their mother's hand just a little tighter. Then it was notes, cryptic and threatening. [break][break] Amari's father, a calm and reassuring man, went pale at the word Hydra. [break][break] They moved away from the sea. [break][break] Amari missed the salty spray of the ocean. Instead, they found the Vulcan Highlands oppressive and overbearing. But in the very least, it was safe. The notes stopped, and it seemed like life had returned to normal. [break][break] In the terrain of the mountains, Amari found that it was a suitable place to train, with their familiar still wholly wild and uncontrollable, no contract signed with a true name quite yet. [break][break] When they are sixteen, they wake up to the smell of smoke. Heat burns at their hands when they turn the handle. When the door opens, the mansion is filled with red hot flames that no amount of water could quench. Surely, he must have died and gone to hell? [break][break] But hell is empty, and all the devils are here. [break][break] Blood, fire, and ice. [break][break] Not much is known about what happens that night, but Amari comes out barely alive. Their parents and siblings do not. Alecto finally submits that night, but Amari only says too late. [break][break] The house of von Aegir falls, leaving only a ruined heir. [break] [attr="id","cerberuscol"]timeline [attr="class","chartl"] [attr="class","chartl-item"]1983 Born and raised on the docks of Delphi. [attr="class","chartl-item"]1993 Alecto speaks their first words, and it is fury. [attr="class","chartl-item"]1996 Amari's family begins to receive threatening notes from Hydra. They do not know what or who this is, and it is forbidden in the household to discuss such matters. [attr="class","chartl-item"]1998 The von Aegir family moves to the Vulcan Highlands to escape threats. Amari begins their training regimen. [attr="class","chartl-item"]1999 The von Aegir home is set ablaze, with Amari as the only survivor. Without a stable leader, the von Aegir name becomes nearly obsolete. [attr="class","chartl-item"]2001 Amari von Aegir joins Cerberus. [attr="class","chartl-item"]2007 Amari von Aegir graduates with a masters in Oceanic Atmospheric Sciences, alongside a minor in Politics. [attr="class","chartl-item"]2010 Amari reaches acolyte, specializing in summoning and aquos. [attr="class","chartl-item"]2015 Amari completes a PhD. [attr="class","chartl-item"]2016 Amari begins teaching at OU as a professor in Weather and Atmospheric sciences, as well Applications of Aquatic Magic. [attr="class","chartl-item"]2022 Amari is inducted into the Knights of the Round as a master tactician. Since this is a peaceful era, they specialize mostly in battle-preparedness, geopolitical affairs, and resource management. [attr="class","appplayedby"]played by [attr="class","appooc"][attr="id","cerberuscol"]cila [newclass=".chartl"]background: var(--secondbg); color: var(--iconcolor); font-family: "Jost"; font-size: 13px; line-height: 1.8; width:500px; margin: 0 auto; padding: 0; box-sizing: border-box; } .chartl-item { border-left:5px solid var(--hovericoncolor); padding:3em 3em 0.5em 3em; text-align:justify; } .chartl-item:last-child { padding-bottom:3em; } .chartl-item::before { content:''; height:10px; width:10px; border-radius:100%; background-color:var(--secondbg); border:5px solid var(--hovericoncolor); float:left; margin-left:-4em; } .chartl-item b { color:var(--hovericoncolor); text-transform:uppercase; margin-right:1em; } .chartltitle { text-align:center; font-weight:bold; font-size:20px; padding:2em; box-shadow: inset 0 0 0 1000px rgba(18, 18, 30, 0.7); background-size: cover; background-position: center; color: white; font-size: 20px; text-transform: uppercase; letter-spacing: 0.1em; box-sizing: border-box;[/newclass]
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Administrator
high priestess
999
gold
familiar Familiariorek byrnison
played by OOC Namepandora
content monkey
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Post by pandora on May 18, 2022 22:30:30 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","appheader"] WELCOME TO[attr="id","cerberuscol"] THE STRONGHOLD [attr="class","appprimary"] [attr="class","approvalcont"] [attr="class","staffpara"] [attr="class","staffquotes"][attr="id","cerberuscol"]“ Congratulations, Amari! You've made your mark on the greatest coven in the history of witchcraft. Whatever happens, know that everyone at Cerberus is here to help you...The pack always stays together. So let's bring justice to Delphi, together. [attr="class","staffquotes2"][attr="id","cerberuscol"]” [attr="class","staffbody"] [attr="class","spelltitle"] ACCEPTANCE REWARDS Your preset acolyte has been ACCEPTED. You have considerable influence within your coven, and possess a coven trinket as proof of your loyalty to your coven. You have also received 300 gold. [break][break] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
WITCH LICENSE[break] An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy...
