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gold
familiar Familiaralecto - wolf
played by OOC Namecila
hold a grudge if you must
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Post by amari von aegir on May 18, 2022 22:56:31 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"]
AMARI'S INVENTORY
[attr="class","staffbody"] familiar[attr="class","inventorypara"] CANIS LUPUS OCCIDENTALIS Alecto. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. items[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
WITCH LICENSE[break] An official document that licenses a witch to practice magic. It has information about their coven, birth date, and demographic stats. Keep it safe since getting a new one can be a hassle, what with the Council's bureaucracy...
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
GOLDEN FANG[break] A small, "fang-shaped" gold badge worn proudly by Cerberus members, this item is commonly considered a symbol of prestige in Delphi. When situations get difficult, witches and non-witches alike will scan the room in search of individuals wearing this badge as a sign of leadership and ability.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]
OATH BAND[break] A solid gold band, spun by hand to perfectly fit the body, usually at the bicep or the wrist based on the wearer's preferences. Inscribed with 'ad meliora' on the outside. A mark of a witch's acolyte status in Cerberus — gives the wearer considerable power within and outside the coven. Also allows them 24hr access to hidden pathways and training grounds, and enables them to rent out certain forbidden books, and access a personal study room in the Citadel's library.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CASSIDY'S BUSINESS CARD[break]An item that allows your character to start a text thread with Cassidy Wolfe. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] JEREMIAH'S BUSINESS CARD[break]An item that allows your character to start a text thread with Jeremiah Knox. Unlike other NPC threads, text threads can be started under any circumstance the player character chooses. Feel free to chat with staff if you're looking for ideas. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] CHARMED PLUSHIE[break] A plushie backpack made in the shape of your familiar during the Equinox event. It is enchanted to be able to take one spell for the familiar per day. It is able to withstand more, but wears out quickly.
[attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]HOLOGRAPHIC CHIP (x2)[break]A small card that triggers a blinding holograph when stepped on. Great for setting up an ambush, but designed in such a way that it has to...be stepped on. Breaks after use [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ELEMENTALIST'S BLADE[break] A powerful, durable bladed weapon. May take the form of: dagger, sword, axe, lance, etc. Not useful for throwing. May only be used by Elementalist witches, as it allows them to channel their magic into the dagger's blade, giving it one of the following effects based on their domain: a scorching heat that amplifies the potency of attacks (pyros), the ability to cause frostbite (aquos), near-invisibility (aer), a poisonous effect that may hamper muscle movement(gaia), or toggle-able tangibility (illusion). May break during use. [attr="class","masterypts"] achievements[attr="class","staffpara"] [attr="class","badgetrack"] [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME short description here[break]Lorem ipsum dolor sit amet, consectetur adipiscing elit. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"]ACHIEVEMENT NAME short description here[break]Lorem ipsum dolor sit amet, consectetur adipiscing elit. [newclass=".spellbody span"]background: var(--boardbg); letter-spacing: 0.1em; font-size: 0.7em; text-transform: uppercase; padding: 0.2em 0.6em; color: var(--hovericoncolor); } .spellbody u { text-transform:uppercase; text-decoration: none; background-color: var(--boardbg); color: var(--hovericoncolor); padding: 0 0.4em; margin-left: 0.2em; font-size: 0.7em; font-weight: normal; letter-spacing: 0.1em; [/newclass]
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gold
familiar Familiaralecto - wolf
played by OOC Namecila
hold a grudge if you must
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Post by amari von aegir on May 19, 2022 8:51:18 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"]
DOMAIN: SUMMONING
[attr="class","staffbody"] [attr="class","spelltitle"] SUBDOMAIN: ORGANIC SUMMONING [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] PERFECT COPY[break]Ever wanted to be in two places at once? With this spell, you can. It creates a highly realistic replica of the witch, capable of speech and movement, but not magic. Stronger witches can maintain this summon for longer and with less oversight, whereas weaker witches may need to totally concentrate on manipulating and maintaining their summon. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] PRINCIPLES OF SUMMONING: THE SHADOW VASSAL[break]Allows the witch to summon a dark shadowy clone of their familiar. The clone, which looks exactly like the familiar, is capable of fighting alongside the witch and has all the animal attributes of the witch's familiar while also boasting high strength and speed. As the witch's strength grows, they may be able to summon multiple shadows that are more potent for longer amounts of time. [attr="class","spelltitle"] SUBDOMAIN: INORGANIC SUMMONING [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SIX-TAILED KITSUNE[break]A summoning circle must be drawn for this spell, increasing its cast time. This summons a six-tailed fox spirit that has blue fire based attacks that are especially effective against daemons and familiars alike. The Kitsune is highly intelligent and prone to malicious intent, violence, and deception. Doesn't get along well with righteous individuals, and doesn't always bow to the commands of a weaker witch. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] THE ECONOMIC CASTER: THUNDER PALACE[break]A grimoire dedicated to cost-effective inorganic summoning with spells that are less draining to cast but more reliant on environmental circumstances. Thunder Palace allows the witch to summon four to five orbs with the capacity to absorb and re-release lightning in AOE damage that is always weaker than what was absorbed. The orbs can be destroyed with other magic, however. Only a very skilled summoner can maneuver them well after summoning.
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gold
familiar Familiaralecto - wolf
played by OOC Namecila
hold a grudge if you must
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Post by amari von aegir on May 24, 2022 23:52:02 GMT -7
[nospaces] [attr="class","staffcont"] [attr="class","staffheader"]
DOMAIN: AQUOS
[attr="class","staffbody"] [attr="class","spelltitle"] SUBDOMAIN: ICE [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] AVATAR OF THE ELEMENTAL: SNOW[break]The witch creates a snowy elemental copy of themselves that can use one ice spell of their choosing when created. The Avatar cannot speak and will disappear after a short time. While active, the witch can give the avatar a simple task. Snow avatars tend to be slow, but sturdy. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] SK8R BOI[break]Witches that know this spell are known to be obnoxious about it, hence the name for it. Its original name was much more pretentious when first invented. Now, it's used to freeze the flats of boots or other shoes, enabling witches to skate down surfaces by constantly replenishing a layer of thick, slippery ice. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] FROZEN HEART[break]The spell slows down the blood flow of an organism using it with cold mana which slows down the effects of poisons, paralytics and other harmful chemicals, lessening their effects. Can be used to on other witches, familiars, etc. [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] ICEHEART[break]Building upon the base of Frozen Heart, more advancd advanced witches can freeze other glands or systems in their body: this could look like slowing down adrenaline to gain clarity, numbing themselves to emotions, nullifying the effects of fear, freezing their nerves to numb pain, etc. Can only be applied to the caster, and is very difficult to ensure the correct "processes" are being frozen. Prone to backfiring. May permanently damage the caster if they don't have SKILL: COLDBLOODED [attr="class","spellcont"] [attr="class","spellimgcont"] [attr="class","spellbody"] GLACIAL GRIMOIRE: HALBERT[break]The spell creates a spear of ice that can be launched form the sky or used as a normal spear. The spear radiates extreme cold from itself so touching it is not advised unless the appropriate skill is learned. It has the effects of skill: Frostbite permanently applied. [attr="class","spelltitle"] SUBDOMAIN: WATER
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