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
GOLDEN FANG[break] A small, "fang-shaped" gold badge worn proudly by Cerberus members, this item is commonly considered a symbol of prestige in Delphi. When situations get difficult, witches and non-witches alike will scan the room in search of individuals wearing this badge as a sign of leadership and ability.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
OATH BAND[break] A solid gold band, spun by hand to perfectly fit the body, usually at the bicep or the wrist based on the wearer's preferences. Inscribed with 'ad meliora' on the outside. A mark of a witch's acolyte status in Cerberus — gives the wearer considerable power within and outside the coven. Also allows them 24hr access to hidden pathways and training grounds, and enables them to rent out certain forbidden books, and access a personal study room in the Citadel's library.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CASSIDY'S BUSINESS CARD[break]An item that allows your character to start a text thread with Cassidy Wolfe. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] JEREMIAH'S BUSINESS CARD[break]An item that allows your character to start a text thread with Jeremiah Knox. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas.
[div][attr="class","spellcont"][div][attr="class","spellimgcont"] [img src="https://i.imgur.com/sMDYzSu.png" style="max-width:100%;"]
[/div][div][attr="class","spellbody"]
[b]WITCH LICENSE[/b][break] An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy... [/div][/div]
[div][attr="class","spellcont"][div][attr="class","spellimgcont"] [img src="https://i.imgur.com/EJxLahP.png" style="max-width:100%;"]
[/div][div][attr="class","spellbody"]
[b]GOLDEN FANG[/b][break] A small, "fang-shaped" gold badge worn proudly by Cerberus members, this item is commonly considered a symbol of prestige in Delphi. When situations get difficult, witches and non-witches alike will scan the room in search of individuals wearing this badge as a sign of leadership and ability. [/div][/div]
[div][attr="class","spellcont"][div][attr="class","spellimgcont"] [img src="https://i.ibb.co/k1rk4bH/54-Large-Ethereal.png" style="max-width:100%;"]
[/div][div][attr="class","spellbody"]
[b]OATH BAND[/b][break] A solid gold band, spun by hand to perfectly fit the body, usually at the bicep or the wrist based on the wearer's preferences. Inscribed with 'ad meliora' on the outside. A mark of a witch's acolyte status in Cerberus — gives the wearer considerable power within and outside the coven. Also allows them 24hr access to hidden pathways and training grounds, and enables them to rent out certain forbidden books, and access a personal study room in the Citadel's library. [/div][/div]
[div][attr="class","spellcont"] [div][attr="class","spellimgcont"] [img style="max-width:100%;" src="https://i.imgur.com/I6s3r8u.png"] [/div] [div][attr="class","spellbody"] [b]CASSIDY'S BUSINESS CARD[/b][break]An item that allows your character to start a text thread with Cassidy Wolfe. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas.[/div][/div]
[div][attr="class","spellcont"] [div][attr="class","spellimgcont"] [img style="max-width:100%;" src="https://i.imgur.com/I6s3r8u.png"] [/div] [div][attr="class","spellbody"] [b]JEREMIAH'S BUSINESS CARD[/b][break]An item that allows your character to start a text thread with Jeremiah Knox. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas.[/div][/div]
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